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VV

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Posts posted by VV

  1. Oh yeah, I don't know about the popup screen notification. Live is too far ago to remember. I just wanted to confirm to the OP that Grav did indeed get the damage bonus.

     

    6 hours ago, Tacheyon said:

    Which is why Seismic Smash is a popular choice.  Very high damage (for a Controller Power plus you get more Hold Mag) that you do double for when things are held.

     

    Huh, I may have to reconsider that option.

  2. 19 hours ago, Sovera said:

    Is this still a thing? I used to see the Containment message pop up all the time but I don't think I've ever seen it for my Grav. Is this a thing that was rolled into Impact, or does Impact replace Containment? I keep thinking I'm getting Impact -and- Containment but I'm no longer sure.

     

    Do you get containment messages on your other controllers?

     

    Below is a test I just ran with my Grav. I believe that the second Propel damage of 459.19 Smashing damage is from Containment, though it does not specify that. The Impact damage is there separately.

     

    image.png.1a6020c8ece0836ba1a359fe40839bba.png

  3. True, this is just common game boredom that often sets in for some people after a game has been out for a couple years. People find whatever to complain about, but really they are just ready to move on to the next sparkly. SAST syndrome.

  4. 5 hours ago, Solarverse said:

    The only way I would play on a regular basis again is if somebody created a server that went back to Issue 1-5 and kept the rules and mechanics based on that...along with getting rid of IOs and making HO's the top dog enhancement again. I like the powersets in today's game, so it wouldn't bother me if the powersets remained, but...it's all a pipe dream anyway, such a server will never exist, soooo, there's that, lol.

    Of course it can exist. You can build it. The code is readily available.

     

    3 hours ago, Tacheyon said:

    Incarnates just basically said lets turn those superheros in GODS.

    They literally say that. It's weird to me that the original devs created the incarnate powers, but then did not put in much to challenge that level of play. There are the few iTrials that are a bit harder than most of the stuff, but there's not much of that, and even that isn't that hard.

     

    5 hours ago, Solarverse said:

    I still love the game, I just don't really particularly care for what it has grown in to over the years.

    This is a funny statement. So many gamers complain when devs nerf something to manage power creep. I mean, there will be wailing with every rebalance. (Not saying you do this, specifically, just that most do.) Yet, this is what happens when devs do not manage power creep. If they never nerf anything, this is where we end up.

     

    I do know that there is an SG somewhere on Homecoming that plays strictly by like I6 rules. Don't remember the exact issue, but they have a whole list of dos and don'ts. Could be an option for those who want the old school taste of it.

     

    Another option is to run Ouro missions with heavy player debuffs and enemy buffs. 

    • Like 1
  5. On 12/31/2019 at 7:46 PM, Solarverse said:

    So what gives? Why the change in play style over the years? I can't really accept the, "It's because of IO's" thing because honestly, it is still a slower method to wipe out mobs even with IOs. It just seems like over the years players forgot how to play, or there are a ton of new players that far outnumber the old ones...and one thing I have noticed, is that not many players will say anything. They will send me private tells complaining, but they won't actually say something to the players who are doing this.

    Thing is, MANY people play sloppily these days. I've not noticed a particular preponderance of one AT or another. Bad controllers may seem more prevalent because 1) their powers are flashy and 2) they have a greater impact on combat than most ATs. I think it is mostly just the power creep that has reeeeaaaaally creeped up. Unlike "back in the day" when things could be pretty tough, these days you can have a team full of sloppy players and still do fine.

  6. I generally slot Lightning Storm with 5 Apocalypse and an extra damage proc. I find it does really solid damage and serious mitigation. Tornado gets 4 Expedient Reinforcement, a KB>KD IO, and some other damage proc. Again, does some really solid damage and massive mitigation. Using Tornado as your Tank is super fun.

     

    While LS and Nado are two of my favorite powers in the game, I would not take Storm on an alt designed to be in the super speed runs. Cold or Sonic are your best bets for that.

