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csr
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I did a quick respec build for my Elect / Atom to give you some ideas. This isn't refined at all, just a 1st pass only. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Excitation: Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Experimentation Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Force Mastery Hero Profile: Level 1: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electron Shackles -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(11) Level 2: Ball Lightning -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(13), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-Acc/Dam/Rech/End(15), Bmbdmt-+FireDmg(17) Level 4: Positron Cell -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19), NrnSht-Dam%(21), GhsWdwEmb-Dam%(21) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 8: Aim -- RechRdx-I(A) Level 10: Ionize -- RechRdx-I(A) Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(23), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dam%(27), Thn-Acc/Dmg/EndRdx(27) Level 14: Speed of Sound -- BlsoftheZ-ResKB(A) Level 16: Beta Decay -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(29), DarWtcDsp-ToHitdeb/Rchg/EndRdx(29), DarWtcDsp-ToHitDeb/EndRdx(31) Level 18: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33) Level 20: Metabolic Acceleration -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-Heal/Rchg(34), Prv-Absorb%(34), PwrTrns-EndMod(36), PwrTrns-+Heal(36) Level 22: Tesla Cage -- GldJvl-Dam%(A), GldNet-Dam%(36), GhsWdwEmb-Dam%(37), NrnSht-Dam%(37), UnbCns-Dam%(37), Apc-Dam%(39) Level 24: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(39), Rct-ResDam%(39), ShlWal-ResDam/Re TP(40) Level 26: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), BldMnd-Dmg/EndRdx(42) Level 28: Experimental Injection -- RechRdx-I(A) Level 30: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(45) Level 35: Radioactive Cloud -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(46), EssofCrr-Acc/Hold/Rchg(46) Level 38: Repulsion Field -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(46) Level 41: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50) Level 44: Force of Nature -- TtnCtn-ResDam/Rchg(A) Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Musculature Radial Paragon Level 50: Ion Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment ------------
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I recently gave up on my Elect / Atom and made an Ice / Atom instead. For Elect / Atom you need to decide if you are a Blapper or not. I thought it would work better as one, but it really doesn't due to the long cast times on the PBAoEs. It's still a valid option though, and that gets you the most from Beta Decay (which was giving me about 8% -ToHit, -10% -Def and +15% Recharge on average when in close - that's a great power). The slow cast times of Elect / Atom are what brought me to the edge. Short Circuit and Atom Smasher are both about 3s casts. Add in Tesla Cage, Positronic Fist and Thunderous Blast and you have some of the slowest activating powers for their types in the game. It was the slotting of Tesla Cage that broke my back on Elect / Atom. The cost to proc it out to be part of my attack chain was just too high. I ended up with 6 damage procs in the build for it, including 2 Purples and 2 PvP IOs. With it just a supplementary Hold to use on Bosses and in Hami Raids it's OK though (in that version I just 5-slotted to get Basilisk's +Rech and the 5th slot to supplement the enhancement a bit). It was the combo of the slow casts and having Tesla Cage as just an auxiliary power that caused me to switch. If you are rich and don't mind spending 65M slotting just Tesla Cage, then YMMV. Anyway, my advice is to decide which powers you are going to skip and which are going to make up your single target attack chain. The first choice on the latter is whether or not you are going to use Electron Shackles as an attack. It provides Negative particles for the Gamma Ray special effect and slotted with damage procs can do decent DPA (I used 5 Devastations and the Trap of the Hunter proc in it with 5 Superior Defiant Barrage and the TotH proc as the alternative). Honestly, it's as good a power as Negatron Slam (which is the other source of Negative particles), so since I had to take it, I slotted it and skipped NS. The second decision I'd make is whether or not you're going to go all out for Crowd Control. You take Radioactive Cloud and Positron Cell, of course. It's whether or not to add the 2nd Hold with Tesla Cage (and how you'll use it if you do) that is important. Atom Smasher and Positronic Fist do Stun rather than Hold and are unreliable (25% chance of Mag 2 for 7.15s on AS and 60% of Mag 3 for 11.92s on PF), so the CC from them is just bonus, not