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cranebump last won the day on September 3
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
So, soulless minions of orthodoxy... -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
"Stop bragging about your sex life, Synapse." -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
Anky gets bonus points for the Rocky Horror Ref in the M4 title of Engineria's current run.:-) -
What would be the most annoying thing to find in an AE mission?
cranebump replied to PartyKake's topic in General Discussion
Go to the AE part of the boards. There are reviews and recs there. The Devs DO have better tools. But I’d put some of the writing and arcs in AE up there with anything they’ve done (and a lot of the AE stuff is at least on par with the legacy arcs from ye olde days). Further, they’re doing it without all the fancy widgets, which is pretty impressive (more so, if you’ve ever tried designing anything yourself — then you truly know how hard that can be). -
Accidental reply to the wrong thread. with a smiley face
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Unrelated nostalgic tangent. With a smiley face.
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Coalition of Creators: Mission Architect.
cranebump replied to Blackbird4329's topic in Mission Architect
Is that bass the instrument? Or bass the fish? Because if it’s the second, I’m giving 5 Stars right now.:-)- 23 replies
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TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
cranebump replied to Zhym's topic in Mission Architect
Whatever. I’ll bet you think this arc is about you. (Don’t you? DON’T you?).:-) -
The Stuff That Dreams Are Made Of (ID: 36175) by @FourthSuvivor One of a host of adventures by this author, this 2024 arc of varying levels (from 20 to 50) places you in the role of art thief. It's marked as Easy, and noted as stealth friendly. So of course we're gonna go in with a big, fat tank whose appearance shouts, Come get me, pard! The fun starts AFTER the theft, as a subtle creepiness surrounding what you pilfered lingers. Like maybe it's not what it seems. (which, of course, it's not, as this arc is an homage to a certain cinematic masterpiece). The rundown: Nice writing (beware the ocelot, if that's not your thing). Well-crafted. Nice use of objects as cosmetics. Stock enemies (in sometimes mixed groups) with some customs. NOTE: Clues will appear in your System text, rather than as popups. You'll want to have them in a prominent, easy-to-read place (I have a separate window for these things--and be prepared to scroll a bit). Non-traditional contact text -- you're basically IN the (for lack of a better word) novel. Nice tussle with an end boss (but not difficult with AVs turned off). Couple of maps where you have to "Find Exit" (not everyone's cup of tea, but it's not like you're striding out of an empty map, if you know what I mean). Verdict: Solid, though not spectacular. No time wasters. You really CAN stealth most of it. I have some questions about why certain factions are working together (since they're not reskinned, one wonders what these disparate foes are up to). Writing is good. Arc is clearly meant to showcase a mood. A Paint-Flecked Seal of Approval. PLAY IF: You're feeling villainous, or looking to try out your thief character. OR: You like a nice diversion with some good writing. DON'T PLAY IF: You'd rather not be written in as a character in someone else's story (re: ocelot rule thingy). Angry Druids & Crazy Sorcerers (ID: 39235) by @Star-Strider A L20-30 arc from 2021 (with Magic and Challenging tags), this arc has you recruited by the aforementioned Angry Druid leader, Nalia Dayglow, who's looking to boot some construction grunts out of their territory. What follows is a mix of DnD fare, folded around some traditional heroing. The angry druids indeed show up (accompanied by some DnD-inspired customs). You end up switching sides (basically), due to their...well, rage. The rundown: Variety of maps, including an interesting use of Eden landscape (in which your objectives can be somewhat, uh, camouflaged).A...unique (I guess I'd say?) use of clue text in the form of (mostly humorous) text message exchanges, in which the texters recap events. It's actually a clever way of summarizing the mish, but I've obviously stepped into someone else's personal story (I...think...one of them appears to be me [though my name is now...Elise?).* This has occurred because I evidently have Dnd enabled on my "phone.":-) Verdict: Feels like it was written for someone's specific character (or characters, as indicated by the End Clue text strings). Doesn't really hurt the story, but it's clearly not a "I have stumbled into X" arc. Homage to DnD. Mostly humorous, but some dark shit happens prior to the finale. A doozy of an ambush there, btw. Overall, it's well told. PLAY IF: You're a fan of magical tales (especially "Druids"). DON'T PLAY IF: You don't like what Druids bring to the table (namely storm/electricity [pack some blues, if END is an issue for you). A stormy Seal of Approval (with the caveat that this clearly isn't your character's tale). (NOTE: If you ignore the text strings, it will play like it's yours, though). *I am most definitely Elise. I evidently accepted an offer of burgers from my text mate.:-)
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Most of my experience is in 2 servers, which I’d characterize as folllows): Excelsior=GOGOGOGOGOGOGOGOGOGOGOGOGO! Torch=hellooooooooooo! (echo [crickets]}
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Variations in a custom group. There has to be an easier way.