    • Like 1
  7. Hmmm... I've been thinking about this for a long time. I keep trying to make a water blast character, but haven't found one I like. I already loooooooove Storm and am kind of salivating about having the Defender version of it. I am also vainglorious and like to do splashy stuff, as well as control the entire battlefield. I think I will have to give this a go.

     

    As a veteran Storm user, one note to the OP

    On 2/11/2020 at 8:53 AM, Gulbasaur said:

    I skipped Hurricane because, while its debuff is ridonks, I'm not in melee range long enough to make it worthwhile. I might, maybe take this one later. 

    If you do not want to get into melee then Hurricane is definitely your friend. Stand/Fly at the back of the group with Hurricane on and ain't nobody running up on you.  It is great for cover for other ranged squishies. 

  8. So, I am really getting to love the Teleport Pool. But, I have this one big issue, every time I teleport, the Follow command cancels. As far as I know, this is the only movement power that does that. It is incredibly inconvenient. Is there any reason it does this? Is it a bug? Is it working as intended? 

     

    Now, you might say, "Well, just tap the F key again," (because you are a know-it-all who assumes I have tried that). However, if you tried this, you would realize that just the time it takes you to make this extra keystroke can let an opponent get away. If your target is already running, the time it takes to get your finger to the F key, they can be out of melee range and around a corner. Of course, the way pathing and following "works" means that you can no longer just F them to run to catch up and hit them.

     

    If the devs really are trying to get more people to use Teleport, this is going to be a serious impediment to that.

  9. For future reference, it seems one can get the LRT power with just the Clubber badge from Pocket. As far as I can tell, that's the easiest way to get it for a newbie Praet. Might be easiest for a newbie Paragonian, too.

     

    On 4/26/2021 at 12:06 PM, Hew said:

    I MUST get that image!

     

     

    That is Badge_OGTH2.png .

  10. 2 minutes ago, Ironblade said:

    No, it was like that since day one.  You need every exploration badge for one zone (which also grants an accolade and 5 merits) to unlock the LRT.  Then you need just ONE badge per zone to add that zone to the available destinations.

    (Which Apparition just said.  🙂 )

    Oh I guess I never noticed that. All my previous toons must have already had those badges. Okay, thanks!

  11. So, I just started a new Praetorian alt (Resistance Crusader, whoa). I have unlocked the travel badges for Nova Praetoria and Imperial City. But, doing so has not unlocked the Long Range Teleport. I thought that unlocking any zone badge would unlock the LRT power. Is that not correct? Image below to demonstrate.

     

    image.png.d3f9fa6e2d152038e4118b422aaef194.png

  12. H3ll Grrl

     

    Once thought she was a half-demon on a mission to recruit for the Devil's army. Since learned her whole life was a lie. Wields "hellfire" which not only burns, but sickens victims. She is quite strong and a vicious fighter. Inspiration bit.ly/2RXrPxW

     

    Quote

     

    THE PAST

    HG thought she was the daughter of The Devil (that one) and a human. This is only partly true. She is the outcome of a bizarre experiment by Preatorian scientists and Primal Wizards.

    (Note that the term "The Devil" is used here as a generic term to signify any of the great evil overlords of the underworld or afterlife. There is no intent to imply any particular religion or mythology. Also, it is used in a non-gendered way (mistakes notwithstanding) under the premise that a being this powerful is a full shapeshifter and therefore can be anything.)

    Emperor Cole saw his campaign to conquer Primal Earth was going too slowly. He determined that throwing another disruptive force into their midst would likely speed things up. But, he did not want it to be tracked back to him, so he decided to use a being from the Primal realm.

    Gathering his best advisors together, it was decided to summon a Primal demon, one of the many children of The Devil running around the Underworld. There are thousands of them, so they figured one would not be missed, and being a child of the king of the Underworld meant that it would be devastatingly powerful.

