
dukedukes
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Focused Feedback: Powerset - Dark Miasma
dukedukes replied to The Curator's topic in [Open Beta] Focused Feedback
If black hole is meant to be like a 20ft targeted aoe axe cyclone the cooldown is excessive. At 170% global recharge (95% on power) the cooldown is close to 30 sec which isn't too bad but I think only people going for perma-fade would hit this. Reaching 30 sec with moderate global recharge (~120%) would feel better to invest into to me, that should be around a 90 sec cd instead of 120. -
Focused Feedback: Powerset - Dark Miasma
dukedukes replied to The Curator's topic in [Open Beta] Focused Feedback
It lasts much longer than 2 seconds, it's 15 seconds, maybe reduced by purple patch, i haven't tested. What you're observing is only enemies near your target are affected by the power when it is initially used, the enemies stick together and don't move much, meanwhile other enemies entering what is the black hole radius are not affected by black hole at all. The power would be much stronger if it affected new targets entering its radius like with Singularity. Given the cooldown and only 20 ft radius I think black hole could be afforded this behaviour. As is Singularity is infinitely better than black hole, affecting new enemies might get black hole measured up to Singularity's ankles. Regarding immobilize repel/trawl work best with aoe immobilize powers anyway, so you'd probably want one using this. -
Updated graph for b5 https://www.desmos.com/calculator/vmtwg7joem Compared to test b4 cones received 34% more overcap effectiveness at max targets and AOE's got a 17.5% reduction at max targets. For the impact on overall damage calc aoe received a further 2% reduction at max targets and cones have a 4% increase at max targets. The average damage reduction (vs random amount of targets) is around a 30% loss for aoe attacks:
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I read in the code of conduct: Do not cheat or abuse exploits ... 2. This includes the use of scripts and programs to automate gameplay I infer from this scripting is fine if it does not automate gameplay, so what constitutes gameplay? I'll offer two things I've considered scripting: Playing an emote based on some condition (haven't touched the keyboard in 1 minute - play an afk emote) Writing multiple chat messages in a sequence (maybe a countdown, or giving info for some encounter) Would one or both of these be considered automating gameplay and be a violation of the code of conduct?
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Focused Feedback: Powerset - Dark Miasma
dukedukes replied to The Curator's topic in [Open Beta] Focused Feedback
Fold space is definitely busted and IMO shouldn't be available via power pool. Specific sets should get it, like Warshade does already and a set like Gravity (which from my understanding Fold spaces design evolved into wormhole for grav). -dimension shift +fold space for grav, imo. Full disclosure I play grav a lot but use Fold Space on tons of characters. More on topic trawl effects are awesome, great change. Please drop the intangible part, it'll just be annoying for people. This should absolutely be done. Some power sets are plagued with abysmal power activation times. By the time you put out 2 dark debuff powers most mobs will be dead. You end up only debuffing AV's as other scenarios are a waste of time. -
I graphed several of the nerfs (not the -res one) for my character, maybe it is useful for others to visualize the nerfs. Hopefully the math is correct, let me know if there's an issue: https://www.desmos.com/calculator/avjtyshvjp . shield/fire Fire Sword Circle with build-up activated, 1 proc. It seems to suggest the biggest nerf is the lower base damage (between 12% and 23% less, depends on power) due to the range increase, then damage fall-off close in second, self-damage buff and reduced proc rate are roughly tied (much less impactful, factor of 4 roughly. procs would get worse if you have more), all together it's quite a reduction in damage output, 57% of the damage on test compared to live in this worst case scenario.
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It's cool for flavour to have controllers command their pets but personally I would primarily use commands to deal with buggy pet behaviour like flying pets going off in random directions for no good reason. It's for dealing with AI bugs for me basically, so from this perspective it's a bit goofy to only give controllers the tools needed to avoid bugs. I understand there is additional utility in giving pet commands, like the earth pet commanded to attack and taunt bosses or damage dealing priority targets and I agree it's interesting to only give controllers this option but the AI issues are my biggest gripe personally. If the AI bugs were fixed separately then limiting to controllers would be good with me.
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I have a couple game accounts not linked to this forum account and don't have a clue what email they are connected to. I tried a password reset for all my email accounts but no dice, maybe I used a throwaway. So, topic: is it possible to transfer game account ownership? Alternatively can I or support lookup the email connected to a game account?
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I see the command "STAY petcom_all stay passive" works for stopping the pet but the button (Heel) in the pet UI does not. The macro is all I needed but thought this was worth mentioning. Amazing change! A bit sad Dominators won't have this for dealing with TP'ing Singularity around, stopping sings movement makes it so much easier to work with.
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I would assume power activation behaviour would be the same, you would be locked in place as usual, just with a different animation playing. Similar to pressing the macro command I shared twice but without the inconsistency and bugs. It absolutely may not be simple to do, the power system likely isn't set up for something like this, but you'd have to be familiar with the game code to determine this which I am not.
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COH has a bunch of emotes that rarely get used and they're pretty cool. Something you can do to play any emote for any power with varying success is set up a macro like: powexec_name Brawl$$em Dance You have to press it twice though, which queues up a second power use, and this doesn't always seem to work. Maybe there is a better way to do this I'm not aware of but my suggestion is adding powexec variations that can play an emote rather than the animation belonging to the power. Yes you could do some very silly things but just think of the added flavour this would add! Surely this outweighs the downsides? Let people cast Healing Aura while taking a bite of a hotdog, or "em chicken" to taunt, etc, etc... The more reasonable request would be adding more power animations to the power customization system but I have a feeling the process to do this is time consuming, and people may be put off by the hotdog eating option, better to tuck away these weird options into commands.