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SuperPlyx

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Posts posted by SuperPlyx

  1. Personally I prefer Big Mobs "Road Tunnel" map 19823 so my numbers are skewered for that map.

     

    With a Rad/Fire Brute I average a clear time of 8 minutes per map with an alt tank on follow.

    Average 6 million inf on each account after vending. So 12 million per 8 minute mission.

    Solo without the tank I get 7 million per mission, so the overall gain is better with the second account.

     

    Of note:

    This is without using Inspirations.

    I vend all enhancements, all white and yellow recipes and all but rare salvage. 

     

  2. I almost went the Cardiac route, but decided to go Ageless instead. It's another click I have to keep track of and I do sometimes forget in the heat of battle. But on the plus side it gives a nice recharge boost as well as Endurance.

  3. I been team leading pretty regularly here lately, mainly lvl50 redside , since I have just absolutely feel in love with my new Dom.

     

    While I do get a friend or two to join it is always just PUG teams. I just spam LFG chat and hope for the best. Torchbearer people know of my LFG nonsense to try and get teammates

     

    And for the most part it all works out. The difficulty may need to be adjusted as you go. A lot of the time start it as a team of 4 and add as we go.

    I find it interesting how a team can struggle and yet add one teammate and completely change how well the team works. 

     

    Team lead is not hard to do, like anything the more you do it the better you get at it. Or at the least get more comfortable with it.

     

     

    • Like 2
  4. 4 hours ago, Dryfter said:

    I forget what they're under, but they're already in base items. I used them on a shooting range in my base.

    It should be noted, these are decorative items. They can not be targeted or used as to there intended purpose...Which is sad really.

     

     

    So does no one know what the deal is with the dummies in RWZ ?  Why they are there sometimes and not others?

  5. So what exactly is going on with the targeting dummies in RWZ ? 

    Sometimes they are there, sometimes they are not, sometimes I see 6 of them , sometimes less than that.

    Is it a time of day thing? Do they get destroyed as players use them? When do they respawn? Can you force them to respawn?

     

    Screenie for show:

    screenshot_210329-20-46-02.thumb.jpg.b73ebd640fc139530a94fcd541bbe4db.jpg

     

    Inquiring minds want to know! 

  6. So I was wondering would it be possible to make a Null the Gull option that I can pick to make it so when I click an SG portal I just goto base? 

    Basically do away with the popup window where you have to pick your base or put in a code for a base.

     

    I just so very, very rarely ever want to go to anything but my base...it would just be so much easer and faster to do away with that popup.

     

    This has probably been asked for before, but I didn't see it

    • Like 1
  7. That's because LotG is a Global enhancement:

    Quote

    Global Set-like Special IOs provide bonuses that are not found in ordinary enhancements and they act just like Set Bonuses, only instead of requiring two or more members of a Set in order to start giving bonuses, only one of these Special IOs need be slotted in order to start giving its bonus.

    Source

    • Haha 1
  8. Been running tip missions today working to get frenzy. And yeah this guy will stay a villain.

     

    I am finding you just get used to and get a feel for clicking Dom manually. Just one of those things that takes practice and experience I think.

     

    I got 178ish global recharge so plenty of overlap.

     

    Since I slotted 1 winter set already for other bonuses, that gave me 15% -recharge resist , tossed a spare slot in kick for another 15% and the Winters Gift global for 20%...for a total of 50% -recharge resist.

     

    Edit: top line says doing tips for frenzy...I honestly have no idea what made me think that. But hey I got 40 merits!

  9. I like using this macro for different builds on alts:

    macro Build1 cc 1$$Select_build 1

    Then do a macro on second build:

    macro Build2 cc 2$$Select_build 2

     

    This changes the costume as well as the build. So you know just from looking at your alt what build your on.

    This works great on my Widow/Fort. 

    • Thanks 1
  10. 14 minutes ago, Apparition said:

    It only doesn't work if someone else is out of the zone.

    Ok , that explains why it failed on a recent Kahn I was on. 1 teammate Ouro'd out before TT was used.

    Good to know.

  11. I think it was mainly Arachanos that I was having the most problems. Adding some more -recharge resistance with next respec.

