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Chronicler J

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Everything posted by Chronicler J

  1. So similar to how MIDS and Combat Attributes were a negative addition to the game? They weren't. There are people who don't take key powers in their builds (Fortitude, Adrenaline Boost, etc. as key points) and we can check that in game, but how often do you see people gate each other because of the ability to see the powers tab? You don't. Half the reason for that is because of how simple the game is to play, and the lack of challenge in the regular game unless you go out of your way for it. If Little Timmy wants to join my challenge run of the ITF and he's using Leadership instead of his armor set, I don't need a stat window only he can see and monitor to tell me that maybe Little Timmy shouldn't join my content. If Little Timmy wants to track his knockback and pin the highest distance as his record and then try and beat it, he can do that with the confidence that only he can see that information. If someone wants to go and demand to see his stat sheet, that person is already not a healthy part of the game, and said person will promptly be ignored. An outlier situation for a more secretive system than the Powers Tab in info or your MIDS build is mind-boggling as a potential culture shift for the game.
  2. Your paranoia is an unwarranted aggression. Those who choose to behave in that way can live under the ignore feature. I fail to see the "dangers" in giving players the ability to track their progress when by your own account people should be snobbishly gating each other through MIDS. I don't see that happening, nor I have witnessed it happen in the time that both MIDS and Combat Attributes have existed. What I do see often is people demanding others to make builds for them. Different spectrum. If you have something constructive to add about the interface of such a system or what it could potentially track (able to hide all stats save for the few you want to see, etc., etc.,) then by all means contribute.
  3. So what you're suggesting is that City's community has the potential for the same toxic culture that other MMOs have? In a game where you think about once a century at max level (thanks to everyone grabbing up builds or getting incarnates) it would be odd to ask how a person is "performing," and then to demand to see that person's stats when most players hit judgement and then RP or mission exit. Even raids require no thought. If you're afraid of this, I don't know what to tell you. Maybe you don't think highly of the community to begin with.
  4. They refuse to talk about the support nerf. A team will lose damage on a hard target now because of these changes. Tanks can face roll radio missions better, I guess. That's a plus, right? The content I run in AE is far harder than anyone expects to run in this game. The moment I saw Tanks lost Bruising, I knew it just meant we'd lose damage on AVs/EBs. Gauntlet should have been changed instead of being fixed, and it should've been in favor of making it support the team. Aggro control has been so pointless in this game--it has just worked because the AT doesn't take Rocket Science to pilot when you grab mobs. I'm surprised people think it's a cause for concern when we talk about the AT. Mobs just roll over dead in lvl 50 content, and you barely notice the need for it in sub-50 content. I don't even care if Bruising was a justification for the T1 pick, bumping Tanker damage to .95 over .75 and giving them full-mob AoEs is someone's agenda in development, and a not "fix" for the T1 "issue" as it is described. The Tank has no identity at this point. I agree 100% with Auroxis that the Tank should've been given a form of offensive support as an expanded identity from Bruising.
  5. This is horribly baffling. The taunt auras should all behave the same way. What is the justification for this change? it makes no sense to allow specific auras to do a better job of acquiring threat.
  6. Bruising change is disappointing. Looks like feedback on it is being brushed aside, too. Thought we escaped this kind of development.
  7. I don't understand why they can't just expand on the concept? If Bruising is the mechanic, just do more with it. Throwing out more damage is the most underwhelming change.
  8. I'm glad the afterthought AT gets to have a unique mechanic where an original AT loses its unique mechanic. But hey, more damage is easy to code, right?
  9. It is a shame that Bruising is going away in favor of just pumping steroids into Tankers. Teams I run in +4 AE content will now see damage losses on AV/EB targets because of the loss of Bruising. Oh well. I dislike that Tanks are losing a unique mechanic that helps the entire team and not just themselves. But I suppose it's a party game now.
  10. From your point of view it is irrelevant. I'm not arguing. Allow players to track whatever they want. This suggestion doesn't need to serve a defined purpose aside from personal enjoyment or preference.
  11. Then why did the devs give us combat attributes and power analyzers to track numbers? Players just want to see numbers. This has nothing to do with being a necessary step in playing the game.
  12. I don't learn anything new from knowing these numbers. I just get to see my numbers and bench different missions against each other for fun. You aren't thinking about this rationally; there's no benefit to this besides personal interest on a per-player basis in how well they do from mission-to-mission. If I see I did 128,000 damage one mission, and I did 217,000 the next, that's cool because I'm getting a real number. What was my mitigation like that mission? 11,000 self healing mitigation? Cool. It's just to enjoy your build. The trivial thing is trying to suggest that just because I "know" how my build is going to do in regular content, that I don't need to see my numbers. This was an argument the old community pushed back against with the original dev team because we wanted numbers.
