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csr

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Everything posted by csr

  1. What is the proper name of the "Supergroup Base vendor"?
  2. I ran a new toon from 1 to 11 to get an estimate of costs and effectiveness of keeping yourself in +3 SOs as much as possible. I rolled a DM/Bio Stalker and used Prestige Powers and Enhancements as well as Double XP boosters. I choose Science, and did OK with SO drops, though I out-leveled one EndRdx before I could get to the trainer to add a slot to put it in. I did the tutorial. It's still not worth the trouble despite the Talisman of the Initiate. Then I did my usual street sweep/AP explore badge loop, reaching level 4 as usual and getting the Reward Merits to fuel purchases. I typically get about 1.2-1.3M INF on live servers doing this. I then ran two Origin contact (Smythe) missions to get to level 5. After that I ran Twinshot-Wincott-Flux to get to 11. I earned 33 total RM, which is 8-9M INF in earnings. Overall my costs for keeping myself in +3 SOs at each level was (rounding to the nearest 5k)... 5 100k 6 155k 7 235k 8 340k 9 480k 10 660k 11 885k The toon was significantly more effective than the largely unslotted build I'd have on live. My typical attack slotting produced +38% Acc, +55% Dam, +17% Rech.
  3. Miguelito and his playmates enjoy a trip to the beach.
  4. If possible it would be nice if the Galvanic Sentinel stayed closer to the caster. As is it will often park at its maximum range, which can lead to the caster having to stay near it when solo to use circuits on themselves. It would be better if the GS simply tried to stay within arc range of the caster at all times.
  5. Farming creates new INF that goes into the economy. With regard to INF, converting and flipping just moves INF from one character to another (usually taking 10% of the final value out of the economy).
  6. It's interesting that it only seems to affect radio/paper missions. It also makes me wonder what new villain group is in Page 5. Whatever it is seems to possess no members, as the missions aren't populated with the wrong group, but with nothing at all.
  7. A level 24 "Defeat Operative Sark and Guards" Arachnos radio in Talos HAD THE ISSUE. A level 28 "Defeat Operative Iago and Guards" Arachnos radio in Independence Port also HAD THE ISSUE. A level 33 "Defeat Operative Greench and Guards" Arachnos radio in Founder's Falls HAD THE ISSUE. I had trouble finding red-side Arachnos missions in the level 25-29 range without extensive play, so I tried the "Zag Breakout!" arc Flashabck , did the mail run to get the "Steal Ultra Jammer from Aeon lab" Arachnos mission and then transferred the toon. The transfer kicked the toon out of his Flashback arc, so I couldn't learn anything here. I'll give some thought to other things to test related to Arachnos red-side and non-radio, and check other factions, when I get a chance. [Edit:] I did two more tests. I started the Mender Silos TF with an Incarnate hero then transferred him and the first mission was properly populated with Arachnos. The 2nd test was with a level 25 Villain having a level 20 "Defeat all Arachnos personnel" mission set at +4 from Willy Wheeler. After transfer this mission was also properly populated. [Edit 2:] Oh, I also tested getting a new Arachnos "Get the OTTO MCRC-E" radio on Shadow in Talos using a level 28 toon. It was properly populated with Arachnos. And then I took a "Defeat Operative Whorfin and Guards" radio and it was also properly populated.
  8. I decided to test to see if I could replicate this. I logged in on live servers, picked a Talos radio mission, copied the character to Shadow, transferred to Reflection and then logged in to run the mission. I suspected it was possible that only a specific group might have the problem, so I stuck to Talos and chose different factions for each of the characters I copied. A level 24 "Defeat Bronze and Guards" Warrior's mission had no issues. A level 29 "Defeat Officer Bell" Sky Raiders mission had no issues. A level 28 "Defeat Operative Lecter and Guards" Arachnos mission HAD THE ISSUE. I repeated another copy of the same character to Shadow and tried the mission there and also had the issue. So it's not the transfer that causes the problem, it's the copy or the server. I'll try paper missions, different level ranges and an Arachnos non-paper/radio in the level 25-29 range and see what happens.
  9. Is it possible that was just assist-through-ally targeting a valid target?
  10. One thing overlooked in the AoE -Res power comparisons is the level at which the power can be chosen. While CoH has never had a strict hierarchy of later powers being better than earlier ones, there is a relatively modest tendency (compared to other MMOs) for that to be true.
  11. I ran a level 30 DP/Nin Blaster through Smoke and Mirrors. She uses Ninja Blade and Navy Colts. The only Katana attacks were Sting of the Wasp and Lotus Drops. The sword always appeared for both of those. On Live it will generally only render with "No Redraw" if I draw it before entering combat by queuing SotW while out of range.
  12. I have an Incarnate Stalker with the CotS proc in Genetic Contamination. I've ported her and am waiting for the game to patch to test. Quick calculations have the chance to proc top 50% at 3 targets, 75% at 7 targets and 85% at 10 targets. The +Regen equivalent on my toon given her +HP (37.4%) should be about +160% with 5 targets. It only works in combat of course, but that's still pretty strong. [Edit:] After testing, it's a bit disappointing compared to the calculations. I ran BP missions in DA at +4x8 and found the proc rate was about 1/3rd that of the Panacea due to BP refusing to close range unless herded and things running away from me regularly even if I did herd them. I didn't move as fast between groups as I sometimes let Hide recycle and waited for Vorpal and Savage Leap 2 or 3 times. Additionally, Minions die fast around this toon. Also, my high Def and Absorb made healing less valuable. Still, it's at least twice as good as it was before (that is, as the stackable 5% heal on Live).
