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Hedgefund

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Posts posted by Hedgefund

  1. I just found this thread and skimmed, not perused other comments.

     

    My main problem is a lack of 30-35 SF.  No, Morty Kal doesn't count.  I can live without a Posi analog but this 30-35 gap won't do.

     

    Ultimately I have to question if this is a problem worth solving.  So many players have it ingrained "I don't want to be the bad guy" that I don't think you can overcome that, not within the context of this game.  If 20% of play goes on red side, that sounds consistent with how it's been since I joined, right after CoV came out.  By now you have to acknowledge "it is what it is" and throw bones to those 20% occasionally (like a lvl 30-35 sf).

  2. I'm going to +1 this.  I have a group that does scanners/banks to start out sessions and over the years on HC we've done a LOT of banks as a full team of 8 and the AV rate is disappointingly low.  Nowhere close to 25% if that's supposed to be the target (and I don't know that it is).  The same seems to be true in mayhems.  I wish I'd kept some records, I hate using "feels like" to make a quantitative point instead of real data but that's all I've got right now.

    • Like 1
  3. The current topic about Acc/Rch HOs in this subforum has inspired me to write up something that's been swirling around in my head for a while.  We have universal travel and universal damage, so I'm suggesting something for powers that don't take any sets that still are improved with accuracy, let's refer to it as Universal Accuracy.  Kinetics, for examples, has Fulcrum Shift and Siphon Power, Thermal has Heat Exhaustion.  There are others but this isn't meant to be an exhaustive list.

     

    I'm proposing a 5 piece set that has these pieces and enhancement values:

    image.png.560146f0740d92c5f6bcebd8be00baa3.png

     

     

    I'm not going to get into suggesting bonuses at this time.  As far as I'm concerned they can all be "mid" bonuses like the Overwhelming Force set has.  I'll gladly readdress if this suggestion gets some traction from the developers.

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  4. Let's add it up (everything slotted to ED except prot bots).

     

    Dispersion - 11.74

    Ally Shield - 17.61

    Prot Bots - 7.5

     

    We're at 36.85 before doing anything clever.

     

    Let's PB up the ally shield to make them 25 resulting in a total 44.24.

     

    So, afaic, it's a question of how you prioritize PB, other buffs like Maneuvers and prot bot slotting to determine if you want the +def uniques%.

     

     

  5. I like the above, but wanted to present a little bit differently, to compare like powers, rather than T9s.  Most all buff/debuff sets have some aoe -def/-res power.  Some, like Empathy, Kinetics and Electric Affinity don't have any.   Others have maybe something that only does -res (Sonic, Nature) and others still may need multiple powers to provide those effects (TA, Rad and to a lesser degree, Poison)

     

    The intent is not to just say "This number > that number so the set with that number is better" but rather a starting point to look at outliers and ask "does the rest of this kit make up for being an outlier?"

     

    I'm too lazy to worry about formatting and columns and the like, so a screenshot will have to do:

     

    image.png.fdf7ea6643c186707e76849d21f77529.png

     

    So I see 3 outliers, Pain Dom, Thermal and Time, with PD having the highest ratio of base recharge to duration.  Thermal benefits from having a long duration, which isn't really all that helpful for spawn-to-spawn fights.  For that you want a lower base recharge and that's where PD has an advantage to Thermal.

     

    In no way am I considering this some thorough analysis, but when I ask myself the question "does the rest of the set make up for relatively low uptime?" I have a gut reaction of 

    Time?  Absolutely

    Pain Dom?  Maybe

    Thermal?  Nope.

    • Like 2
  6. As a rule of thumb don't open an ouro portal too near another door, whether chopper, train or even an entrance to a building like city hall.  Even if it doesn't causes an issue for you someone else may come along and misclick.  This is high on my CoX pet peeves list.

  7. Heather skews my "play time spent in flashback" percentage in a big way.  Even without Heather I do use it quite a bit, most notably for badges needed for accos, temp powers and opening content.  As a matter of fact I was on a team last night that did Talshak's arc in flashback to open up Cavern but teaming is indeed very rare, unless I can count multi-boxing Heathers as teaming.

  8. To the question of how long to acquire a Shivan... I combine the Bloody Bay patrol with my Shivan hunt and it takes, I dunno, 10 minutes?  I say this without ever once actually timing it.  The biggest drivers of time (as I see it) are 1) ability to scan meteors before the Shivans crawl out of the ground and attack you 2) how quickly you can take out 4 major and 4 minor turrets (which can be helped by finding lvl 25 turrets with no boss) and 3) if the turrets respawn before you're done and, rarely but it can happen 4) other players harassing you.

  9. As mentioned above, just do Invader.  If you're lvl 30+ you can do SSA1E4 (red or blue, to unlock Schweinzer) and then go get all the explores from Schweinzer before a fast Synapse team can even get to the Boomtown mission.  

    • Like 1
  10. Perma anything is cooldown/duration - 1 (ignoring activation atm for simplicity).

     

    300 / 90 -1 is the recharge ultimately needed, that's 233.33%.

     

    Let's say you slot to ED cap of recharge within LF of 95%, now you're at 138.3% remaining. 

     

    Now let's assume you slot the max of 5 ultimate recharge bonuses for 50%, now at 88.3% lef.  (I'd go 3 purples and split Superior Essence Transfer into 2 sets of 3)

     

    It shouldn't be too difficult to sneak in 2 gargantuan bonuses of 8.75% for 17.5, now at 70.5% (NOT making Kheldians Grace superior may be the call here).

     

    Let's assume 5 LotG for 37.5% now you're at, 33 remaining.

     

    I'm going to stop at this point, there are various bonuses of 7.5 and 6.25 remaining.  If you use Panaceas in 2 of your heals, then 3 of the 6.25% bonuses and "Bob's your uncle" (not counting activation).

     

    Note, this is just AN example of a roadmap to no Hasten/perma LF, there are other combinations, of course, something else may be more effective.  I also didn't check on how many slots this takes.

     

    Personally, I'm currently playing a PB with playstyle of "stay in non-human forms except to buff and nuke" and having LF and Hasten on 2 very different cycles becomes quite annoying, especially if the action gets hot and heavy.  So I certainly get the appeal of a no-Hasten perma LF build.  

  11. Malcolm Gladwell says you gain true expertise after 10,000 hours, Now, I may not have this expertise in any single version of Sid Meier's Civ, but if we include all hours played across 2-6, he would consider me a pro.  Actually, Civ 5 + 6 is enough to cross that threshold.  No way to know time spent on 2-4 though.  For figuring value, it doesn't even matter what the cost was, the denominator is so huge, the cost/hour approaches 0.

     

    Worst value would any of the innumerable games I have in my Steam library I haven't even installed yet.

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