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MrWallace

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  1. Hi all, way back during live one of my favorite toons was the Dark Count, a SS/Fire/Soul toon. He had great damage, high res and was soft capped to most things with Darkest Night running. I have been working on the build for a while now but can still not get it quite right. Not looking to farm with this guy (I have a rad/fire for that) but really want to melt my way though some TFs and high end content. Any tweaks or build advice would be most welcome. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Dark Count: Level 50 Natural Brute Primary Power Set: Super Strength Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: ------------ Level 1: Punch SprBlsCol-Rchg/HoldProc:50(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(3), SprBlsCol-Acc/Dmg:50(3), SprBlsCol-Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/Rchg:50(7) Level 1: Fire Shield Ags-ResDam:50(A), Ags-ResDam/Rchg:50(7), Ags-ResDam/EndRdx:50(9), Ags-EndRdx/Rchg:50(9), GldArm-3defTpProc:50(11) Level 2: Blazing Aura FuroftheG-ResDeb%:50(A), SprBrtFur-Rech/Fury:50(13), HO:Nucle(13), SprAvl-Rchg/KDProc:50(31) Level 4: Healing Flames HO:Golgi(A), HO:Golgi(15), RechRdx-I:50(19) Level 6: Hasten RechRdx-I:50(A), RechRdx-I:50(11) Level 8: Knockout Blow Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(25), Hct-Dmg:50(25), Hct-Acc/Dmg/Rchg:50(27), Hct-Acc/Rchg:50(27) Level 10: Temperature Protection StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(21) Level 12: Super Speed BlsoftheZ-ResKB:50(A) Level 14: Combat Jumping LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37), LucoftheG-Def/EndRdx:40(39), ShlWal-ResDam/Re TP:40(39), Rct-ResDam%:50(39) Level 16: Plasma Shield Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(17), Ags-ResDam/EndRdx/Rchg:50(17), Ags-ResDam/Rchg:50(19) Level 18: Rage GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(21), GssSynFr--ToHit:50(23), GssSynFr--ToHit/Rchg/EndRdx:50(23), GssSynFr--ToHit/Rchg:50(31), GssSynFr--Rchg/EndRdx:50(42) Level 20: Consume MckBrt-Rchg:50(A), MckBrt-Taunt/Rng:50(36), MckBrt-Taunt:50(36), MckBrt-Taunt/Rchg:50(36), MckBrt-Taunt/Rchg/Rng:50(37), MckBrt-Acc/Rchg:50(37) Level 22: Boxing HO:Nucle(A) Level 24: Tough RctArm-ResDam:40(A), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx:40(33), RctArm-ResDam/EndRdx/Rchg:40(40) Level 26: Weave LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(33), LucoftheG-Def:50(34) Level 28: Burn SprBrtFur-Dmg/Rchg:50(A), SprBrtFur-Acc/Dmg/Rchg:50(34), SprBrtFur-Dmg/EndRdx/Rchg:50(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(42), SprBrtFur-Acc/Dmg:50(42) Level 30: Maneuvers LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(33), LucoftheG-Def:50(40) Level 32: Foot Stomp Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(45), Arm-Acc/Rchg:50(45), Arm-Dmg/Rchg:50(46), Arm-Acc/Dmg/Rchg:50(46), FrcFdb-Rechg%:50(46) Level 35: Fiery Embrace RechRdx-I:50(A) Level 38: Gloom Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(40), Apc-Dmg/Rchg:50(43), Apc-Acc/Dmg/Rchg:50(48), Apc-Acc/Rchg:50(48) Level 41: Dark Obliteration SprFrzBls-Rchg/ImmobProc:50(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(43), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg:50(50), SprFrzBls-Acc/Dmg/Rchg:50(50) Level 44: Darkest Night DarWtcDsp-ToHitDeb/EndRdx:50(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(50), DarWtcDsp-ToHitDeb:50(45) Level 47: Tactics HO:Cyto(A) Level 49: Vengeance LucoftheG-Rchg+:50(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Clr-Stlth:50(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(29), Pnc-Heal/+End:50(29) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(15) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Reactive Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals: 10.5% DamageBuff(Smashing) 10.5% DamageBuff(Lethal) 10.5% DamageBuff(Fire) 10.5% DamageBuff(Cold) 10.5% DamageBuff(Energy) 10.5% DamageBuff(Negative) 10.5% DamageBuff(Toxic) 10.5% DamageBuff(Psionic) 21% Defense(Smashing) 21% Defense(Lethal) 29.13% Defense(Fire) 29.13% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 15.38% Defense(Melee) 9.13% Defense(Ranged) 23.19% Defense(AoE) 1.8% Max End 30% Enhancement(Accuracy) 77.5% Enhancement(RechargeTime) 30% SpeedFlying 191.2 HP (12.75%) HitPoints 30% JumpHeight 30% SpeedJumping Knockback (Mag -8) Knockup (Mag -8) MezResist(Confused) 56.25% MezResist(Held) 56.25% MezResist(Immobilized) 56.25% MezResist(Sleep) 56.25% MezResist(Stunned) 56.25% MezResist(Terrorized) 56.25% 22.5% (0.38 End/sec) Recovery 46% (2.87 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 14.75% Resistance(Smashing) 14.75% Resistance(Lethal) 29% Resistance(Fire) 29% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 30% SpeedRunning 1 Null | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1539;720;1440;HEX;| |78DA65944B4F135114C7EF74A60E2D050A2DB4BC0A2D8FD2564A0B98A0628882982| |8184C13356E9A06AEB452DBA68F44972EDC2B6AD88A828F8D2B79FB3DDC98F8097C| |247E807A66FEC7D2D8499BDF9DFF79DC73CEDC99E5470B8E4FD79ECC09A5793E9B2| |A9592578A95B2D46FA6CA95622AAB0A21EC0BA9E2C6E07CBE922BEB74DB633A2497| |6556CA68A25290C564A25C94B9F572DA0BD382BC2F7325195DCCC8E2E3E465CA23E| |C2BF97C369A2848B9E630974B3255C8E4D65BCC9BC5CC7ABA4C776DFF4C6BB2584A| |670A9EAB85CC6A144913F94A36B99C2A9529A797CA18A77F40117C55ADE2952644D| |C262C2F99CF40ED3973133CF302DC33C2CCF8AA26A615D8E260538C3909DA275593| |FB46086254650E9A6397394BB2AE0ADF36F21FD0AD8ADA2CEA8C6113A275063E1D1| |161FA0448B3229F6265CDCE1C215DE7FAF488C5D4BC61E628D833C60C8187E46DE3| |7C360F2DFA6DC2ED35A88B21DAAB19F588E66FF0EF22AD85F768E944AFC36E70D44| |90C126FA8E01FF47944DE6D3C83369E9B93E7E59C023B788E4142BB39B0AAB5FDA3| |B1A72EDC1FC0AE1DE63BD0B70B86DE83C714E5124D66ACEB21EA1DCA32D3CC0C38F| |C80B9012AD45727F7DAC9CF4525CDC3757B02E8CD37000EFAC0A01FD4C8B71BBE96| |6E9ECBA013F4F37C4EC8DACBB3EBDDC66CFC6F986FC1D00EF335D84E79FB396FFF7| |F79839C374418E0333D7009FD9C9D655E04C7CF332F309F825F8C7782FB0EF0395A| |A5AD47A0692371F8056360781C9C883227404931635CC3D811CE73F890B9074EEC8| |3F1CFCC03F0BB438808F7183946BEF821D7BF0FBA680E51F888E8393C1F376931AE| |3D66CE46177D5AEDFDA61F5D22DCA0C41A94788332D5A04C37288B5AED7B505DAAB| |7DA50F38AC666D21433C2E6ACBDE1D51FF6DA9781ADBF4E158B721DE7AAEF369E71| |9F1FE7E16743D4EF534551B6B073EB2678CB6EA8D8EF4EDDFA6EDDFA5EDDDABCBEB| |A2896852D63CD05CFD5E97F019277F570| |-------------------------------------------------------------------|
