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Charistoph

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Posts posted by Charistoph

  1. So, I've started an Electrical/Storm Controller, and so far it's been a lot of fun.  However I think I've run in to a bit of a stinker power with Jolting Chain (well, it's fun after I slotted a Knockback in to it, just not practical).

     

    However, due to the lack of up-to-date guides on these, could I get some help as to a direction to take this guy?

     

    For context, I haven't decided if I'm going with Experimentation or Super Speed with this guy, and I'm thinking of putting Mu Mastery on him to keep the Electrical theme going.  Other than that, I'm rather open to Pool Powers.

  2. So, I have an Ice Melee and Bio Armor character design I'm looking to make, and I'm considering setting him up as a Brute as I have a lot of Tankers, but I'm concerned about the slow and Ice Patch that Ice Melee has, so I'm concerned how it affects Rage and such.

  3. 2 hours ago, Trike said:

    In the theme of all these boxing guys, here’s my toon from back in the day, Boom-Boom the Panda. The name is more of a meta pun than my usual, riffing off famous pandas like Ling-Ling and Hsing-Hsing combined with fisticuffs. Once the boxing costume was added to the game I made an alternate outfit using those bits, but I never uploaded those pics.

     

    Boom-Boom-the-Panda.jpg

    https://ibb.co/1zYzvZM

    https://www.deviantart.com/dashmccool/art/Boom-Boom-the-Panda-155296102

     

    You should look up a character called "Panda" in the anime, Jujutsu Kaizen.  I think he'd fit right in with him.

  4. 2 hours ago, Erratic1 said:

    So after a few months away from the game I have been playing again and a discussion elsewhere prompted me to try a Water/Dark blaster. Of course the name Darkwater was taken. But that may have been fortuitous as casting about for something to represent Water and Darkness landed me on The Depths:

     

    1575332446_TheDepths.thumb.png.125f39a621e7ddb44563da2039b64023.png

     

    First two images show the initial go at it and the third a somewhat more satisfying look. I am still not completely satisfied so revision is likely. 

    It looks good, and it works great as an early design with open opportunities for expansion to represent different aspects of his career.  Possibilities of redoing the head exist, but only if you want his identity to be more in cover or ambiguous.

  5. That reminds me of a couple of scenes, like when (live TV show) Supergirl was trying out new uniforms and found out why Superman had a cape: to provide stability in flight and make it easier to corner (after she ran in to a berm after failing a tight turn check).  It also reminds me of Hero Academia where they announce their costumes, but then later on look at adding items to their costume to improve their powers like boomy-hands Bakugo having grenade styled gloves that are reservoirs for his explosive sweat or Midoriya adding boot reinforcements for kicking and gloves to amplify his finger air shooting.

  6. 6 hours ago, Christopher Robin said:

    Bonus concept free for the taking: Several monasteries brewed their own beer

    so maybe a gold colored water blast set with lots of stun/mez powers could make

    like he was slinging beer and getting the mobs drunk. Some possible names could be

    The Drunken Friar? Friar Brewsky? Crusin for a Brews'n? His SG could be The Brew Crew. rs4wmRnk_o.gif

     

     

    Also a possibility: Dark Age of Camelot Friars use a Quarterstaff in combat and are rather agile.  They are also secondary healers, too.  Too bad there's no Staff/Empathy or Staff/Pain builds currently possible.

    • Like 1
  7. 23 hours ago, Marshal_General said:

    I made another costume that I don't what to do with for AT/sets/bio.

    I wanted to do something with the Malaise pattern and this is what I came up with.

    X2fcRey.png

    You can barley see it, but I used the Valkyrie Crest on top. I also used white/black or black/white for the Malaise pattern. I am not sure which one.

    It feels very Samurai, so I would look in to a Katana or Bow set.  Or if ranged, I'd look in to Rad or Energy blast or Illusion control.

  8. On 2/16/2021 at 9:48 AM, Player2 said:

    Is the elegance of simplicity the best design choice?  I'm not sure what else I could have done for this guy:

     

    Alien Autopsy

    Necromancy / Kinetics Mastermind

     

    RUnZNOW.png

     

     

    For some reason it kind of made me think of Alan Tudyk's character on Resident Alien.  If you want some inspiration, maybe look there?

    • Like 1
  9. On 1/2/2021 at 3:45 PM, captainstar said:

    I hope I don't get a Generic name for creating this character. lol

    But she is more of a tribute than a copy. The Super American Girl!

    americana.jpg

    Believe it or not, I'm walking on air.  I never though the costume designer could be so free.  It makes me want to fly away on a wing and prayer.

