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Alchemystic

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Posts posted by Alchemystic

  1. 2 hours ago, Crimsanotic said:

    Earth Sibyls of the Talons of Vengeance have several earth blast powers, including a nuke.

    2019-12-28_12-00-17.jpg

    Great find!

     

    I think some of these powers work much better for Stone Blast than some of my suggestions, perhaps Shards of Stone, Upthrust and Meteor in place of Gravel, Stalagmites and Upheaval respectively!

    • Like 2
  2. This one is a little technical so I doubt it's completely viable, but City of Heroes *desperately* needs a powerset like this if only for thematic reasons. This set uses a lot of existing material but most powers themselves are only seen used by NPCs.

     

    Insect Control

     

    Gadgets WebGrenade.png - Toxic Web: Basically toxic web grenade, though this power also has a visual FX of scuttling bugs racing to their target (quite possibly ones from the path aura).

     

    BaneSpiderTraining WebCocoon.png - Crushing Cocoonsimilar to the Web Cocoon power, except it deals smahsing DoT. This has an aura of bugs around it too. (FX from Bio Armor could be used instead, as a sort of 'shell' over the enemy)

     

    DarkCast TenebrousTentacles.png - Toxic Nest: A cone version of Toxic Web, with similar FX.

     

    Gadgets SmokeGrenade.png - Cloud of Flies: basically the 'smoke' power, but with a heavy aura of flies instead of smog.

     

    MartialAssault TrickShot.png - Infestation: Imagine 'Call Swarm', but with the ability to chain to enemies over time. DoT is increased on enemies affected by webs or cocoons.

     

    TrickArrow Slow.png - Sticky Patch: Similar effects and FX to 'Glue Arrow', this power slows enemies who enter the area, with the addition of crawling bugs scuttling around. 

     

    PlantControl Vines.png - Mass Cocoon: A Targeted AoE version of Crushing Cocoon, though without the damage

     

    Thugs TargetedSummonMob.png - Summon Swarm: A similar power to 'Hell on Earth', this instead summons swarms alike to those in the Devouring Earth, harassing enemies with a weak DoT effect and a faint taunt aura.

     

    Thugs HirePosse.png - Spiderlings: A power that summons 3 retextured versions of the 'banespawn', with access to a toxic/lethal biting attack.

    • Like 9
  3. Kinetic Manipulation

     

    GravityControl Lift.png - Momentum Shift: a copy of 'Ki Push', using the same animation/FX as 'quick strike'

     

    KineticAttack BodyBlow.png - Body Blow: taken from Kinetic Melee, this is the first melee attack power.

     

    KineticAttack PowerSiphon.png - Power Siphon: again from Kinetic Melee, this power works as an interesting 'build up' variant.

     

    KineticAttack Burst.png - Burst: another from Kinetic Melee, a much needed AoE attack.

     

    EnergyAura Overload.png - Kinetic Absorption: a new power that grants absorption depending on how many foes are near while reducing their damage.

     

    KineticAttack RepulsingTorrent.png - Repulsing Torrent: taken from Kinetic Melee, a nice cone attack with high knockback to mix in a little crowd control.

     

    KineticBoost Transferance.png - Transference: taken from Kinetics, this works well as a suitable debuff power

     

    KineticBoost Repel.png - Repel: Same power from Kinetics, provides a nice area control power.

     

    KineticAttack TotalFocus.png - Concentrated Strike: and once again a Kinetic Melee power, fitting nicely as the capstone melee attack.

    • Like 11
  4. On 12/21/2019 at 9:27 PM, Haijinx said:

    Urban Assault might be my favorite

     

    Combined with Darkness Control Dominator would make a great Skulls themes character.

     

    Or Fire Control / Hellions an even better fit with the fire attacks  

     

    Though if there were a Tech/Devices Based Control set .. maybe ...