  2. Made a couple more tweaks to the build which I think boost my regen and stamina without taking away my damage output. Any advice or tweaks would be most welcome. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Kilbride: Level 50 Magic Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Blaze Mastery Hero Profile: ------------ Level 1: Psi Blade Mk'Bit-Dam%:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(3), Mk'Bit-Acc/Dmg:50(3), Mk'Bit-Dmg/EndRdx:50(29), Mk'Bit-Dmg/Rchg:50(29), Mk'Bit-Acc/EndRdx/Rchg:50(31) Level 1: Deflection RedFrt-Def/EndRdx:50(A), RedFrt-EndRdx:50(9), RedFrt-Def:50(9), RedFrt-Def/Rchg:50(31), RedFrt-EndRdx/Rchg:50(34), RedFrt-Def/EndRdx/Rchg:50(40) Level 2: Battle Agility Rct-Def:50(A), Rct-ResDam%:50(11), Rct-Def/EndRdx/Rchg:50(21), Rct-Def/EndRdx:50(37), Rct-EndRdx/Rchg:50(40), Rct-Def/Rchg:50(43) Level 4: True Grit Pnc-Heal/+End:50(A), Pnc-Heal:50(5), Pnc-Heal/EndRedux:50(5), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25) Level 6: Concentration GssSynFr--Build%:50(A), GssSynFr--Rchg/EndRdx:50(7), GssSynFr--ToHit/Rchg:50(7), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(23), GssSynFr--ToHit:50(23) Level 8: Boxing Empty(A) Level 10: Active Defense RechRdx-I:50(A) Level 12: Psi Blade Sweep Arm-Dam%:50(A), Arm-Dmg/Rchg:50(13), Arm-Dmg/EndRdx:50(13), Arm-Acc/Dmg/Rchg:50(15), Arm-Acc/Rchg:50(17) Level 14: Hasten RechRdx-I:50(A), RechRdx-I:50(15) Level 16: Against All Odds EndRdx-I:50(A) Level 18: Tough StdPrt-ResDam/Def+:30(A), Ags-ResDam:50(19), Ags-ResDam/EndRdx:50(19), Ags-ResDam/EndRdx/Rchg:50(21), GldArm-3defTpProc:50(27) Level 20: Phalanx Fighting LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:30(42) Level 22: Super Speed Clr-Stlth:50(A) Level 24: Boggle CrcPrs-Conf%:50(A), CrcPrs-Conf:50(43), CrcPrs-Conf/Rchg:50(46), CrcPrs-Acc/Conf/Rchg:50(46), CrcPrs-Acc/Rchg:50(50) Level 26: Greater Psi Blade TchofDth-Dam%:40(A), TchofDth-Dmg/EndRdx/Rchg:40(27), TchofDth-Acc/Dmg:40(40), TchofDth-Dmg/EndRdx:40(43), TchofDth-Dmg/Rchg:40(48), TchofDth-Acc/Dmg/EndRdx:40(50) Level 28: Grant Cover LucoftheG-Rchg+:50(A) Level 30: Weave LucoftheG-Rchg+:50(A), RedFrt-EndRdx:50(31), RedFrt-Def:50(42), RedFrt-Def/EndRdx/Rchg:50(42), RedFrt-Def/EndRdx:50(48), RedFrt-Def/Rchg:50(50) Level 32: Mass Levitate SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(33), SprCrtStr-Acc/Dmg/Rchg:50(33), SprCrtStr-Dmg/EndRdx/Rchg:50(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(34), SprCrtStr-Rchg/+50% Crit:50(34) Level 35: Shield Charge SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(36), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(36), SprScrStr-Dmg/EndRdx/Rchg:50(36), SprScrStr-Rchg/+Crit:50(37) Level 38: Char BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(39), BslGaz-EndRdx/Rchg/Hold:30(39), BslGaz-Slow%:30(39) Level 41: Melt Armor AnlWkn-Acc/Rchg:50(A) Level 44: Fire Ball Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(45), Rgn-Dmg/EndRdx:50(46) Level 47: Combat Jumping LucoftheG-Rchg+:50(A) Level 49: One with the Shield ImpArm-ResDam/Rchg:30(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(37), RgnTss-Regen+:30(48) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-EndMod:50(A), PrfShf-End%:50(17) Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Reactive Core Flawless Interface ------------ ------------ Set Bonus Totals: 24% DamageBuff(Smashing) 24% DamageBuff(Lethal) 24% DamageBuff(Fire) 24% DamageBuff(Cold) 24% DamageBuff(Energy) 24% DamageBuff(Negative) 24% DamageBuff(Toxic) 24% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 12.88% Defense(Fire) 12.88% Defense(Cold) 12.88% Defense(Energy) 12.88% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 16% Defense(Ranged) 15.06% Defense(AoE) 4% Enhancement(Confused) 45% Enhancement(Accuracy) 113.8% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 22.5% SpeedFlying 150.6 HP (11.25%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 55% MezResist(Held) 55% MezResist(Immobilized) 55% MezResist(Sleep) 55% MezResist(Stunned) 55% MezResist(Terrorized) 55% 23% (0.38 End/sec) Recovery 10% (0.56 HP/sec) Regeneration 17% Resistance(Smashing) 17% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 6.5% Resistance(Toxic) 6.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 22.5% SpeedRunning 36% GlobalChanceMod PlayerCrit
  3. So a quick update on this build. I now have it up and running, but with just my Alpha slot running and I have been surprised by the Stamina issue I am having. While clearing 4*8 missions is not a problem I am having to pop blue candies like they are going out of style. I thought the recovery looks OK on Mids (3.7s) to my base end drain (1.4s) but maybe I am a victim of too much recharge. I would welcome any thoughts or tips from the SD pros out there, have I missed something or made a tactical build error, or maybe I should change my Alpha slot? Thanks in advance for any advice. Cheers.