    • Haha 3
  10. 17 hours ago, Ukase said:

    Because I'm right handed, my right hand is on the arrow keys to move my character, with my left on the number row atop the keyboard for attacks. I only use the mouse to click open a door or a glowie. It just seemed intuitive to me - and when those other games didn't have that option, I just uninstalled them. 

    Everyone has their things.  I just use the mouse so dang much more than most of what I use the rest of the keyboard, outside of typing.  It's very much a post-Doom development, and I believe I would have a hard time going back to playing Doom the original way I played it with the last 2 decades of doing mouse look in everything from Half-Life, Dark Age of Camelot and beyond.

  11. On 6/25/2020 at 9:46 AM, Ukase said:

    For me, I always felt like you couldn't serve "two masters". Every minute you spent playing one game was opportunity to play another game that you missed. 

    I could never understand why anyone would play Star Wars or WoW,  and then come back to CoH and say they "took a break" and came back right before the game shut down. I always blamed those people for the closure. If they'd remained subscribers, just maybe, the game would have stayed open. 

    ....

    As for the other games, I can't fathom why anyone would use WASD or a mouse to move their character. The arrow keys are far more intuitive, and easier for me to use. CoH has the ability to rig up different keys to do just about anything - macros, binds, - whatever you like. I really wanted to play Marvel, but with click to move or whatever it was, I couldn't get into it. 

     

     

    For the first, it is because I am the master of my dollar, and the game is not a master of me.  I could only afford one subscription at a time, so it was spread out across 4-5 different games over CoH's life, each of which I would get burned out from time to time.  My first MMORPG was Earth & Beyond.  It was closed shortly before CoH launched because EA bought Westwood and it didn't match Everquest's numbers after a year.  I got on to Dark Age of Camelot at some point before City of Heroes and it took up most of my time before City of Heroes launched.  I got in to Warcraft because I was a fan of the RTS games, and Old Republic because I was a fan of the RPGs.  Toss in adventures in different MMORPGs over the rest of the time, including Tabula Rasa (which had an amazing Collector's Edition box that I held on to for years).

     

    As to why I use WASD to move my character?  Because I am right-handed and use my mouse with my right hand.  This let's my left hand be in a good typing position as well as use basic keybinds for abilities using Shift, Alt, and Ctrl.  Part of it also is training from FPS like Half-Life and Quake (which uses mouse view), which I had to learn completely different from using the arrow keys in Wolfenstein and Doom (which didn't really need any mouse view).  If I was left-handed, the situation may be quite different.

  12. 8 hours ago, Riverdusk said:

    If you are really curious (at least for future hours), you can add CoH manually as a game under the new GoG Galaxy client and it'll track total play hours for you (as long as you keep the launcher up).  Shows me at 995 hours and 17 mins right now and I figure about 1,000 from before I started using it.   

     

    Not to be a salesperson, but nice little program on its own that you can use to link, keep track of, and launch any game from any gaming service all in one spot.

     

     

    Sadly, it won't go over how much I've already spent before setting it up.

     

    While I don't have the GoG app, I do have Steam, and Steam does track for its games, including the near 400 hours in Master of Orion (rerelease).  I wonder if Steam does it for other games.

  13. 22 hours ago, RialVestro said:

    Um… "Huge" doesn't just mean tall. In fact it is possible to have a normal male body type be taller than a "Huge" character. I've seen a few 4' tall Huge characters running around... like that ugly baby...

     

    "Huge" is a body type like Male and Female that has unrealistic proportions no real person actually possesses. I mean guys like Arnold Terminator I'm not even going to try to spell his last name as even the credits on his own movies can't seem to figure out how to spell it correctly, are the closest we can possibly get to the huge body type. The main problem with that body type is if anyone actually looked like that they wouldn't be able to walk cause huge upper body with small legs. Even Andrea the Giant didn't look like that. Real people are usually more evenly proportioned or suffer some sort of sever disability. Camera tricks can make a short man look tall and a tall man look short but can't make a real person with normal human proportions look like a body type that only exists in comic books.

    Yeah, there's a difference between BAB and Dillo.  BAB's big problem is how tall and muscular he is.  Muscularity is possible, but to get someone that has the Proportion slider all the way to the right, yeah.  That dude's in CGI or a very inconvenient suit.

  14. 17 hours ago, RialVestro said:

    Two things wrong with that. 1. Football players aren't actually that big. The protective gear they wear under their uniforms just makes them look that way. Considering Back Ally Brawler just wears a tank top there's no way to hide that stuff under his costume. 2. I seriously doubt you'll find a football player who can act.

