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MrAxe

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Posts posted by MrAxe

  1. Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Shield Defence/Psionic Melee Tanker: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Psionic Melee
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(3), GldArm-ResDam(3), GldArm-3defTpProc(5), ShlWal-ResDam/Re TP(5), StdPrt-ResDam/Def+(7)
    Level 1: Mental Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(15), LucoftheG-Def/Rchg+(17)
    Level 4: Telekinetic Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(21)
    Level 6: True Grit -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam(25), Prv-Heal(25), Prv-Absorb%(27)
    Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(27)
    Level 10: Air Superiority -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(29), CrsImp-Acc/Dmg/EndRdx(29)
    Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 14: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Acc/Rchg(31), PrfZng-Taunt/Rng(31), PrfZng-Dam%(31)
    Level 16: Psi Blade Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
    Level 18: Maneuvers -- Rct-ResDam%(A)
    Level 20: Concentration -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(36)
    Level 22: Fly -- Flight-I(A)
    Level 24: Afterburner -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(36), WntGif-ResSlow(36)
    Level 26: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(39), RechRdx-I(39)
    Level 28: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(42)
    Level 30: Against All Odds -- EndRdx-I(A)
    Level 32: One with the Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42)
    Level 35: Greater Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprEnt-Rchg/AbsorbProc(45)
    Level 38: Mass Levitate -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(48)
    Level 41: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 44: Focused Accuracy -- EndRdx-I(A)
    Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
    Level 49: Laser Beam Eyes -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(50), Apc-Dam%(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Run-I(A)
    Level 1: Prestige Power Slide -- Run-I(A)
    Level 1: Prestige Power Quick -- Run-I(A)
    Level 1: Prestige Power Rush -- Run-I(A)
    Level 1: Prestige Power Surge -- Run-I(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(48), PrfShf-End%(48)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Nerve Radial Paragon
    Level 50: Mighty Radial Final Judgement
    Level 50: Paralytic Radial Flawless Interface
    Level 50: Longbow Radial Superior Ally
    Level 50: Rebirth Core Epiphany
    Level 50: Melee Core Embodiment
    ------------

     

  2. Nice I had this idea too, using my Shield/Psi main. Psi's got a solid foundation of control along with some procs it may work quite nicely.

  3. On 9/3/2019 at 8:22 AM, Peerless Girl said:

    I wouldn't want to see *too* many of the NPC's "signature" parts given away, since I think it cheapens the major story NPCs (Ghost Widow's hair for example). If other hairs were designed similarly, that's one thing, but just giving wholesale access to the unique stuff like GW's hair, Hero 1's cape, etc. is going down a slippery slope of "give everyone everything", which might not be best. 

    I don't see why not. We have to be the errand boys of contacts and play 2nd fiddle to the famous heroes in our own game despite doing all the heroics.. We should get the cool stuff for once and stand out.

  4. Back when I was a noob tank I caused a team wipe. Respec mission, surrounded by purples. We were fighting one group of Skyraiders then I foolishly taunted a second group. I ran and survived (hooray for heroism!). Luckily the team didn't realise it was my fault. I never did that again.

  5. Shield/Psi Melee. Shield gives me one of my favourite attacks and another costume piece to customise (plus the 'C' on the Council shield matches very nicely with my main's name). Psi Melee is a personal thing because telekinetic powers are my favourite type. Now my tier 9 AoE has had its damage buffed to useful levels and the cone is wider, all the real flaws of the set are gone. Still I do mourn the loss of AoE Insight Strike though.

  6. 2 minutes ago, DrRocket said:

    I particularly like to fly, it does make me feel kinda super...

     

    My problem is that there is no reason to buy fly or any travel powers, when you can go to the P2 vendor and buy them there. Those movement abilities are much faster than the regular power fly and they even provide some semblance of protection to boot.

     

     

    As a Tank main the reason to take fly is so I don't get detoggled every single time I use my travel power. When you've had to enable at least 6 toggles over and over for countless hours you'd want to take it from a pool, too.

  7. These changes seem to be terrible over all. My suggestion to wipe it all and start over. Make Tanks the ultimate in aggro management. Separate them by using what was meant to be their primary benefit. Make taunt hit more targets (say 7 for example), remove punch voke from brutes, give brutes say a 3 target taunt and then call it a day. Forget the mucking around with damage that's going to ruin the fun.

    • Like 5
    • Haha 2
  8. I was there on Defiant's last day. As per usual I was late to the party and there was no room for me on the final Hamidon raid, so I just flew around and helped where I could. As silly as it is I logged off some characters right on the spot they first spawned in Atlas Park. Sort of a poetic full circle of events. Felt empty right from the moment of shutdown. Hated it. I had good and bad experiences but the good outweighed it all and I made serveral friends.

     

    I miss the old days of having more friends in the game but ultimately I'm just thankful to have it back. My best mate from the live servers is back and my wife still plays it with me so its great.

    • Like 2
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