  4. Hi all, For the that few months I have been working on and off on a little side project to complete every story arc, TF and Trail in the game on one character. As a lot of this will be done solo, I went for a scrapper, Psi/SD to be exact. As the project means merits and inf are pretty free flowing I thought I would try and min/max the build. Aiming for M/R/A soft-cap def, perma hasten, decent AOE and ST damage with decent Stamina management. My current build below hits most of these, but I cannot help feeling that I am missing something. It has been years since I pushed an SD scrapper to the limit, so any advice would be great, cost and merits are not a concern. Thanks in advance for the advice. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Kilbride: Level 50 Magic Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Blaze Mastery Hero Profile: ------------ Level 1: Psi Blade Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(31) Level 1: Deflection RedFrt-Def/EndRdx(A), RedFrt-EndRdx(9), RedFrt-Def(9), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(40) Level 2: Battle Agility Rct-Def(A), Rct-ResDam%(11), Rct-Def/EndRdx/Rchg(21), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(43) Level 4: True Grit Pnc-Heal/+End(A), Pnc-Heal(5), Pnc-Heal/EndRedux(5), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25) Level 6: Concentration GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(7), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/EndRdx(11), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit(23) Level 8: Boxing Empty(A) Level 10: Active Defense RechRdx-I(A) Level 12: Psi Blade Sweep Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Dam%(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(17) Level 14: Hasten RechRdx-I(A), RechRdx-I(15) Level 16: Against All Odds EndRdx-I(A) Level 18: Tough StdPrt-ResDam/Def+(A), Ags-ResDam(19), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(27) Level 20: Phalanx Fighting LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(42) Level 22: Super Speed Clr-Stlth(A) Level 24: Boggle CrcPrs-Conf%(A), CrcPrs-Conf(43), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(50) Level 26: Greater Psi Blade TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(27), TchofDth-Acc/Dmg(40), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50) Level 28: Grant Cover LucoftheG-Rchg+(A) Level 30: Weave LucoftheG-Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(50) Level 32: Mass Levitate SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Shield Charge SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37) Level 38: Char BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Slow%(39) Level 41: Melt Armor AnlWkn-Acc/Rchg(A) Level 44: Fire Ball Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48) Level 47: Combat Jumping LucoftheG-Rchg+(A) Level 49: One with the Shield ImpArm-ResDam/Rchg(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A) Level 2: Hurdle Jump-I(A) Level 2: Stamina EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------ Set Bonus Totals: 24% DamageBuff(Smashing) 24% DamageBuff(Lethal) 24% DamageBuff(Fire) 24% DamageBuff(Cold) 24% DamageBuff(Energy) 24% DamageBuff(Negative) 24% DamageBuff(Toxic) 24% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 12.88% Defense(Fire) 12.88% Defense(Cold) 12.88% Defense(Energy) 12.88% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 16% Defense(Ranged) 15.06% Defense(AoE) 4% Enhancement(Confused) 45% Enhancement(Accuracy) 113.8% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 15% SpeedFlying 150.6 HP (11.25%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 85% MezResist(Held) 85% MezResist(Immobilized) 85% MezResist(Sleep) 85% MezResist(Stunned) 85% MezResist(Terrorized) 85% 23% (0.38 End/sec) Recovery 10% (0.56 HP/sec) Regeneration 23% Resistance(Smashing) 23% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 18.5% Resistance(Toxic) 18.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 15% SpeedRunning 36% GlobalChanceMod PlayerCrit ------------ Set Bonuses: Mako's Bite (Psi Blade) 1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 20.08 HP (1.5%) HitPoints 3% DamageBuff(All) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Red Fortune (Deflection) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Reactive Defenses (Battle Agility) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 25.1 HP (1.87%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) 0% Resistance(All) Panacea (True Grit) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.56 HP/sec) Regeneration MezResist(Repel) 1000% (10% chance) Gaussian's Synchronized Fire-Control (Concentration) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 25.1 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Armageddon (Psi Blade Sweep) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Aegis (Tough) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Luck of the Gambler (Phalanx Fighting) 7.5% Enhancement(RechargeTime) Shield Wall (Phalanx Fighting) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Coercive Persuasion (Boggle) 4% (0.07 End/sec) Recovery 4% Enhancement(Confused) 4% DamageBuff(All) 10% Enhancement(RechargeTime) Touch of Death (Greater Psi Blade) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 20.08 HP (1.5%) HitPoints 2.5% DamageBuff(All) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Luck of the Gambler (Grant Cover) 7.5% Enhancement(RechargeTime) Luck of the Gambler (Weave) 7.5% Enhancement(RechargeTime) Red Fortune (Weave) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) Superior Critical Strikes (Mass Levitate) 4% (0.07 End/sec) Recovery 15% Enhancement(Accuracy) 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 4% DamageBuff(All) 10% Enhancement(RechargeTime) Superior Scrapper's Strike (Shield Charge) 40.16 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge Basilisk's Gaze (Char) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 2% (0.03 End/sec) Recovery 7.5% Enhancement(RechargeTime) Ragnarok (Fire Ball) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) | Copy & Paste this data into Mids' Hero Designer to view the build | 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  5. I main a dark tank and I find a nice mix of resistance ,def and to hit debuff (love darkest night) seems to work really well. I have tanked all of the top teir TFs with no problem at all. The below is my current build, its not perfect but it might be of some help. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;711;1422;HEX;| |78DA65944B4F135114C7EF746EA9942285525A5EA52F1E2D6DA1E89E88A8516952C| |5AD69267081C2D0926921EA42C58FE0C69589FA01DCFA4CFC2012D1A50FD48531EE| |C6D37BFE224927D0DFF47FCFFF9C73E79E69E9D662E0F9A5FD796104CEDB56A351B| |961D5B694E32D59EBD5154157B04942DC567BCAAED6D6E37B733E120739AAB2A8D6| |54ADA10A8B96B35539E76CD79D28564ACA56A4EF5A7665C1B65655A3F7726D4339A| |AD62CFCBBF197EB75BBB0BCA3D46AB7BEBD585DDF68529180FEB6A4AC1DFAD2C54B| |766B2D7261A7BA525870769BAAB25CDFB52B25ABD154CEED28B53441FF2F3BE9C36| |875ED7A458C6E26A5F08C8109E664128C1047A5988932DD96575FAE14F7A4104529| |FCF799FD77C17D66FA01F315790CAE270DD493A827512F877AC539537B5E90C7448| |FE69147D73EFD15FCC6ECFB0CDE11DA137DCFDED7E4F5B2D7F4A25E07EA75A05E00| |F5DE50AC4F3F0CD7EB0BB1FF543F1866FA0798810873A8CFD4759374C6FC385CD13| |9CD3DBC25A18B6B7BBAFE081D97FFCD2C5E657F8A7CDDF0751F78B466FA85E8C173| |EDF9C4F9831FC103E6C007F090F31894A717797A5DBA84494A083B0F61E731EC3C8| |69DC7B07349B161741A0E1A3A6336C49CE9671AD455045D45CA84A41413D7C0EBCC| |C96566FAA6E00922CF207BCCC10DDEDD90CD9CD8662636995E8A1D46FE61E41F41D| |E11E44DA05E16F9257946F538B972149E043C7178E2F0C437F954DED1A98CA1A7B1| |2F3C35694C4F0ED33483E9EAA0FC49F494444C0A6B29C4A63091794C9E8F3CE3F08| |CC3938127034F069E2C3C2B748853E869EA196BB9A7CCFC6366F109F33020C4349F| |95984EB0B646FE024EBF30CFCF7380CE741671B3318E1B91C76F2CFDB5A664A94D2| |94BFC2090626825238F7F23DCCE20BD8BBCEA1EF98FDF6561E4B9C2F793DA146B3F| |4E6A5778E27EFED70CE311771C7DC89C6DEB29DBA614DB94B36DCA9936E5579A0A6| |0277F01D5BAE7E0| |-------------------------------------------------------------------|