     

    The Thing in the first two Fantastic Four movies wasn't CGI, that was just a dude in make up. They had originally intended to do CGI however the first attempt at a Hulk film had just recently bombed and the actor playing the Thing who was a fan of the comics himself insisted on using practical effects/make up for his character. Only the reboot was CGI. Anyway... that guy from the original film is about as close to a "huge" body type as you can realistically get and he's still not big enough cause literally no one looks like that. Anyway... it's usually more important that they just be big strong dudes not so much that they perfectly match a body type that doesn't even really exist. I mean essentially as long as they find someone who looks like an MMA boxer that's essentially Back Ally Brawler.

    Yeah, as I said, finding the size isn't as hard as finding someone of the size AND can act.  If you can find them, grab them and get them going as they'll be a treasure.

     

    However there is another way to address it.  Do you remember the Lord of the Rings?  There is this character named Gimli played by John Rhys-Davies.  This guy is pretty big and 6'1".  If you remember Indiana Jones, he played Sallah in the first and third films.  Yet in LotR he's shorter than everyone but the hobbits, including Olando Bloom's and Viggo Mortensen's 5'11".  A lot of perspective editing can handle the situation without relying on "realistic CGI".

     

    Of course, if they can get CGI to tie in as well as Battle Angel, it might work.  Each success (and failure) will improve the system, but I think a "live" Paragon City will still require perspective shots ala LotR to incorporate certain Huge characters.  The actual hard part is getting a certain Korean copyright holder to allow it and be hands off at the same time.

  15. 1 hour ago, RialVestro said:

    Not sure what your response to me had to do with anything I said but judging from your other response to someone else it seems like we mostly agree.

     

    And yeah there is no one who could play Back Ally Brawler in live action since that "Huge" body type doesn't really exist. I mean there are some pretty big people I would describe as huge but not in the same way as the "huge" gender in the game. (also was never quite clear how "huge" is even a gender in the first place but that's how it was classified in the game.)

     

    We're more than likely going to end up with a situation like the Thing from the first two Fantastic Four movies where they cast someone big and buff who's about as close to it as realistically possible. As long as they get his gloves right, since the rest of his "costume" is just normal street cloths so those gloves are the main things that makes the character instantly recognizable, as long as they get that right it won't matter that much what he looks like.

    It was in getting CoH fans to attend.  Getting them to show up wouldn't be the problem, but getting anyone unfamiliar with Paragon City to be invested would be more of a challenge.  An animated movie with no history and trying to be as "adult" as the MCU would lead to a box office failure.  So it depends on how far you want it to go, a one shot or being able to do more?

     

    I think we could rather easily find people to play the size of BAB.  Just review some of the linemen of an American football team and you'll find some good candidates.  However, they'd probably act like most of them dance on Dancing with the Stars, not well.  Finding a young Ving Rhames or Michael Clarke Duncan, though, would be a challenge, but I'd be more than happy to give one a go if one could be found as they would be a treasure.

     

    The Thing from either FF series would be easier than doing BAB CGI.  Just remember how much lip the resurrected Superman got in Justice League, to say nothing of Tarkin and Leia in Rogue One.

  16. 4 hours ago, RialVestro said:

    A literally example of the exact same scene being done in live action vs. animation... Barbara Gordon having her spine severed paralyzing her and putting her in a wheelchair. This was shown in flash backs in the original Birds of Prey TV series... there's no blood... you can't really see much of what's happening, you can't even really make out who the Joker is. In the animated adaptation of that same scene there's clearly blood splatter and she looks like she's going to die rather than only being paralyzed. I would honestly argue that the action seems more toned down for kids in the live action version.

    And another side we have Battle Angel which was  copying from two different mediums, both the original graphic novels as well as the cell animations.

     

    Of course, we also have Ben Affleck's Daredevil, too.

    3 hours ago, ArchVileTerror said:

    I very much doubt that the majority of City players would reject an animated movie automatically under the presumption that it's "for kids," frankly.  I think an animated City movie is exactly on brand for the kinds of people who play this game.

    They wouldn't, but a lot would depend on how far you expect this to go.  If you really want something like this to grow beyond just a one shot, it needs to be developed with that in mind.  If you want to bring in blockbuster numbers, you're going to have to go Avengers more than Into the Spider-verse.  Miles could get away with it because of the 6-7 other live spider-man movies and the two Avenger tie-ins that had already come out, but Paragon City lacks that development.  If one goes animated and expecting it to be sold to adults, it may be seen more as Wizards than Lionsgate Avengers.

     

    If one was to take City of Heroes animated, I would either go with the OVA or televised/stream presentation route much like the Justice League cartoon provided as a continuation of the Batman and Superman animated shoes.  If the response goes well, then start looking at an eventual live movie.

     

    Getting the rights away from the Korean owner would be almost as hard as finding a good actor to play BAB live.

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