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After a bit of tinkering, and realising I can still cap S/L with the Telekas Blessing and the Defence Buff from the P2W vendor, I have come up with the updated build. This should play a bit more in to the strengths of Bio and still have decent damage and survivability for +4x8 content? What does the community think... am I on the right track or have I screwed the pooch? Advice is always welcome. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer TW/BIO two: Level 50 Magic Scrapper Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Radioactive Smash KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg(7) Level 1: Hardened Carapace GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11) Level 2: Inexhaustible PrfShf-End%(A) Level 4: Environmental Modification Rct-Def/EndRdx/Rchg(A), Rct-Def(11), Rct-Def/EndRdx(13), Rct-ResDam%(13), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(15) Level 6: Boxing KntCmb-Acc/Dmg(A) Level 8: Combat Jumping LucoftheG-Def/Rchg+(A) Level 10: Adaptation Level 12: Hasten RechRdx-I(A), RechRdx-I(19) Level 14: Tough StdPrt-ResDam/Def+(A), RctArm-ResDam/Rchg(17), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(21), RctArm-ResDam/EndRdx(21) Level 16: Ablative Carapace Prv-Heal(A), Prv-Heal/Rchg(25) Level 18: Weave LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def(23), ShlWal-Def/EndRdx(25) Level 20: Evolving Armor RctArm-ResDam(A), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(29) Level 22: Maneuvers LucoftheG-Def/Rchg+(A) Level 24: Fusion GssSynFr--Build%(A) Level 26: Radiation Siphon Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Acc/Rchg(27), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(34) Level 28: DNA Siphon Pnc-Heal/Rchg(A), SprScrStr-Dmg/Rchg(31), Pnc-Heal(31), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Acc/Dmg(34), Pnc-Heal/EndRedux/Rchg(34) Level 30: Irradiated Ground SprAvl-Rchg/KDProc(A), FuroftheG-ResDeb%(36), Arm-Dam%(37), Obl-%Dam(37), TchofLadG-%Dam(37), AchHee-ResDeb%(39) Level 32: Devastating Blow SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Acc/Dmg(39), SprBlsCol-Acc/Dmg/EndRdx(40) Level 35: Genetic Contamination SprScrStr-Rchg/+Crit(A), Erd-%Dam(42), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(42) Level 38: Atom Smasher SprCrtStr-Acc/Dmg(A), SprCrtStr-Rchg/+50% Crit(40), SprCrtStr-Dmg/Rchg(42), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43) Level 41: Parasitic Aura Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(45), Pnc-Heal(45), Pnc-Heal/EndRedux/Rchg(50) Level 44: Zapp SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(48) Level 47: Ball Lightning Rgn-Dmg/EndRdx(A), Rgn-Knock%(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Acc/Rchg(50) Level 49: Super Speed Clr-Stlth(A) Level 1: Brawl Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash Run-I(A) Level 1: Prestige Power Slide Run-I(A) Level 1: Prestige Power Quick Run-I(A) Level 1: Prestige Power Rush Run-I(A) Level 1: Prestige Power Surge Run-I(A) Level 1: Sprint Clr-RunSpd(A) Level 2: Rest IntRdx-I(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Pnc-Heal/+End(A), Prv-Absorb%(33) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Assault Radial Embodiment Level 1: Quick Form Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Ageless Radial Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1607;758;1516;HEX;| |78DA6D945B4F135110C7CFD2AD6597229702E5D2EB166869A15001315E4244C4283| 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|1B043B0D74BBD7A6FE05EDF2D64EF6DE27564F02672157A95A89EF41AF3F6AD63DE| |C01A32F89DFC158ABF421E867A3DB4B7E71CE5557863167D32FAE105629A98417E8| |1BA217A4F422ECCD7EF26D2CCFA6956319ACD2A2042E78B3CC23C03F789CBC407C8| |C187C82D3B6351DA13DD8FF31B1C238E2063C3C45164C086DFB6FE1E0C09A8B9F8D| |DEF9CB14E7CD7BD156D3B6C8E0F607CA88A16ABA20D57D146AA683366AD16FB4AF0| |7485E8F74117AE131A99FE86187DAD89A6FB82F26C54348EF35B8CEFC1B786335E3| |7AF0FE1FA4DF1FF3BE7897E1F508D0F26FBA9E99E58966029D9D3E1CAAC12A27102| |C33E6BB26593BD60B2E71C953C774DF63FE1F0EDEA| |-------------------------------------------------------------------|
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@Deuce Spade The point on swapping the Ageless is a great idea. The over investment in S/L defence is probably down to my tank addictions as the build plays a lot of my Bio Tank :). I will take a look at DNA siphon and others to see if I can swap things out for more Regen. Cheers for the advice
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Hi all, After taking six month break from the game I though I would comeback and start a fresh toon. I have always fancied a Rad/Bio scrapper as they seem to have a lot of potential. I enjoyed my TW/Bio scrapper (pre Nerf) and my Bio/SS tank is a lot of fun. I have built my Rad/Bio using the outline from my TW/Bio, but I would welcome a few from the expert builders on it. On papers it looks to be a lot of fun, with lots of auras, mixed damage and some nice heals. All good fun for flashback and end game. However at the back of my mind I keep thinking I am missing something. Any tweaks or advice on the build would be most welcome. Thanks in advance for the help. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer TW/BIO two: Level 50 Magic Scrapper Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Radioactive Smash (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge (7) Mako's Bite - Accuracy/Damage Level 1: Hardened Carapace (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Unbreakable Guard - +Max HP (9) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance Level 2: Inexhaustible (A) Performance Shifter - Chance for +End Level 4: Environmental Modification (A) Reactive Defenses - Defense/Endurance/RechargeTime (11) Reactive Defenses - Defense (13) Reactive Defenses - Defense/Endurance (13) Reactive Defenses - Scaling Resist Damage (15) Reactive Defenses - Endurance/RechargeTime (15) Reactive Defenses - Defense/RechargeTime Level 6: Boxing (A) Kinetic Combat - Accuracy/Damage (17) Kinetic Combat - Damage/Endurance (17) Kinetic Combat - Damage/Recharge (19) Kinetic Combat - Damage/Endurance/Recharge Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Adaptation Level 12: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 14: Tough (A) Steadfast Protection - Resistance/+Def 3% (21) Reactive Armor - Resistance (21) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance/Endurance/Recharge (23) Reactive Armor - Endurance Level 16: Ablative Carapace (A) Preventive Medicine - Heal (25) Preventive Medicine - Heal/RechargeTime Level 18: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Shield Wall - Defense (27) Shield Wall - Defense/Endurance (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 20: Evolving Armor (A) Reactive Armor - Resistance (29) Reactive Armor - Resistance/Endurance (29) Reactive Armor - Resistance/Recharge (31) Reactive Armor - Resistance/Endurance/Recharge Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Fusion (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 26: Radiation Siphon (A) Hecatomb - Chance of Damage(Negative) (31) Hecatomb - Damage/Endurance (34) Hecatomb - Damage/Recharge (34) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Accuracy/Recharge Level 28: DNA Siphon (A) Healing IO (31) Superior Scrapper's Strike - Damage/Recharge (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 30: Irradiated Ground (A) Superior Avalanche - Recharge/Chance for Knockdown (36) Fury of the Gladiator - Chance for Res Debuff (37) Armageddon - Chance for Fire Damage (37) Obliteration - Chance for Smashing Damage (37) Touch of Lady Grey - Chance for Negative Damage (39) Achilles' Heel - Chance for Res Debuff Level 32: Devastating Blow (A) Superior Blistering Cold - Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Recharge (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (39) Superior Blistering Cold - Accuracy/Damage (40) Superior Blistering Cold - Accuracy/Damage/Endurance Level 35: Genetic Contamination (A) Superior Scrapper's Strike - Accuracy/Damage (42) Obliteration - Chance for Smashing Damage (36) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Superior Scrapper's Strike - Damage/Endurance/Recharge (42) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge Level 38: Atom Smasher (A) Superior Critical Strikes - Accuracy/Damage (42) Superior Critical Strikes - Damage/RechargeTime (43) Superior Critical Strikes - Accuracy/Damage/RechargeTime (43) Superior Critical Strikes - Damage/Endurance/RechargeTime (43) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime Level 41: Parasitic Aura (A) Panacea - Heal/Endurance (45) Panacea - Endurance/Recharge (45) Panacea - Heal/Recharge (45) Panacea - Heal (50) Panacea - Heal/Endurance/Recharge Level 44: Zapp (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (46) Superior Winter's Bite - Accuracy/Damage (46) Superior Winter's Bite - Damage/RechargeTime (46) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Recharge Level 47: Ball Lightning (A) Ragnarok - Damage/Endurance (48) Ragnarok - Chance for Knockdown (48) Ragnarok - Accuracy/Damage/Recharge (50) Ragnarok - Damage/Recharge (50) Ragnarok - Accuracy/Recharge Level 49: Super Speed (A) Celerity - +Stealth Level 1: Brawl (A) Accuracy IO Level 1: Critical Hit Level 1: Prestige Power Dash (A) Run Speed IO Level 1: Prestige Power Slide (A) Run Speed IO Level 1: Prestige Power Quick (A) Run Speed IO Level 1: Prestige Power Rush (A) Run Speed IO Level 1: Prestige Power Surge (A) Run Speed IO Level 1: Sprint (A) Celerity - RunSpeed Level 2: Rest (A) Interrupt Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (33) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Agility Core Paragon Level 1: Quick Form Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1612;754;1508;HEX;| |78DA6D94594F534114C7E7D25B815264A950966EB4404B2B0504C4B88488885168A| |8D4C427532FEDA55CADB4696BD447BF815BC2B36FA2C644BF81AF2AFA05DCC5C4C4| |B0B885E883787AFF077A13DBA4F9CDFCCF9C73FE33D34EE4EAB8F5D189EBA342DA7| |D2CADE4F3F15822A764B36ACE1C51525A42D0C772E66CDFD8C9694FE14AA692A6AE| |ED15F1889A56D5F08C92D494829659C0DCBB131E57E7D485BC1A1ED332F1E95C4A5| |9D012F1A3B94B999CA88D6632E9F084969A2F680B29AB3E9B52952C4D2CFA249655| |D564DDB69E5473F9792D6B3F9ED512E15841495F2C36BF1C8F28F9829ABBD642A60| |6E83BEC17FCD9328B28C12B8B8AD3CC19508E312F149364B16B0E7CED234A7AAE2C| |F69910FB0D56FD64FE022D9BE01BCA919023A4C50A5D7B4B9A099AD9F49DD7AF81D| |675E60F70F706F31B28D1E99AE1DF6466FFF5ECBF9EFD37B2FF665A5BC9BD2B9B24| |3DFF1DF5AE86B6E5A5780DC6524D087B6C649A2856CB7BADB5D3C0298B3D5EA29FE| |8029B3B983EF003D5AEE37A755FE0B7E52B2853BD06C44C0DECA5E514626D13CC49| |F023D5B1F15A1BF774704F871B7471EF06AADBC47B6CE2BA2374C7769C91B02FE1C| |C0F90D60A4D6E0D417305C10E3F3300FA7BC04FE4A35DB2E83EDA3B712EAEE7F0E8| |790176BC020F527D27DFA9F3AEAC6BBE51C43A8FA05EA7E0F972857E9EDD4F89365| |91CA25C377B73DF44AEE736D87D877903F4DF0257C89B97FB799FA16E0FD7F7FDE5| |7D6C81BE658EBF040F53BF2EBEDBAEF3A8D7A380C159668299043F53BF00E7041CA| |8B3D7C974313DE0801B5C2184785FA187A8D37B8FB9C4BC0FF63D0037AD42843927| |BC1FFEFB469843E0C0207398F747BF817EBEEFFE6A680E79E77F2E441BEECE5DD2B| |682C6782FE2FD65B48132DA60196DA88C3665D4AAE02B2AF313527C0FDAB1AEBA5E| |146F4EF7B56A31BC175C67BDA449528749FFDD7B5671C66BC6F501ACDFB0FCFFE63| |C2EFEEFB9C77BC3F889E13D58F2D2521E2FDAF05E16C77F9A4BFA64B07486FA276A| |29DA8270CE30560CE359C3F81F44E4F13F| |-------------------------------------------------------------------|
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Ice/Storm Looking for some help from the Troller Community