  13. I solved that somewhat with my Progression Raid AE mission. I believe currently the AE is the best way to fairly challenge sets if you aren't worried about rewards.
  14. Irrelevant unless a developer responds. This is merely a suggestion.
  15. So you're already getting gated? How is my suggestion your problem when people are apparently already tracking your participation? I can't help you if other people are preventing you from playing content. I also fail to see how a stat page only you can see if you choose to toggle the option on would further limit your ability to play.
  16. We'd need a slightly newer system. Ideally I'd love to see mitigation tracked for both Armor Sets and Support/Debuff sets. It'd also be nice to track Threat acquired.
  17. No debate. We just want to see numbers. If you don't want to see this, just say so, but don't make it out to be some trial-by-fire addition to the game. If you're so worried about seeing your numbers it'd just be an option, not "always on." EDIT: We got real-stats for builds in the form of Combat Attributes. They gave us the ability to see real debuff numbers and enemy stats with the Power Analyzers. People like numbers. This would be no different.
  18. Same here. I love numbers! I'd especially like to see it track actual mitigation to help represent how well armor sets and support sets contribute.
  19. No debate. Tracking my performance has nothing to do with stroking me e-peen (people already do that and they did that before Incarnates if you remember) and everything to do with just seeing the raw numbers. It's for fun. Which is why I said in my OP that it doesn't need to be a team-wide thing where I can see how bad or how great your numbers are. I knew people would respond this way, which is why I mentioned that. As for the game getting easier: it was always easy. Your average randy team may have had it hard back in the day, but with the way support/debuff sets worked way back when, mobs were no contest. And, if you'll remember, that was in the days before we could go to +4 or do x8 solo content. If you're gonna complain about things being easier, go to the AE and make them hard. That kind of discussion has nothing to do with my OP, so I won't derail this any further. EDIT: And as for that 'ego fad' you're talking about, K/D leaderboards existed in FPS/Arena Shooters before City of Heroes was even a thought on the back of a napkin.
  20. Arc ID 19796 Be sure to bring a full team with a good composition.
  21. Would love to see an option to turn on end of mission statistics that tracks damage dealt, damage received, healing, threat maintained, damage mitigated, etc. etc. Other games have this and it's quaint to be able to see your mission-by-mission performance. It doesn't need to be the entire team, just the individual player (because I know some people will whine about having their stats shown.) EDIT: As for the stat tracker terminal, it's antiquated to the point that it's barely showing anything. You currently do not gain progress on the tracker toward your Healing/Damage in AE content.
  22. Play my AE mission Progression Raid. It's challenge mode.
  23. I just saw Rise of Skywalker and I'm really depressed but this topic made me think--in a better mood now. I think this a good idea. It gives Dominators the ability to boost their damage where the crappy temp pets don't. If anyone thinks the Fiery Orbs "help" Doms, they're the same people that think crushing +4 Council in PI is a CoH Flex. If Stalkers, Scrappers and Tankers get the ability to completely change the way they play or deal damage, then I think that's the gold standard for ATOs. Currently the Dominator ATOs accomplish nothing in that ballpark (not even close) to justify the way they work now. Each ATO set that shines and people desire gives the AT a new, unique way to approach their playstyle. Dominators deal damage, so I think giving them a Containment proc and a hard mez boost just compliments the way the AT is designed. It could also be said that Controllers could get a global proc for a Domination effect, where they get double the magnitude. A little off-topic, I know, but it would be interesting to see the two control ATs overlap with some of their effects. The change to playstyle or build approach would be welcome.
  24. Possible to be granted more slots? Global is @Oodie asking because 3 was awful on live. Still is. Would like 50+ mission slots.
  25. White Dwarf (Form)/Black Dwarf (Form): ----------Introduce a Taunt Aura effect on the toggle itself to help maintain/generate threat ----------Add another PBAoE Melee utilizing the Foot Stomp animation to the form (White Dwarf) to introduce more threat generation (this way you aren't using the same clapping animation for both) White Dwarf/Black Dwarf Antagonize (Taunt): ----------Bump the range to be similar with other Taunts (60 vs. 70) White Dwarf/Black Dwarf Travel: ----------(Experimental) Improve the Super Leap component to Dwarf Form by adjusting the speed but not the height L> This would be done as a QoL change to allow better Dwarf travel inside of missions that are not Teleport-friendly L> Just an idea, not sold White Dwarf/Black Dwarf Appearance: ----------(Experimental) If possible, it'd be neat if you could turn off the transparent nature of the Dwarf's physical form.
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