  6. Update my build to include Nihilli suggested changes and this is what I came up with. A bit more recharge, loads more healing and absorb cap resistance for S/L/R/F/N/T and on purple away from softcaping most of my defense's. I would welcome any further suggestion to Min/Max this build. Leveling him up at the moment and the combo feels fantastic so far. Thank in advance for the help. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Street Justice: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Street Justice Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Hero Profile: ------------ Level 1: Alpha Barrier (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge (5) Aegis - Resistance/Endurance/Recharge Level 1: Initial Strike (A) Superior Blistering Cold - Recharge/Chance for Hold (5) Superior Blistering Cold - Accuracy/Damage (7) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 2: Gamma Boost (A) Regenerative Tissue - +Regeneration (19) Preventive Medicine - Chance for +Absorb Level 4: Proton Armor (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Kick (A) Force Feedback - Chance for +Recharge Level 8: Fallout Shelter (A) Reactive Armor - Resistance (15) Reactive Armor - Resistance/Endurance (17) Reactive Armor - Resistance/Endurance/Recharge (17) Reactive Armor - Resistance/Recharge (19) Gladiator's Armor - TP Protection +3% Def (All) Level 10: Taunt (A) Mocking Beratement - Taunt/Recharge (11) Mocking Beratement - Recharge (21) Mocking Beratement - Taunt/Recharge/Range (21) Mocking Beratement - Accuracy/Recharge (23) Mocking Beratement - Taunt/Range (34) Mocking Beratement - Taunt Level 12: Radiation Therapy (A) Eradication - Accuracy/Recharge (25) Eradication - Accuracy/Damage/Endurance/Recharge (25) Eradication - Damage/Recharge (40) Touch of the Nictus - Accuracy/Healing Level 14: Tough (A) Unbreakable Guard - +Max HP (27) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Endurance/RechargeTime (29) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance Level 16: Sweeping Cross (A) Superior Avalanche - Recharge/Chance for Knockdown (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge Level 18: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 20: Particle Shielding (A) Numina's Convalesence - +Regeneration/+Recovery (23) Numina's Convalesence - Heal (34) Numina's Convalesence - Heal/Endurance (34) Numina's Convalesence - Endurance/Recharge (36) Numina's Convalesence - Heal/Recharge (36) Numina's Convalesence - Heal/Endurance/Recharge Level 22: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Recharge (50) Reactive Defenses - Scaling Resist Damage Level 24: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 26: Ground Zero (A) Eradication - Chance for Energy Damage (39) Eradication - Accuracy/Damage/Endurance/Recharge (39) Eradication - Damage/Recharge Level 28: Spinning Strike (A) Superior Frozen Blast - Recharge/Chance for Immobilize (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Recharge Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense Level 32: Maneuvers (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense Level 35: Shin Breaker (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (42) Superior Gauntleted Fist - RechargeTime/+Absorb (42) Superior Gauntleted Fist - Damage/RechargeTime (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 38: Rib Cracker (A) Crushing Impact - Damage/Endurance/Recharge (45) Crushing Impact - Accuracy/Damage/Endurance (46) Crushing Impact - Accuracy/Damage (48) Crushing Impact - Damage/Endurance (48) Crushing Impact - Accuracy/Damage/Recharge Level 41: Crushing Uppercut (A) Hecatomb - Chance of Damage(Negative) (45) Hecatomb - Damage/Endurance (45) Hecatomb - Damage/Recharge (46) Hecatomb - Accuracy/Damage/Recharge (46) Hecatomb - Accuracy/Recharge Level 44: Meltdown (A) Steadfast Protection - Resistance/+Def 3% Level 47: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 49: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Quickfoot - RunSpeed Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (11) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 50: Ion Total Radial Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Agility Core Paragon Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Melee Core Embodiment ------------ ------------ Set Bonus Totals: 22.88% Defense(Smashing) 22.88% Defense(Lethal) 29.75% Defense(Fire) 29.75% Defense(Cold) 15.38% Defense(Energy) 15.38% Defense(Negative) 6% Defense(Psionic) 26.63% Defense(Melee) 13.5% Defense(Ranged) 21.63% Defense(AoE) 9% Max End 22% Enhancement(Accuracy) 6% Enhancement(Heal) 5% Enhancement(Max EnduranceDiscount) 37.5% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 238.9 HP (12.75%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 100% MezResist(Held) 100% MezResist(Immobilized) 100% MezResist(Sleep) 100% MezResist(Stunned) 100% MezResist(Terrorized) 100% 16% (0.27 End/sec) Recovery 58% (4.53 HP/sec) Regeneration 65% ResEffect(SpeedFlying) 65% ResEffect(RechargeTime) 65% ResEffect(SpeedRunning) 17% Resistance(Smashing) 17% Resistance(Lethal) 34.25% Resistance(Fire) 34.25% Resistance(Cold) 20% Resistance(Energy) 20% Resistance(Negative) 8.75% Resistance(Toxic) 8.75% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 7.5% SpeedRunning ------------ Set Bonuses: Aegis (Alpha Barrier) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Superior Blistering Cold (Initial Strike) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Preventive Medicine (Gamma Boost) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Unbreakable Guard (Proton Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Reactive Armor (Fallout Shelter) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) Gladiator's Armor (Fallout Shelter) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Mocking Beratement (Taunt) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 7.5% Enhancement(RechargeTime) Eradication (Radiation Therapy) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 140.6 HP (7.5%) HitPoints Superior Avalanche (Sweeping Cross) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Numina's Convalesence (Particle Shielding) 12% (0.94 HP/sec) Regeneration 35.14 HP (1.88%) HitPoints 6% Enhancement(Heal) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Shield Wall (Weave) 10% (0.78 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 42.17 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Weave) 0% Resistance(All) Eradication (Ground Zero) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Superior Frozen Blast (Spinning Strike) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Luck of the Gambler (Combat Jumping) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Superior Gauntleted Fist (Shin Breaker) 3.6% Max End 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 16% (1.25 HP/sec) Regeneration 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Crushing Impact (Rib Cracker) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 21.08 HP (1.13%) HitPoints 7% Enhancement(Accuracy) 5% Enhancement(RechargeTime) Hecatomb (Crushing Uppercut) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Steadfast Protection (Meltdown) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Winter's Gift (Super Speed) 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1592;744;1488;HEX;| |78DA7594C94F535114876FFB5E454A91A1B4658616A194426985B5464548902648D| |16D7D69AFF0A4B44D5BA22E5DE01407408D2E1C976E5C394717FE1D26C6790C68E2| |00BAA9C7F73BD2268D376DBFFBCE7CCEEBBDE1C343B6DB2347B709936D6742CB66A| |3935A7246662C616D4A8F095A9B22B98C94B9F6D1B96C4E8FC93212B5C2263A240F| |C864560626B4B8AEE5F45432BA3D339BCA38581D960929033B32DAA1849E9C1295E| |3A9542230AC4F4DE7E8D16A3C45D252C66DC6764C6A699257FD7B88CB4C765A4FBB| |76A5F5180599CBC9682435978886B56C4E668ED4531D83F43DE5A51FD3DF42F38A1| |8A44D4815E6203304AA03E073A7E095B7888B2A740BE08645E612B8F13CF302F8D8| |476990C764DA4A9B1655D42E2B427855719A6A50B806E53B64B61FCC5570D31A68A| |6015A602B2CF36623F619F22F834C2DF39860DF0A56BB996D60ED16C5C8FD927A29| 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  7. Cheers this is some top notch advice, I will make the build tweaks now. Thank bud 🙂