something to build for, IMO. So you either take Tesla Cage for Bosses and Hami raids, skip it altogether, or you take it to use as a regular attack Which means lots of cash spent on procs and relying on Acc/ToHit from external sources. The last part of this CC calculation is whether you want to take Short Circuit to use END drain/-Rec as soft control. After that, it's which slow-casting PBAoEs you can stomach to go with Ball Lightning and Thunderous Blast. You may have already made up your mind regarding Short Circuit, but even if you don't take it for soft CC, Atom Smasher isn't the obvious pick I had thought when I first made my Elect / Atom. It only hits 10 targets in a 10' radius while Short Circuit can hit 16 in a 20' radius. AS will do about 20% more damage with -Def and a chance to Stun, while Short Circuit drains END and floors Rec and recharges a touch faster. Oh, do take Voltaic Sentinel. It's annoying to have to cast it so often, but it adds to your DPS even if recast in combat as opposed to between fights. And it takes pet sets, so there are nice slotting options. It has good Accuracy (1.4x) so all it really needs is Dam, EndRdx and a little Acc. Anything else is just added chasing set bonuses. Well, that's just my thoughts on what I did with my Elect / Atom. One of these days I'll revisit the toon, which has merely been renamed, re-costumed and set aside. At that time I'd have more thorough build advice, but for now I've only got those few points.
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Good point, but if it's proc'ing off the actual KB, then it should check every time it happens, rather than every 10s. It's not hard to check out in the RWZ dummy area though, and FF procs/unslotters aren't expensive, so I'll l leave it to the OP to test to see if he likes it. Personally, my /Storm builds have tons of +Rech to begin with and use Hurricane as a situational power (my MM does run it constantly when solo), so it's not worth it.
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I think they are. I'll try to remember to test it when I get a chance.
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Are you sure about this? (I'm honestly asking, not being snarky.) Looking at the powers of my Fluffy on my Dark/Dark Controller all of the powers appear to be getting the Accuracy enhancement from every IO despite using only Accurate Healing and Accurate ToHit Debuff sets. For example: Fluffy's Tenebrous Tentacles lists its accuracy as modified from 100% to 164% while Twilight's Grasp is listed as being 197% (up from it's 120% base). If these numbers aren't accurate then that's a bug either in the implementation or the reporting of the numbers.
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The only proc I put in it is the KB->KD proc. Though, because of the way the FF +Rech works it might be worthwhile. Since it checks to fire off each target in range every 10s (but doesn't stack) it will fire fairly often if you use Hurricane a lot (I don't). The Explosive Strike proc is definitely not worth it; doing a little bit of damage to something occasionally just isn't that valuable.
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Difference between Mids and in-game
csr replied to Tankshock's topic in Mids' Reborn Hero Designer's Forum
No. In game data is highly reliable. I can't think of a case where the numbers are actually wrong. Though there can be info that is missing. For example, that one of the damage components only occurs in certain situations might not be clearly noted in the "Detailed Info". Mids on the other hand currently has issues with AT multipliers that result in some of the numbers being off for the entire AT, not just specific powers. -
Apple has an ARM architectural license, which means they design their own ARM chips ("Apple Silicon"). Cost is probably not much of a concern really. Apple has just always loved vertical supply chain control. They want to control everything to do with Apple products. I suspect if they could get away with it they'd copy every single successful program in the App Store and sell only their own stuff. Ironically, nVidia announced an offer to buy ARM (90% of it anyway) for $40B about a week before your post. Apple had talked about acquiring ARM, but there was little chance such a deal would have been allowed, since so many of its competitors use ARM as well (it would have been viewed by regulators as a potentially illegal move to cripple those competitors).
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I believe all of the components (both +Reg and +Rec for each duration) of Obscure Sustenance inappropriately scale. I don't think Soul Absorption has the same problem. I tested both briefly to confirm my previous observations, but didn't do an exhaustive test. Once Page 6 is on Open Beta I'll take the time to test such things more thoroughly.
