csr
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Focused Feedback: Blaster Secondary Revamp
csr replied to Jimmy's topic in [Open Beta] Focused Feedback
(Bold and red text added.) The Patch Notes are a bit misleading then. -
Would it be at all possible to make the Upgrade button sell the DOs/SOs you have slotted at vendor costs to reduce the net cost of upgrading?
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Ah, that second colon is supposed to be a decimal point then.
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Focused Feedback: Teleportation Pool Revamp
csr replied to Jimmy's topic in [Open Beta] Focused Feedback
You can go into Options->Keymapping, pick something you want bound to the button, left-click on one of the settings to select it, then just click the button you want bound there. That will tell you what the game sees the button as (if it sees it at all). -
Focused Feedback: Teleportation Pool Revamp
csr replied to Jimmy's topic in [Open Beta] Focused Feedback
Is there a reason for the double "Untouchable" status when using Teleport? One expires with the Hover component as expected, the other about 2 second later. -
My testing at low levels makes it clear to me that INF can be an issue with the new system at low levels. Mind you, you don't HAVE to use the system, so it's a net win for everybody regardless. With some lucky salvage drops you could probably fund yourself just using the AH, but it would be a hit-or-miss thing. With a level 8 toon running at normal XP I earned enough INF to buy a level 5 SO and two level 10s. I had a level 4 and a level 5 SO as rewards. I couldn't afford to upgrade the 4 from red status. I did spend 10k on Reveal, which would have allowed me to buy another level 5 SO. And I used a few inspirations when my tray was full. Other than those insps and a Rare salvage, I sold everything that dropped (including the vast majority of my insps, especially those from Inner Inspiration) to the vendors. I ran arcs from St. John Smythe, Habashy, Costel, Thierry and Twinshot (I'm at Help Defend Shining Star's Base in that one, so not done yet). I earned 9 RM and got that Rare salvage. So if I used the AH I'd have about 400k more INF from the salvage (at current market price for that one). If I used both the Merit Vendor and AH I'd have about 2.2M INF total. My RM-to-INF Conversion suggestion would provide 900k INF from the RMs without using the AH. Which would get me to level 21 (from level 8 ) at 2x XP based upon my 1st test (it cost me about 600k to buy what I needed and then upgrade to level 17 SOs at level 14). The one Rare salvage sold in the AH would be close to doing that too. And I'd be certain to get enough drops to fund the rest. A proviso on that is that you might not have the SOs at the lowest levels, as you'd need to hold off until you got that first Rare salvage drop. So, based on my one complete and two incomplete tests, I'd say you need to have some luck and use the AH, or use both the MV and AH to fund the new SO system. With my suggestion it would become an either-or on the AH and MV (and there'd be no luck involved, just waiting to get your first RM from an arc or - as I do it - the AP explores), without it you need to at least use the AH. As expected, just trying to go off of drops and vendors isn't going to work.
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While the Patch Notes imply that TOs still drop, I've not received one TO on three new start test toons. One played to 10 at 2x XP, one to 8 at normal XP and this third I just ran for this response to 5 at 2x XP. The last had 10 DOs and no TOs drop. I didn't count the number of DOs on the 1st two.
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Focused Feedback: Blaster Secondary Revamp
csr replied to Jimmy's topic in [Open Beta] Focused Feedback
I just tested this with a new toon and that appears to be the case. -
Focused Feedback: Blaster Secondary Revamp
csr replied to Jimmy's topic in [Open Beta] Focused Feedback
I tested this with another Sleep power (Siren's Song). Frigid Protection doesn't break Sleep. Do you have a proc slotted perhaps? If not, it may be a problem with Frozen Aura itself. I'll try testing that. I think on a Blaster upping the Radius to match a Tanker's at 15' might be a good idea however. -
Focused Feedback: Blaster Secondary Revamp
csr replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't think the extra range was intended to be one of it's schticks. -
It would be nice to be able to monitor your Absorption as you can your Current Hit Points.
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Sonic Barrier is missing the Power Customization option to show floaters (it shows them in all three current options however).
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I pretty much just convert RM to Boosters and/or Unslotters (Special Salvage) and sell them at what I think of as the "overnight price" (meaning they might not sell immediately, but will probably be sold when I log in the next day). I'll pay the 2-3M "rent" to wait and get the mortgage on the house I really want. That is, use SO to tide me over to 27 when I'll start slotting sets instead of slotting Common IOs at 22 as I do now.
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There is no such option. I suggested that they add it.
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Many of this power's feature stop working for no apparent reason. I tried this on both a new toon created on Brainstorm and one transferred over from Indomitable. In the first case the power was functioning on log in but stopped within 2 seconds after log in. This was repeated with a log cycle. Re-toggling the power seemed to fix the issue. Then I used the Tunnel system to go from AP to Talos and the power stopped working properly about 1 second after zoning. I then transferred and tried the second toon. Her power worked fine until I re-toggled it. The Absorb shield came on, but none of the other effects were applied. The first screenshot shows the toggle on in the power tray (bottom right, slot 1 of tray 3), the status bar (top right, the right-most icon) and the graphics (the floating Absorb and pale white swirl graphics). Yet there are no Regen Res, Recharge Time Res buffs and the Recovery rate is just base+unslotted Stamina. This can be seen in the Combat Attributes monitor in the upper right region. The second screenshot shows what it looks like after re-toggling and is working properly.
