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megaericzero

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  1. My guess is that the game's graphics engine is programmed to not render particle FX for pixels that are occluded by a polygon, regardless of its texture's opacity. Hence why capes with transparent bits - such as the scarf and tattered options, which still use the same rectangular base and are just masked out in spots - block aura and power visuals. Which is to say I'm also guessing those masks are rendered as power FX rather than actual model changes.
  2. Judicious use of your powers is the balancing factor for the increased DPS and utility you get, same as Hasten.
  3. Sorry. That was more meant to re-rail the thread in general since we were circling the invulnerability and costume bullet points. -- Continuing with weapons and non-weapons: Fire/Ice/Stone Melee (and Manipulation, etc.) alternates for no-sword/mallet and all-sword/mallet.
  4. I think a better example of alternate stone armor would be the time Tony fashioned a makeshift Iron Man suit out of literal rocks and rope. Jumping back to the thread topic: my pie-in-the-sky wish is for non-weapon sets to be able to incorporate weapons and their associated animations. For example, Fire Blast but all my attacks are flaming arrows or Electrical Melee striking through a [legally-distinct medieval weapon].
  5. I'd like Energy Blast to get alternate FX options to use Force Field's bubbles or kinetic/gravity's visuals in place of the existing molecule design. Can't speak for the others but it would be nice if stone - outside of granite - to have options that look more... consciously-designed? Sculpted? More intentional than the wild asymmetry rock armor currently has, at least.
  6. Well that and they weren't story arcs or badge missions.
  7. Galaxy City always felt like more of a home to me than Atlas Park. It would be nice to have it restored as a starting zone, though that's probably more involved than we know, depending on how much of its information was removed from the game files when the zone was cleared-out.
  8. Sorry, the thread's a bit TLDR for me but have you considered factors like Arsenal's shield being passive but less potent or Dark's resisting heat/cold/energy/negative but NOT the standard smashing/lethal?
  9. Given the game's backend hijinks, would it surprise anyone if the cape was created by an auto-power? 😛 (I mean... the Freakshow disguise exists so...)
  10. Devil's advocate: * anything can be written to fit anything - it's just how much your suspension of disbelief can tolerate * The flavor text says "Your training has allowed you to become a Practiced Brawler, turning you into a perfect fighting machine." It's not just about being evasive; your character is seasoned in close combat.
  11. Okay, cool, so I did understand correctly. I asked because it's self-defeating for normal content. For instance: You wouldn't want Banes and Tarantula Mistresses to spawn in Mercy or Port Oakes; they're unfairly tough for characters with such few tools. Conversely, you wouldn't want Wolf Spiders to spawn in Grandville because they'd be too easy; we know from Nu Council that the HC devs are not keen on making mobs easier to plow through at the higher levels for the same reward. What if the lower-level mobs gave less XP at the higher levels? Well now no one wants to fight them because they're not worth the lower reward, and content involving those factions is actively avoided. Alternatively, what if we make them only spawn in their appropriate level range or made versions of them with more/less powers at certain level brackets so they're an appropriate challenge? Well now there's no reason for them to be level-less.
  12. It is certainly a set of powers...
  13. I kind of get where you're coming from but why ugly and inelegant? The animations - including the drawing - seem to be exactly the same; none of axe's animations seem to have clipping issues when swinging a sword - at least when testing with Titan Icon. Also doesn't seem all that different from Dual Pistols already having crossbow options.
  14. Am I misunderstanding your suggestion? The original post sounds like you want levelless enemies added for the suggested factions wholesale - in all zones, missions, etc involving those groups - but your supporting examples are all very specific, tailored encounters isolated from everyday content.
  15. They need to gain new powers as you rise in level so that they stay a challenge and are thus worthy of giving a reward. It's not just about doing even-level damage. That's why the Council got buffed; it wasn't because they were conning grey to the teams running radios in PI. As far as I'm aware (insert SCR here), the game can't spawn an entity and say "only use certain powers at this level range." It has to list each power spread as its own version. AE shows each bracket of Nullifier gets its own entry. (There's two of each because it also has separate listings for male and female models too.)
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