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Infinitum

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Everything posted by Infinitum

  1. Well, i dont see what it would hurt to run an elite mode option, if its easy to implement, where would the harm be, it would satisfy the extreme fringes of "we need harder content" and not anger the "lets leave things alone" It would also make badgers happy, especially hardcore badgers that want hard to get badges that doesnt really exist anymore. Did i forget to mention this would be an option? It would literally make everyone happy, unless you are unpleasable.
  2. I dont think it is unpopular though, especially if elite mode had increased rewards or badges tied to it.
  3. But if its an option it wouldnt matter. People wouldnt have to do it, but its there if they wanted to. I dont see how this would be a bad thing? Thats completely not true, ever tried a lady gray without control? and thats one example but i for one love debuffs and controls when i am tanking or leading a team with a AT i have set up to tank. Nothing is needed anymore, doesnt have anything to do with support or control. You can form a team of anything and roll with it.
  4. Ultimately all of the above is why i am advocating so hard for an elite mode, and new content of truly scary, Above incarnate bad guys - ive advocated for this for months actually - so we can stretch these builds out and have to use every build, AT, design option at our discretion to try to meet the new threats. I think that more than anything would breathe fresh air into the game for new and old players alike.
  5. What baffles me is how often CoH is compared to how other MMOs funtion, no trinity "easier" paths etc Which is probably true, i have no frame of reference on the matter cause all i have really ever played MMO wise is CoH. Heres my take on that. Its about super heroes right? Frame it in the context of superman - he can curb stomp 99 percent of terrestrial bad guys and probably a good 70 % of extra terrestrial bad guys - likely more if he loses the boy scout demeanor. Rarely does he stop a burglary or something like that and the poor sap carrying out the crime have the ability to face break Supes with his fist or weapon. Now give that same bad guy some kryptonite and its a different ball game supes is going to get carpet burns getting drug around the museum. Equate this to City of Heroes, most enemies are a cake walk because not all bad guys should be able to faceplant you. From a CoH AV perspective Some are equal level defense wise and its a stalemate unless you have team mates. Some are stronger in numbers and have debuffs that can destroy you without help from teammates. Some are flat out way above your level like Cole in Magisterium, Recluse in MLTF, Hamidon, Seed of Hamidon, etc You need a team to do these usually. It is a super hero game afterall - if it gets too hard, and everything dangerous and can take out any AT, build, or playstyle its not city of heroes anymore but city of can you please help me not die as i take on this scary machine gun wielding wanna be nazi instead. or just City of Nope at that point. So basically CoH isnt like other MMOs and im kinda glad it isnt. I dont play this to feel weak. But on the same token, i dont step on other players just because they arent min maxed. Im very sorry if thats happened out there. Thats not how it should be and for the most part thats not how it is.
  6. An equal number of mistakes does not mean that there cant be an equal number of successes.
  7. it wouldnt be hard to add new sets that gave more diverse bonuses like damage and other features currently not as available. They just added new sets after all, it shouldnt be hard to give more options that would generate more of a reason to not build for defense or recharge rather than negating what we currently have - add to it to entice builds away from it.
  8. Well thats a whole lotta attributing stances to me I dont have... In fact this whole cut section is so bad I'm not even going to bother with most of it. Cept for this. You bring up early levels of the game. Do you remember how that was? Absolutely unkillable tanks herding maps. Scrappers that could not possibly be touched. Do you remember that? Now, can you imagine if the invention system was implemented on top of that age of COH? No incentive for inventions right? GDN and ED paved the way for inventions which in turn allowed a much wider cross section of the ATs to be powerful and survivable. It is what allows for the game to be diverse and versatile like it is now. You call that imbalanced, i call it balanced because literally anything works well together, for any content. This doesnt and never has worked like a traditional MMO. And You are talking about removing one of the main aspects that allows for the feeling of being super in most situations. Theres a lot of people that would affect adversely imstead of positively, which in turn would hurt the game as a whole in how you build, how you team, and even what you can team with. Again theres other avenues that would allow for even more diverse builds without nerfing any aspect of the sets. So rather than decimate a good portion of peoples builds, if this could be resolved a more constructive way, would you be opposed to that?
  9. You are talking about nerfing one of the most important ones to a lot of people. You didn't answer my question, if you can achieve your objection by not nerfing set bonuses such as defense, would you? Or is that the only avenue for you?
  10. Well the only MMOs ive ever played is this and CO so... Theres that. I have no other frame of reference. Ive literally played this every day for a year minus possibly 10 days for vacation and even them I had my laptop at the beach playing on Mids. Its easier than live for me but thats only because I know more now than I did then. I didnt get too much into set bonuses back then only slightly so. I do remember hating to have to not run stuff for a few hours because you HAD to have a rad or something like that to complete certain content. Its way more inclusive and versatile now. I like being able to take anyone on my teams without a second thought as to what they may or may not bring to the fight. Removing anything that hurts that diversity is bad IMO.
