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Crysis

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Everything posted by Crysis

  1. I don’t understand the OP’s mentality at all. Very childish to insist that because you don’t like something the entire structure of the shared asset must be changed to adapt to your level of thinking. People saying “Just go build your own server if you want to play on easy mode” realize this flawed mental model works in reverse too right? Just go build your own server if you want to force people to adapt to your narrow views of what is “fun” and “right.” The issue we have in either scenario is someone is getting their candy taken away and we both end up with smaller and smaller populations of players because people will get upset over changes, compare their new time spent doing X against the “good old days” and grow frustrated and bored. This is what happened on Live. And it led ultimately to the loss of player base and death of the game. But please, go on suggesting ways to enforce your views and then claim victory when server pops start to dwindle. This will not get you more people willing to partner up to run Dr. Q’s insane waste of time TF. In fact, I’m pretty sure I’ve teamed with your kind and decided no way did I want to spend two hours of my life listening to you pontificate about how the world should adapt to your points of view of things. At least with MRS raids I knew EVERYONE there wanted to kill ritki and reap the same shared benefits. That was teamwork. Emphasis on WAS because I’m pretty sure after this nerf you’ll see this raid, and likely a significant part of the ENTIRE Vanguard and RWZ story, die quickly. Good job killing one of the very things you think are necessary: teaming and shared co-op effort.
  2. Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7) Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(23) Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), EndRdx-I(46) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5) Level 6: Combat Jumping -- LkGmblr-Rchg+(A) Level 8: Hot Feet -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Dmg(9), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Dmg(50) Level 10: Siphon Speed -- Acc-I(A) Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SWotController-Rchg/Dmg%(40) Level 14: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(15) Level 16: Tactics -- EndRdx-I(A) Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21) Level 20: Speed Boost -- EndMod-I(A) Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43) Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(25) Level 26: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(45), OvForce-Dam/KB(50) Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29) Level 30: Inertial Reduction -- Empty(A) Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(37) Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37) Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39) Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43) Level 44: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45) Level 47: Earth's Embrace -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(48), Panac-Heal(50) Level 49: Vengeance -- LkGmblr-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(31) Level 50: Agility Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Assault Total Radial Graft
  3. So remind me.... If they are going to nerf AE farms, we still have the portal missions that make decent farms right? City maps, that cemetery map, etc? It's been a looooong time, but I think I'm not supposed to talk to that contact until I ding 50 right? Not unless I want to outlevel those maps and use them for farming instead?
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