     

    It wouldn't be too hard to make a Tech based control set using in-game assets, the problem is there arent many player-specific powers that could be used that aren't already part of Devices/Traps

     

    A quick writeup from what I have off the top of my head;

    - 'Snare' for an immobilise power, and 'Tripwire' for a Cone target version.

    - 'Electrified Net' as a hold power, and 'Mass' version for AoE.

    - 'Magnet Trap' (like a trip mine, but detonates into the 'Static Field' FX') works as an area slow/end drain power.

    - 'Smoke Grenade' as an AoE blind power

    - 'Stun Grenade' as a AoE stun power

    - 'Hologram' as a taunting pet, immune to damage, and deals that special illusion damage.

    - 'Shock Drones' (same appearance as incarnate drones) as two pets that uses 'Taser Dart' and 'Electrified Net' as attacks.

    • Like 2
  5. Street Assault

    You are experienced in urban warfare, using your street fighting prowess mixed with improvised weaponry.

     

    FireBlast Flare.png - Throw Rock: A simple attack used by many low level NPCs, it fits nicely as a low damage/fast recharge ranged attack.

     

    Brawling HeavyBlow.png - Heavy Blow: Taken from Street Justice, this power is ideal for the first melee attack in the set.

     

    FireBlast ArcOfFire.png - Spit Fire: A power used by Thugs' Arsonist, and an ideal cone attack for this set.

     

    SuperStrength Hurl.png - Hurl: Taken from Super Strength, and a good fit for a heavy ranged attack that acts much like Earth Assault's version of this power.

     

    FireBlast Aim.png - Aim: The usual 'Aim' power as expected

     

    Brawling SpinningStrike.png - Spinning Strike: Taken from Street Justice, this power works as a nice AoE melee power.

     

    FireBlast RainOfFire.png - Molotov Cocktail: Taken once again from Thugs' Arsonist, this power acts much like Caltrops or Thorntrops, but as a Fire DoT.

     

    Brawling LowKick.png - Shin Breaker: Taken from Street Justice again, this serves as the heavy melee attack iconic to most Assault Sets,

     

    FireBlast FireBall.png - Fire Bomb: And another Thugs' Arsonist power, it serves as a similar power to Explosive Shuriken and Fissure, a high damage/low range AoE attack.

     

    Trickery

    You are capable of employing tricks and traps in order to control your foes, subduing and misdirecting them with ease.

     

    NinjaTools Immob.png - Immobilizing Dart: Taken from Ninja Training, this power works nicely as the immobilize power.

     

    NinjaTools Hold.png - Choking Powder: Taken from Ninja Training, this power works nicely as the hold power.

     

    Ninjitsu Caltrops.png - Poison Caltrops: A modified version of Caltrops, this power has a chance to immobilize any enemy entering its patch.

     

    NinjaTools BlindingPowder.png - Blinding Powder: Taken from Ninja Training, this power is a nice combination of debuff and confuse.

     

    NinjaTools Placate.png - Smoke Flash: Taken from Ninja Training, however this ability grants stealth afterwards that lasts until your first hostile action just like 'Placate'.

     

    FireTrap Flashfire.png - Pyrotechnics: A modified version of the 'Firebomb' ability above, which instead deals low damage and stuns enemies, with an added FX similar to the 'Fireworks' aura.

     

    WeaponMastery ExplodingShuriken.png - Blast Shuriken: A modified version of Exploding Shuriken, which deals low smashing damage, but has a high chance to knockback and lower defense.

     

    Poison Poison Trap.png - Choking Trap: A modified version of Poison Trap, which instead only has a chance to hold. The animation is the 'choke' hold instead of the 'vomit' hold.

     

    FireTrap FireImps.pngEnenra: Pets are hard, but I think if there is a chance of creating a similar entity to 'Haunts' or 'Unseelies', though instead using the Toxic Vapor and Smoke auras as its main body. It would have access to the 'Char', 'Smoke' and 'Cinders' powers from Fire Control, as well as the Demonling/Hellfire Gargoyle version of 'Corruption'.