  11. its not an imbalance if that's what makes the game work. Just because You are a designer and this may not have flown on what you are familiar with, does not mean its not kosher here. Ie its not your decision to make.
  12. No because resistance is a more important mitigation tool IMO. With defense if it hits it hits hard. Resistance goes further to neutering the attack that defense can for that reason - thats one od the reasons rad armor and Elec armor are two of the most durable tank/brute armors thats out - lots hit doesn't hurt much. No, you dont want to limit the defense bonuses - just compete with them. Again, no otherwise you will have the reverse effect of how it currently is, not to mention turning everyones build into an upper decker. Can you not admit that you dont have to nerf set bonuses to get what you want? Or is nerfing them the only avenue for you? Because there have been many proposals that would accomplish what irks you without decimating what the majority in fact enjoys.
  13. depends on what you are running really, and it never plays the same way twice. Kahn TF one night went for 30 min - next night same team same level +2 loaded with Incarnates it took 1 hour just to get reichtsman down. Stuff happens and if you +4/8 enough, or magisterium, or MoM, or any of the incarnate arcs. Even Pandora's Box. You are gonna get popped a few good times. Its a dynamic environment. I wouldn't call it too easy in any event. It has the potential to be very easy but also the same potential to be a nightmare on occasion.
  14. I agree with part of what you said there actually, but, I dont see it as an imbalance. Here is why. The game plays the way the game plays. Recharge, and defense are probably 2 of the most important facets to the game. So why shouldn't they be higher and in the most unique expensive sets that you can only realize their true benefit at level 50+? That's how the game plays. Now where I agree with you is I personally believe more +dmg bonuses could be added to begin utilizing +dmg as a mitigation tool. I would love to see that and think it would liven builds up also encounters. You vs the boss battle of dmg output. The other thing would be to have bonuses that could replace clarion or indom will for trollers. Cause you can't control if you are messed. If nothing else it would lead to fork in the road decisions on build making.
  15. Its funny you think this doesnt apply to you back on page 3 where you started this little dance between the two of us. I purposely didnt edit my last post and add this to it so as not to anger you btw.. Hope that helps.
  16. I think you need to tweak your sarcasm detector also. Perhaps just a tad.
  17. Yeah and none of that is rude either right? lol. Sorry I triggered you again. But not really but as in all things its the thought that counts.
  18. Difference of opinion then I actually appreciate brevity and efficiency in a world that largely likes to bloviate and divert attention from what is relevant and needed from the task at hand. I don't see it as rude.
  19. No but that was a directed efficient response, no insults, no run around. Here is your answer. Thats not rude. Again, forum tone translator may be on the fritz. It's just a short answer take it at face value.
  20. You just may indeed, cause I'm Wiley like that. Rawr
  21. No it really wasn't. There wasnt one rude syllable in it. If indeed syllables can be rude.
  22. That wasn't rude, it was directing you in the correct spot for the answer you wanted. It's not their fault you missed it.
  23. Well with an option it wont affect new players at all.
  24. Nobody said you can't think anything you want, im just trying to figure out how to help you and you are shooting every idea we have down. I think your problem is you are placing your definition of "FUN" into such a narrowly constrained set of guidelines im not sure at this point anything would make you happy with it. You dont want harder content because we would adapt. You dont want to be underpowered in a taskforce because you feel like dead weight You dont want to be overpowered in a task force because it moves too swiftly. We cant help it there isnt any new content, however we can choose to make what we have fun. For instance last night we had a SG league of 2 teams, it was our homecoming founding anniversary last night. Each team competed for the fastest time, we ran 2 Hess 22 min and 17 min set at 0/1, 1 yin 14 min set at 0/1, and 1 lady gray 34 min set at +2/8. Everyone had a blast most of us were on OP builds and were stealthing or overrunning the enemy. Even the ones on non maxed builds had fun because of the environment. On the lady gray it was easy getting to the objective, but the objective zones with the dragon, hami, and warleader and honoree had what looked like 100 Rikti in it and none of them were quick clears. That's with a mixed bag of ATs and power levels. The point is if you constrain how you view fun too much you definately won't have any, and if the only way you can have fun is to nerf min maxed builds to slow everyone down to a pace you think is acceptable is not far to anyone including yourself.
  25. I think you are over thinking or overcomplicating this by a county mile. You have control over everything you do in this game. Who you team with, how you have fun, what you like, what you do, how hard it is, how easy it is, how good your build is, what your build is. You have all that control, if you choose not to use that control, there isn't a thing anyone can do, there isn't any change anyone can make to help you have fun at this game. There's plenty of content to challenge min max builds, the problem is with 30 level 50s you have to repeat it, and sometimes you don't want a grind. Only you can choose what fun is and you have virtually unlimited options with this game to achieve it, but not if you dont take control and achieve it.
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