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Posts posted by Herotu
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There is a point at which the thread repeats itself because newcomers don't read the old posts.
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I posted a link to a Scrapper guide yesterday.
If you watch the video you will see that Savage Rad would be very good on Scrapper, and why.
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When I say this what I mean is, if you're thinking of making a guide, THIS is the gold standard.
Also, please do make guides for the other classes,
theyI desperately need them and the person who made the guide above didn't do any other classes. -
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1 hour ago, Rudra said:
That is an extremely biased opinion.
So is that.
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I love this so much that I'm going to ... *cough* be inspired *cough* ... by it.
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13 hours ago, Rudra said:
That depends on your point of view.
Confront: Provoke:
70 ft range 60 ft range
1 target 5 targets max (15 ft radius)
3s recharge 10s recharge
23.1s taunt 12.32s taunt
-75% range (12s duration) --
So it depends on the player and how they intend to use it as to whether one is superior to the other. Yes, Provoke will affect 5x as many targets, but Confront forces the target to move towards you and affects the target for longer.
The lack of targets makes confront worse than even Blackwand or Nemesis Staff!
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What would happen if they just had one elevator, but instead of going in a linear way through each map, you'd have to check each floor for the thing you need?
I think it would be more frustrating, but what do you think?- 1
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I want to point out that there's NO REASON to take confront in it's current form since PROVOKE from the pool powers is better.
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I loved this guide because it goes into how and why certain powersets work better and worse with the archetype mechanic. Just thought I'd share.
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20 minutes ago, Shin Magmus said:
But wait, there's more. Chance for Beanbag on every attack. When you land 3 Beanbags in quick succession, you entered BEANED UP state. This increases the chance to Gadgetize on all attacks by 5%. Whoooo
TrapsArsenal Melee goooo!Maybe a Beanbag powerset might finally evacuate the beanbag blockage from Assault Rifle?
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Can't we just have Troll Invasion events?
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They should be replaced with escalators. Escalator would make more sense.
But then you wouldn't have cool scenes like this....
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On 5/29/2019 at 9:14 PM, Robotech_Master said:
(Another trick I've heard involves getting and using Inner Inspiration, selling the mediums to vendors, using the funds from the sales to list the larges on the market. But this trick works faster!)
Inner inspiration is amazing for early inf if you're lucky and remember to keep using it.
Larges vary wildly in price, for example;
- Righteous Rage might go for 100,000 just before prime time on a Sunday, but drop to 11,.000 in the mid-mornings.
- Another popular one is Purple Shield insp (forgot the name).
- and finally Escape (the Resist effects).
- Large Heals I sell for 20k-23k.
- Large Blues are usually ~10K, occasionally double or triple that.
- Yellows are amazing, but the farmers who buy these things in bulk don't seem to agree with me 🙂 (AKA they play farms without enemies that make you blind).
- Wakies are generally quite cheapo because nobody expects to die, Mr Bond.
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Newsflash!
Talos Island Times
21st April 2024
CONFRONT IS OUT OF DATE
Back in teh day when the game was slow, it made sense to have a power that was used for picking one stray enemy off your ranged amigos - single target taunt was cool. Not anymore.
I think Confront should be replaced by a Self-Rez (you know it makes sense) or a short duration (or in another way weaker) version of tanker/brute Taunt (i.e. AoE). Single target taunt is not completely useless, it's just so incredibly situational as to make it an auto-skip noobtrap.
Nobody likes Auto-Skip Noobtraps.
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1 hour ago, Troo said:
I don't think the line has been drawn and if your suggestion is that it is slipping ('much of the rare stuff in this game has been given/is easy to get now') I agree.
Luckily a lot of what has been done is sort optional if a player wishes to effectively self gimp.
That's not what I was saying.
I am not judging whether it is good or bad, but in this version of the game, some things were chosen as being things that could be given to the players without the previous sacrifices, but not the ones the OP is referring to, so where is that line drawn?
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35 minutes ago, Troo said:
It's simply the choices and consequences. This concept permeates the game.
CoX is very much a high level choose-your-own-path story vehicle that allows players to endlessly tinker with their characters. It is not a first person shooter/looter.
- Player has x amount of endurance do they choose to attack or heal = result.
- Player chooses to chase soft capping or +rech, these usually come with a cost.
With regard to having to sacrifice something to get something else - the hard choices - the thing that I can't get over is how much of the rare stuff in this game has been given/is easy to get now. With that in mind, removing hard choices elsewhere in the game would seem, to me, to be on-brand for this particular version of the game.
I suppose what I'm wondering is where was the line drawn and why there?
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6 minutes ago, Troo said:
Trade offs typically exist for a reason.
Just for devil's advocate (I like restricted choice, I get decision paralysis), what reason?
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Can I request that some of the signature heroes and villains get the treatment please?
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If I wanted to discuss this topic and didn't necro this, I'd have people moaning about dual-posting, so it's a no-win situation. So it's necro.
I wanted to post this, although it came to my attention through a post by ...er.. Trike on the 3D Generative Art thread here:
They point out that on Rebirth server, their developer SilverAgeFan worked out how to do Asymmetrical patterns some time ago:
https://forum.cityofheroesrebirth.com/index.php/topic,96.msg213.html#msg213
I realise that the developers probably feel some kind of pressure to implement/replicate whatever is generally considered a success from the other CoH servers. I think it's a great way of working, but I also feel that kind of pressure is unfair because of the moneyless environment that all this work is taking place within.
That being said, I do wonder if progress on this for Homecoming is on the cards at all? Is it a "we'd like to do it", or "we've got better things to do"?
Personally, I don't know where I stand. I'm not sure I'd take advantage of asymmetrical patterns. I do enjoy asymmetrical accessories/tools, however.- 1
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Here art some of ye olde knights:
Do you want to play a game and win a prize?
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On 4/17/2024 at 6:01 AM, Trike said:
That's incredible.
On 4/18/2024 at 2:16 AM, Trike said:SilverAgeFan over on the rebirth server has somehow cracked the code. He's been making amazing costumes over there for a couple years. I don't know the first thing about this but his stuff is incredible. Here are a couple:
Here is another. He's created not just new patterns but also entirely new designs, like backless tops. Here you also see he's added a glow effect inside the pattern of the wrist bracers.
Asymmetry! That's amazing. Meanwhile, we can only dream ...
I did a quick search. Here's a thread about said "code".
https://forum.cityofheroesrebirth.com/index.php/topic,96.msg213.html#msg213 -
1 minute ago, Shin Magmus said:
A QoL pass to give every Scrapper set a weak Taunt aura would fix their only issue.
Or put AoE on Confront.
Melee Defense Sets: Resist & Defense
in General Discussion
Posted
There are two types of Defense sets:
Resist - where you reduce incoming damage.
Defense - where you increase the chance to avoid incoming damage.
Both of these things are cool and all.
I just wondered how they work on a thematic level? How do you headcannonball them?
Here's what I could come up with.
RESIST:
Elect -
Dark -
Fire -
Invulnerability - you get hit but your "invulnerability" means it does less damage. Makes sense.
Rad -
WillPower - you reduce the damage through dulling the pain (hello invulnerability, can I have my power back please?)
Bio? -
DEF:
Shield - the shield gets hit instead of you?
Stone - you're inside a "shell", so although you get hit, "you" don't get hit?
Super Reflexes - ye, you avoid the damage. Perfecto.