cranebump replied to SirArthurIV's topic in Mission Architect
Bear in mind that you need only customize one group’s features, then change the save file when you advance them to the next tier. For example, I make 6 minion thugs, I can always open the files for them, click “Lieutenant” (it will add additional powers by itself, in most cases), then save the LT as “Thug1LT” or something like that. Since it’s just a more powerful interaction of the same dude, there’s no need to customize it further I’d you don’t want to. Beyond that I would offer that the minutiae is kind of the point, when you’re customizing. For good and I’ll. -
You can keep a group stationary by creating a non-objective friendly boss and surrounding them with minions. They'll stay in place and not attack anything, unless they happen to end up near an enemy group or something.
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
A well-deserved respite! -
It's a great arc! And no cakewalk when I ran it at 0/x4 version. I think x8 woulda floored me, considering the minion synergies. I just can't believe after all this time playing I didn't know about using insps to bypass the push-push. Learn somethin' new every day.:-)
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The Return of Despoticus by @sponazgul [aka "First of Equals"] (ID: 68902) In this high level, “clearly-not-a reference-to-alien-superdudes” arc (wink), we are contacted by the cosmic being, OMEGOD, whom we’ve worked with before, but don’t recall (because Super Memory is not a thing for us blue & red tights guys–especially if there’s a “Cosmic Unawareness Field”).:-) Maybe we’re skeptical at first. Maybe not (I’m not, but I have no regard for my own safety. Whatever the case, when someone named Despoticus has his Ultrahorde up to their antics again, then, yeah – we gotta git ‘r dun! (if only to sell more Despoticus Secret Base! Collector Playsets to the kiddies!). What follows is a quick jaunt through the looking glass, albeit one that opens a window to a delightful parody of old school, from the mish titles (In the Clutches of the Ultrahorde!) to the dialogue, to the mention of the Comic Code Authority (ahhhh…memories….), to a REALLY annoying super villain (see below). I could see my character, Solumbra (used to be Souler, but lost the name in a server transfer [grrr]), gracing action-packed Kirby covers (or the like – Solumbra’s costume scheme borrows its color-scheme from a decidedly DC-inspired Mexican comic superhero called – wait for it – Super Hombre). Particulars: short maps. Reskinned bad guys (who sometimes have some nasty synergy). (, with some customs (mainly NPCs). Definitely want a tank, if you run at higher settings (I had +o/x4 on a FA/DM Incarnate – enough to keep me on my toes, early on). Everything’s really fun. Until you face Despoticus… Long story short: unless you’ve got some ranged capability - or some allies who do - you’re not going to defeat the guy without using a break free. I tried twice. Repulsion Field does not drop. Then you get Detention Field, which means you can ignore the Repulsion Field. But you can’t do anything. However, if you pop that BF, you can stroll right up and smash his teeth out (which I woulda done sooner, but didn’t realize I could pop 1 insp to do so…derrrrrrr). Anyhoo, barring that hiccup (which was all on my part, really), this was an excellently scripted mish. Light-hearted. Some nasty synergies on the mix-n-match reskinned minions. Nice customs. It’s very well done. PLAY IF: You like a bit of the old school tone (and don’t mind being “ocelotted”). DON’T PLAY IF: If you hate enemies with “annoying” powers (read: you feel that what’s good for the goose is definitely not good for the bad guys). A “Repulsive” Seal of Approval from this Superdude knockoff.:-)