Jump to content
The Character Copy service for Beta is currently unavailable ×

chase

Members
  • Posts

    260
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by chase

  1. Reconsider Post them for at least what the NPC vendors pay... 5,000 for uncommon, 10,000 for rare for level 50's. That should be your floor. People "sweep the floors"-- they set up stacks of wentworths' bids for all uncommon's at something low, like 100-1000. Once they have full stack, they sell them to an NPC vendor when you get full stacks. A lowbie can make a few million a day with minimal effort. At extremely high levels (or when competing bidders drive up the value) you can find your time better spent elsewhere. You're still helping the lowbie... in a way... but not the way you intend. Now, that price won't stop the person that wants to monopolize that recipe (buy everything at 10,000, re-list them at 100,0000) but it does mean that they don't have a win-win (they won't be able to sell excess to the NPC's for profit), and at the rate these things drop, if you recover the stock that's normally lost to floor-sweeping, it takes a LOT more investment to grab everything and maintain the monopoly. Same goes for the people that try to "help" with giving away salvage cheap . Odds are that you're actually helping the monopolizer with your low sales. Many resource-monopolizers have bids out for the same low stock that they're then bumping up to ridiculous levels, so by offering your stuff TOO low, you're just giving them more stuff to sell at extremely high profit margins. If you want to help drive down costs, offer your stuff at maybe 2/3 that going price. That's most likely too high for the monopolizer's bids to replenish their stock, so your salvage is more likely to go to someone NEEDING a bit of a bargain, and if enough people do it, that becomes the new dominant rate, leaving the monopolizer with only two choices: buy up ever-more-expensive salvage to sell at ever-smaller margins or pull their stock and re-list it at the lower going price.
  2. I like this too. It even made sense in the original game. I recall conflicting elements in the Talos / Dark Astoria area (plaques and other lore) that seemed to make the most sense only IF you were looking into the past through a shattered mirror pieced back together... or just like there may be many divergent futures from this point of time, there may be many pasts converging at any time... The one concession I've made is several high-school/college-age characters that were originally intended to have lived through the trauma of the Rikti war (usually growing up in Baumton). I still want them to be in that age-range, but the game time's been moved on. Many of those are being re-imagined as Galaxy City teens, since it's a more recent "big disaster."
  3. I do find the Bio to be a good place to add info you might overhear- the fame/notoriety of someone that you may encounter before ever meeting them, much like how we may learn a bit from someone from observation or third parties well before meeting them. Sometimes you don't need introductions. I have to confess, though, that I've used name as something of a trap sometimes. particularly for Tabby. She's a catgirl with tabby markings. the name seems perfectly fitting, but she's Tabitha. TA-BI-THUH, dammit. "Tabby" is too much like the name given to a cat. "Tabby" is what "fans" on the 'net are determined to call her. You know the site... the one dedicated to feliform femme fatales that made her pics into a very viral meme. She HATES it... and hates that fanbase as well... long story*.. and she tends to automatically associate anyone calling her that as being part of THAT online community. (*if you REALLY want to send her on a NSFW profanity-laden tirade call her "lolcatgirl". Just say'in)
  4. I think that "unbalancing" would only last a few weeks, at most, as many folks I've seen playing in the short amount of time I've been logged into the game. I saw folks advertising for level 30 missions already. Its more in other ways you imbalance things. I had 6 characters at the influence cap, all of them fully IO'd out with some frighteningly expensive IO's. I import that character back once, respec and hand off the expensive stuff to friends. Delete. Import again. Rinse. repeat. Any effort to "resume" previous characters is going to need a controlled and planned system to assure the fairest and most balanced solution for all participants. This rushed environment we're in right now isn't the best place to plan that out.
  5. use tequila. (http://patch.savecoh.com/tequila.exe ) It will download the game and then provide you with the link to launch the SCORE. If you already have tequila, you may need to download and install the latest copy (I had to)
  6. Good point. My suggestion would be to constrain everyone down to maybe 3 character slots during the first week of release, then roll out more later on. That'd give most people a decent chance at claiming their most cherished identities while keeping the squatters at bay.
  7. /salute liberty.
  8. chase

    Kudos

    It may be a temp server that'll eventually be wiped. It may be in perpetual hugged-to-death mode, but I have nothing but praise to everyone involved in this resurrection. CoH was the game that my wife and I used to keep in touch when work had me offsite more than at home. It was a source of so much creativity and inspiration, of finding so many great people. I haven't been able to recapture that feeling from any other game since the shutdown. Thanks you.
×
×
  • Create New...