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Focused Feedback: Blaster Secondary Revamp
csr replied to Jimmy's topic in [Open Beta] Focused Feedback
I saw the spam, but there was no actual END loss in my previous test. But now there is. I'll have to start a new toon, follow the same steps, and see if I can re-create what I saw before. It is suppressing when mezzed, as it should. -
Focused Feedback: Blaster Secondary Revamp
csr replied to Jimmy's topic in [Open Beta] Focused Feedback
I finished a pass on the Blaster sustains to see if they were suppressing when mezzed and otherwise functioning as expected. There were some surprises. Anything that was unexpected or out of the ordinary is highlighted in orange. I tested with unslotted level 22 toons in AE against foes with Hold and Sleep powers. Atomic Manipulation / Metabolic Acceleration: Nothing suppressed when mezzed. Even the +Rech buff remains when mezzed. Devices / Field Operative: The Regen and Recovery did not suppress. 15' of Stealth occasionally reappeared even when I was mezzed. Darkness Manipulation / Touch of the Beyond: As a click buff nothing suppressed. The listed Fear/Terrorize Res/Prot was never applied. The +Reg buff is scaling off of the target's level. Energy Manipulation / Energize: Another click. It works as expected. Electricity Manipulation / Dynamo: The Regen and Recovery buffs don't suppress, the damage and END drain do. [Edit:] The power no longer appears to do -END despite the description. (I need to test to see if I can figure out why I missed it in the original pass.) Fire Manipulation / Cauterizing Aura: The +Rec doesn't suppress, nor do the heal ticks (which break sleep as expected). The damage suppresses. Ice Manipulation / Frigid Protection: The +Rec and Absorb don't suppress. The slow does. The Absorb appears to be ticking every 0.5 seconds for 1/4th the expected amount instead of every 2s. Martial Combat / Reaction Time: The +Rec and Absorb don't suppress. The debuff does. The Absorb appears to be ticking every 0.5 seconds for 1/4th the expected amount instead of every 2s. Mental Manipulation / Drain Psyche: Same old Drain Psyche. A click with no suppression of the buffs. Ninja Training / Kuji-In Toh: Another click buff working as expected. Plant Manipulation / Wild Fortress: The +Rec, Absorb, Confuse Prot and Toxic Res don't suppress. And the Absorb ticks every 2 seconds for the expected amount. Sonic Manipulation / Sound Barrier: The Rec, Sleep Prot, Resists and Absorb all continue to work when Held or Slept. The Absorb ticks at the 2 second rate. [Edit:] There is no "Floaters" option for this power in Power Customization. All of the options (Original, Bright, Dark) produce floaters. Tactical Arrow / Eagle Eye: The sustain components (Reg and Rec) do not suppress. The Acc, Per and ToHit Debuff Res all suppress. Temporal Manipulation / Temporal Healing: The buffs (Rec, Reg Debuff Res and Rech Debuff Res) and Absorb do not suppress. The effects other than the Absorb disappear at times. They turn off on occasion when standing around doing nothing. They also sometimes turn off shortly after zoning. This is unrelated to being mezzed. -
I agree that would be the natural assumption. But making the Merit Vendor costs match the variable market values isn't all that practical. The market values are half what they were several months ago when there were more active players. At that point the prices weren't seriously out of whack.
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Turning Merits into INF through Special Salvage is one of the most efficient uses of them. Almost all IOs costs less using INF than the RM equivalent. Heck, buying cheap IOs and Converters with INF and playing the upgrade game is probably the most efficient way to get INF. Even if you use your RM on something a little pricey like Luck of the Gamblers then you're only getting about 100-120k/RM. A Steadfast Res/Def will net you only about 200k/RM; about the same as Boosters or Unslotters. Even Purple IOs only yields about a 200k/RM return. Very few things are cheaper with RM than INF. Also, I estimate it will cost about 2-3M extra INF to slot and keep SOs up-to-date through level 27 (I upgraded at 7, 14, 21 so the SOs will go red at 28 and be replaced with IOs). That costs about the same as one decent IO such as a second tier Defense set IO. It's the equivalent of about 10-15 RM. Wincott+Flux will get you that. 2-3 sets of Explores will as well. The cost issue is really only a problem for a complete newb or someone who refuses to use the AH. That's why I suggested the RM-to-INF Conversion option. It helps the latter, while not really hurting the former. The newb trap of spending RM at half what they're worth (100k vs the basic market value of about 200k right now) is something I deem less of a concern than the existing newb traps of spending those RM on SOs or on recipes for cheap set IOs.
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Which is why we need better intros to that system. They've got two choices, make the existing methods of earning INF easier for newbies to use or completely rework the INF rewards to suit them at low levels. It's the old "Teach a man to fish..." moral. (And to be honest, there don't seem to be many newbies these days.)
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You won't be able to. I bought SOs as needed and upgrade them at 7, 14 and 21. At 7 I'd spent around 150k after the upgrade. At 14 it was 600k. At 21 about 1.3M. I did earn 41 Merits in the process of leveling however. So funding wasn't a problem (I just gave myself 200k per Merit to simulate selling Special Salvage on the AH). I did have 2XP on though. I'll have to try a character without that, but I really don't think you earn that kind of INF at low levels. Through L4 on a starter Scrapper with normal XP I'd earned 9k. Enough to buy 2 SOs to go with one that I got from the Science starter contact. Of course, at that point I only needed 3 SOs (I used 3 Prestige enhancements) outside of Fitness. Still, you are either going to have to turn XP off for long stretches or earn INF outside what just comes naturally.
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There appear to be changes from Live that aren't included here. Energy Punch has it's Recharge, Damage and End Use increased (Tankers/Brutes/Stalkers). Whirling Hands has it's Damage upped (Tanker/Brutes).
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Freedom Corps merchants sell SOs now. Of all Origins too.
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Focused Feedback: Blaster Secondary Revamp
csr replied to Jimmy's topic in [Open Beta] Focused Feedback
It's still there.