  13. Change that "possibly" to "definitely". Ironically the soon-to-be-identical Power Transfer special is OP. Context is everything, and EndMod Sets >>>> Sleep Sets.
  14. It depends upon where you put the window whether it is better to have the time limited pets on the top or bottom (I put the window at the bottom of my screen so it would be better for me if they were listed first). It would be nice if the code would list permanent pets either before or after time limited ones though.
  15. Actual feedback... I tried the MM Dark changes on a level 31 Ninja/Dark build I transferred over. No Dark Servant and running on mostly L25 Common IOs. I started the Chaos Unbound arc from Vivacious Verandi. I ran one mission at base difficulty then bumped to +1x3. Family, Freaks and Devoured Earth at the beginning of the arc. I didn't run into any new problems due to the changes. My Twilight's Grasp was slotted with 2 Heals and was doing about 60% of the Genin's health, 40% of the Jounin's and mine. So it didn't seem to make much difference. Missing or getting mezzed remained the primary issue with healing, not the strength of the heal. I lost one Genin and one Jounin in all that time and the latter may have been saved by a stronger heal, but probably not. Logs suggest about a 5% drop in DPS due to the Tar Patch change (Ninja DPS is always disappointing to me, so this just exacerbated it a bit). Next I switched to another transferred toon. This one a L38 Dark/Dark Controller running a few sets, partial sets and special IOs with Common IOs for the rest. I ran Gordon Stacy's Revenant Hero Project arc at 0x1 with bosses. The damage output of this toon isn't great, so I didn't up the difficulty. She rarely needed her heal, nor the Dark Servant's. The logs say about a 6% DPS loss to the Tar Patch - right about what you'd expect with 100% up time, which with her DPS vs recharge is pretty much what I expect. The DS had no heal slotting and was healing for about 15% of my health. TG was doing about 35% of my health (close to 40% of my Umbral Beast's) at 95.6% enhancement. With all the control and -ToHit I'd have to push the difficulty way beyond what her DPS makes playable to get her in trouble enough to worry about the heal decrease. So... she's not a very useful test toon and I cut the session short.
  16. So turning, say, Superior Conditioning (to pick a power from another APP) into giving the equivalent Regen of base Health isn't changing its functionality? The whole idea of procs is to change the power's functionality to a degree. The question is to what degree is that acceptable. In that particular case, which is more valuable, the base +5% END of SC, or the roughly 50% Regen equivalent of the proc you've put in it? In the case of AoE Sleeps the transformation is due as much to the AoE Sleep itself being lousy as it is to the CotS IO being OP in long recharge AoEs. My concern here is that this non-Unique IO at 3 PPM will be roughly twice as good as Regenerative Tissue's Unique IO. That the CotS is considered OP in AoEs is a separate issue. They apparently buffed the CotS because of the 1 proc/cast limit, then buffed this to match the CotS without seeming to give consideration to the unfortunate fact that the CotS can only go in what are generally bad powers, while this can go in a power that everyone gets free of charge as well as a number of powers that people take regularly because +END and +Rec are so valuable (while Sleep is not). Entropic Chaos' proc also goes in high value powers, but those are powers where the extra slot has higher opportunity costs.
  17. Self-buffs use different modifiers than those that affect others.
  18. But having a non-Unique IO that gives the equivalent of 50% Regen or so isn't? [Edit:] Entropic takes up a valuable slot in a single target attack, Call of the Sandman requires that you take a bad power (except for Mesmerize and Static Field). By comparison, everybody gets Stamina.
  19. There is no reason +Rec can't use the Ranged EndDrn mod, -Regen the Ranged Heal mod, nor +Rech the Ranged Slow mod. It's always bugged me that Masterminds (and Corruptors and Controllers) get the same value as Defenders for these.
  20. So... do you mean to imply that the pseudo-pet pass is complete and these were the only powers affected? Or is it still on-going? Also, tangentially, is there any plan to make key buffs/debuffs such as +Recharge, +Recovery and -Regeneration vary by AT?
  21. Well, that does lower the Regen equivalent of the PT proc. No higher than 50% (assuming the +20% HP for Accolades) Regen equivalent then. Still, that's twice a Regenerative Tissue special. Or equal to 4 or 5 Regen set bonuses.
  22. That's how I treat it. Initially... I had some builds where I thought I'd make do with a cheaper alternative, but after you realize how easy it is to make 12-15M INF that thought goes out the window and every toon ends up with a Panacea even if they have only 1 slot in Health.
  23. Electrical Affinity seems to have a hard time remembering power customization. I made a Controller and as I tweaked my costume to look better with the power customization I chose, each time I came back to power customization EA had reset to Heroic. [Edit:] On Masterminds and Corruptors Power Customization of EA would reset to Villainous each time I backed up to change a costume part. On Defenders and Controllers it reset to Heroic.
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