     

    • Like 13
  6. 1 hour ago, Lazarillo said:

    I had a similar idea for a "throwing weapons" set, only my thought (which granted, would be slightly less viable) would be to move up the Martial Assault version of Exploding Shuriken and have a more "proper" nuke that would be something like a rain-of-shuriken power.  Using the animation for Bullet Rain from Dual Pistols (only without weapons in hand) could probably pull off the idea of throwing a bunch of stuff into the air, but there would, admittedly, still need to be some sort of visual for them landing/raining.

     

    That said, while I'd like a nuke of some sort, I'd take what I can get for a set that lets me play a "natural" Blaster/Sentinel without the redraw limitations on animations.

    If Explosive Shuriken can be modified so its damage output is equal to that of other nukes, it should be fine.

     

    However, if that doesn't fit, I would suggest making it the T8 power, and having a T9 power that perhaps uses the Dual Blades 'Typhoon's Edge' animation to spin around flinging out blades in all directions.

    • Like 5
  7. 14 hours ago, Galaxy Brain said:

    I'd like the thrown weapon set to be like the claws of blast sets. Have an endurance discount but possibly no traditional damage boost.

     

    As for earth blast/manipulation, what would be its secondary effect?

    I wasn't really thinking into that so much, but considering most new powersets do seem to have a secondary effect I think the following might work;

    Earth Blast - A sort of 'splash damage' AoE effect as stones shatter with greater force.

    Earth Manipulation - Perhaps a burst of Fire DoT on certain effects.

    Throwing Blades - Some sort of increasing lethal DoT as a sort of 'bleed' effect on foes.

    13 hours ago, srmalloy said:

    With a name like "Lahar", I'd expect the power effects to be similar to Energy Blast's 'Energy Torrent' -- a high-speed torrent of water and pyroclastic material sweeping people off their feet.

    I was honestly just struggling to find a suitable alternative name for 'Mud Pots' :P

    • Like 1
  8. Recycling.png.3181c07b50d43987ea3298430d3749ac.png Eco-Friendly Powerset Recycling Recycling.png.3181c07b50d43987ea3298430d3749ac.png

     

    So! one of the biggest issues with creating new powersets is the difficulty faced introducing new assets to the game, which is why many of the newer powersets are created from existing assets that are already used in other powersets (Such as Savage Assault, Ninja Training and Radiation Melee). In order to produce new powersets, it seems most likely that they would be created from what we have already, which is why we've seen many more Manipulation and Assault sets than any others (since they are mostly formed from existing powers).

     

    So with that in mind, I was pondering what other powersets could be engineered from the assets already available, effectively 'recycling' them into new forms. I had a couple of crude ideas that I've listed below, they are in no way a working product, more a proof of concept that could hopefully inspire a new arsenal of powersets that could be introduced in one way or the other. The aim of the game is to use as much existing material as I could, so they would seem plausible to implement at the least, and entirely possible at the most.


    Earth Blast (Now in Game!)

    You are able to upheave and project stone to powerful effect! Earth Blast focuses on a mixture of smashing and fire damage, and many attacks have a chance to stun your foes.

     

    EarthAssault StoneSpears.png - Stone Spears: Taken directly from Earth Assault. This power fits nicely for a simple single-target damage attack

     

    image.png.89d623b6a1f1325a6840b2566e86771f.png - Lava Blast: A power belonging to the Minions of Igneous, hurling lava that deals high fire DoT

     

    TalonsOfVengeance ShardsOfStone.png - Shards of Stone: A power belonging to the Talons of Vengeance Prophetess/Sibyl/Oracle of Earth, firing rocky shards in a cone.

     

    image.png.3a24375e977381502183cb7e2c5e67a4.png- Basalt Bomb: Another power belonging to the Minions of Igneous, hurling a ball of magma that explodes and deals high fire DoT.

     

    EarthAssault HurlBoulder.png Hurl Boulder: Taken from Earth Assault/Stone Melee. A good short range/high damage attack that was a nice fit.