MrWallace replied to MrWallace's topic in Controller
Well she is all built and ready for the Mrs to take for a test drive. We are trying out the less toggle intensive build to start with. I will feedback on Monday how the good or bad the blue bar issues are. Cheers everyone 🙂 -
Ice/Storm Looking for some help from the Troller Community
MrWallace replied to MrWallace's topic in Controller
Thanks @Nemu and @5099y_74c05. I now have three great looking builds to tempt her with -I think I might build all three on the test server and let her take them out for a test drive. End is defiantly going to play a factor in her decision. Back in the day she was all about WP and Regen toons just for the double stamina! That was before she was seduced by the prettiness and insanity of Controllers! Thanks again to all of you for the advice and support. The generosity of the COH community to help fellow heroes always amazes me. Cheers Mr W -
Ice/Storm Looking for some help from the Troller Community
MrWallace replied to MrWallace's topic in Controller
@Coyote Cheers that is really good to know. I did not realise that they had added a minimum FX to option to the epic sets. I just remember back in the day it turned you in a jack frost! -
Ice/Storm Looking for some help from the Troller Community
MrWallace replied to MrWallace's topic in Controller
Made two quick change by swapping out the Alpha to Cardiac and taking one of the FF procs out and adding an extra endurance slot. It drops the overall def, but as she will be teaming with my SD tank, my builds buffs should make up the difference. As will getting the accolades. As she is a badge hunter I am sure that will be the fist thing she will be doing. Stamina looks a bit more sustainable now. http://www.cohplanner.com/mids/download.php?uc=1573&c=729&a=1458&f=HEX&dc=78DA6594CB4F135114C6EFED4C85B6540A05793F5A4410DAD2AA894B12418D4A139226AEC4329669696C3BA42D51972E5CF9D8A2115DB9312626AED4A50BFF035F0B37AE4C501E0A2818633D9DEF6027CE24EDEFCE77DE77E64EFCEA64C3D3D3D7C785F44DE4B45229396114CA452397D38BCEB896C9A6045DAE44C1B892CE6997F53ABAEBADB9EC7947CEA4F4BD759FC57C62319D8E24CA46319F4C2CE6F346215BC808F7B4411189055D9FF398CB53B96C66BEDC68AEA7746D4E2F96E6B30B5ED8AA268AEA38B9904D45268D7CB6A051BE647C3119D74A65BD78AD9D5A8AD26F49D25FF5272A4EF1C621448F2A1CEF986F41F53D33A4081153C5BE65721F52C5AC1967C60A71C361DAEE9226914F4A8A31FDBBC020ED83C2366554989A9B798F7427F7E1D490CB370B365F60CE802D179949D04379EBB88FBA8FD05294CBC5F95CADD2D41ACEA1FF864D70FF11668B34E7F3F9E0779FE0E17C1EEECF4505BCD0A497F3C55AC03942236C4AE34BCC7AE015F5E1277E468DF6D7E86B997C9BE0AB36BD40EEF6207C3A1D4EF009EEBB1F834D54DB8F59849F6B4BD25AB9C7D64EE451486B839FD2D686997AB790A3779BB9033E207307E29D1DBFD05BFF36F307F32718D861EE822AD5E9E23A5DDC4FB71F0CF09E0CF05E36936F0FF7DE13409F0FE9BE8F6BF7AD431B58617E010F7E65AE32D7C00CC506F9B90637D1CFA16FCCEFCC757088DFC9A14F98799EE20611AB0EC6D816050F8F3123CC30788B428779D6E15DE419E13D1CE1BD0DF1DEDE268CF25CA312CF32F407EF43E838F285F95987F9D9879F8377488E706C640BBE633CC7D80693E78CF19C319EFFA6523DCBD2DCE3E86FD4AB1E3D3E9B956ED5724E2B7489299B32ADF2678014692AABEE7F279995359BB25E531CF2AC34BF0AF5E7F1E4EB039874C3EAB3848EDDFD987A648FB67EA2362566538EDA946336C5E5A36F0EEFC37FD7233FD566D378758D262BD3EEEA21C77AC6B2D62CEB4B96F5B3602DF68325CF5FD8EC1DD9 -
Ice/Storm Looking for some help from the Troller Community
MrWallace replied to MrWallace's topic in Controller
Cheers both, end does look like a challenge @5099y_74c05 . Ice and Storm are locked (at lv 44 at the mo) in but Mu is not. The Mrs only ask is that I don't and an epic that messes with her Ice Fairy look, so Stone and Ice are both out. I went for Mu as it seemed to fit the build best (look wise) and offer a bit of recovery, but it is definitely not fixed and any better solutions would be most welcome. Worse case I guess she can always buy the Survivability buff from the P2P vendor... I mean 8 hours is only what 60mil 😮 -
Ice/Storm Looking for some help from the Troller Community
MrWallace replied to MrWallace's topic in Controller
Thank you @Coyote and @5099y_74c05 🙂 This is a huge help. The build is also great and Mrs W is now very excited that it includes an extra pet! The points on Mez protections are well taken and I think Clarion will be the way to go. One last question, what are the other n incarnate sets most Controller go for? normally take? I am presuming it would be Assault for Hybrid the the damage boost but I also see that the Control set offers some nice perks. On interface my normal go to is reactive, but give all the -res in freezing rain is that the right way to go? Sorry for the extra question, and any help is most welcome. We should have Snowflake up and running by the weekend at which point I will report back on how Mrs W has found her. Cheers all MrW -
Hi all, My better half has recently got back into COH after a few months off and has decide she want to play and ICE Storm troller and has asked me to help with the build. As an almost pure tank player, I am not too proud to admit that I do not really have a clue! I have given it a go based on what I could find online. I have managed to softcap ranged, E and N def and capped S/L resistance. Recharge seems huge due to all the FF procs, while damage does seem a bit low, the ability to sow chaos and lockdown enemies seem very high. However I am really not sure if the build will work or even if it will be playable. The Mrs goal is to be able to do as much content as possible while also being safe to badge hunt etc. She is not looking to run solo ITFs or hunt AVs. We have a huge number of merits and cash to drop into the build thanks to my lack of altis over the past 6 months, so cost is not an hinderance 🙂 So any how the build I have so far is below. Any tweaks, suggestions or out right telling me I have messed it up would be great. Cheers in Advance. Mr W. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snowflake: Level 50 Magic Controller Primary Power Set: Ice Control Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Block of Ice * (A) Basilisk's Gaze - Accuracy/Hold: Level 30 * (3) Basilisk's Gaze - Recharge/Hold: Level 30 * (3) Basilisk's Gaze - Accuracy/Recharge: Level 30 * (5) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30 * (25) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 * (25) Decimation - Chance of Build Up: Level 40 Level 1: Gale * (A) Force Feedback - Chance for +Recharge: Level 50 Level 2: Frostbite * (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50 * (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge: Level 50 * (7) Superior Will of the Controller - Accuracy/Control Duration: Level 50 * (7) Superior Will of the Controller - Control Duration/Recharge: Level 50 * (9) Superior Will of the Controller - Endurance/Recharge: Level 50 * (9) Superior Will of the Controller - Accuracy/Control Duration/Endurance: Level 50 Level 4: Hasten * (A) Recharge Reduction IO: Level 50 * (11) Recharge Reduction IO: Level 50 Level 6: Snow Storm * (A) Endurance Reduction IO: Level 30 Level 8: Fly * (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 10: Steamy Mist * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (13) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 * (13) Reactive Defenses - Scaling Resist Damage: Level 50 * (15) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 12: Arctic Air * (A) Coercive Persuasion - Contagious Confusion: Level 50 * (15) Coercive Persuasion - Confused/Endurance: Level 50 * (17) Coercive Persuasion - Confused: Level 50 * (17) Coercive Persuasion - Confused/Recharge: Level 50 * (19) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50 * (19) Coercive Persuasion - Accuracy/Recharge: Level 50 Level 14: Hover * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 16: Freezing Rain * (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50 * (27) Achilles' Heel - Chance for Res Debuff: Level 20 * (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50 * (36) Superior Frozen Blast - Accuracy/Damage: Level 50 * (36) Superior Frozen Blast - Damage/Endurance: Level 50 * (36) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50 Level 18: Flash Freeze * (A) Superior Overpowering Presence - RechargeTime/Energy Font: Level 50 * (21) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime: Level 50 * (21) Superior Overpowering Presence - Accuracy/Control Duration: Level 50 * (23) Superior Overpowering Presence - Control Duration/RechargeTime: Level 50 * (23) Superior Overpowering Presence - Accuracy/Control Duration/Endurance: Level 50 * (43) Superior Overpowering Presence - Endurance/RechargeTime: Level 50 Level 20: Maneuvers * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (27) Luck of the Gambler - Defense/Endurance: Level 50 Level 22: Boxing * (A) Accuracy IO: Level 50 Level 24: Tough * (A) Reactive Armor - Resistance/Endurance: Level 30 * (29) Reactive Armor - Resistance/Recharge: Level 40 * (31) Reactive Armor - Resistance: Level 40 * (31) Unbreakable Guard - +Max HP: Level 50 Level 26: Glacier * (A) Superior Entomb - Recharge/Chance for +Absorb: Level 50 * (33) Superior Entomb - Accuracy/Hold/Endurance/Recharge: Level 50 * (33) Superior Entomb - Hold/Recharge: Level 50 * (33) Superior Entomb - Accuracy/Hold/Endurance: Level 50 * (34) Superior Entomb - Accuracy/Hold: Level 50 * (34) Superior Entomb - Endurance/Recharge: Level 50 Level 28: Weave * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (29) Luck of the Gambler - Defense: Level 50 * (31) Luck of the Gambler - Defense/Endurance: Level 50 Level 30: Assault * (A) Endurance Reduction IO: Level 50 Level 32: Jack Frost * (A) Expedient Reinforcement - Accuracy/Recharge: Level 50 * (37) Expedient Reinforcement - Accuracy/Damage: Level 50 * (37) Expedient Reinforcement - Damage/Endurance: Level 50 * (37) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 * (39) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 * (39) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50 Level 35: Tornado * (A) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 * (39) Expedient Reinforcement - Damage/Endurance: Level 50 * (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 * (40) Expedient Reinforcement - Accuracy/Recharge: Level 50 * (40) Force Feedback - Chance for +Recharge: Level 50 * (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 Level 38: Lightning Storm * (A) Apocalypse - Chance of Damage(Negative): Level 50 * (42) Apocalypse - Damage/Endurance: Level 50 * (42) Apocalypse - Accuracy/Recharge: Level 50 * (43) Apocalypse - Accuracy/Damage/Recharge: Level 50 * (43) Apocalypse - Damage/Recharge: Level 50 Level 41: Charged Armor * (A) Reactive Armor - Resistance: Level 40 * (46) Reactive Armor - Resistance/Endurance: Level 40 * (46) Reactive Armor - Resistance/Recharge: Level 40 * (50) Reactive Armor - Resistance/Endurance/Recharge: Level 40 Level 44: Surge of Power * (A) Reactive Armor - Resistance: Level 40 * (45) Reactive Armor - Resistance/Endurance: Level 40 * (45) Reactive Armor - Resistance/Recharge: Level 40 * (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40 Level 47: Ball Lightning * (A) Artillery - Accuracy/Recharge/Range: Level 50 * (48) Artillery - Endurance/Recharge/Range: Level 50 * (48) Artillery - Accuracy/Damage: Level 50 * (48) Artillery - Damage/Endurance: Level 50 * (50) Artillery - Damage/Recharge: Level 50 * (50) Artillery - Accuracy/Damage/Recharge: Level 50 Level 49: Power Sink * (A) Power Transfer - Damage/Accuracy/Recharge/Endurance: Level 50 Level 1: Brawl * (A) Empty Level 1: Containment Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Empty Level 2: Health * (A) Miracle - +Recovery: Level 40 * (46) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 2: Hurdle * (A) Empty Level 2: Stamina * (A) Performance Shifter - Chance for +End: Level 50 * (11) Endurance Modification IO: Level 50 Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: * 20% DamageBuff(Smashing) * 20% DamageBuff(Lethal) * 20% DamageBuff(Fire) * 20% DamageBuff(Cold) * 20% DamageBuff(Energy) * 20% DamageBuff(Negative) * 20% DamageBuff(Toxic) * 20% DamageBuff(Psionic) * 4.25% Defense(Melee) * 5.5% Defense(Smashing) * 5.5% Defense(Lethal) * 10.5% Defense(Fire) * 10.5% Defense(Cold) * 29.25% Defense(Energy) * 29.25% Defense(Negative) * 3% Defense(Psionic) * 28.31% Defense(Ranged) * 10.5% Defense(AoE) * 8% Enhancement(Stunned) * 8% Enhancement(Held) * 80% Enhancement(RechargeTime) * 8.8% Enhancement(Terrorized) * 12% Enhancement(Confused) * 16% Enhancement(Immobilized) * 24% Enhancement(Accuracy) * 16% Enhancement(Sleep) * 148.8 HP (14.63%) HitPoints * Knockback (Mag -4) * Knockup (Mag -4) * MezResist(Confused) 42.5% * MezResist(Held) 42.5% * MezResist(Immobilized) 42.5% * MezResist(Sleep) 42.5% * MezResist(Stunned) 42.5% * MezResist(Terrorized) 42.5% * MezResist(Teleport) 100% (20% chance) * 18% (0.3 End/sec) Recovery * 54% (2.29 HP/sec) Regeneration * 30% ResEffect(SpeedFlying) * 30% ResEffect(RechargeTime) * 30% ResEffect(SpeedRunning) * 28.5% Resistance(Smashing) * 30% Resistance(Fire) * 30% Resistance(Cold) * 21% Resistance(Energy) * 21% Resistance(Negative) * 18% Resistance(Toxic) * 18% Resistance(Psionic) * 28.5% Resistance(Lethal) ------------ Set Bonuses: Basilisk's Gaze (Block of Ice) * 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) * 2% (0.03 End/sec) Recovery * 7.5% Enhancement(RechargeTime) Superior Will of the Controller (Frostbite) * 4% DamageBuff(All) * 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned) * 15% Enhancement(Accuracy) * 10% Enhancement(RechargeTime) * 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Blessing of the Zephyr (Fly) * Knockback (Mag -4), Knockup (Mag -4) Luck of the Gambler (Steamy Mist) * 7.5% Enhancement(RechargeTime) Shield Wall (Steamy Mist) * 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Steamy Mist) * 3% Resistance(All) Gladiator's Armor (Steamy Mist) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Coercive Persuasion (Arctic Air) * 4% (0.07 End/sec) Recovery * 4% Enhancement(Confused) * 4% DamageBuff(All) * 10% Enhancement(RechargeTime) * 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Luck of the Gambler (Hover) * 7.5% Enhancement(RechargeTime) Superior Frozen Blast (Freezing Rain) * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 4% (0.07 End/sec) Recovery * 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) Superior Overpowering Presence (Flash Freeze) * 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned) * 30.52 HP (3%) HitPoints * 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 4% (0.07 End/sec) Recovery * 5% Defense(Energy,Negative), 2.5% Defense(Ranged) Luck of the Gambler (Maneuvers) * 10% (0.42 HP/sec) Regeneration * 7.5% Enhancement(RechargeTime) Reactive Armor (Tough) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) Unbreakable Guard (Tough) * 76.3 HP (7.5%) HitPoints Superior Entomb (Glacier) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 4% (0.07 End/sec) Recovery * 5% Defense(Energy,Negative), 2.5% Defense(Ranged) * 5% Defense(Fire,Cold), 2.5% Defense(AoE) Luck of the Gambler (Weave) * 10% (0.42 HP/sec) Regeneration * 11.45 HP (1.13%) HitPoints * 7.5% Enhancement(RechargeTime) Expedient Reinforcement (Jack Frost) * 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 3% DamageBuff(All) * 6.25% Enhancement(RechargeTime) * 10% (0.42 HP/sec) Regeneration * 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) * 10% Resistance(All) Expedient Reinforcement (Tornado) * 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 3% DamageBuff(All) * 6.25% Enhancement(RechargeTime) Apocalypse (Lightning Storm) * 16% (0.68 HP/sec) Regeneration * 30.52 HP (3%) HitPoints * 4% DamageBuff(All) * 10% Enhancement(RechargeTime) Reactive Armor (Charged Armor) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) * 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) Reactive Armor (Surge of Power) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) * 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) Artillery (Ball Lightning) * 8% (0.34 HP/sec) Regeneration * 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) * 2% DamageBuff(All) * 9% Enhancement(Accuracy) * 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;686;1372;HEX;| |78DA6594CB4F135114C6EFED4C2D7D00E54D0B6D69158A504AABEE4D04352A4D489| |AB852CB5886D2D876485BA22E5DB852D768822E7D26AED4E84E7CFC073E366E5CB9| |525074A19B7A7ACF57209949A6BFB9DF79CEB9779AB932EB7B7AF2DA5121FD3325A| |356CBCD58957AD52A95CCAA3363148A7941973B5BB12E2F958C4BA68B56E15D9796| |77F254DE6C3D47F6988FAD2E2D25B375AB5ACE6557CB65AB52AC148467DEA288EC8| |A692E7AD5E38952B1B05CEF54CF73A6B168566BCBC59576B6354D141538BE52CC27| |67AD72B16250BE5C663597316A75B37A75905A1AA37B4DD24FF3160DA7F8E01022A| |40BC727F02353FFCC1C4C6842A489EBE41ED7C5828A53B1425C7728DB6D8974944F| |3E617FFD3173DF7DF001B3ED21F88819A33969DC8BD42685D23CE045D29DA8E58C0| |AD58F97FC5DD05C5FB87E9EFCDC9C4373F749A5F9CE707EDF36B3E310F30E99BDE8| 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This is a really difficulty questions like picking between you favourite kids! I have four main tanks, my Rad/Kat who is insainly tough with decent damage. Then their is. my Fire/EM crunch master who is just a brute/scrapper in disguise, with burn at lower levels he is just a wild ride. My old live main who I recreated is a Dark/DB and while note OP he is tough as nails and I love him for the nostalgia of everything we did back in the day, he was my fist tank to solo tank Lord Recluse, back when that was hard. Abd finally there is my new SD/MA tank who I am slowly levelling up via the " Good Mission guide", hitting DEF soft cap at lv 26 seems a little OP :). Basically tanks are amazing, my wife runs a SR/ICE tank my son a Bio/Rad tank we are crushing AVs and TF with just the three of us every weekend. It is a blast. TANK 4 LIFE🙂. One day I will roller a troller or def again but that day is not today!
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Ok this is looking great...then I showed her Mystic Flight (thanks Mek lol) which she loved. So minor tweak. Mystic flight added and CJ in place of hover. 🙂 And one very happy wife... now to raid my alts for all the IOs lol!
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Thanks Sovera, your post was a huge help, also showed how little I knew about both power sets. Ice storm is a deal breaker so I have tweaked your build to include it, while not 100% as effective, its what she wants. I have now proc'ed it so it does decent damage at least. We will have to live with Rebirth from my tank to keep us both alive lol. The updated build now looks like this. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Winter Moon: Level 50 Natural Tanker Primary Power Set: Super Reflexes Secondary Power Set: Ice Melee Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Focused Fighting * (A) Reactive Defenses - Defense: Level 50 * (3) Reactive Defenses - Defense/Endurance: Level 50 * (39) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 1: Frozen Fists * (A) Touch of Death - Chance of Damage(Negative): Level 40 * (3) Touch of Death - Accuracy/Damage: Level 40 * (5) Touch of Death - Damage/Recharge: Level 40 * (5) Touch of Death - Accuracy/Damage/Endurance: Level 40 * (7) Touch of Death - Damage/Endurance/Recharge: Level 40 * (7) Gladiator's Strike - Chance for Smashing Damage: Level 50 Level 2: Ice Sword * (A) Superior Might of the Tanker - Accuracy/Damage: Level 50 * (9) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 * (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50 * (11) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50 * (11) Gladiator's Strike - Chance for Smashing Damage: Level 50 * (13) Touch of Death - Chance of Damage(Negative): Level 40 Level 4: Frost * (A) Annihilation - Chance for Res Debuff: Level 50 * (23) Bombardment - Accuracy/Recharge/Endurance: Level 50 * (23) Bombardment - Damage/Recharge: Level 50 * (25) Bombardment - Accuracy/Damage/Recharge: Level 50 * (25) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50 * (27) Bombardment - Chance for Fire Damage: Level 50 Level 6: Hover * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 8: Hasten * (A) Recharge Reduction IO: Level 50 * (27) Recharge Reduction IO: Level 50 Level 10: Practiced Brawler * (A) Endurance Reduction IO: Level 50 Level 12: Evasion * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (29) Reactive Defenses - Defense: Level 50 * (29) Reactive Defenses - Defense/Endurance: Level 50 Level 14: Dodge * (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 * (31) Shield Wall - Defense: Level 50 * (31) Shield Wall - Defense/Endurance: Level 50 * (31) Shield Wall - Defense/Endurance/Recharge: Level 50 Level 16: Build Up * (A) Adjusted Targeting - To Hit Buff: Level 50 * (21) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 * (33) Adjusted Targeting - To Hit Buff/Recharge: Level 50 * (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 * (33) Adjusted Targeting - Endurance/Recharge: Level 50 * (34) Adjusted Targeting - To Hit Buff/Endurance: Level 50 Level 18: Focused Senses * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (34) Reactive Defenses - Defense/Endurance: Level 50 * (36) Reactive Defenses - Defense: Level 50 Level 20: Ice Patch * (A) Recharge Reduction IO: Level 50 Level 22: Fly * (A) Winter's Gift - Slow Resistance (20%): Level 50 Level 24: Boxing * (A) Mako's Bite - Chance of Damage(Lethal): Level 50 Level 26: Agile * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (36) Reactive Defenses - Defense: Level 50 * (36) Reactive Defenses - Defense/Endurance: Level 50 * (42) Luck of the Gambler - Defense: Level 50 Level 28: Freezing Touch * (A) Hecatomb - Chance of Damage(Negative): Level 50 * (34) Gladiator's Net - Chance of Damage(Lethal): Level 50 * (37) Hecatomb - Accuracy/Damage/Recharge: Level 50 * (37) Hecatomb - Damage/Recharge: Level 50 * (37) Hecatomb - Accuracy/Recharge: Level 50 * (39) Hecatomb - Damage/Endurance: Level 50 Level 30: Lucky * (A) Reactive Defenses - Endurance/RechargeTime: Level 50 * (39) Reactive Defenses - Defense: Level 50 * (40) Reactive Defenses - Defense/Endurance: Level 50 * (40) Reactive Defenses - Defense/RechargeTime: Level 50 * (40) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 * (42) Reactive Defenses - Scaling Resist Damage: Level 50 Level 32: Quickness * (A) Flight Speed IO: Level 50 Level 35: Chilblain * (A) HamiO:Nucleolus Exposure Level 38: Frozen Aura * (A) Armageddon - Chance for Fire Damage: Level 50 * (42) Armageddon - Damage/Recharge: Level 50 * (43) Armageddon - Accuracy/Damage/Recharge: Level 50 * (43) Armageddon - Accuracy/Recharge: Level 50 * (43) Armageddon - Damage/Endurance: Level 50 * (45) Fury of the Gladiator - Chance for Res Debuff: Level 50 Level 41: Block of Ice * (A) HamiO:Nucleolus Exposure Level 44: Ice Storm * (A) Bombardment - Chance for Fire Damage: Level 50 * (45) Impeded Swiftness - Chance of Damage(Smashing): Level 30 * (45) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50 * (46) Positron's Blast - Chance of Damage(Energy): Level 50 * (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50 * (46) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50 Level 47: Tough * (A) Steadfast Protection - Resistance/+Def 3%: Level 30 * (48) Gladiator's Armor - TP Protection +3% Def (All): Level 50 * (48) Titanium Coating - Resistance/Endurance: Level 50 * (48) Titanium Coating - Resistance/Recharge: Level 50 Level 49: Weave * (A) Shield Wall - Defense/Endurance: Level 50 * (50) Shield Wall - Defense/Recharge: Level 50 * (50) Shield Wall - Endurance/Recharge: Level 50 * (50) Shield Wall - Defense: Level 50 Level 1: Brawl * (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Flight Speed IO: Level 50 Level 2: Health * (A) Panacea - +Hit Points/Endurance: Level 50 * (13) Numina's Convalesence - +Regeneration/+Recovery: Level 50 * (15) Miracle - +Recovery: Level 40 * (15) Preventive Medicine - Chance for +Absorb: Level 50 * (17) Preventive Medicine - Heal: Level 50 * (17) Miracle - Heal: Level 40 Level 2: Hurdle * (A) Empty Level 2: Stamina * (A) Performance Shifter - Chance for +End: Level 50 * (19) Synapse's Shock - EndMod: Level 50 * (19) Synapse's Shock - EndMod/Increased Run Speed: Level 50 * (21) Synapse's Shock - EndMod/Recharge: Level 50 Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ageless Core Epiphany Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon ------------ ------------ Set Bonus Totals: * 8.5% DamageBuff(Smashing) * 8.5% DamageBuff(Lethal) * 8.5% DamageBuff(Fire) * 8.5% DamageBuff(Cold) * 8.5% DamageBuff(Energy) * 8.5% DamageBuff(Negative) * 8.5% DamageBuff(Toxic) * 8.5% DamageBuff(Psionic) * 6% Defense(Melee) * 6% Defense(Smashing) * 6% Defense(Lethal) * 6% Defense(Fire) * 6% Defense(Cold) * 6% Defense(Energy) * 6% Defense(Negative) * 6% Defense(Psionic) * 6% Defense(Ranged) * 6% Defense(AoE) * 3.75% Enhancement(Max EnduranceDiscount) * 46% Enhancement(Accuracy) * 5% Enhancement(Range) * 86.25% Enhancement(RechargeTime) * 7.5% SpeedFlying * GrantPower Preventive Medicine (10% chance, if Scourge) * 203.8 HP (10.88%) HitPoints * 7.5% JumpHeight * 7.5% SpeedJumping * MezResist(Confused) 86.25% * MezResist(Held) 86.25% * MezResist(Immobilized) 86.25% * MezResist(Sleep) 86.25% * MezResist(Stunned) 86.25% * MezResist(Terrorized) 86.25% * MezResist(Teleport) 100% (20% chance) * 10.5% (0.18 End/sec) Recovery * 30% (2.34 HP/sec) Regeneration * 45% ResEffect(SpeedFlying) * 45% ResEffect(RechargeTime) * 45% ResEffect(SpeedRunning) * 23.75% Resistance(Smashing) * 23.75% Resistance(Lethal) * 29% Resistance(Fire) * 29% Resistance(Cold) * 23% Resistance(Energy) * 23% Resistance(Negative) * 8% Resistance(Toxic) * 8% Resistance(Psionic) * 22.5% SpeedRunning ------------ Set Bonuses: Reactive Defenses (Focused Fighting) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Luck of the Gambler (Focused Fighting) * 7.5% Enhancement(RechargeTime) Touch of Death (Frozen Fists) * 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 28.11 HP (1.5%) HitPoints * 2.5% DamageBuff(All) * 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Superior Might of the Tanker (Ice Sword) * 4% DamageBuff(All) * 56.22 HP (3%) HitPoints * 10% Enhancement(RechargeTime) Bombardment (Frost) * 5% Enhancement(Range) * 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% * 7% Enhancement(Accuracy) * 5% Enhancement(RechargeTime) Luck of the Gambler (Hover) * 7.5% Enhancement(RechargeTime) Luck of the Gambler (Evasion) * 7.5% Enhancement(RechargeTime) Reactive Defenses (Evasion) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Shield Wall (Dodge) * 10% (0.78 HP/sec) Regeneration * 2.5% (0.04 End/sec) Recovery * 42.17 HP (2.25%) HitPoints * 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Adjusted Targeting (Build Up) * 2% DamageBuff(All) * 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% * 9% Enhancement(Accuracy) * 5% Enhancement(RechargeTime) Luck of the Gambler (Focused Senses) * 7.5% Enhancement(RechargeTime) Reactive Defenses (Focused Senses) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Winter's Gift (Fly) * 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) Luck of the Gambler (Agile) * 10% (0.78 HP/sec) Regeneration * 7.5% Enhancement(RechargeTime) Reactive Defenses (Agile) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Hecatomb (Freezing Touch) * 4% (0.07 End/sec) Recovery * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% Enhancement(Accuracy) * 10% Enhancement(RechargeTime) Reactive Defenses (Lucky) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 35.14 HP (1.88%) HitPoints * 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% * 3.75% Enhancement(EnduranceDiscount) * 8.75% Enhancement(RechargeTime) * 3% Resistance(All) Armageddon (Frozen Aura) * 4% (0.07 End/sec) Recovery * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% Enhancement(Accuracy) * 10% Enhancement(RechargeTime) Superior Frozen Blast (Ice Storm) * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Steadfast Protection (Tough) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Titanium Coating (Tough) * 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Shield Wall (Weave) * 10% (0.78 HP/sec) Regeneration * 2.5% (0.04 End/sec) Recovery * 42.17 HP (2.25%) HitPoints Miracle (Health) * 2.5% (0.04 End/sec) Recovery Preventive Medicine (Health) * 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% * GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Synapse's Shock (Stamina) * 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning * 10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying) * 15% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;700;1400;HEX;| |78DA6594596F524114C7E7722F224B4B5BE80A58A00B5B6551136D4B6D8C5DEC829| |2D66862ACE44AA72D29010234A98F7E8ABEB93D98F8E2ABFA454CD40FA031DDD477| |F170CFDF96841BE037F3BF33679B3964F6E71CEF179FCF0AC571BBA8D76AB9FB7A6| |957562D77F5FA5E552F0A7AEC0F0BA5BAACFA33E572C942731F2FC9CDC92D59AAC9| |F8FA5E85666B72AB28F765AD0F6F33B228657C292F7924ECD972B9185F2816B677E| 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Reworked the build to include Freezing Touch. What do peeps think? Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Lady DeWinter: Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Ice Melee Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Focused Fighting * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (3) Luck of the Gambler - Defense: Level 50 * (9) Luck of the Gambler - Defense/Endurance: Level 50 Level 1: Frozen Fists * (A) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 * (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 * (9) Superior Gauntleted Fist - Accuracy/Damage: Level 50 * (19) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 * (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 * (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 Level 2: Focused Senses * (A) Reactive Defenses - Defense: Level 50 * (5) Reactive Defenses - Defense/Endurance: Level 50 * (13) Reactive Defenses - Endurance/RechargeTime: Level 50 * (42) Reactive Defenses - Defense/RechargeTime: Level 50 * (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 * (43) Reactive Defenses - Scaling Resist Damage: Level 50 Level 4: Agile * (A) Red Fortune - Endurance/Recharge: Level 50 * (5) Red Fortune - Defense/Endurance: Level 50 * (11) Red Fortune - Defense: Level 50 * (11) Red Fortune - Defense/Recharge: Level 50 * (46) Red Fortune - Defense/Endurance/Recharge: Level 50 * (48) Red Fortune - Endurance: Level 50 Level 6: Ice Sword * (A) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50 * (7) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50 * (7) Gladiator's Strike - Accuracy/Damage: Level 50 * (21) Gladiator's Strike - Damage/Recharge: Level 50 * (33) Gladiator's Strike - Damage/Endurance/Recharge: Level 50 Level 8: Practiced Brawler * (A) Recharge Reduction IO: Level 50 Level 10: Hasten * (A) Recharge Reduction IO: Level 50 * (42) Recharge Reduction IO: Level 50 Level 12: Dodge * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (13) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 * (15) Shield Wall - Defense: Level 50 * (29) Luck of the Gambler - Defense/Endurance: Level 50 * (29) Shield Wall - Defense/Endurance/Recharge: Level 50 * (45) Shield Wall - Defense/Endurance: Level 50 Level 14: Evasion * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (15) Luck of the Gambler - Defense: Level 30 * (19) Luck of the Gambler - Defense/Endurance: Level 30 * (42) Luck of the Gambler - Defense/Recharge: Level 30 Level 16: Build Up * (A) Adjusted Targeting - Recharge: Level 50 * (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50 * (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 Level 18: Fly * (A) Flight Speed IO: Level 50 Level 20: Ice Patch * (A) Recharge Reduction IO: Level 50 Level 22: Lucky * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (23) Gift of the Ancients - Defense/Endurance: Level 40 * (23) Gift of the Ancients - Defense: Level 40 Level 24: Kick * (A) Empty Level 26: Tough * (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 * (27) Aegis - Psionic/Status Resistance: Level 50 * (27) Unbreakable Guard - +Max HP: Level 50 * (31) Unbreakable Guard - Resistance: Level 50 * (31) Steadfast Protection - Resistance/+Def 3%: Level 30 * (31) Impervium Armor - Psionic Resistance: Level 40 Level 28: Combat Jumping * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 30: Freezing Touch * (A) Gladiator's Strike - Chance for Smashing Damage: Level 50 * (33) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50 * (45) Gladiator's Strike - Damage/Endurance/Recharge: Level 50 * (45) Gladiator's Strike - Damage/Recharge: Level 50 * (46) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50 * (46) Gladiator's Strike - Accuracy/Damage: Level 50 Level 32: Weave * (A) Shield Wall - Defense: Level 40 * (34) Shield Wall - Defense/Endurance: Level 50 * (36) Shield Wall - Defense/Endurance/Recharge: Level 40 * (37) Shield Wall - Defense/Recharge: Level 40 Level 35: Greater Ice Sword * (A) Hecatomb - Chance of Damage(Negative): Level 50 * (36) Hecatomb - Damage/Endurance: Level 50 * (36) Hecatomb - Damage/Recharge: Level 50 * (37) Hecatomb - Accuracy/Damage/Recharge: Level 50 * (37) Hecatomb - Accuracy/Recharge: Level 50 * (40) Hecatomb - Damage: Level 50 Level 38: Frozen Aura * (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 * (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 * (39) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 * (39) Superior Avalanche - Damage/Endurance: Level 50 * (40) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 * (43) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 Level 41: Chilblain * (A) HamiO:Endoplasm Exposure Level 44: Ice Blast * (A) HamiO:Nucleolus Exposure Level 47: Ice Storm * (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50 * (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50 * (48) Superior Frozen Blast - Accuracy/Damage: Level 50 * (50) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50 * (50) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50 * (50) Bombardment - Chance for Fire Damage: Level 50 Level 49: Quickness * (A) Run Speed IO: Level 50 Level 1: Brawl * (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Empty Level 2: Health * (A) Panacea - +Hit Points/Endurance: Level 50 * (21) Preventive Medicine - Chance for +Absorb: Level 50 * (33) Miracle - +Recovery: Level 40 * (34) Numina's Convalesence - +Regeneration/+Recovery: Level 50 * (40) Miracle - Heal: Level 40 Level 2: Hurdle * (A) Empty Level 2: Stamina * (A) Performance Shifter - Chance for +End: Level 50 * (34) Performance Shifter - EndMod: Level 50 Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Freedom Phalanx Reserve Level 50: Melee Partial Core Graft Level 50: Ageless Partial Radial