  8. Hi all, With the upcoming tank changes I thought I would roll a new tank with two sets I have never tried Radiation Armor and Street Justice! I have taken a look around the boards and tried to pull together what I think is a half decent attempt at min/maxing the two sets so I can tank end game stuff and solo stuff with lv 54s. But as I am new to both sets any advice or tweaks to the build would be really welcome. I normally play DA/DB which is an absolute beast. Hoping this set can be the same. Cheers in advance for your views and advice. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Street Justice: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Street Justice Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Hero Profile: ------------ Level 1: Alpha Barrier (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge (5) Aegis - Resistance/Endurance/Recharge Level 1: Initial Strike (A) Superior Blistering Cold - Recharge/Chance for Hold (5) Superior Blistering Cold - Accuracy/Damage (7) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 2: Gamma Boost (A) Regenerative Tissue - +Regeneration Level 4: Proton Armor (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Kick (A) Force Feedback - Chance for +Recharge Level 8: Fallout Shelter (A) Reactive Armor - Resistance (15) Reactive Armor - Resistance/Endurance (17) Reactive Armor - Resistance/Endurance/Recharge (17) Reactive Armor - Resistance/Recharge (19) Steadfast Protection - Knockback Protection (19) Steadfast Protection - Resistance/+Def 3% Level 10: Taunt (A) Mocking Beratement - Taunt/Recharge (21) Mocking Beratement - Taunt/Recharge/Range (21) Mocking Beratement - Accuracy/Recharge (23) Mocking Beratement - Taunt/Range (23) Mocking Beratement - Recharge Level 12: Radiation Therapy (A) Eradication - Accuracy/Recharge (25) Eradication - Accuracy/Damage/Endurance/Recharge (25) Eradication - Damage/Recharge Level 14: Tough (A) Unbreakable Guard - +Max HP (27) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Endurance/RechargeTime (29) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance Level 16: Sweeping Cross (A) Superior Avalanche - Recharge/Chance for Knockdown (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge Level 18: Beta Decay (A) Siphon Insight - Chance for +ToHit (34) Siphon Insight - Accuracy/Endurance/Recharge (34) Siphon Insight - Accuracy/ToHit Debuff (34) Siphon Insight - ToHit Debuff/Endurance/Recharge (36) Siphon Insight - Accuracy/Recharge (36) Siphon Insight - ToHit Debuff Level 20: Particle Shielding (A) Preventive Medicine - Chance for +Absorb Level 22: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Recharge (50) Reactive Defenses - Defense (50) Reactive Defenses - Scaling Resist Damage Level 24: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 26: Ground Zero (A) Eradication - Chance for Energy Damage (39) Eradication - Accuracy/Damage/Endurance/Recharge (39) Eradication - Damage/Recharge Level 28: Spinning Strike (A) Superior Frozen Blast - Recharge/Chance for Immobilize (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Endurance Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense (40) Karma - Knockback Protection Level 32: Maneuvers (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense Level 35: Shin Breaker (A) Might of the Tanker - Recharge/Chance for +Res(All) (42) Superior Gauntleted Fist - RechargeTime/+Absorb (42) Superior Gauntleted Fist - Damage/RechargeTime (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 38: Rib Cracker (A) Hecatomb - Accuracy/Recharge (45) Hecatomb - Damage/Endurance (46) Hecatomb - Damage (48) Hecatomb - Damage/Recharge (48) Hecatomb - Accuracy/Damage/Recharge Level 41: Crushing Uppercut (A) Crushing Impact - Accuracy/Damage/Endurance (45) Crushing Impact - Damage/Recharge (45) Crushing Impact - Accuracy/Damage (46) Crushing Impact - Accuracy/Damage/Recharge (46) Crushing Impact - Damage/Endurance/Recharge Level 44: Meltdown (A) Gladiator's Armor - TP Protection +3% Def (All) Level 47: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Quickfoot - RunSpeed Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (11) Numina's Convalesence - +Regeneration/+Recovery (11) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 50: Ion Total Radial Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Melee Core Embodiment Level 50: Ageless Radial Epiphany Level 50: Agility Core Paragon Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 26.63% Defense(Smashing) 26.63% Defense(Lethal) 26.63% Defense(Fire) 26.63% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 28.5% Defense(Melee) 9.75% Defense(Ranged) 22.88% Defense(AoE) 9% Max End 31% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 30% Enhancement(RechargeTime) 13.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 203.8 HP (10.88%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 96.25% MezResist(Held) 96.25% MezResist(Immobilized) 96.25% MezResist(Sleep) 96.25% MezResist(Stunned) 96.25% MezResist(Terrorized) 96.25% 19.5% (0.33 End/sec) Recovery 46% (3.59 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 14.75% Resistance(Smashing) 14.75% Resistance(Lethal) 34.25% Resistance(Fire) 34.25% Resistance(Cold) 20% Resistance(Energy) 20% Resistance(Negative) 8.75% Resistance(Toxic) 8.75% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 13.5% SpeedRunning ------------ Set Bonuses: Aegis (Alpha Barrier) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Superior Blistering Cold (Initial Strike) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Unbreakable Guard (Proton Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Reactive Armor (Fallout Shelter) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) Steadfast Protection (Fallout Shelter) 1.5% (0.03 End/sec) Recovery Knockback (Mag -4), Knockup (Mag -4) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Mocking Beratement (Taunt) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Eradication (Radiation Therapy) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 140.6 HP (7.5%) HitPoints Superior Avalanche (Sweeping Cross) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Siphon Insight (Beta Decay) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2% (0.03 End/sec) Recovery 9% Enhancement(Accuracy) 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold) Preventive Medicine (Particle Shielding) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Shield Wall (Weave) 10% (0.78 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 42.17 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Weave) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 0% Resistance(All) Eradication (Ground Zero) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Superior Frozen Blast (Spinning Strike) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) Luck of the Gambler (Combat Jumping) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Karma (Combat Jumping) Knockback (Mag -4), Knockup (Mag -4) Luck of the Gambler (Maneuvers) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Superior Gauntleted Fist (Shin Breaker) 3.6% Max End 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 16% (1.25 HP/sec) Regeneration 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Hecatomb (Rib Cracker) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Crushing Impact (Crushing Uppercut) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 21.08 HP (1.13%) HitPoints 7% Enhancement(Accuracy) 5% Enhancement(RechargeTime) Gladiator's Armor (Meltdown) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Blessing of the Zephyr (Super Speed) Knockback (Mag -4), Knockup (Mag -4) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1562;730;1460;HEX;| |78DA6594C94F13511CC75FDBA9A5A5652B5DD80A5469294B6985B34645489026448| |CD73AB64F18296DD396A8470FB8451450A307D7A3174F6AD4E87F628CFB1AD0C405| |F4527FCCF7076DD249DBCF9BEFFBEDAF33B193C3F607A3A7770B837D5F4ACDE7E38| |7D4F48CCC9963EA94961074D54C167252163AC6E6F2052D212D24F960131F96C764| |3A2FC307D5A4A616B44C3ABE27379BC9B9783B26535286F7E6D413292D3D251C139| |94C2A3CA24D4D17E8D6A6DF4D66A54CDAF5E5B854B3A4D76EDE24652E3FAD653DFB| |B35A8282CC15647C3233978AC7D47C41E64E79A98E307D2F04E9C7B05168D124866| |811558431C28C82CA20F8CA2DF82A9AC535057B8BE0B625E63258758579157C1EA2| |34C8230CBB68D1A6888B94DBC4B94DBF4C42041561FFCD5C036BD641230DCECCFEE| |679A31E7381FC2DD0CC16BF01F63EB0AE93D90E367891B3C103BEA15EACE845B16A| |88D7789C3903BA53CC59F012E5ABD69B281AABBF1AF538DE15E637D044753AB826C| |75FD4DECCBD35736FAD7F981BBD515CDF1AF89A6AAA65DFDA7B989BEF2EF326D871| |8B799B7907BC4CB5D5A33673BD1DF13AAB99554C1BB8DDCAB4808BE4EBE4D93A57A| |029D4878B6B711D60FB3170C70873148CAE327F827EF2F5C0D7E0E915B0652E51AE| |26EC199B5631B300CF30C0337C4F7368E1B369798AFE024FC0E04370E011187D0CB| |A29671BC76D73E1FF1A6C64AE0B3D6E3DD9B4735DED6C13629B0F94D3CFFDFA17D0| |47E83C6287E6C19E33CCB3CC73E03BF2EDE27ABB42F8AFF4F580FD017020C8EC063| |F924F37FB7427319BBEA3CC23A8B73FC194E032CDAE173EA277E7E619D273CC6717| |7E89D86F297684ED22F7A1B52A5BCF2E7DE8122165EBC92FF654EC462A946885325| |8A10C5528E3E58A825A26144EBCF12ED0ADAC75F42680525CB195BD29F4DDEF25C5| |68E844DFB6C33837DB189EEFD50AAF1FE5CA7564F63612B8E7174E5A734EA7ABA43| |FF397F41B6536FFDC259B4FA53761F173D9FA4BD9FA3FB2D705A1| |-------------------------------------------------------------------|
  9. Yep just have to pop over to the red side (via the going rouge system or Null the Gull) to unlock Soul Mastery from Ghost Widow.
