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NemeanLion

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  1. Generally speaking, yes, but those powersets are heavily weighted towards Ranged powers with a handful of Melee powers thrown into the mix. Whereas this is more akin to Spines, Claws, and Kinetic Melee where it is predominantly a Melee with a few Ranged attacks.
  2. Hey all, I posted this in the Suggestions & Feedback subforum and wanted to post it here to get input. Please go take a look and help keep it relevant if you guys think it's a good idea!
  3. Hey all, I posted this in the Suggestions & Feedback subforum and wanted to post it here to get input. Please go take a look and help keep it relevant if you think it's a good idea!
  4. Hey all, posted this in the Suggestions & Feedback subforum and wanted to post it here so you guys can give input. Please go take a look and help keep it relevant if you guys think it's a good idea!
  5. Hey all, posted this in the Suggestions & Feedback subforum and wanting to get more input and exposure on it. Please take a look and keep it relevant if you think it's a good idea!
  6. So, I had an idea that I'm sure many others have wanted: a hybrid melee/ranged powerset using a sword and pistol. This set would be primarily used by melee ATs (Scrappers, Brutes, Stalkers, Tanks) but also available as a Secondary for Dominators. The idea is that the melee sword strikes are light and quick, whereas the ranged pistol attacks are slower and heavier. Tier 1: Flick A quick flick across the eyes with the sword Single Target - Melee Damage: Light Recharge: Very Fast -Acc, -Def(All) Tier 2: Opening Shot Stand up straight and turn
  7. I see a lot of commentary about Gambler's Cut being better than Sting of the Wasp in every way, but nobody ever explains WHY it's better. Once you get past the lower levels where you need the extra attack, does it not make more sense to take the harder-hitting attack power?
  8. I would set up a Discord server to aid communication and hammer out specifics. That said, I'd like a group to play with regularly, perhaps a few hours, every other night, and a bit on weekends. We're working adults, so obviously I don't expect people to make this their life or job, but I -would- like this group to meet and play regularly. Especially since I'd like to have specific roles for people. On a small crew, every person is important. The pilot, the mechanic, the enforcer, everybody's got an important job on the ship, so I'd prefer this -not- be a group for an alt that'll ge
  9. So, I'm wanting to put together an RP VG themed around being space pirates. It's a general concept, yeah, but could be a fun one, I think, with the right crew. The feel I'm going for is sort of a Serenity/Firefly crew. I'd like to have specific roles for members as well, such as Captain, First Mate, Mechanic/Engineer, Pilot, etc. I would like to keep the crew small, as I don't want it to become one of those VGs that has a bunch of members who are never online. A small, tight-knit crew would be the goal here. I'd like to run regular things together in-game, including weekly TFs, pow
  10. So, I've looked around the forums and I can't find any Staff/Rad builds. Staff, in general, doesn't seem all that popular, but I've only heard good things from friends about it, so I'm wondering if it just it getting lost behind the popularity of OP sets like TW and Rad Melee. As such, I wanted to come here and ask the build gurus what would be a good lvl 50 build for Staff/Rad. Sky's the limit on expensive sets, let's go for the strongest possible.
  11. This is my current build. Does well enough and I can comfortably handle +3/x7. I'm looking for ways I can improve on it, though. I haven't applied boosters yet, as I'm wanting to ensure the build itself is as solid as can be before I do. If it matters, my Incarnate powers are thus Alpha: Cardiac Judgement: Ion Interface: Reactive Lore: Robotic Drones Destiny: Barrier Hybrid: Assault Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Galadorn: Level 50 Technology Brute Primary Power Set: Savage Melee Secondary
  12. Fun fact: I don't actually know anything about end-game builds! Whee! As such, I have no idea what sets I should aim for. I don't know how to reach the Def cap. From Savage Melee, I have everything except Taunt and Hemorrhage, and I have everything from Rad Armor. I took Super Jump as my travel power. I have Tough (currently 3-slotted with Unbreakable Guard) and Weave (currently has EndRdx and LotG: +Recharge) For my Epic pool, I took Energy Mastery and have Superior Conditioning and Physical Perfection, although I was thinking of taking Arctic M
  13. After some more playtesting, I think it's just that TW isn't for me. It's too slow to activate and I don't enjoy the jarring slowdown in my rampage. I'd like to give Rad Armor another go, as I know it has the potential to be powerful, but I'm not quite sure how to go about it. I'm thinking of trying out Psi Melee as my primary, as I've read good things about Psi/Rad. Or would you guys recommend another secondary to go with Psi? I wish Savage Melee's animations weren't so...animalistic. I love the mechanics of the set, but it's hard to make it work for a high
  14. Yeah, Defensive Sweep. It's the first attack power for TW and I have that. Much like DA, I use it as my opener, but since it's so slow to activate, by the time it fires and the buff applies (assuming I don't whiff), I've already taken a lot of hits. As for enemy groups, I find I've had the hardest time with Vahzilok, Circle of Thorns (when there are lots of ghosts), and Sky Raiders (I've had to keep Tazer Dart on my bar just to stop the Engineers from summoning the FFGenerators).
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