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Tubalcain

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Everything posted by Tubalcain

  1. I don't think giving them more damage is the way to go. We already have Brutes and Scrappers. I think leaning into them as a melee support would be better. Here are some ideas. 1: Have all their attacks do a minor -resistance debuff 2: Share Buffs. Here's my idea for this. When you use a castable buff targeting the tank some of its benefits splash over to allies. Say you cast Forge on the Tank. +50% damage and +25% accuracy some of that buff gets shared with the whole team. Let's say the whole team gets half of it or 1/3. Even shield powers, though an AOE, would benefit from this with the buff affecting the whole team and then a small amount stacked on top of it from the Tank's shared buffs. Heals could work this way to. It would be an amazing mechanic!
  2. Yeah /Cold is amazing. Particularly as an MM secondary. Those +defense buffs go a long way to keep pets alive. Benumb is an amazing debuff for use against AVs. Sleet has a powerful -resistance debuff that can be enhanced with both Annihilation and Achilles' Heel for a -res ranging from -30% to -70% which is a massive boost for both pets and the whole team. Heat Loss piles even MORE -res and resolves any and all endurance issues you, your pets, or your team mates have. No idea why more MMs don't take this.
  3. Give upgrade powers a purpose other than giving pets more attacks. Perhaps the pets all get some big attack they can perform once after getting the upgrade power cast on them. Let upgrade powers take pet enhancement set items so we can put the +resistance and +defense enhancements on the pet powers instead of cramming them on the pets which gives sets like demon and thug an advantage since they have an extra pet you can put this stuff on.
  4. Which procs, specifically, do you put into Creepers and do you bother with accuracy enhancements at all? Or is it all procs?
  5. That's a great idea! Keep it the way it is but give it a +range and +damage buff. That would be amazing
  6. Force Bolt and Force Bomb - Give them -regeneration debuffs. Force Bubble is probably the most situational tier 9 power out there. And by situational I mean I've rarely seen anyone bother to TAKE it. So here's my idea for it. Yank out that repulsion mechanic. Turn Knockback to occasional Knockdown. Give it a -range and -damage debuff.
  7. I rarely see anyone using Storm. It's pretty weak as a support role and subpar in damage and trying to use it for damage causes a bunch of random knockback. I know no matter how situational or flat out useless a power is there's gonna be someone furiously typing how that one specific situation came up for them once and that power was perfect in that moment and totally justified having the power sit in their tray for weeks on end never being used before or after that point. Which makes talking about changes like this difficult. But I'm gonna do it anyway! So here's some ideas for Storm Summoning Gale: Increase the recharge, reduce the KB to KD, maybe give it minor to hit debuff 02 Boost: Give it some 10 foot splash healing Hurricane: Knockback to a chance for occasional Knockdown. Remove the repell. Reduce the to hit debuff since it's actually useful now and doesn't need a massive debuff to lure people into it for the 5 minutes before they respec back out of it. Perhaps make it like Disruption Field where you can put it on allies. Keep the -range debuff and it'll be a darling ability for meleers of all kinds. Lightening Storm: Have it follow the user, reduce the knockback to knockdown, increase the recharge time on it to balance it.
  8. Give Total Focus and Energy Transfer some minor splash damage. Problem solved.
  9. Could Electric Assault's Build Up be swapped to Power Boost as well? As it stands now, sets with secondary effect modifiers from powers like Power Boost make them better for sapping with Electric Control than having Electric Assault as a secondary and that's always seemed a bit silly to me.
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