  10. Posted my Rad/Fire/Soul brute build last night in a thread below. In general, it seems to work well at farming and TFs at 50 but lving him up the end drain was a pain. I used to have a SS/Fire/Soul brute and I think they both kill at roughly the same rate but the SS might have the edge due to Rage. I will have to see once the build is finished and the Count is fully incarnated. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Count De Noir: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Radioactive Smash (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (9) Superior Blistering Cold - Accuracy/Damage (31) Superior Blistering Cold - Damage/Endurance (31) Superior Blistering Cold - Accuracy/Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Recharge Level 1: Fire Shield (A) Reactive Armor - Resistance (9) Reactive Armor - Resistance/Endurance (13) Reactive Armor - Resistance/Recharge (17) Reactive Armor - Resistance/Endurance/Recharge (36) Steadfast Protection - Resistance/+Def 3% (39) Steadfast Protection - Knockback Protection Level 2: Blazing Aura (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (3) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (3) Superior Unrelenting Fury - Accuracy/Damage (5) Fury of the Gladiator - Chance for Res Debuff (5) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime Level 4: Healing Flames (A) Unbreakable Guard - +Max HP (7) Unbreakable Guard - RechargeTime/Resistance (11) Numina's Convalesence - Heal/Endurance/Recharge (11) Numina's Convalesence - Heal/Recharge (40) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - Endurance/RechargeTime Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Kick (A) Empty Level 10: Temperature Protection (A) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (42) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Tough (A) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Resistance/Endurance/Recharge (17) Reactive Armor - Resistance Level 16: Plasma Shield (A) Reactive Armor - Resistance (37) Reactive Armor - Resistance/Endurance/Recharge (48) Reactive Armor - Resistance/Endurance (50) Reactive Armor - Endurance/Recharge Level 18: Irradiated Ground (A) Superior Avalanche - Damage/Endurance (19) Superior Avalanche - Recharge/Chance for Knockdown (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (25) Superior Avalanche - Accuracy/Damage (25) Superior Avalanche - Accuracy/Damage/Endurance (48) Achilles' Heel - Chance for Res Debuff Level 20: Consume (A) Superior Brute's Fury - Accuracy/Damage (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (21) Superior Brute's Fury - Damage/Endurance/RechargeTime (36) Superior Brute's Fury - Damage/Recharge (37) Superior Brute's Fury - Accuracy/Damage/Recharge Level 22: Weave (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed (39) Reactive Defenses - Scaling Resist Damage (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 26: Devastating Blow (A) Hecatomb - Damage/Recharge (27) Hecatomb - Damage/Endurance (27) Hecatomb - Damage (29) Hecatomb - Accuracy/Recharge (29) Hecatomb - Accuracy/Damage/Recharge Level 28: Burn (A) Eradication - Damage (31) Eradication - Accuracy/Damage/Endurance/Recharge (34) Eradication - Chance for Energy Damage (34) Cleaving Blow - Accuracy/Damage (34) Cleaving Blow - Damage/Endurance (43) Cleaving Blow - Accuracy/Recharge Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 32: Atom Smasher (A) Armageddon - Accuracy/Recharge (33) Armageddon - Damage/Endurance (33) Armageddon - Damage (33) Armageddon - Damage/Recharge (37) Armageddon - Accuracy/Damage/Recharge Level 35: Fiery Embrace (A) Recharge Reduction IO (50) Recharge Reduction IO Level 38: Gloom (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (39) Superior Winter's Bite - Accuracy/Damage/Recharge (40) Superior Winter's Bite - Accuracy/Damage/Endurance (42) Superior Winter's Bite - Accuracy/Damage (43) Superior Winter's Bite - Damage/RechargeTime Level 41: Dark Obliteration (A) Ragnarok - Damage/Endurance (43) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge Level 44: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff (45) Dark Watcher's Despair - Chance for Recharge Slow (45) Dark Watcher's Despair - To Hit Debuff/Endurance (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance Level 47: Summon Widow (A) Soulbound Allegiance - Chance for Build Up Level 49: Rise of the Phoenix (A) Empty Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (45) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (46) Endurance Modification IO Level 50: Cardiac Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 0: High Pain Threshold Level 0: Marshal Level 0: Born In Battle Level 0: Invader Level 50: Reactive Radial Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;722;1444;HEX;| |78DA6594CB4F135114C6EF74A622A5A5AD055BE4D51668698142018DAF8428880BA| |941316ADC3413B8C024B56DFA4874E9DE8580091B35A02E448D3B514117FE17C698| |B876019A98F858D5D3F98ED064266D7EE77EF79C7BCF9C7BEEA46E4D385F9DBF332| |69486F18C5E2CA6CF16CA25694FE90BC6AC2A84708DE7CAD9527042062FE68C421D| |29ADA6473A253352262EEB73865E3272598C03989B90F3325B94894943166EA7CF9| |40BBA704CE77299C44C5ECA3997694E1A0B8B2523BBE034475352CFD3C0FD7F3027| |0BC54523EF3F9737661358742657CEA4537AB1446B06288F01FADF8D087E2A9AB8A| |F0991D4C4C17B60C7127319EC5A015F57DD1533C62EC2644429A6037476829E10D8| |E527B66B22120037ABA11CAB78B19ECDCD7482DA980A3662ECF4806F284AE558F52| |F7C0EFC061D571470068CFE811EFD0586A9F076C42AF63E8158A68DE6EA50035157| |A147BC25BB1EDEA27E58C59B904B03AFD0F0D96646C6BE802ACDB930A7BAB8128D5| |C8946AE84872BF58EBCDCECEB66AD9B7D063936190497E874BCFCC6DE87A8C2A175| |E61A1878C07C040E7EA49C7C9AD8A2289F794C15CDB7862A343D653E01BBD6C1EEC| |75C717A8F66EC676B6E46250F37313D4CF2F1B38F9F7D223F111FBB002E53DE2DDC| |552D51D4E8489C1901DB62CC5E70BB7A33F85D5BBFD9CC6EE9D80143BBCC0C4E2C7| |4138CE7402FE5D4CEE7D5CE39AD500E9D9C43E729EC113CCD3CCE3C01769F04DF93| |7798CF38CCDD9164562F730FAFD7F312B58EBC00A3CFC1D83330BE014A8AE9E598D| |E63D8237E141C18668E8083A3E057A7107DDC1F7D9BD0FAB7995B60F22D384FEB27| |B87313E3D03ED06888B521B39BDBB4BD3B4EBFAA12B7284316256951462CCAA8459| |9D4F6BE0D9529CBECB4C693A428A652EFA13B0DA5B2E3D8FB36F0ECF77D455142E8| |ADFEAB38DF5D8BF78F5AEF55AE6E10A737E623705EAB559BF7DC08EFEBD71C66A6A| |67DA3C6BE54635FAFB13FD5ACF90F3B8A02C7| |-------------------------------------------------------------------|
