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dukedukes

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  1. Sure, here's the data chunk if you want to try to import that: https://pastebin.com/JRiwwbUz Here's it written out:
  2. I think OP was making a suggestion as no right minded person would use this power in this way and destroy the eardrums of their teammates. The power is very bad functionally so this hasn't been much of an issue but should be considered if there's a potential Sonic Resonance mix-up.
  3. You're talking about Sonic Repulsion, right? I think the sound playing over and over for every target is its main issue. It could be a little quieter too. For reference: https://imgur.com/a/3SpuPlf
  4. Have you thought up a poison redesign? I wouldn't mind reading through it.
  5. VG is a bit unique that it puts you in a precarious position of notifying mobs in order to debuff them. It's an aspect of the set that is unique and interesting to build around. Sonic already has an ally targeted -res as an option, removing something unique and making it something similar to what already exists doesn't seem interesting to me.
  6. /marine troller TP range w/ PotD is an experience.
  7. For Mace Mastery (Weapon -> Sheathed Arachnos Mace): Tech Knight Mace gems float when it's sheathed: unsheathed (working fine):
  8. It wouldn't surprise me if hex bubbles are removed as an option.
  9. FYI the low graphics setting changes the hex shields to the regular shield.
  10. High HP targets (AV's, GM's) have 60-87% regen res so -50 is pretty bad. Poison isn't known for its -regen, traps has -1000 regen and a bunch of the debuffers have -500. It matters most on GM's and that's a pretty specific activity so it doesn't hurt the set much IMO.
  11. Mag 4 stun is peak entertainment, great choice. I run that on a warshade with gravitic emanation and inky aspect, I wish they were max 16 target powers but it's still pretty fun regardless.
  12. The cards are on the table at this point, not much more to say. It's all good 🫂
  13. It's not just poison... According to your logic nearly every -res debuff available in the game is not worth taking. Goofy thinking at best, the only valid criticism of VG is it notifies mobs. Enjoy your blaster.
  14. I can do the math on how much better my Envenom is, is 60% not enough for you? How much better does VG need to be to break through the threshold for you.
  15. With Darks 3 sec cast times I could understand not wanting to use it, though I'm not sure your attacks would be any more efficient. VG is a toggle so there's no effort involved. I just combat TP or spit jump (it's advanced poison stuff... don't ask) into fights and VG does its job without me accounting for it. I guess not... Well, it's good you picked up poison trap to help out teams like this, or are we team blaster now? The goalposts keep moving around... hard to keep track. I do still remember my Envenom is ~60% better than yours, so that's cool.
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