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page 3 [FOCUSED FEEDBACK] Spines Adjustments
dukedukes replied to The Curator's topic in [Open Beta] Focused Feedback
I'm looking forward to trying this out, but maybe the odd variance around Brute taunts can be looked at? I notice Spines has one of the 5 target taunts where only the main target receives a -range debuff: https://cod.uberguy.net/html/power.html?power=brute_melee.spines.taunt&at=brute where some other Brute taunts apply -range to all affected targets: https://cod.uberguy.net/html/power.html?power=brute_melee.martial_arts.warriors_provocation&at=brute I posted a (potential) bug about this here for more context: -
There's a quirk to the collision resolving logic, the conga line always goes north east. If you fold space against a north or east facing wall the mobs will stack perfectly inside each other. I wouldn't say it's something you should do, since your team would have to adjust to whatever wall you're at, but I thought it was interesting. It is nice to know the direction though so you can avoid dropping mobs over a ledge.
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Set affinities with procs would be decent but the option of fully proc'ing a power should still be possible as well as optimal for damage, but if the set proc affinity brought set builds closer to proc builds in terms of damage I'd be cool with that. The thing with build creation right now is it's actually in a great state. There's a solid trade-off between proc'ing a power and chasing set bonuses. I think that balance is something we should maintain.
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Poison Trap procs extremely well and can take the FotG -res proc for more -res stacking. Slot for hold if you want though.
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I despise Fold Space for how it dilutes encounters vs spread mobs so I try not to use it. It's much more effective than people on the forums seem to give it credit for but it's certainly encounter specific. +5 (+4 with level shift) mobs do make it basically useless though since you can only pull minions. I'll share something about the power that shouldn't exist and wouldn't mind it being nerfed: The key to pulling this off is queuing Fold Space as fast as possible once you activate TP. Congrats, you've got a 100ft radius Wormhole.
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Brutes Taunt -range application between power sets
dukedukes replied to dukedukes's topic in Bug Reports
With i28p3 I noticed Sonic Melee for Brutes got a -100% range debuff, aside from Fiery Melee which also has this every other Brute power set has -75% range on their taunt. -
For damage procs (chance of damage): Positron's Blast, Bombardment, Explosive Strike, Javelin Volley (more expensive). Other good options are Force Feedback for the chance for recharge, Annihilation for the -res. Get some accuracy too though.
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It's up to you, personally if I want a character to feel strong while leveling I'll buy procs where needed. I would at the very least slot proc Force Bomb as it's your only source of AOE damage before you get an epic pool.
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I'll repeat one thing @Six-Six mentioned for added emphasis, procs are pretty big for trollers to get some damage output. For priority to slot with procs it's probably Force Bomb > Gravity Distortion > Arcane Bolt. You'd want to proc your epic pool attacks too, prefer proc'ing the aoe first. Between Propel, Arcane Bolt, Lift, and Gravity Distortion (pre-epic pool) you should have a complete attack rotation. Make sure you immobilize or hold the enemy first so you get containment damage, this doubles your non-proc damage. I'd recommend placing Singularity on top of your teammate (I prefer TP target to accomplish this but pet commands work) with Sudden Acceleration: Knockback to Knockdown slotted, Singularity will pull all the mobs nearby to itself so your teammate should get more target saturation out of their AOE attack. If you have very little influence I would prioritize buying this enhancement first. For your epic pool Earth would be the highest single target DPS option. Try to target higher health enemies with your single target attacks. Your teammate should be able to take the rest down with little help.
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Sure, here's the data chunk if you want to try to import that: https://pastebin.com/JRiwwbUz Here's it written out:
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I think OP was making a suggestion as no right minded person would use this power in this way and destroy the eardrums of their teammates. The power is very bad functionally so this hasn't been much of an issue but should be considered if there's a potential Sonic Resonance mix-up.
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You're talking about Sonic Repulsion, right? I think the sound playing over and over for every target is its main issue. It could be a little quieter too. For reference: https://imgur.com/a/3SpuPlf
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Have you thought up a poison redesign? I wouldn't mind reading through it.
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VG is a bit unique that it puts you in a precarious position of notifying mobs in order to debuff them. It's an aspect of the set that is unique and interesting to build around. Sonic already has an ally targeted -res as an option, removing something unique and making it something similar to what already exists doesn't seem interesting to me.
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/marine troller TP range w/ PotD is an experience.