  11. To help you out here's my DB/Dark tank build - might give you a few ideas. Works pretty well, I imagine some of the slottings could work for a brute as well. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! tank leveling : Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dual Blades Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Dark Embrace (A) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance/Recharge (3) Reactive Armor - Resistance/Endurance/Recharge (40) Reactive Armor - Resistance (40) Steadfast Protection - Resistance/+Def 3% (48) Steadfast Protection - Knockback Protection Level 1: Nimble Slash (A) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (11) Superior Gauntleted Fist - Accuracy/Damage (21) Superior Gauntleted Fist - Damage/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (37) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 2: Murky Cloud (A) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance/Recharge (5) Reactive Armor - Resistance/Endurance/Recharge (45) Reactive Armor - Resistance (50) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Death Shroud (A) Eradication - Accuracy/Damage/Endurance/Recharge (15) Eradication - Damage/Recharge (15) Eradication - Accuracy/Damage/Recharge (19) Eradication - Damage (19) Scirocco's Dervish - Accuracy/Damage/Endurance (25) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 6: Obsidian Shield (A) Reactive Armor - Resistance/Endurance (7) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge (13) Reactive Armor - Resistance Level 8: Dark Regeneration (A) Touch of the Nictus - Healing (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (9) Touch of the Nictus - Accuracy/Healing (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (13) Touch of the Nictus - Accuracy/Endurance/Recharge (27) Theft of Essence - Chance for +Endurance Level 10: Hasten (A) Recharge Reduction IO Level 12: Cloak of Darkness (A) Karma - Knockback Protection (46) Karma - Defense/Endurance (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Typhoon's Edge (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (17) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (17) Overwhelming Force - Accuracy/Damage (23) Overwhelming Force - Accuracy/Damage/Endurance (23) Overwhelming Force - Damage/Endurance/Recharge Level 18: Boxing (A) Empty Level 20: Tough (A) Reactive Armor - Resistance/Endurance (31) Reactive Armor - Resistance/Recharge (31) Reactive Armor - Resistance/Endurance/Recharge (31) Reactive Armor - Resistance Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense Level 24: Ablating Strike (A) Kinetic Combat - Accuracy/Damage (39) Kinetic Combat - Damage/Endurance (39) Kinetic Combat - Damage/Recharge (40) Kinetic Combat - Damage/Endurance/Recharge (37) Touch of Death - Accuracy/Damage/Endurance Level 26: Taunt (A) Mocking Beratement - Taunt (27) Mocking Beratement - Taunt/Range (39) Mocking Beratement - Recharge (34) Mocking Beratement - Taunt/Recharge/Range Level 28: Vengeful Slice (A) Kinetic Combat - Accuracy/Damage (29) Kinetic Combat - Damage/Recharge (29) Kinetic Combat - Damage/Endurance/Recharge (34) Kinetic Combat - Damage/Endurance (43) Touch of Death - Accuracy/Damage/Endurance Level 30: Blinding Feint (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Recharge (33) Kinetic Combat - Damage/Endurance/Recharge (33) Kinetic Combat - Damage/Endurance (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 32: Soul Transfer (A) Eradication - Accuracy/Recharge (37) Eradication - Damage (45) Eradication - Accuracy/Damage/Recharge (48) Eradication - Damage/Recharge Level 35: Sweeping Strike (A) Eradication - Damage (36) Eradication - Damage/Recharge (36) Eradication - Accuracy/Damage/Recharge (36) Eradication - Accuracy/Damage/Endurance/Recharge (46) Scirocco's Dervish - Accuracy/Damage/Endurance Level 38: One Thousand Cuts (A) Eradication - Damage (42) Eradication - Damage/Recharge (42) Eradication - Accuracy/Damage/Recharge (42) Eradication - Accuracy/Damage/Endurance/Recharge (43) Scirocco's Dervish - Accuracy/Damage/Endurance Level 41: Power Slice (A) Kinetic Combat - Accuracy/Damage (45) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Endurance/Recharge (50) Kinetic Combat - Damage/Recharge Level 44: Focused Accuracy (A) Endurance Reduction IO Level 47: Physical Perfection (A) Performance Shifter - Chance for +End Level 49: Combat Jumping (A) Defense Buff IO Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Gauntlet Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (25) Performance Shifter - EndMod Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Rush (A) Empty Level 50: Knives of Vengeance Radial Superior Ally ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;700;1400;HEX;| |78DA65544B4F135114BED3B9A5B6146829D0164AE98B420B2D54DD1B15342A4D50D| |C9A6602D752185A32AD46DC99F85ABB71EBDA855B9F893F44E263E90375618CBBF1| |F49E4F24E9A4ED37FDEEF9CE77CEBD67A67A6B29F8ECFC9D53C2089EB5AD76BB76D| |56A6E2BC75BB5EA8D7541D760878894AD6E2ABBD1ACA77C44C539A6B6A4AEAB665B| |95972C67BB76DAD9693931AC5495AD88BF61D9B533B6B5A1DAE10BCD4DE5A866A7F| |CEF26B0DA6AD9E5B55DA53606F4EDB9467DB3431641FD6F4559BBF4A79F97ECEE5A| |6479B7B15E5E6E2AA7BE57AB5AED8E72F662544E9EBE2FFCF46374EB75BD2249373| |35278A68069C6990C304A3829C5428CD1ED6AF5E54AF1500A519122709771E41EF0| |3E63EE01E34BD218EC270DF849F849F8CDC3AF72DCD49AE7A43151A379E0D1DE835| |F81DF18873F036F0BAD89BD63ED2BD27A596B7AE1D707BF3EF805E1F79A627D7A33| |5CAF2FC2FA6323C051C6C0186330CA383E6C6ADF0C9D2F6F872BFC735CC31B22FAD| |9DBD3FF47E8B8D26FC6CA25D667493700DDC0BE477366408821ECEBD027CE1FFA08| |DC671C7B0FFCC0790CCA13469EB04B97308989A0F3083A4FA2F3243A4FA27349B1A| |3A8743464E88CC508E3C208A341554551557495202345FE32F00AE3CC1A63EE9AE0| |09224D9C35667C93BB1BB719F33B8CE92D462FC54E20FF04F227903781BC69F8159| |15F9266528F932B27A14943938226054D6A8B4FE52D9DCA146A9AFAC25393C3F4CC| |639A16305D7D943F839A3288C9622D8BD82C26B284C9F391661A9A69680AD014A02| |94053844690661667358B3EE65177097D54D0D7133AF0399CF45C9AF54F6984CAAC| |17E5C7BC9F6374A68BE016931C9790874F2C7DBA53B2D2C3AC4ABC1088313453908| |7EF08D71FA2679157DD83C0E1B32C8C123B7C3FCACD32F7E328779127EEE77FCE30| |5071EC11E3624F4DC51EA6D2C39CEC614EF430BF7264804EFE025200E443| |-------------------------------------------------------------------|