     

    TalonsOfVengeance Upthrust.png - Upthrust: A power belonging to the Talons of Vengeance Prophetess/Sibyl/Oracle of Earth. delivering smashing damage in an AoE, with a lethal DoT effect and chance to knockdown.

     

    image.png.65ab3483cc66047d4956dad342c86ef1.png- Ryolite: Another Minions of Igneous power, holds a foe and deals moderate fire DoT

     

    EarthAssault Fissure.png Fissure: Another Earth Assault power. Fissure acts a nice ability later in the set with close range and high damage.

     

    image.png.f5df78cd7a15ecaca8f34d72c9e20a49.png- Meteor: Another unique Talons of Vengeance power. We remove the special NPC mechanics, and focus on the superior smashing damage, moderate fire DoT, and a chance to stun or knockback.


    Earth Manipulation (Now in Game!)

    You can manipulate the earth to contain and control your enemies, while bringing rocks crashing down upon them.

     

    EarthGrasp StonePrison.png - Stone Prison: Taken from Earth Control. This power suits just fine for the single target immobilize as you may expect.

     

    StoneMelee StoneFist.png - Stone Fist: Taken from Stone Melee. This works as the first melee attack available.

     

    EarthGrasp Fossilize.png - Fossilize: Again taken from Earth Control. Just like many manipulation sets, the inclusion of a single target hold also seemed fitting.

     

    StoneMelee BuildUp.png - Build Up: A standard Build Up power as expected.

     

    StoneMelee Tremor.png - Tremor: Taken from Stone Melee. This power works as a nice AoE melee attack as seen in other Manipulation sets.

     

    EarthAssault MudPots.png - Mud Bath: A modified version of Mud Pots. This power also grants endurance recovery and health regeneration to the player.

     

    StoneMelee Fault.png - Fault: Taken from Stone Melee. This power works as a nice control power that has no damage.

     

    TalonsOfVengeance AshFall.png - Ash Fall: Another power belonging to the Talons of Vengeance Prophetess/Sibyl/Oracle of Earth, functioning much like Snow Storm

     

    StoneMelee SeismicSmash.png - Seismic Smash: Taken from Stone Melee. This power works perfectly as a high damage melee attack with mez capability.


    Throwing Blades

    You are trained with deadly throwing blades, armed with an assortment of martial weaponry to attack your foes from afar.

    MartialAssault ShurikenThrow.png - Shuriken Throw: Taken from Martial Assault. This fits well for the low damage/quick recharge attack.

     

    image.png.9b306dfad50aafd44bd787bad4202c4a.png- Throwing Dagger: An NPC power used by a multitude of enemies, ideal for a moderate damage ranged attack.

     

    image.png.a82354089840819b77beaf824a921f39.png- Trick Shot: Taken directly from Martial Assault. this ability works well as a nice AoE ability.

     

    image.png.1475cbec8aef60cfc44525e47d52e03a.png - Shrapnel Shuriken:  A renamed version of Weapon Mastery's Exploding Shuriken. This works as a basic AoE power.

     

    FireBlast Aim.png - Aim: Your basic blast set 'Aim' power.

     

    image.png.9309933fd8d92d2bd679b3b87ee25fbd.png- Masterful Throw: Also taken from Martial Assault. This works perfectly as a snipe ability.

     

    MartialAssault SpinningKick.png - Fan of Blades: NPCs like Chance McKnight have a similar ability called 'Shurikens', which is a cone version of the standard Shuriken power. Though I would perhaps give it the Eviscerate/Ripper animation.

     

    MartialAssault ExplosiveShuriken.png - Explosive Shuriken: Taken from Martial Assault. this power works well as a low-range/high-damage attack

     

    MartialManipulation DragonsTail.png - Blade Storm: The T9 for this set would likely be a mix of projectiles thrown in all directions, likely using the same animation as Typhoon's Edge.


