No melee attacks (which has been stated time and time and time again in reference to the range cut and the initial statement of "encouraging blasters to enter melee range" and yes, I know 50-60 feet isn't melee range but it's what was said) so where are you gonna get s/l defenses from?
No PBAOE attacks so ... no s/l there either.
Oil slick only takes certain sets, there's only a tiny amount of s/l in there, I'd have to double-check on Test.
You can't slot superior avalanche ANYWHERE in Arch/Tac Arrow ... Time Bomb in Devices, there we go.
Honestly, if I worked at it and yanked some slots out of powers I'd rather not take some from, I probably could in Tac Arrow ... multi-slot Gymnastics, move some other things around, change some things, might be doable. It absolutely guts my build though to do so. Complete respec and re-buy of enhancements from the bottom up.
The larger point I was making ... it's EASY to do on most other sets, with melee powers, pet powers, PBAOE's, etc.. It's much, much harder to do with Tac Arrow and requires significant sacrifices to def cap. Because if it didn't, mine would be capped.
It still throws the "too safe" argument out the window. It's EASY on devices. It's easy on multiple secondaries. Why is Tac Arrow having solid range so much SAFER (and evidently so much of a problem?) than these other secondaries that have many other options for defense, or mitigation, or anything, really. Not to mention, if I pair devices with radiation, for instance, I can slam my foes with -DEF on every attack. What does Arch/Tac Arrow get again? Oh right, it's "too safe" with one of the most resisted damage types.
Again, I disagree with the range cuts. Some of the other things too. You don't and that's fine. I'll likely shelve my blaster. I won't lose any sleep over it, I'll just play my sentinel instead. You won't lose any sleep over it either. It's fine. I've had my say, you've had yours. End of the day, they'll change what they want to change.
Enjoy the rest of your weekend!