Invocation Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: * 9% DamageBuff(Smashing) * 9% DamageBuff(Lethal) * 9% DamageBuff(Fire) * 9% DamageBuff(Cold) * 9% DamageBuff(Energy) * 9% DamageBuff(Negative) * 9% DamageBuff(Toxic) * 9% DamageBuff(Psionic) * 11% Defense(Smashing) * 11% Defense(Lethal) * 8.5% Defense(Fire) * 8.5% Defense(Cold) * 7.25% Defense(Energy) * 7.25% Defense(Negative) * 6% Defense(Psionic) * 16% Defense(Melee) * 8.5% Defense(Ranged) * 11% Defense(AoE) * 3.6% Max End * 31% Enhancement(Accuracy) * 6.25% Enhancement(Max EnduranceDiscount) * 61.25% Enhancement(RechargeTime) * 7.5% SpeedFlying * GrantPower Preventive Medicine (10% chance, if Scourge) * 344.4 HP (18.38%) HitPoints * 7.5% JumpHeight * 7.5% SpeedJumping * MezResist(Confused) 115% * MezResist(Held) 115% * MezResist(Immobilized) 115% * MezResist(Sleep) 115% * MezResist(Stunned) 115% * MezResist(Terrorized) 115% * MezResist(Teleport) 100% (20% chance) * 21.5% (0.36 End/sec) Recovery * 66% (5.15 HP/sec) Regeneration * 30% ResEffect(SpeedFlying) * 30% ResEffect(RechargeTime) * 30% ResEffect(SpeedRunning) * 24.5% Resistance(Smashing) * 24.5% Resistance(Lethal) * 36.5% Resistance(Fire) * 36.5% Resistance(Cold) * 26% Resistance(Energy) * 26% Resistance(Negative) * 14% Resistance(Toxic) * 25% Resistance(Psionic) * 7.5% SpeedRunning ------------ Set Bonuses: Luck of the Gambler (Focused Fighting) * 10% (0.78 HP/sec) Regeneration * 21.08 HP (1.13%) HitPoints * 7.5% Enhancement(RechargeTime) Superior Gauntleted Fist (Frozen Fists) * 3.6% Max End * 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 16% (1.25 HP/sec) Regeneration * 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) * 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Reactive Defenses (Focused Senses) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 35.14 HP (1.88%) HitPoints * 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% * 3.75% Enhancement(EnduranceDiscount) * 8.75% Enhancement(RechargeTime) * 3% Resistance(All) Red Fortune (Agile) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 2% DamageBuff(All) * 5% Enhancement(RechargeTime) * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Gladiator's Strike (Ice Sword) * 2.5% (0.04 End/sec) Recovery * 2.25% Max End * 21.08 HP (1.13%) HitPoints * 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% Luck of the Gambler (Dodge) * 10% (0.78 HP/sec) Regeneration * 7.5% Enhancement(RechargeTime) Shield Wall (Dodge) * 10% (0.78 HP/sec) Regeneration * 2.5% (0.04 End/sec) Recovery * 42.17 HP (2.25%) HitPoints * 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Luck of the Gambler (Evasion) * 10% (0.78 HP/sec) Regeneration * 21.08 HP (1.13%) HitPoints * 9% Enhancement(Accuracy) * 7.5% Enhancement(RechargeTime) Adjusted Targeting (Build Up) * 2% DamageBuff(All) * 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Luck of the Gambler (Lucky) * 7.5% Enhancement(RechargeTime) Gift of the Ancients (Lucky) * 2% (0.03 End/sec) Recovery Gladiator's Armor (Tough) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Aegis (Tough) * 5% Resistance(Psionic) Unbreakable Guard (Tough) * 2.5% Enhancement(EnduranceDiscount) * 140.6 HP (7.5%) HitPoints Steadfast Protection (Tough) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Impervium Armor (Tough) * 6% Resistance(Psionic) Luck of the Gambler (Combat Jumping) * 7.5% Enhancement(RechargeTime) Gladiator's Strike (Freezing Touch) * 2.5% (0.04 End/sec) Recovery * 2.25% Max End * 21.08 HP (1.13%) HitPoints * 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% * 2.5% DamageBuff(All) Shield Wall (Weave) * 10% (0.78 HP/sec) Regeneration * 2.5% (0.04 End/sec) Recovery * 42.17 HP (2.25%) HitPoints Hecatomb (Greater Ice Sword) * 4% (0.07 End/sec) Recovery * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% Enhancement(Accuracy) * 10% Enhancement(RechargeTime) * 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Superior Avalanche (Frozen Aura) * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 4% (0.07 End/sec) Recovery * 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Superior Frozen Blast (Ice Storm) * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 4% (0.07 End/sec) Recovery * 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) Preventive Medicine (Health) * GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Miracle (Health) * 2.5% (0.04 End/sec) Recovery Performance Shifter (Stamina) * 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1525;706;1412;HEX;| |78DA6594D94F135114C667DAA9C0B48562D9A1405BA07BA1EE0B4A8C0829D28860F| |4C990B15CB0B1290DC5041E4D5C5F4D8C4F0AC6779F8CE8DFE2DFC0E2F2A22FF574| |BE2F40EC04F89DFBCD3DCB3DE70EB98D49CFA7E927139AEEB95EB42A95C53B56E99| 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Thanks Josh. I will take a look the build and workout a way to squeeze it in :)...Not sure how give the demand for Ice rain, but I will figure it out .
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One extra question I also had was around "Freezing Touch"? I have note included it the current build, but as the Ice Melee's hard hitting single target attack I am not sure if I should work it in? What do people think is it a must have power? Cheers Mr W
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My better half who I duo with has set me a bit of a challenge. She would like a min/maxed thematic tank for the winter. The aims to be able to solo and duo flashbacks have great survivability and damage (54x8 mish for us). For her Ice Fairy theme, she has asked that the toon has SR, Ice Melee, can fly and has the Arctic Mastery to allow for Ice blast and more importantly Ice Storm. The build I have come up with has everything she has asked for (I think), some resistance S/L/F/C, OP Defence (thank you SR) the requested powers and a fly. But as I have never used SR or Ice Melee, I thought I would check in with the boards and see if the build is viable. I know we have some SR tanks aficionados here (the Tank Gods test is crazy) who might be able to help me improve the build no end. Any advice would be super welcome. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Lady DeWinter: Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Ice Melee Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Focused Fighting * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (3) Luck of the Gambler - Defense: Level 50 * (9) Luck of the Gambler - Defense/Endurance: Level 50 Level 1: Frozen Fists * (A) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 * (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 * (9) Superior Gauntleted Fist - Accuracy/Damage: Level 50 * (19) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 * (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 * (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 Level 2: Focused Senses * (A) Reactive Defenses - Defense: Level 50 * (5) Reactive Defenses - Defense/Endurance: Level 50 * (13) Reactive Defenses - Endurance/RechargeTime: Level 50 * (42) Reactive Defenses - Defense/RechargeTime: Level 50 * (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 * (43) Reactive Defenses - Scaling Resist Damage: Level 50 Level 4: Agile * (A) Red Fortune - Endurance/Recharge: Level 50 * (5) Red Fortune - Defense/Endurance: Level 50 * (11) Red Fortune - Defense: Level 50 * (11) Red Fortune - Defense/Recharge: Level 50 * (46) Red Fortune - Defense/Endurance/Recharge: Level 50 * (48) Red Fortune - Endurance: Level 50 Level 6: Ice Sword * (A) Gladiator's Strike - Chance for Smashing Damage: Level 50 * (7) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50 * (7) Gladiator's Strike - Accuracy/Damage: Level 50 * (21) Gladiator's Strike - Damage/Recharge: Level 50 * (33) Gladiator's Strike - Damage/Endurance/Recharge: Level 50 * (33) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50 Level 8: Practiced Brawler * (A) Recharge Reduction IO: Level 50 Level 10: Hasten * (A) Recharge Reduction IO: Level 50 * (42) Recharge Reduction IO: Level 50 Level 12: Dodge * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (13) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 * (15) Shield Wall - Defense: Level 50 * (29) Luck of the Gambler - Defense/Endurance: Level 50 * (29) Shield Wall - Defense/Endurance/Recharge: Level 50 * (45) Shield Wall - Defense/Endurance: Level 50 Level 14: Evasion * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (15) Luck of the Gambler - Defense: Level 30 * (19) Luck of the Gambler - Defense/Endurance: Level 30 * (42) Luck of the Gambler - Defense/Recharge: Level 30 Level 16: Build Up * (A) Adjusted Targeting - Recharge: Level 50 * (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50 * (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 Level 18: Fly * (A) Flight Speed IO: Level 50 Level 20: Ice Patch * (A) Recharge Reduction IO: Level 50 Level 22: Lucky * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 * (23) Gift of the Ancients - Defense/Endurance: Level 40 * (23) Gift of the Ancients - Defense: Level 40 Level 24: Kick * (A) Empty Level 26: Tough * (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 * (27) Aegis - Psionic/Status Resistance: Level 50 * (27) Unbreakable Guard - +Max HP: Level 50 * (31) Unbreakable Guard - Resistance: Level 50 * (31) Steadfast Protection - Resistance/+Def 3%: Level 30 * (31) Impervium Armor - Psionic Resistance: Level 40 Level 28: Combat Jumping * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 30: Quickness * (A) Run Speed IO: Level 50 Level 32: Weave * (A) Shield Wall - Defense: Level 40 * (34) Shield Wall - Defense/Endurance: Level 50 * (36) Shield Wall - Defense/Endurance/Recharge: Level 40 * (37) Shield Wall - Defense/Recharge: Level 40 Level 35: Greater Ice Sword * (A) Hecatomb - Chance of Damage(Negative): Level 50 * (36) Hecatomb - Damage/Endurance: Level 50 * (36) Hecatomb - Damage/Recharge: Level 50 * (37) Hecatomb - Accuracy/Damage/Recharge: Level 50 * (37) Hecatomb - Accuracy/Recharge: Level 50 * (40) Hecatomb - Damage: Level 50 Level 38: Frozen Aura * (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 * (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 * (39) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 * (39) Superior Avalanche - Damage/Endurance: Level 50 * (40) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 * (43) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 Level 41: Chilblain * (A) HamiO:Endoplasm Exposure Level 44: Ice Blast * (A) Superior Winter's Bite - Accuracy/Damage: Level 50 * (45) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50 * (45) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50 * (46) Superior Winter's Bite - Damage/RechargeTime: Level 50 * (46) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50 Level 47: Ice Storm * (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50 * (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50 * (48) Superior Frozen Blast - Accuracy/Damage: Level 50 * (50) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50 * (50) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50 * (50) Bombardment - Chance for Fire Damage: Level 50 Level 49: Elude * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 1: Brawl * (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Empty Level 2: Health * (A) Panacea - +Hit Points/Endurance: Level 50 * (21) Preventive Medicine - Chance for +Absorb: Level 50 * (33) Miracle - +Recovery: Level 40 * (34) Numina's Convalesence - +Regeneration/+Recovery: Level 50 * (40) Miracle - Heal: Level 40 Level 2: Hurdle * (A) Empty Level 2: Stamina * (A) Performance Shifter - Chance for +End: Level 50 * (34) Performance Shifter - EndMod: Level 50 Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Freedom Phalanx Reserve Level 50: Melee Partial Core Graft Level 50: Ageless Partial Radial Invocation Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: * 6.5% DamageBuff(Smashing) * 6.5% DamageBuff(Lethal) * 6.5% DamageBuff(Fire) * 6.5% DamageBuff(Cold) * 6.5% DamageBuff(Energy) * 6.5% DamageBuff(Negative) * 6.5% DamageBuff(Toxic) * 6.5% DamageBuff(Psionic) * 11% Defense(Smashing) * 11% Defense(Lethal) * 8.5% Defense(Fire) * 8.5% Defense(Cold) * 12.25% Defense(Energy) * 12.25% Defense(Negative) * 6% Defense(Psionic) * 16% Defense(Melee) * 11% Defense(Ranged) * 11% Defense(AoE) * 3.6% Max End * 31% Enhancement(Accuracy) * 6.25% Enhancement(Max EnduranceDiscount) * 61.25% Enhancement(RechargeTime) * 7.5% SpeedFlying * GrantPower Preventive Medicine (10% chance, if Scourge) * 323.3 HP (17.25%) HitPoints * 7.5% JumpHeight * 7.5% SpeedJumping * MezResist(Confused) 118.8% * MezResist(Held) 118.8% * MezResist(Immobilized) 118.8% * MezResist(Sleep) 118.8% * MezResist(Stunned) 118.8% * MezResist(Terrorized) 118.8% * MezResist(Teleport) 100% (20% chance) * 23% (0.38 End/sec) Recovery * 66% (5.15 HP/sec) Regeneration * 45% ResEffect(SpeedFlying) * 45% ResEffect(RechargeTime) * 45% ResEffect(SpeedRunning) * 20.75% Resistance(Smashing) * 20.75% Resistance(Lethal) * 42.5% Resistance(Fire) * 42.5% Resistance(Cold) * 26% Resistance(Energy) * 26% Resistance(Negative) * 14% Resistance(Toxic) * 25% Resistance(Psionic) * 7.5% SpeedRunning ------------ Set Bonuses: Luck of the Gambler (Focused Fighting) * 10% (0.78 HP/sec) Regeneration * 21.08 HP (1.13%) HitPoints * 7.5% Enhancement(RechargeTime) Superior Gauntleted Fist (Frozen Fists) * 3.6% Max End * 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 16% (1.25 HP/sec) Regeneration * 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) * 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Reactive Defenses (Focused Senses) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 35.14 HP (1.88%) HitPoints * 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% * 3.75% Enhancement(EnduranceDiscount) * 8.75% Enhancement(RechargeTime) * 3% Resistance(All) Red Fortune (Agile) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 2% DamageBuff(All) * 5% Enhancement(RechargeTime) * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Gladiator's Strike (Ice Sword) * 2.5% (0.04 End/sec) Recovery * 2.25% Max End * 21.08 HP (1.13%) HitPoints * 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% * 2.5% DamageBuff(All) Luck of the Gambler (Dodge) * 10% (0.78 HP/sec) Regeneration * 7.5% Enhancement(RechargeTime) Shield Wall (Dodge) * 10% (0.78 HP/sec) Regeneration * 2.5% (0.04 End/sec) Recovery * 42.17 HP (2.25%) HitPoints * 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Luck of the Gambler (Evasion) * 10% (0.78 HP/sec) Regeneration * 21.08 HP (1.13%) HitPoints * 9% Enhancement(Accuracy) * 7.5% Enhancement(RechargeTime) Adjusted Targeting (Build Up) * 2% DamageBuff(All) * 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Luck of the Gambler (Lucky) * 7.5% Enhancement(RechargeTime) Gift of the Ancients (Lucky) * 2% (0.03 End/sec) Recovery Gladiator's Armor (Tough) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Aegis (Tough) * 5% Resistance(Psionic) Unbreakable Guard (Tough) * 2.5% Enhancement(EnduranceDiscount) * 140.6 HP (7.5%) HitPoints Steadfast Protection (Tough) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Impervium Armor (Tough) * 6% Resistance(Psionic) Luck of the Gambler (Combat Jumping) * 7.5% Enhancement(RechargeTime) Shield Wall (Weave) * 10% (0.78 HP/sec) Regeneration * 2.5% (0.04 End/sec) Recovery * 42.17 HP (2.25%) HitPoints Hecatomb (Greater Ice Sword) * 4% (0.07 End/sec) Recovery * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% Enhancement(Accuracy) * 10% Enhancement(RechargeTime) * 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Superior Avalanche (Frozen Aura) * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 4% (0.07 End/sec) Recovery * 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Superior Winter's Bite (Ice Blast) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 4% (0.07 End/sec) Recovery * 5% Defense(Energy,Negative), 2.5% Defense(Ranged) Superior Frozen Blast (Ice Storm) * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 4% (0.07 End/sec) Recovery * 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) Luck of the Gambler (Elude) * 7.5% Enhancement(RechargeTime) Preventive Medicine (Health) * GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Miracle (Health) * 2.5% (0.04 End/sec) Recovery Performance Shifter (Stamina) * 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1525;703;1406;HEX;| |78DA6594C94F535114C6DF6B5F055E5B2816CA58A02DD0090A759E891121451A118| |CAE0CA9E5828D4D692826B03471DC9A18570AC68D535C19D1BFC5BF81C161A39B7A| |FABE2F94D897B6BF73BF77CE3DE79E7B6FD36BE3AE4F93F7C734DD75299F2995E6A| |F670A77D58A239D59CA653579DCD39985F5BE7175335758552B75A2F8E1323FAE16| |55A1A41273F78A329A558B79B5A64A3EBE4DABBC52895456C1D2CC99E5E57C62AEA| |8D482D33227F2B9A53BAB6ED8153357587259A3699529CAC07BB998CB262EAE6457| |73D9F974A624E9D7DB25FF907C4FFAE447AFD457B669AD62240DCDD602D67BC04E5| |3E35376684F0DF83C01EB1F80871F82ED8FC8C7E029995FC7FC0E7DC76E69C62EE8| |DA03A33FC0D84FF217785A62ED8CB5BB508B61826623E90487DDE04813D825353B5| |8B32382F90E85C910D8D20FF60D9083E019C95B87BC5A5D5CB3B4A06C580334BD81| |5A943C2BFE4ED6E9640F5D573057E314D8CD5E76A7301E9A00CF49AC1BB17637631| |B2BFDF74B4F3D60B419EC913535614DB6A63736CBD7B3416E824EA9B3193E5A7308| |F5F54A9C979A97359F97BCADDCF756E6F519C2B0B01EB4C95C6D8C6B2BCBA3D945E| |9E04A3B8E60059DC7794AFE60DCF39B6C63D551CE2AB15DEC6A17335E902AFCD4FC| |C3A8CC10BF5E76A4B7D23D890DB05BA114C6FD93D4656541EE72308E0E84626418E| |C8F9051303C0806257680B103AF715A0737C90DF225187E05C6BEA38EAB82083B13| |392130ECDA35D1E2D08CF85BF80F7D24DF83C3EFC80FE0ACC4245843E21BB491AFE| |46730B9457E216D0E8B63D2BB51D630CA7E761BFB37553E951D8B1AFBF7BB1CAB79| |3B5AA3246B94A335CAB11A65BA469931985614DD521A3C729BA194B7CDFFDFEE561| |5430FF07E6EF35E4EE104056E6095E114C63BE6FE7F0B67D9AB2ABAFE02FB1C7806| |DE32ADEAACFCB70FD89903F6CC017B4B0E5692F6736FD5FEEBABDAFF005C7EF18E| |-------------------------------------------------------------------|
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Cheers really appreciate the advice. I did not take divine avalanche as it takes me over the soft cap for melee and lethal so feels like overkill, espically as the damage is less than stealer. I do love your suggestion of using the force of will set as that is something I did not think about. It looks to be a good fit with Rad and something I will try and weave in along with build up. I am now wondering if I can make unleash potential perma? Massive help. Thank again.
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Bump in case anyone has any ideas? Cheers Mr W
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Hi all, working on my current project of a Rad/Kat tank. Which so far has been a blast to duo with my better half's Kat/WP scrapper. I am enjoying the build so much I am going to drop some cash into him to min/max the build. Current aim is to capped resistance, decent regen and recharge with a a layer of def (softcap with one insp) while still being able to put out some damage. My current build is below, but I would love any feedback the COH family has on how to squeeze a bit more performance out of him. Thanks in advacne for the advice and help. Cheers Mr W Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Lord Midnight: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Katana Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Alpha Barrier (A) Aegis - Resistance: Level 50 (3) Aegis - Resistance/Endurance: Level 50 (3) Aegis - Resistance/Recharge: Level 50 (5) Aegis - Resistance/Endurance/Recharge: Level 50 Level 1: Sting of the Wasp (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (5) Superior Blistering Cold - Accuracy/Damage: Level 50 (7) Superior Blistering Cold - Damage/Endurance: Level 50 (7) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (9) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (11) Superior Blistering Cold - Recharge/Chance for Hold: Level 50 Level 2: Gamma Boost (A) Regenerative Tissue - +Regeneration: Level 30 (19) Preventive Medicine - Chance for +Absorb: Level 40 Level 4: Proton Armor (A) Unbreakable Guard - Resistance: Level 40 (13) Unbreakable Guard - Resistance/Endurance: Level 40 (13) Unbreakable Guard - RechargeTime/Resistance: Level 40 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 40 Level 6: Kick (A) Force Feedback - Chance for +Recharge: Level 50 Level 8: Fallout Shelter (A) Reactive Armor - Resistance: Level 40 (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (15) Reactive Armor - Resistance/Endurance: Level 40 (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (17) Reactive Armor - Resistance/Recharge: Level 40 Level 10: Dragon's Roar (A) Mocking Beratement - Taunt/Recharge: Level 50 (11) Mocking Beratement - Recharge: Level 50 (21) Mocking Beratement - Taunt/Recharge/Range: Level 50 (21) Mocking Beratement - Accuracy/Recharge: Level 50 (23) Mocking Beratement - Taunt/Range: Level 50 (34) Mocking Beratement - Taunt: Level 50 Level 12: Radiation Therapy (A) Eradication - Chance for Energy Damage: Level 30 (25) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (25) Eradication - Damage/Recharge: Level 30 (40) Touch of the Nictus - Accuracy/Healing: Level 50 (50) Touch of the Nictus - Chance for Negative Energy Damage: Level 50 Level 14: Tough (A) Unbreakable Guard - +Max HP: Level 40 (27) Unbreakable Guard - Resistance: Level 40 (27) Unbreakable Guard - Resistance/Endurance: Level 40 (29) Unbreakable Guard - Endurance/RechargeTime: Level 40 (29) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (31) Unbreakable Guard - RechargeTime/Resistance: Level 50 Level 16: Flashing Steel (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 (19) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (31) Superior Avalanche - Accuracy/Damage: Level 50 (33) Superior Avalanche - Damage/Endurance: Level 50 (33) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 Level 18: Beta Decay (A) Achilles' Heel - Chance for Res Debuff: Level 20 Level 20: Particle Shielding (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (23) Numina's Convalesence - Heal: Level 50 (34) Numina's Convalesence - Heal/Endurance: Level 50 (34) Numina's Convalesence - Endurance/Recharge: Level 50 (36) Numina's Convalesence - Heal/Recharge: Level 50 (36) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 Level 22: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (36) Shield Wall - Defense: Level 50 (37) Shield Wall - Defense/Endurance: Level 50 (37) Shield Wall - Defense/Recharge: Level 50 (50) Reactive Defenses - Scaling Resist Damage: Level 50 Level 24: Hasten (A) Recharge Reduction IO: Level 50 (37) Recharge Reduction IO: Level 50 Level 26: Ground Zero (A) Eradication - Chance for Energy Damage: Level 30 (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (39) Eradication - Accuracy/Damage/Recharge: Level 30 (45) Scirocco's Dervish - Chance of Damage(Lethal): Level 50 (45) Obliteration - Chance for Smashing Damage: Level 50 (46) Touch of Lady Grey - Chance for Negative Damage: Level 50 Level 28: The Lotus Drops (A) Obliteration - Chance for Smashing Damage: Level 50 (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (39) Obliteration - Damage: Level 30 (40) Obliteration - Accuracy/Recharge: Level 50 (46) Obliteration - Damage/Recharge: Level 50 (48) Obliteration - Accuracy/Damage/Recharge: Level 50 Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (40) Luck of the Gambler - Defense: Level 50 Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (42) Luck of the Gambler - Defense: Level 50 Level 35: Soaring Dragon (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 (42) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 (42) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 Level 38: Golden Dragonfly (A) Armageddon - Chance for Fire Damage: Level 50 (45) Armageddon - Damage/Endurance: Level 50 (46) Armageddon - Damage/Recharge: Level 50 (48) Armageddon - Accuracy/Damage/Recharge: Level 50 (48) Armageddon - Accuracy/Recharge: Level 50 (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30 Level 41: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 44: Physical Perfection (A) Miracle - +Recovery: Level 40 Level 47: Super Speed (A) Winter's Gift - Slow Resistance (20%): Level 50 Level 49: Meltdown (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 Level 50: Ion Total Radial Judgement Level 50: Longbow Radial Superior Ally Level 50: Diamagnetic Radial Flawless Interface Level 50: Melee Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Regeneration Increase Level 0: Movement Increase Level 0: Health Increase Level 0: Endurance Increase ------------ ------------ Set Bonus Totals: 3% DamageBuff(Smashing) 3% DamageBuff(Lethal) 3% DamageBuff(Fire) 3% DamageBuff(Cold) 3% DamageBuff(Energy) 3% DamageBuff(Negative) 3% DamageBuff(Toxic) 3% DamageBuff(Psionic) 24.75% Defense(Smashing) 24.75% Defense(Lethal) 22.25% Defense(Fire) 22.25% Defense(Cold) 15.38% Defense(Energy) 15.38% Defense(Negative) 6% Defense(Psionic) 30.38% Defense(Melee) 13.5% Defense(Ranged) 14.13% Defense(AoE) 9% Max End 37.5% Enhancement(RechargeTime) 6% Enhancement(Heal) 5% Enhancement(Max EnduranceDiscount) 24% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 253 HP (13.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 91.25% MezResist(Held) 91.25% MezResist(Immobilized) 91.25% MezResist(Sleep) 91.25% MezResist(Stunned) 91.25% MezResist(Terrorized) 91.25% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 58% (4.53 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 20.75% Resistance(Smashing) 20.75% Resistance(Lethal) 31.25% Resistance(Fire) 31.25% Resistance(Cold) 23% Resistance(Energy) 23% Resistance(Negative) 11.75% Resistance(Toxic) 11.75% Resistance(Psionic) 7.5% SpeedRunning ------------ Set Bonuses: Aegis (Alpha Barrier) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Superior Blistering Cold (Sting of the Wasp) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Preventive Medicine (Gamma Boost) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Unbreakable Guard (Proton Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Reactive Armor (Fallout Shelter) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) Gladiator's Armor (Fallout Shelter) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Mocking Beratement (Dragon's Roar) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 7.5% Enhancement(RechargeTime) Eradication (Radiation Therapy) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Touch of the Nictus (Radiation Therapy) 35.14 HP (1.88%) HitPoints Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 140.6 HP (7.5%) HitPoints Superior Avalanche (Flashing Steel) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Numina's Convalesence (Particle Shielding) 12% (0.94 HP/sec) Regeneration 35.14 HP (1.88%) HitPoints 6% Enhancement(Heal) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Shield Wall (Weave) 10% (0.78 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 42.17 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Weave) 3% Resistance(All) Eradication (Ground Zero) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Obliteration (The Lotus Drops) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Luck of the Gambler (Combat Jumping) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Superior Gauntleted Fist (Soaring Dragon) 3.6% Max End 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 16% (1.25 HP/sec) Regeneration 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Armageddon (Golden Dragonfly) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Winter's Gift (Super Speed) 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) Steadfast Protection (Meltdown) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1619;763;1526;HEX;| |78DA65945B4F135110C74FDBADD0D2526029943B2D422997DA0A2FDE631448A04D1| |0D037D3AC742D2BA56DDA3E487CF2016FF102A8E1C50B3E18AFF10BA80F7E003F81| |1F4141132F60BCD4E9FE47BA49376D7FB33367CEFC67CE6EA3E78F3B5E8D5D3C224| |C8E634925978BCD28A979356B8D2A096D56D0E58CA4B3F1CEA8164F6989B97C0579| |DAB124765C3DABA6726A704A896B4A5E4BA76247B30BE9ACCCE1A89A54D5E084925| |7528A704EA6D3C9E068710B2D95B0EB77D319558D3B7433A22A19F2BBFEDFC4D56C| |6E4ECBC823196D36389252B389C55854C9E5D5ECA287140CD1F79A9F7E4C4585058| |B1826232C0973881906A521F07171AD7E15ACE28E84D832B86B85B90A56DE06ED77| |C137012A833A26D36132DA2451B76111C22F89EBB4AF853558BEC1E7F8CEDC02ABB| |741338DCE0A0DC2BA64D6F7BE41F915C8972A7C267D5DE55E8B1EAB6EC77D8D97D9| |013EA51C1BF762D3B08F7D01AC3FC79C071B92A0770EBC49B955FAD00A52D5A659E| |FC5B3C1FC08FADDA81FF68016D2ED8446ABF3277A69E65E9BB9D7D61FCC6DE4B46F| |814FA89E8BB5BA1E619E750FC1F675E63DB0F33EF301788B726BF5C11744ED3BD22| |64B62997C326B914FE16C1B4E82DE13CC29B06B9A39C3CF02F5E1E659BB27A0AF6B| |1CDC3DCA1CE3DEBF823ECA69E4B36FEC1758C35C212D4DACA58967D9C3B3ECF9040| |E5CC0DA0181FD06DFE31C9E536E0BCFA585639D05C47A7EF139FCC6FDE01F70CF5F| |3E53D2D4C69ADADCE8CD5F0FD652AC83631D1C0B70EC05D5F4B15EDF07D40C5CC5A| |C034B60DF25E665E615F025E576B3DEEE43D0317090F5ED637DFB9907C070017DAC| |53A95ED415BDCFB87FA710FDECEB1FC773DD45DA83EC0BB640DF2AD50DF13B136AC| |4BBD72AEDBCCBF4A14B04A49D7F82425F593454E609977986CA3CC3659E88D16343| |1F931217269F495F65AB11C5F3D4B56CD877FE398469104FC267A3CF8B2E378DBE5| |EACFB62F4ADA19AA79EC07DCAEE92FD562ED9AF7D6473FD35B964470CF6A45DEF41| |B7CF186CC5609F36D8355525DB65B0AB0DB6D360FF03EBB80C8F| 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Thanks that is really helpful and has given me a lot to think about. I like the way the build has massive HP and Regen and Def is being used to cover the resistance gaps. One questions, I notice you did not take Divine Avalanche? Do you think the defense buff to Lethal and Melee is not worth it at higher levels? Thanks again for your help. Cheers
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Hi all, Myself and the Mrs are trying our hand at duoing most of the content of COH. We have agreed that we want to have the same power sets, her playing a Brute while I play a tank. I think we are going for Katana and Will Power for both, as it suits our toons natural origins. Having never played either set I have had a go at developing a set of builds, first of being her Brute (I figure I can just use the same or similar build on the tank). I have tried to max out regeneration, will also softcapping S/L Res and L/M defense (with one hit of DA). So I have a couple of questions, is this the right approach for for Will Power? I normally play Resistance heavy sets and just layer over the top with Defense, but Will seems different. And secondly does the below build seem reasonable for both high end and flashback content played on +2x4 for a Brute/Tank duo? Any advice or help with the btoh the build and WP play style would be great. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;717;1434;HEX;| |78DA65945B4F135110C7CFB6BB426FD0D2961668CBB6806D2914AABE780B89023E4| |0132E2A8F64034B5969DAA6AD62F5C90FE0256AE2839AA8D157BF831FC37BF800A8| |0F5E9FEAECF98F48D24D9BDF39FF99336766CED92D5E9FF5BEBE706B46289EF365A| |3D1583F57BFDA34B5A251B2369C4288E8A2B1D9D28BD666C52A6D37F5CC5AB5BE63| |554A59BD8B8C7DD279BD68964D33BF60348D8A1181346B6E999586995FB3CAE55A7| |5D7AC0BCF52B55ACECF97ED305E395E348D1A8572CBC96ACD34377DF0B15DC83030| |57B336F27315B35E6AAD178D46D3ACB7905E94F6CED2FF7648F0D356C51221A50AC| |73273055457C1A8452CA8E2ADEDAEC8359A48D020AD8AEE3F4E69F326691E57457A| |187A3A05668FC1FECE5E8AB5AAF21D9AFA83D7FE027B7E82FEDFA0871AE5448EC23| |904AD9F340D719C5A5891DA9110D30F4E2EC0F71ED5D825376D6B5D3BA8A1FB0AE8| |2E813D5BA07F1B1CE45A3F105CD8C7E1E27DDC1C3FCAFBBD27AB8773F12C431B5C0| |5631739974BE05DCAC5875A1CBEA70E2182AAE87B0C869E801FC9DAABB8658F7A39| |5EDF0A18E238FD1C7F741F35A6A81F01E4A00472C8BD9FF98910844D0475680AF98| |7B9A7E1363DC2494A84AB88F0A9C69260824F3131023EA02A06F8060CBC420623CF| |C0D1E7CC97E0C40BB09073487EA65543DCD121EEA4CE9D4D0641957289B34F9C7D1| |26CD3B9EB0F298761CE6138A0C2E607933D4C1F38E265F68277686D0AD56BA99BE8| |C8D11BCC6BCC37388D740BF3EC2EE80A0831C6DD1C7B849ABCA46538DF8C8E7AB34| |9703C06DEA73D73BC67EE2CD64D9C01A74E324F8185D3CC19AC75513FF27C5A79EE| |D51ECDA6398FE908DEBA7DF7C1DB259449E4FBF5BFA6297C6BC62F33F9364DFCBBA| |57CDBA6F8B67D391C2F8378DF0E6B7C9B62EAC157847EF66D1AEF50A63B94428772| |BC4339D1A1CCDB8A326F2BEDC50EEB92CA9F263B3BA9B8FC075F8FF69A5B7ACAF1F| |2A1B17CC211AA8585BF203DE62E| |-------------------------------------------------------------------| Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lady Midnight (Working) : Level 50 Magic Brute Primary Power Set: Katana Secondary Power Set: Willpower Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Gambler's Cut (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge (25) Mako's Bite - Accuracy/Endurance/Recharge Level 1: High Pain Tolerance (A) Reactive Armor - Resistance/Endurance (9) Unbreakable Guard - +Max HP (13) Reactive Armor - Resistance/Endurance/Recharge (40) Reactive Armor - Resistance/Recharge (40) Reactive Armor - Resistance (42) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Mind Over Body (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Endurance/RechargeTime (17) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 4: Fly (A) Winter's Gift - Slow Resistance (20%) Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Endurance (46) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Divine Avalanche (A) Mako's Bite - Chance of Damage(Lethal) (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge (11) Mako's Bite - Damage/Endurance (15) Mako's Bite - Accuracy/Damage (17) Mako's Bite - Damage/Recharge (27) Mako's Bite - Accuracy/Endurance/Recharge Level 10: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense Level 12: Fast Healing (A) Numina's Convalesence - Heal/Endurance (27) Numina's Convalesence - Heal/Recharge (29) Numina's Convalesence - Heal/Endurance/Recharge (46) Numina's Convalesence - Heal Level 14: Build Up (A) Rectified Reticle - Increased Perception (19) Rectified Reticle - To Hit Buff (21) Rectified Reticle - To Hit Buff/Recharge Level 16: Rise to the Challenge (A) Numina's Convalesence - Heal/Endurance (19) Numina's Convalesence - Endurance/Recharge (21) Numina's Convalesence - Heal (23) Numina's Convalesence - Heal/Recharge (37) Preventive Medicine - Chance for +Absorb Level 18: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 20: Quick Recovery (A) Endurance Modification IO Level 22: Boxing (A) Empty Level 24: Tough (A) Reactive Armor - Resistance/Endurance (29) Reactive Armor - Resistance/Endurance/Recharge (31) Reactive Armor - Resistance (31) Reactive Armor - Endurance Level 26: Soaring Dragon (A) Superior Brute's Fury - Recharge/Fury Bonus (36) Superior Brute's Fury - Accuracy/Damage (37) Superior Brute's Fury - Damage/Recharge (37) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (45) Superior Brute's Fury - Accuracy/Damage/Recharge (50) Hecatomb - Chance of Damage(Negative) Level 28: Heightened Senses (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense/Endurance/Recharge Level 30: Weave (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge (33) Luck of the Gambler - Defense Level 32: Golden Dragonfly (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (33) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (34) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (34) Superior Unrelenting Fury - Damage/RechargeTime (36) Superior Unrelenting Fury - Accuracy/Damage (36) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 35: Flashing Steel (A) Scirocco's Dervish - Chance of Damage(Lethal) (39) Scirocco's Dervish - Accuracy/Damage/Endurance (39) Scirocco's Dervish - Accuracy/Damage (39) Achilles' Heel - Chance for Res Debuff (40) Scirocco's Dervish - Accuracy/Recharge (42) Scirocco's Dervish - Damage/Endurance Level 38: Superior Conditioning (A) Performance Shifter - Chance for +End Level 41: Physical Perfection (A) Panacea - Heal (42) Panacea - +Hit Points/Endurance (43) Panacea - Heal/Endurance Level 44: The Lotus Drops (A) Armageddon - Chance for Fire Damage (45) Armageddon - Damage/Endurance (48) Armageddon - Damage/Recharge (48) Armageddon - Accuracy/Damage/Recharge (50) Armageddon - Accuracy/Recharge (50) Fury of the Gladiator - Chance for Res Debuff Level 47: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Strength of Will (A) Steadfast Protection - Resistance/+Def 3% Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - Heal/Recharge (43) Numina's Convalesence - +Regeneration/+Recovery (43) Numina's Convalesence - Heal (45) Numina's Convalesence - Heal/Endurance/Recharge (46) Numina's Convalesence - Heal/Endurance (48) Numina's Convalesence - Endurance/Recharge Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