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I found a bit of time to test this partially and it seems that at least those tested do NOT suppress. In fact the baby heal of Cauterizing Aura will actually break Sleep. I tested Fire (HoT), Ice (AoT), Tac Arrow (Regen) and Reaction Time (AoT). None of the sustain effects suppressed when Slept or Held (I only tested those two states and the sustain elements of the named powers).
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Apparently they've done a balance pass on the sustains already in Closed Beta. I'm eager to see what was done (besides nerfing Tac Arrow). [Edit:] Touch of Darkness has a 50% Acc bonus, 11.2s cycle time and 60s buff duration out of the box. So that's not bad. What is, is that it scales off the foe's level, meaning that when fighting higher level foes it not only misses more often, but also provides less of a buff. That's the part I hope they fixed in Beta.
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I don't think the self-centered components suppress. I assumed that was why Cauterizing Aura doesn't show the damage component - because it's actually a 2nd power that suppresses. (Frigid Protection also shows only the self-centered components in the Detailed Info.) I'll check that when I get a chance. I do find casting Force of Thunder all the time to be tiresome though. Even with the KB and Stun components. I feel guilty putting it on auto in Hami raids and the like too, since it's so annoying when run every 10.5s (and at that cast rate it eats 11% of my DPS).
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I actually find the two fairly well balanced. But then I solo a lot, so I take a fair amount of damage regularly. If I need healing between fights I use greens or Rest. One problem I didn't address is that 5 of the 8 +Regen sustains are clicks (Dark, Elect, En, Mental and Ninjitsu). All the AoTs and the HoT are toggles (as are the +Regen sustains in Atom, Devices and Tac Arrow).
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The Absorb-over-Time's are stronger in HP/s than the +Regen powers. Even at capped Blaster HP (which buffs +Regen) they are about the same. So it really comes down to your play style as to which is better. If you have lots of time when you're not being attacked (moving slowly between spawns or with little aggro bearing onto you due to teammates, control, or whatever reason) then the +Regen will likely be better. If you take small amounts of damage pretty much constantly then the AoTs will likely be better.1 If you take a large amount of damage in a short time then the Awaken will be better - because you're still a Blaster.2 Note 1: Fire Manipulation's Heal-over-Time is pretty much the best of both worlds, with HP/s matching the AoT's but the "down time" advantage of +Regen. (Of course, it has no debuff, and aggros.) Note 2: The AoT effectively gives you a tiny bit more max HP, so is very slightly better at avoiding spike death.
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Absorb over time powers that refresh quickly work as you describe. The other Absorb powers work much like a HP buff that ignores the cap and doesn't affect Regen. As for Blasters... most Blaster secondaries don't get any Absorb. Unless they are changing that in Page 6, the count will be 8 +Regen, 5 Absorb-over-time and 1 Heal-over-time.
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That's not uncommon in noun phrases. Such as "atom bomb" or "baseball bat". However, to continue the pedantry... "Neurotoxin" probably shouldn't be capitalized. 🙂
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There is a grammatical error in that as well as the typo. It should either be "gasses that quickly start" or "gas that quickly starts", not "gas that quickly start".
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I just double-checked this... it does NOT appear to work in HC despite the DDR in AD not being listed as unenhanceable. That's what I get for not double-checking Mids/I19 memories before posting. That's 2 Membranes to be yanked and repurposed. My DDR is running about 9% lower than I thought. On the plus side, it will be perma-double stacked with IOs giving about 88% DDR.
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I was about to post the same reply. My SD/Dark uses 2 HOs in AD and has capped DDR except for about a 3-second window where it's around 75%. And that's with just the Alpha slot and no Purples. [Edit:] On checking in game the DDR was NOT being enhanced as Mids and my I19 memories said.
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I wish I could "Like" this twice... or thrice. [Edit]: Maybe Nemmy Vengeance should put massive aggro for all affected onto the one who defeated the Lt.
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A good list. 10 should be Temblor's arc, as that's the one in which you destroy her sub.