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Admiral

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Everything posted by Admiral

  1. Character name: SouljahGlobal: @ThePirateKing SG Name: The Seed ov Cain (Lore base name - Manus Celer Dei)Shard: EverlastingPasscode: SEED-21649Item Count: Category for Contest: RP base under 7K NOTE: Make sure to /VISSCALE 10 ------------------ The feared and revered, Manus Celer Dei. Home of the next chosen to continue the walk of Cain. Though the lorded Nephilim converged upon this land, it is apparent that they couldn't be more different from one another... The moral, the immoral... The ancient, the modern... and the righteous, ...the wicked. Go along.. Have a look for yourself. But be warned of the peril ahead. If you look hard enough... the deeper it gets.. the darker... --------------------------------------------------------------- Music to set the mood ((Make sure to click on screenshots. for some reason they look discolored unless you click on one))
  2. Oh! Another thought. It would be really awesome to get a daytime sky choice that doesn't have a night cycle! I THINK Kallisti does not have a night cycle. (im not 100% sure on that, i just never seen it night there) But it would be great to have that option (whether its to use as a better light while working on the base or you feel your base just simply looks best without a night cycle.) The praetorian sky is sooo beautiful with one of the bases im working on, but i wish this particular based didnt have the night cycle (for example) Just a thought. Probably not a common suggestion in any means.. but its been in the back of my head for a bit now. haha Have a great weekend! 🙂
  3. Submitted my votes! Now, I know this may be something impossible, but why not try and throw this Idea in the air anyways 😄 : How cool would it be to be able to place enemy spawns in the SG base? Hear me out. To make things far, they wouldn't need to generate XP, but imagine how it would favor for a more immersive RP scene and time use in our SG bases, especially for those who make their own outdoor maps. As an AE creator, time and time again I've made content for groups that exceeded more than 8 persons. I've recently made fun events where I utilized bases as the playground for scenes. It would be a nice touch as well for those who make bases that are based on aspects of a particular zone and still want to give off the danger levels of that zone. In terms of how it could work, I thought about how you can place different skies or FX on the map.. an area sized invisible marker that can generate enemy spawns. enemies -like invasion enemies- can scale with whoever is fighting. -it doesnt have to be custom characters but a category tab of which ever already made in-game enemy groups. The drop can just be a random selection of enemy types from that group (just like in normal outside zones) I know I know.. it's probably impossible.. but to me, it was worth at least throwing that out there. Ive seen and have made bases where it would benefit so much to have sections of it to watch out for hostiles. Anyway, thanks for humoring me if you read through all of this 😄
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