     

    Other sets in this thread:

     

    Recycling.png.3181c07b50d43987ea3298430d3749ac.png Primaries Recycling.png.3181c07b50d43987ea3298430d3749ac.png

    (Blast, Control, Melee, Henchmen)

     

    Recycling.png.3181c07b50d43987ea3298430d3749ac.png Secondaries Recycling.png.3181c07b50d43987ea3298430d3749ac.png

    (Manipulation, Assault, Armor, Support)

    Spoiler

    Manipulation:

    Kinetic Manipulation

    Hellfire Manipulation

    Tactical Rifle

    Savage Combat

    Weapon Combat

    Pain Manipulation

    Illusion Manipulation

    Force Manipulation

    Street Combat

    Gravity Manipulation

    Toxin Manipulation

    Storm Manipulation

    Water Manipulation

    Light Manipulation

    Void Manipulation

    Bio Manipulation

    Blade Combat

    Spirit Manipulation

    Staff Manipulation (By Spaghetti Betty)

    Strength Manipulation (By Normal Thomas)

    Force Manipulation (By Sylapsis)

    Dark Matter Manipulation (By Jiro Ito)

    Muscle Manipulation (By PoptartsNinja)

    Blade Dancing (By PoptartsNinja)

    Blade Manipulation (By megaericzero)

     

    Assault:

    Street Assault

    Kinetic Assault

    Rifle Assault (Now in Game!)

    Hellfire Assault

    Pain Assault

    Force Assault

    Power Assault

    Sonic Assault (Now in Game!)

    Toxin Assault

    Light Assault

    Void Assault

    Archery Assault

    Frigid Assault

    Molten Assault

    Bio Assault

    Temporal Assault

    Sidearm Assault

    Illusory Assault

    Spirit Assault

    Storm Assault

    Water Assault (By oedipus_tex)

    Pistol Assault (By Player2)

    Weapon Assault (By Night)

    Physical Assault (By PoptartsNinja)

    Swashbuckling Assault (By PoptartsNinja)

    Assault Arrow (By PoptartsNinja)

    Claw Strike (By PoptartsNinja)

    Whip Assault (By MagicalAct)

    Gun Kata (By megaericzero)

    Strength Assault (By Player2)

     

    Armor:

    Primal Armor

    Sonic Aura

    Tactical Gear

    Force Armor

    Nature Armor

    Gravity Aura

    Light Aura

    Void Aura

    Weapon Defense

    Toxin Armor

    Psionic Aura

    Hydro Armor

    Illusory Armor

    Storm Aura

    Temporal Armor (By BrandX)

    Tactical Armor (By ironjoe)

    Psychic Armor (By BrandX)

    Ninjitsu (Tanker/Brute) (By megaericzero)

     

    Support:

    Earth Affinity

    Telepathy

    Light Affinity

    Void Emission

    Biomodification

    Gravity Affinity

    Illusion Projection

    Fire Support (By AgentForest)

    Wild Inspiration (By AgentForest)

    Advanced Tactics (By AerialAssault)

    Pistol Support (By Major_Decoy)

    Beam Support (By Biostem)

    Mystic Arts (By Jiro Ito)

     

     

    Recycling.png.3181c07b50d43987ea3298430d3749ac.png Ancillaries Recycling.png.3181c07b50d43987ea3298430d3749ac.png

    Spoiler

    Blaster/Mastermind:

    Munitions Mastery (Mastermind)

    Mental Mastery

    Shield Mastery

    Trick Mastery

    Earthen Mastery

    Radiation Mastery

    Netherworld Mastery

    Archery Mastery (Mastermind) (By GalaxyBrain)

    Tactical Mastery (By @T3h Ish)

    Forge Mastery (By @T3h Ish)

     

    Controller/Dominator:

    Stone Mastery (Dominator)

    Martial Mastery

    Rifle Mastery

    Atom Mastery

    Shadow Mastery

    Electric Mastery

    Ninja Tool Mastery

    Weather Mastery (By Jiro Ito)