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If it helps I main a DA/DB tanks and love him to bits. I can and have tanked most high level content with him. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer tank leveling : Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dual Blades Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Dark Embrace RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(40), StdPrt-ResDam/Def+(40), StdPrt-ResKB(48) Level 1: Nimble Slash SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg(11), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(37) Level 2: Murky Cloud RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(45), GldArm-3defTpProc(50) Level 4: Death Shroud Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(15), Erd-Acc/Dmg/Rchg(15), Erd-Dmg(19), ScrDrv-Acc/Dmg/EndRdx(19), SprMghoft-Rchg/Res%(25) Level 6: Obsidian Shield RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(13) Level 8: Dark Regeneration TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(9), TchoftheN-Acc/Heal(9), TchoftheN-Acc/EndRdx/Heal/HP/Regen(11), TchoftheN-Acc/EndRdx/Rchg(13), ThfofEss-+End%(27) Level 10: Hasten RechRdx-I(A) Level 12: Cloak of Darkness Krm-ResKB(A), Krm-Def/EndRdx(46), ShlWal-ResDam/Re TP(50) Level 14: Super Speed BlsoftheZ-ResKB(A) Level 16: Typhoon's Edge OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(17), OvrFrc-Acc/Dmg(17), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(23) Level 18: Boxing Empty(A) Level 20: Tough RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31) Level 22: Weave LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(48) Level 24: Ablating Strike KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40), TchofDth-Acc/Dmg/EndRdx(37) Level 26: Taunt MckBrt-Taunt(A), MckBrt-Taunt/Rng(27), MckBrt-Rchg(39), MckBrt-Taunt/Rchg/Rng(34) Level 28: Vengeful Slice KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(29), KntCmb-Dmg/EndRdx(34), TchofDth-Acc/Dmg/EndRdx(43) Level 30: Blinding Feint KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(33), KntCmb-Dmg/EndRdx(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33) Level 32: Soul Transfer Erd-Acc/Rchg(A), Erd-Dmg(37), Erd-Acc/Dmg/Rchg(45), Erd-Dmg/Rchg(48) Level 35: Sweeping Strike Erd-Dmg(A), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(46) Level 38: One Thousand Cuts Erd-Dmg(A), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), ScrDrv-Acc/Dmg/EndRdx(43) Level 41: Power Slice KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/EndRdx/Rchg(46), KntCmb-Dmg/Rchg(50) Level 44: Focused Accuracy EndRdx-I(A) Level 47: Physical Perfection PrfShf-End%(A) Level 49: Combat Jumping LucoftheG-Def/Rchg+(A) Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Gauntlet Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Hurdle Jump-I(A) Level 2: Health Mrc-Rcvry+(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(25) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Prestige Power Rush Empty(A) Level 50: Knives of Vengeance Radial Superior Ally Level 50: Agility Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;705;1410;HEX;| |78DA65544B4F135114BED3B9A5520A144A1F40297D411FD042D5BD5141A3D204C5A| |D6926702D85A1906935E2CEC4D7DA8D5BD72EDCFA4CFC21121F4B1FA80B634C5C8C| |A7F77C0249276DBFE977EF77BE73EE3933D55B0B8167E7EF9C1246E0AC6DB55AB5A| |B56735339DEAA556FAC0ABA06DA44246D7553D98D663DE9236A94F7D416D475D56C| |A9F282E56CD64E3B5BDB4E0C2B55652BE26F5876ED8C6DADA9D6D085E6BA7254B35| 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HI I main a DA/DB tank and love it to bits. Below is my build which does decent damage, and softcaps Def to s/l/e/n with solid resitance to s/l/n/f/c/p . It might help with some ideas. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ tank leveling : Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dual Blades Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Dark Embrace (A) Reactive Armor - Resistance/Endurance: Level 40 (3) Reactive Armor - Resistance/Recharge: Level 40 (3) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (40) Reactive Armor - Resistance: Level 40 (40) Steadfast Protection - Resistance/+Def 3%: Level 30 (48) Steadfast Protection - Knockback Protection: Level 30 Level 1: Nimble Slash (A) Kinetic Combat - Accuracy/Damage: Level 35 (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (21) Kinetic Combat - Damage/Endurance: Level 35 (21) Kinetic Combat - Damage/Recharge: Level 35 (37) Touch of Death - Accuracy/Damage/Endurance: Level 40 Level 2: Murky Cloud (A) Reactive Armor - Resistance/Endurance: Level 40 (5) Reactive Armor - Resistance/Recharge: Level 40 (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (45) Reactive Armor - Resistance: Level 40 Level 4: Death Shroud (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (15) Eradication - Damage/Recharge: Level 30 (15) Eradication - Accuracy/Damage/Recharge: Level 30 (19) Eradication - Damage: Level 30 (19) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50 Level 6: Obsidian Shield (A) Reactive Armor - Resistance/Endurance: Level 40 (7) Reactive Armor - Resistance/Recharge: Level 40 (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (13) Reactive Armor - Resistance: Level 40 Level 8: Dark Regeneration (A) Touch of the Nictus - Healing: Level 50 (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50 (9) Touch of the Nictus - Accuracy/Healing: Level 50 (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50 (13) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50 (27) Theft of Essence - Chance for +Endurance: Level 30 Level 10: Hasten (A) Recharge Reduction IO: Level 50 Level 12: Cloak of Darkness (A) Karma - Knockback Protection: Level 30 (46) Karma - Defense/Endurance: Level 30 Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50 Level 16: Typhoon's Edge (A) Eradication - Damage: Level 30 (17) Eradication - Damage/Recharge: Level 30 (17) Eradication - Accuracy/Damage/Recharge: Level 30 (23) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (23) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50 Level 18: Boxing (A) Empty Level 20: Tough (A) Reactive Armor - Resistance/Endurance: Level 40 (31) Reactive Armor - Resistance/Recharge: Level 40 (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (31) Reactive Armor - Resistance: Level 40 Level 22: Weave (A) Luck of the Gambler - Defense/Endurance: Level 50 (43) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (48) Luck of the Gambler - Defense: Level 50 Level 24: Ablating Strike (A) Kinetic Combat - Accuracy/Damage: Level 35 (39) Kinetic Combat - Damage/Endurance: Level 35 (39) Kinetic Combat - Damage/Recharge: Level 35 (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (37) Touch of Death - Accuracy/Damage/Endurance: Level 40 Level 26: Taunt (A) Mocking Beratement - Taunt: Level 50 (27) Mocking Beratement - Taunt/Range: Level 50 (39) Mocking Beratement - Recharge: Level 50 (34) Mocking Beratement - Taunt/Recharge/Range: Level 50 Level 28: Vengeful Slice (A) Kinetic Combat - Accuracy/Damage: Level 35 (29) Kinetic Combat - Damage/Recharge: Level 35 (29) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (34) Kinetic Combat - Damage/Endurance: Level 35 (43) Touch of Death - Accuracy/Damage/Endurance: Level 40 Level 30: Blinding Feint (A) Kinetic Combat - Accuracy/Damage: Level 35 (34) Kinetic Combat - Damage/Recharge: Level 35 (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (33) Kinetic Combat - Damage/Endurance: Level 35 (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50 Level 32: Soul Transfer (A) Eradication - Accuracy/Recharge: Level 30 (37) Eradication - Damage: Level 30 (45) Eradication - Accuracy/Damage/Recharge: Level 30 (48) Eradication - Damage/Recharge: Level 30 Level 35: Sweeping Strike (A) Eradication - Damage: Level 30 (36) Eradication - Damage/Recharge: Level 30 (36) Eradication - Accuracy/Damage/Recharge: Level 30 (36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50 Level 38: One Thousand Cuts (A) Eradication - Damage: Level 30 (42) Eradication - Damage/Recharge: Level 30 (42) Eradication - Accuracy/Damage/Recharge: Level 30 (42) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50 Level 41: Power Slice (A) Kinetic Combat - Accuracy/Damage: Level 35 (45) Kinetic Combat - Damage/Endurance: Level 35 (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (50) Kinetic Combat - Damage/Recharge: Level 35 (50) Touch of Death - Accuracy/Damage/Endurance: Level 40 Level 44: Conserve Power (A) Recharge Reduction IO: Level 50 Level 47: Physical Perfection (A) Performance Shifter - Chance for +End: Level 50 Level 49: Combat Jumping (A) Defense Buff IO: Level 50 Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Gauntlet Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Health (A) Miracle - +Recovery: Level 40 Level 2: Stamina (A) Endurance Modification IO: Level 50 (25) Performance Shifter - EndMod: Level 50 (25) Performance Shifter - Chance for +End: Level 50 Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Rush (A) Empty ------------ ------------ Set Bonus Totals: 29.25% Defense(Smashing) 29.25% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 24.25% Defense(Energy) 24.25% Defense(Negative) 3% Defense(Psionic) 16.13% Defense(Melee) 14.57% Defense(Ranged) 3% Defense(AoE) 12.6% Max End 9% Enhancement(Accuracy) 5% Enhancement(Heal) 7.5% SpeedFlying 407.6 HP (21.75%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 26.25% MezResist(Held) 26.25% MezResist(Immobilized) 26.25% MezResist(Sleep) 26.25% MezResist(Stunned) 26.25% MezResist(Terrorized) 26.25% 1.5% (0.03 End/sec) Recovery 10% (0.78 HP/sec) Regeneration 8.25% Resistance(Smashing) 8.25% Resistance(Lethal) 7.5% Resistance(Fire) 7.5% Resistance(Cold) 7.5% SpeedRunning
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- dual blades
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Would love to see this build 🙂