    Going to try putting Hasten back on auto and move Dom to the key easiest to hit, also gonna do a bind power to movement.

    5 hours ago, Machariel said:

    There is a very good shortcut for building Domination in the Villain Alignment Power, Frenzy, which can give you a free bar every 6 minutes. 

    For sure going to get that.

     

    Thanks for the replies.

  12. So I am trying Doms again. And I think I found one I like. But am having trouble dropping domination.

     

    I don't understand it, I put the auto thing on it.

    I have more than enough recharge. But I will notice at certain times it still drops Dom and I have to rebuild.

     

    So thought I would ask you Dom gurus how /what is best way to keep Dom active?

  13. 19 hours ago, Placta said:

     

    • Each power accolade has two versions, hero and villain.
    • Vigilantes can only earn hero accolades, rogues can only earn villain accolades. However, they can work on the requirements so they'll automatically grant upon switching sides.
    • If you switch sides, you're granted the equivalent of any power accolades you have, regardless of whether you meet the normal requirements. E.g., if you have Demonic you will be granted Archmage.
    • If you switch sides, your badges may change title. E.g., if you have Demonic it will change to Exorcised.

     

    Hero accolade / Hero accolade, villain name / Villain accolade / Villain accolade, hero name / Power

     

    Archmage Archmage Demonic Exorcised +def, +res
    Conspiracy Theorist Conspiracy Theorist Headline Stealer Yesterday's News immob
    Freedom Phalanx Reserve Member Freedom Phalanx Fallen High Pain Threshold Gotten Soft +10% health
    Geas of the Kind Ones Geas of the Kind Ones Force of Nature Uninsurable +rech, +rec, +acc, -def
    Portal Jockey Portal Jockey Born in Battle Born in Battle +5% health, +5% end
    Received the Atlas Medallion Atlas Shrugged Marshal Ex-Marshal +5% end
    Task Force Commander Task Force Abandoner Invader Return Visitor +5% health
    Vanguard Vanguard Megalomaniac In Therapy

    +special

     

     

    I am still confused about this. If Exorcised is a Rogue badge why didn't I get it when I changed to rogue alignment? I have Archmage/Demonic. 

    The only oddity I can find is I only have Coldblooded and not Coldhearted. But from what I can tell you can only have one or the other.

  14. 6 hours ago, Decaying Rose said:

    I took my Grav/Dark troller to Test to try out the new singularity.  I like that Grav now has access to a "pull things closer" mechanic.  It works well.  I don't like that it's attached to an non-command-able pet.  It should really be a location drop power of some kind, or attached to some other power, as others have suggested here.

     

    Not sure Crushing Field would be a good fit, as that it would make it quite an overpowered AoE immob.  I'm 50/50 on attaching the effect to Dimension Shift.  It would make DimShift quite a bit more powerful in that it could do an even better job of halting nasty things, but I think it would also make the power even more reviled than it is.

     

    Attaching it to Wormhole would be interesting--have it land on the selected exit point.  Things spit out by the Wormhole would then be pulled in to the exit point.  This could potentially free up a slot often used for a KB converter.

     

    Attaching it to Lift could fulfill Gravity's "gotta be weird" design--Lift a guy, do damage, the effect lingers and pulls things in.  Would probably have to move Lift higher in the power selection, though.  Maybe cut the duration of the attraction down a bunch, dunno.

     

    Yeah after playing with it a bit. This new mechanic really means you want to be able to place it somehow to make full use of it. As listed above lot of ideas on how best to do that. But if nothing else giving it a very fast cooldown would at least allow you to resummon from mob to mob.

  15. 11 minutes ago, Techwright said:

    The wiki notes that the blueside counterpart is called Exorcised.  However, when I look it up on the wiki, the page looks a mess.  it looks like someone cut and pasted the Demonic badge info into the Exorcised instructions.  The page also states both that it is for redside only and farther down says it is for blueside only.

     

    Can anyone clarify it, and hopefully what the actual instructions for bluesiders is?

     

    I went and looked on one of my toons with Demonic/Archmage and I don't have Exorcised....I am not sure how or where the Exorcised thing is coming from. 

     

    But for your question, Archmage is the Hero equivalent.

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