    Archery Mastery (By GalaxyBrain)

    Toxic Mastery (Controller) (By Player2)

     

    Defender/Corruptor:

    Frost Mastery

    Combat Mastery

    Assault Mastery

    Geo Mastery

    Nuclear Mastery

    Ninja Tool Mastery

    Toxic Mastery (Defender) (By Player2)

    Forge Mastery (By @T3h Ish)

     

    Scrapper/Stalker:

    Frigid Mastery

    Will Mastery

    Gun Mastery

    Rock Mastery

    Atomic Mastery

    Surge Mastery

    Weather Mastery (By Jiro Ito)

    Archery Mastery (By GalaxyBrain)

    Future Mastery (By Replacement)

    Toxic Mastery (By Player2)

    Mental Mastery (By Player2)

    Machinegun Mastery (By Chance Jackson)

     

    Tanker/Brute:

    Will Mastery

    Firearms Mastery

    Atomic Mastery

    Shade Mastery

    Surge Mastery

    Ninja Tool Mastery

    Weather Mastery (By Jiro Ito)

    Archery Mastery (By GalaxyBrain)

    Time Mastery (By Replacement)

    Toxic Mastery (By Player2)

    Mental Mastery (By Player2)

    Machinegun Mastery (By Chance Jackson)

     

    Sentinel:

    Munitions Mastery (Sentinel)

    Stony Mastery

    Radioactive Mastery

    Weather Mastery (By Jiro Ito)

    Archery Mastery (By GalaxyBrain)

     

    Patron:

    Praetorian Patrons Pt 1 (By OmnibusOhmn)
    Praetorian Patrons Pt 2 (By OmnibusOhmn)

     

    Universal:

    Sidearm (By Thrythlind)

     

     

    If you want to submit your own idea for a powerset here, then the thread is open to you!

     

    Just remember that the goal of this discussion is to bring forward new ideas by reusing the old. We're not strictly looking at numbers here, it's all about how you can construct new powersets by using what's already provided in game, which falls into three categories;

     

    1. Using existing powers. This is the most preferable way of designing powersets here in the thread. If you can use existing player powers in your suggestion, then that's perfect! If you'd also like to re-use 'new' powers suggested in this thread, those are fine too.
    2. Modifying NPC powers. While not as easy to work with as player powers, taking NPC powers not yet accessible to the players is another great way of building a new powerset. Try not to change too much, though!
    3. Reusing in-game assets. The most difficult thing when creating new powers isn't the numbers, it's the FX and animations. If you can find suitable FX or animations to help create 'new' powers, then that's just about all you need.

     

    With that in mind, try to consider the following too;

     

    • If you can find suitable power icons, use them! The best way to help visualise the function of your powerset is to illustrate it with power icons. If you're reusing old powers, these should be readily available, but for anything else a 'best fit' is just as good.
    • Try to get your powerset to follow the design of others. While not all powersets are identical, most of them have a vague structure about them that helps serve as a guide to what they should look like.
    • Consider what your powerset brings to the table. While we're not delving into the complexities of numbers and balance, it's always good to consider the mechanics of your powers, including new things like combo systems and building charges.
    • Weapons and pets are hard, but not impossible! If you want to submit a powerset that uses weapons or pets, try to think of what in-game models exist to support it. For Masterminds, consider what the basic and upgraded henchmen may look like.
    • Ancillaries are welcome too. I recently opened up this thread to the creation of ancillary powers, so if you have ideas for those, feel free to post them! Reusing existing powers is preferable for all powersets, but doubly so for ancillaries.
    • Try to keep the concept flexible. Powersets should be open to all kinds of character themes, so try to avoid making it too niche. There's a few exceptions like Demon Summoning and Beam Rifle that are arguably focused on one origin or another, but that's where I would draw the line.
    • Don't feel somebody else beat you to it! If you have an idea for a powerset, but somebody else has created something similar, you are still welcome to submit your own version of it.

     

    • Like 36
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