    They set up the cross-dimensional portal and began the summoning ritual. Unfortunately, something went terribly wrong. They did manage to summon a demoness from the Primal Underworld, however, the Portal was damage by the Underworld energy released and the demoness was critically injured. As she lay dying, the whole facility started to collapse. Having little time, the scientists and magicians did what they could, they grabbed as many samples as they could. One very clever scientist thought to harvest some eggs from her.

    They went to another facility to recover and regroup. Desperate to salvage something from the insanely costly procedure. The cells they collected were deteriorating quickly. Time was running out. Luckily (or unluckily), the solution happened to be lying right in the next room. In that room there were two more paranormals, a nuclear man and a regenerative woman. The man was a nuclear physicist who had gained immense powers through exposure to an unusual form of radiation. Unfortunately, he was not immune to radiation and was dying from multiple cancers.

    The woman was a natural born mutant with incredible regenerative powers, but was otherwise unremarkable. They were trying to find ways to use her regenerative powers to save the nuclear man. It was not working.

    The scientists combined the demoness' egg with the nuclear man's sperm and implanted the zygote inside the regenerative woman's womb. The demon cells were strong enough to resist the radiation, the woman's regeneration helped the two disparate types of cells to not reject each other and healed the cells damaged from radiation.

    By some anti-miracle, this insane experiment managed to work and after an agonizing nine months a powerful hybrid baby was born. They took the baby and got to work indoctrinating it. They accelerated its growth while psychically filling its head with Cole's propaganda. They added combat and infiltration skills. They also added memories of growing up in the Underworld.

    The seers doing this work noticed something very strange. Somehow she had retained fractured memories from all of her parents, the demoness, the nuclear man, the regenerative woman. They did their best to bury those memories and wall them off from her consciousness.

    After just two years, she was fully grown and mostly educated. They sent her out on some test missions against the Resistance. However, she was not ready. Her body had grown too fast, and her brain had been overloaded with information. On her third mission out, she was captured by Wardog. Rather than just disposing of her, he sensed there might be potential.

    Wardog took her to Vanessa DeVore, who quickly determined approximately what happened. The Resistance got to work undoing Cole's indoctrination. In a rush to get her to work, they mostly ignored the memory issue, though both Vanessa and Beholder know that it is seriously messed up. As they were breaking the conditioning, they repressed the memory of her birth and training. It became entangled in the mess of other memories. They managed to break the conditioning and, as they hoped, she was none too happy about being brainwashed.

    She gladly agreed to join the Resistance, though less for the freedom of the Praetorians and more just for her desire to wreak havoc. They dubbed her H3ll Grrl in their weird Resistance speach. As they worked with her, she formed a serious bond with Wardog, who she came to look to as almost a father figure. She also became enamored of Beholder because of their long hours of intimate work together. It was almost inevitable that they would become close, with their minds melded together for hours on end. They also have the shared experience of having their minds raped by Cole's people.

    For whatever reason, she served the Crusaders well. Crushing all enemies in their way. They dubbed her H3ll Grrl, in their funny She showed no mercy, and even glee in breaking her opponents. Sometimes her zeal for mayhem even concerned Wardog a little. She went so far as to nearly nuke an entire city for the Crusaders. She probably would have except for some last second glitches in the plan.

    As she worked, her power grew exponentially. Somehow the combination of the infernal and radiation powers with the regenerative ability made her even greater than the sum of those parts. Eventually the Crusaders became concerned about keeping her in their midst any longer. Like Cole, they decided to send her to the Primal realm to disrupt their opponents operations.

    She did not really want to go, but with Beholder near death and Wardog clearly done with her, she had nothing left to keep her in Praetoria. Plus, having seen the conflict between Cole and the Resistance, she had come to the conclusion that Praetoria would soon tear itself apart and be consumed by the Hamidon and Devouring Earth. She decided what she really wanted was to return to the Underworld, the place she thought was her real home.

    Earth, she found, seemed to be a place of even worse chaos than Praetoria. The people are shattered into small tribes that constantly fought. There is an incredible amount of paranormals. Multiple factions are at each others' throat. A few people hoard resources while many others starve and suffer. She realized what she had to do to get "home". She has no interest in focusing on what the Crusaders sent her for, but if their interests align, that is fine. 

