I want to make a character with Electrical Blast, and the classic E3 Blaster seems like the obvious choice, but I'm starting to wonder if he might work better as a Sentinel.
If I recall correctly, the conventional wisdom is that the E3 is somewhat lacking in ST damage, but can drain a group's endurance as long as they can survive SC+PS. Also, there's a hold in each of the Elecs, which seems very handy. Fastsnipes are now a thing, but not consistently available to an E3. At the end of the day, it may be a bit underpowered in ST performance, but it has some neat tricks and looks and feels awesome. It can also be a bit dangerous, but one of main Blasters BITD was Fire/Fire/Fire, so I'm *very* familiar with the consequences of jumping into melee. :P
As a Sentinel, my blasts would be weaker... but I get Zapping Bolt (which seems amazing) over Zapp, and a version of Tesla Cage that does significant damage. Zapping Bolt looks better than several other Sent "snipes" given its one-second activation time, and, while Fire/ already has Blaze and Eng/ has Power Burst, Elec/ doesn't have a T3 blast, so ZB can fill that role. I don't know about any differences between the two ATs' version of VS. From my secondary I get resist shields (though I doubt their usefulness), mez protection (I do not doubt its usefulness), and +20% recharge. End-draining capacity seems intact, but I lose Build-Up and a second Hold. I also lose the punches, but having an Elec melee character already, I'm not particularly married to the blaps.
I wonder whether, while other blast sets are weaker on Sentinel, Elec/ might actually be *stronger* on a Sentinel. Even if that isn't the case, surely Elec/ loses less than most. I'm happy to play an E3B, but the case for an E3S seems awfully compelling. From the Sentinel point of view, is there anything I'm overlooking?