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dukedukes

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  1. For damage procs (chance of damage): Positron's Blast, Bombardment, Explosive Strike, Javelin Volley (more expensive). Other good options are Force Feedback for the chance for recharge, Annihilation for the -res. Get some accuracy too though.
  2. It's up to you, personally if I want a character to feel strong while leveling I'll buy procs where needed. I would at the very least slot proc Force Bomb as it's your only source of AOE damage before you get an epic pool.
  3. I'll repeat one thing @Six-Six mentioned for added emphasis, procs are pretty big for trollers to get some damage output. For priority to slot with procs it's probably Force Bomb > Gravity Distortion > Arcane Bolt. You'd want to proc your epic pool attacks too, prefer proc'ing the aoe first. Between Propel, Arcane Bolt, Lift, and Gravity Distortion (pre-epic pool) you should have a complete attack rotation. Make sure you immobilize or hold the enemy first so you get containment damage, this doubles your non-proc damage. I'd recommend placing Singularity on top of your teammate (I prefer TP target to accomplish this but pet commands work) with Sudden Acceleration: Knockback to Knockdown slotted, Singularity will pull all the mobs nearby to itself so your teammate should get more target saturation out of their AOE attack. If you have very little influence I would prioritize buying this enhancement first. For your epic pool Earth would be the highest single target DPS option. Try to target higher health enemies with your single target attacks. Your teammate should be able to take the rest down with little help.
  4. Sure, here's the data chunk if you want to try to import that: https://pastebin.com/JRiwwbUz Here's it written out:
  5. I think OP was making a suggestion as no right minded person would use this power in this way and destroy the eardrums of their teammates. The power is very bad functionally so this hasn't been much of an issue but should be considered if there's a potential Sonic Resonance mix-up.
  6. You're talking about Sonic Repulsion, right? I think the sound playing over and over for every target is its main issue. It could be a little quieter too. For reference: https://imgur.com/a/3SpuPlf
  7. Have you thought up a poison redesign? I wouldn't mind reading through it.
  8. VG is a bit unique that it puts you in a precarious position of notifying mobs in order to debuff them. It's an aspect of the set that is unique and interesting to build around. Sonic already has an ally targeted -res as an option, removing something unique and making it something similar to what already exists doesn't seem interesting to me.
  9. /marine troller TP range w/ PotD is an experience.
  10. For Mace Mastery (Weapon -> Sheathed Arachnos Mace): Tech Knight Mace gems float when it's sheathed: unsheathed (working fine):
  11. It wouldn't surprise me if hex bubbles are removed as an option.
  12. FYI the low graphics setting changes the hex shields to the regular shield.
  13. High HP targets (AV's, GM's) have 60-87% regen res so -50 is pretty bad. Poison isn't known for its -regen, traps has -1000 regen and a bunch of the debuffers have -500. It matters most on GM's and that's a pretty specific activity so it doesn't hurt the set much IMO.
  14. Mag 4 stun is peak entertainment, great choice. I run that on a warshade with gravitic emanation and inky aspect, I wish they were max 16 target powers but it's still pretty fun regardless.
  15. The cards are on the table at this point, not much more to say. It's all good 🫂
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