    Despite, or maybe because of, all the mucking around in her head, she is still convinced she is a daughter of The Devil. Though, she realizes she is a half-breed and so assumes she had a human mother. She thinks she is about 1400 years old, while in fact she is only about 6. She knows she was removed from the Underworld, but she does not know why or how. She assumes that her "father" became angry with her and cast her out.

    To her, it seemed that the best way to get back in her "father's" "good" graces was to go on a recruiting spree. She believed that once she had "recruited" enough souls, her father would let her back into the Underworld. (Spoiler, it won't.)

    Meanwhile, The Devil has no clue who she is. It does not even know that it is missing a child, having so many thousands. If she were to somehow get an audience, The Devil would laugh her out of Underworld.

    She definitely lives up to her infernal heritage. She kills wontonly, is vulgar, lusty, and cruel. Lies, cheats, and steals. She tries, when she can, to convince people to join her side. Unlike her "father," she has little subtlety or cunning. Where The Devil uses lies and misdirection to lead people astray, H3ll Grrl has none of those skills. She is a trained infiltrator and investigator, has none of the manipulative powers or skills as naturally as a full demon. She is somewhat of a shapeshifter, as most demons are, but it is difficult, and she cannot shift far from her native form.

    However, evil is not inherent to her nature, like it is for those of real demonic heritage. She can be kind, loyal, and compassionate when she likes someone. When she is around friends, she will sometimes forget that she is supposed to be a little devil and is actually decent.

     

    NEW INFORMATION

    After many months of thinking she was a half-devil, and cast out of Hell, she finally managed to get into Hell. She me her "father," Satan, who had no idea who she is. He did notice she had infernal scent. He also noticed she was not fully Primal. Satan tried to obliterate her for whatever reason, but she managed to escape. In the mayhem and interdimensional transportation, her memories got even more jumbled than they already were, resulting in her forgetting much of her more recent history since escaping Cole.

     

    Since returning from Hell, she has managed to learn a little more about her true origin.

    Without any real history or home, H3ll Grrl fell into a deep depression. For a long time, she did not know what to do and simply "existed," staying in the abandoned Devil's Own base full-time. After a time, the crippling pain of her existence faded, replaced with simple ennui. She is coming out more often, sometimes using extreme violence to manage her pain, sometimes trying to engage. Still filled with feelings of pointlessness, she wanders through life aimlessly, looking for some meaning.

     

    h3llgrrl3.png.7e81e77df91953c456099b99bab4e3d1.png

     

    h3llgrrl2.png.01b765735d56a788b9d83929bc5024ca.png

     

    Inspired by this artwork by Jeff Chapman.

    Hellgirl-by-Jeffach.thumb.jpg.b1432e5f7a6d8b01414f43752235a0dc.jpg

     

    H3ll Grrl
    RP

    Super Villain
    [[CONTENT WARNING - Vulgar, Vicious, and Cruel, you know, like a demon. Lots of bad language, violence, and smut. Do not RP if offended.]]

    RP notes:
    * Smells vaguely of tin and musk.
    * Voice is husky and luxurious, with a Praetorian Resistance gutter speak accent.
    * Due to the extreme amount of pheromones she exudes, just her presence can "excite" people nearby (does not work on everyone).
    * Vaguely detects of magic.

    * Reads as slightly radioactive.
    * For telepaths who try to read her mind, it is a terribly nasty place, traumatizing to many.
    * She is always obviously "excited."
    [[Note: this is only roleplay, please do not take anything she says seriously or does.]]

     

    H3ll Grrl claims to be half-demon, even half-sister to the famous "Boy" (TM), though none of this has been corroborated. She wields "hellfire" which not only burns, but sickens victims (radiation armor). She is quite strong and a vicious fighter, often inflicting crippling wounds to her victims (street justice).


     

  13. On 4/5/2021 at 7:57 PM, tan702 said:

    I would also like to share tanker horror stories though.