  12. Hi all, I thought I would recreate my SS/Fire/Soul brute from back in the day but throw in Rad for a new flavour and tasty double damage auroras. My build skills are a little rusty but I have managed soft cap to S/L/E/N with Darkest Night Running, Perma Hasten (with my incarnate powers) and a good bit of damage. He plays very well in TF despite being end heavy at lower levels. The build is about 50% done but I would welcome any input, tweaks or advice on how to capitalise on the rad powersets. Thanks in advance. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Count De Noir: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Radioactive Smash (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (9) Superior Blistering Cold - Accuracy/Damage (31) Superior Blistering Cold - Damage/Endurance (31) Superior Blistering Cold - Accuracy/Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Recharge Level 1: Fire Shield (A) Reactive Armor - Resistance (9) Reactive Armor - Resistance/Endurance (13) Reactive Armor - Resistance/Recharge (17) Reactive Armor - Resistance/Endurance/Recharge (36) Steadfast Protection - Resistance/+Def 3% (39) Steadfast Protection - Knockback Protection Level 2: Blazing Aura (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (3) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (3) Superior Unrelenting Fury - Accuracy/Damage (5) Fury of the Gladiator - Chance for Res Debuff (5) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime Level 4: Healing Flames (A) Unbreakable Guard - +Max HP (7) Unbreakable Guard - RechargeTime/Resistance (11) Numina's Convalesence - Heal/Endurance/Recharge (11) Numina's Convalesence - Heal/Recharge (40) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - Endurance/RechargeTime Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Kick (A) Empty Level 10: Temperature Protection (A) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (42) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Tough (A) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Resistance/Endurance/Recharge (17) Reactive Armor - Resistance Level 16: Plasma Shield (A) Reactive Armor - Resistance (37) Reactive Armor - Resistance/Endurance/Recharge (48) Reactive Armor - Resistance/Endurance (50) Reactive Armor - Endurance/Recharge Level 18: Irradiated Ground (A) Superior Avalanche - Damage/Endurance (19) Superior Avalanche - Recharge/Chance for Knockdown (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (25) Superior Avalanche - Accuracy/Damage (25) Superior Avalanche - Accuracy/Damage/Endurance (48) Achilles' Heel - Chance for Res Debuff Level 20: Consume (A) Superior Brute's Fury - Accuracy/Damage (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (21) Superior Brute's Fury - Damage/Endurance/RechargeTime (36) Superior Brute's Fury - Damage/Recharge (37) Superior Brute's Fury - Accuracy/Damage/Recharge Level 22: Weave (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed (39) Reactive Defenses - Scaling Resist Damage (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 26: Devastating Blow (A) Hecatomb - Damage/Recharge (27) Hecatomb - Damage/Endurance (27) Hecatomb - Damage (29) Hecatomb - Accuracy/Recharge (29) Hecatomb - Accuracy/Damage/Recharge Level 28: Burn (A) Eradication - Damage (31) Eradication - Accuracy/Damage/Endurance/Recharge (34) Eradication - Chance for Energy Damage (34) Cleaving Blow - Accuracy/Damage (34) Cleaving Blow - Damage/Endurance (43) Cleaving Blow - Accuracy/Recharge Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 32: Atom Smasher (A) Armageddon - Accuracy/Recharge (33) Armageddon - Damage/Endurance (33) Armageddon - Damage (33) Armageddon - Damage/Recharge (37) Armageddon - Accuracy/Damage/Recharge Level 35: Fiery Embrace (A) Recharge Reduction IO (50) Recharge Reduction IO Level 38: Gloom (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (39) Superior Winter's Bite - Accuracy/Damage/Recharge (40) Superior Winter's Bite - Accuracy/Damage/Endurance (42) Superior Winter's Bite - Accuracy/Damage (43) Superior Winter's Bite - Damage/RechargeTime Level 41: Dark Obliteration (A) Ragnarok - Damage/Endurance (43) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge Level 44: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff (45) Dark Watcher's Despair - Chance for Recharge Slow (45) Dark Watcher's Despair - To Hit Debuff/Endurance (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance Level 47: Summon Widow (A) Soulbound Allegiance - Chance for Build Up Level 49: Rise of the Phoenix (A) Empty Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (45) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (46) Endurance Modification IO Level 50: Cardiac Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 0: High Pain Threshold Level 0: Marshal Level 0: Born In Battle Level 0: Invader Level 50: Reactive Radial Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;722;1444;HEX;| |78DA6594CB4F135114C6EF74A622A5A5AD055BE4D51668698142018DAF8428880BA| |941316ADC3413186092DA69FA4874E9DE8580091B35A02E448D3B514117FE17C698| |B876019A98F858D533F31DA1C94CDAFCCEFDEE39F79E39F7DCC9DC9A70BF3A7F674| |C480DE339B554CA9E2D56CA9A33A32EE8B3B210C2336E54F2E5F08416BE68E8C53A| |525A2D8F6C46CB695AEAB23AA7AB65DDC8631CC2DC8436AFE54B5A6A52D78AB7B36| |72A4555B8A60D23979A2968DA9CC73227F585C5B29E5F705BA3294D2DD0C0FB7F30| |A7154B8B7A2178AEA0CFA6B0E88C51C965336AA94C6B86288F01FADF8D097EAA8AB| |8AF089156C4C17B60C7127319EC5A015F9BEE9215E3145132E214D301BA3B415F04| |EC0A12DB15110B819B6628C74A7EACE7F032DDA03226838D18BB7DE01B8A923956F| |E0B9F03BF41D715099C01E37FA0C77F81512ABC13B192B34F2096E9A0B93AD440D4| |55E9116FC9AE87B7A81F96F126E4D2C02B347C765891892FA04C731ECCC91EAE442| |357A2912BE1E34ABD232F2FFB7A59EB669F418E4D87C1253A1D3FBFB1FF21AA7068| |9DB906861E301F81831F29A78022B6282A601D535509ACA10A4D4F994FC0AE75B0F| |B31579CDEA319FB399A9B51C9C34D4C1F937C82EC13649FD84FC4272E80CB94770B| |77554B1C353A9264C6C0B604B317DC366F06BF6BEB3787D52D1D3B60649799C3894| |56E824903F4534EED7C5EED9CD30AE5D0C939749EC21EE1D3CCE3CC1360F749F03D| |7947F98CA3DC1D69A679997B78BD9E97A875EC05187F0E269E81C90D50A3985E8EE| |93D863D9247C18161E60838380A7E750BD1C7FDD1B709AD7F9BB905A6DF82F3B47E| |8A3B37350EED038D86581BB2BAB94DD9BBE3F43395A44D19B229699B326253466DC| |AA4B2F76DA84ED966A7159E2445B2947A1FDD6928D51DD7DEB78167BFEF2B921441| |6FF55FC5F9EEDABC7FD47AAF7275C338BDB10081F35A356DDE7323BAAF5F739991B| |06FD4D8976AECEB35F6A79A35FF013C1E02CB| |-------------------------------------------------------------------|
  13. Hi I have the same issue, on Excelsior. Could a friendly GM kick my Char Shardow Strike from his PY TF mish that he is stuck logging out of. Cheers
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