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SuperPlyx

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Posts posted by SuperPlyx

  1. 1 hour ago, Greycat said:

    Nope. Also they ignore taunt. You might be thinking of the final arc where you keep red caps  from destroying the portal. That one's insanely easy to cheese. 🙂 I've killed two of the initial Red Cap mob and just hurricaned the third into a corner and gone to have lunch.

    Your right, my bad. Sorry about that, OP

    • Thumbs Up 1
  2. So I am pretty sure this is the mission I think it is. And if so the mission has a timer on it. Now unless it has been changed one way to do this used to be to just hold one guy.

    How it works is, the next ambush is not spawned till the current ambush is defeated. So do not defeat them all,  hold one guy , do not kill him and just let the clock run.

    Now when I say hold, I mean just stop him form entering portal. If I remember right last time I did it was on a tank, I just kept him there with taunt.

    • Like 1
  3. So I couldn't resist playing around with this build/maxhp idea. My poking at it ended up changing couple of powers and that lead to changing Soul Mastery for Pyre.

    Also gave up a lot of the resistance for defense. F/C/E/N defense all at or near soft-cap. Max HP sits at 3124 without an Amp, so would be well over with it

     

    I wouldn't call it compete by any means (needs little more accuracy)  but the idea of how much HP could you get with these sets and still have a playable guy, well here is my take on that idea:

     

    Spoiler

    This Villain build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: War Mace
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Pulverize -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3)
    Level 1: High Pain Tolerance -- Prv-Heal/Rchg(A), Prv-Heal(5), Prv-Absorb%(5), RgnTss-Heal/EndRdx(7), RgnTss-Heal/Rchg(7), RgnTss-Regen+(9)
    Level 2: Jawbreaker -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Acc/EndRdx/Rchg(15)
    Level 4: Mind Over Body -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(15), StdPrt-ResKB(17)
    Level 6: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(19)
    Level 8: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(23)
    Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(27)
    Level 12: Hasten -- RechRdx-I(A)
    Level 14: Kick -- Empty(A)
    Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-Heal/Rchg/EndRdx(29)
    Level 18: Whirling Mace -- Erd-Dmg/Rchg(A), Erd-Dmg(29), Erd-%Dam(31), Erd-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33)
    Level 20: Quick Recovery -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(33), PrfShf-End%(33)
    Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(34)
    Level 24: Super Speed -- WntGif-ResSlow(A)
    Level 26: Shatter -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dam/KB(50)
    Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
    Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-ResDam%(37), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg+(39)
    Level 32: Crowd Control -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury%(39), Erd-Dmg(40), Erd-Acc/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Dmg/Rchg(42)
    Level 35: Ring of Fire -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(42), Dvs-Dmg/Rchg(42), Apc-Dmg(43), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(43)
    Level 38: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(45), ShlWal-Def/Rchg(45)
    Level 41: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-End/Rchg(46), SprEnt-Acc/Hold/End(46), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Rchg/AbsorbProc(48)
    Level 44: Fire Blast -- Apc-Acc/Rchg(A), Apc-Dmg/EndRdx(48), Apc-Dam%(48)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
    Level 49: Build Up -- GssSynFr--Build%(A)
    Level 1: Fury 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(9), Pnc-Heal(11)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 24: Speed Phase 
    Level 50: Vigor Core Paragon 
    Level 50: Mighty Radial Final Judgement 
    Level 50: Assault Radial Embodiment 
    Level 50: High Pain Threshold 
    Level 50: Invader 
    Level 50: Marshal 
    Level 50: Born In Battle 
    ------------

     

    • Like 1
  4. So I have done things like this, you have a toon at 50, something changed and you want to re-invent it. Even if not the most optimal it's what you got.

     

    Anyways, the one thing I can see looking at the build is High Pain Tolerance, that adds MaxHP so you should 6 slot it with heal IOs to maximize what it can give you. Of course that means adding a slot and moving the resist IOs.

    • Like 1
    • Thanks 1
  5. 4 hours ago, Qabal said:

    Have you played around with Time Bomb?  I know it's supposed to suck, but does placing it break stealth?  

    No, placing it does not break stealth. I get a lot of fun stealthing into group and placing a Time Bomb. 

    Also good if you build up a bit of crowd around yourself. Drop a Time Bomb and knock them away.

     

  6. One thing I would note about Haste in the Totals window...it starts with the base 100% already and adds from that point. 

    So adding say the Hasten power would make it 170% recharge. However the ingame Combat Attributes does not add the !00% base number so would only see 70%

    So if I remember right perma-dom is 125% recharge, but to get that in Mids you need 225% in the Totals window.

    I hope that makes sense and I didn't confuse you more

    • Thanks 1
  7. 35 minutes ago, The Volt said:

    There are two patterns called Jester on that piece, the Jester pattern you need will be at the end of the list whilst the one you have used in these screens is in regular alphabetical order.

    Found it, all the way down at the bottom. I never would have thought their would be 2 jester patterns. Thank You!

    • Like 1
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