    Okay, but how about either starting your own thread for that or posting in any of the thousands of other threads griping about bad players? Then we can keep this one on topic and actually have one positive thread, eh? Can you help out here?

    • Like 1
  14. 1 hour ago, GM Impervium said:

    Okay, so, this topic deserves a more succinct response than I can type out right now, BUT...

     

    ERP is allowed AS LONG AS:

     

    It is done so privately

     

    All parties involve consent

     

    NO MINORS ARE INVOLVED. This means either a Player OR Character. Any and all accounts involved in underaged ERP will be banned without notice. Please report anyone either trying to ERP with or as a minor (under 18 years).

     

    Will probably follow up later with more detail if needed.

    Just wanted to give a huge thanks to you and all the GMs and Devs for being epically cool and keeping this awesome game going for us. I think you guys are more appreciated than you could ever truly know. 

    • Like 6
    • Thanks 1
    • Haha 1
  15. On 3/28/2021 at 11:33 PM, Nferno said:

    (until asked not to use it citing xp loss)

    If this happens, drop team and find a better one. You are clearly on a team who does not know what they are doing because

    On 3/28/2021 at 11:33 PM, Nferno said:

    use them as the opener to assist in staving off the alpha as one of the blasters typically jumped in first to drop a nuke. The confused mobs would not have much opportunity to damage one another, thus the group not losing any noticeable significant XP. Whatever remained after the nuke was usually mowed down in rapid succession, again limiting any noticeable XP loss. 

    this and

    On 3/28/2021 at 11:47 PM, DreadShinobi said:

    SoC increases XP/Time, and by a larger factor, drops/time and reward merits/time

    this are actually the case. While, what your team leader said has not be true for ages. I mean, you could try to educate them, but that rarely goes well and is hardly worth the trouble when you could find a new team in no time.

    On the other hand, this

    On 3/29/2021 at 10:01 AM, Meknomancer said:

    the seeds-immob-creepers combo pinning everything before the mob has a chance to bunch together and get hit by the rest of the team.

    can be a real problem. However, this most likely means your team tank sucks, they are too slow. They should be out in front and have the next group gathered by the time anyone else gets there. If, somehow the Planter is getting out in front of a fast tank, then either tell them to wait for the tank, or boot them.

    On the third hand, this

    On 3/29/2021 at 10:01 AM, Meknomancer said:

    When you team with them you feel like your just there on clean up duty to finish up whats left of a couple of bosses/mob

    is not just the situation with Planters, it is true of all Dominators/Controllers, and is, in fact, fact. To all Dominators/Controllers, all other ATs are just cleanup. It's just facts.

    • Like 2
    • Thanks 1
  16. Yo heavies! So, I know we all gripe a lot, and I am certainly high in the gripe-to-kudos ratio, but every now and then, even I have to put in a good word where I see it. A little background, y'all know I'm an old old tanker. My first 50 and main on Live was a tanker and even when we had to go to that "other" superhero game, my main was tanky.

     

    So, last night, I was testing out my new Blaster, Fire/Atomic. Designed with the motto, "RotP is part of the rotation." Low defenses, high damage. I jumped on a PI team fighting Council radios on +4x8. Led by a tank named Acadian Avenger, who I did not know. Blaster facing Council... could have been. OMG we rocked it.

     

    AA is a superb tank. I missed the powerset, though did notice she's a flying tank. She gave as near-perfect a class on proper tanking as I have ever seen. Got out ahead, gathered groups quickly, never whined about any KB, never dawdled, knew exactly when to move out or pull in another group, dealt with any overpulls by certain blasters, kept things moving quickly, but never left anyone behind.

     

    I rarely get to see a tanker that tanks so well, especially these days. No matter what anyone says, proper tanking makes a huge difference to kill-speed and enjoyment. So, I just wanted to say great job to Acadian Avenger! If you're on here, take a bow!

     

    Anybody else have good tanking stories, either that you have seen or done? Let's tell good stories for a minute.

    • Like 7
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