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Hedgefund

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Everything posted by Hedgefund

  1. I wavered on whether to write this up as a bug or suggestion but I didn't want a bug to get shut down with "that's intended behavior, issue closed" so went with a suggestion. I do think it's probably a bug. To the question, I can't say for sure only flyers trigger it, but what I can say is when I've noticed it happen it was with flyers. In addition to the 2 I mentioned above I've seen it with Cabalists (who fly) as well. I don't recall seeing a non-flyer blast off to the roof.
  2. I've got a LOT of characters that serve a specific purpose. My 3rd account was created mostly for this type of "administrative" function, which includes farmers (now retired) and characters that hold specific missions, such as 1) Family 2) Wolf Spiders 3) Anti-Matter 4) Siege 5) Multidimensional and Shrouded (same character) 6) Spectral Pirates 7) Fir Bolg 8 Croatoa Ghosts 9) Tuatha de Danaan 10) Cabal 11) Red Caps 12-15) 4 MMs (traps or cold) that exist to defeat end of tf/sf AV/Heros when I 2-3 box 16) Kronos Titan spawner (no I'm not any part of the Titan-thon on Excel). Most of these characters have names that specify their purpose so I don't have to hunt them down, for example having "spectral pirates" in the name.
  3. Let me walk through something I just experienced. To set the stage, I was doing Number 6's first mission, which takes place on the map named "Zone/Mission: IOM_PRAETORIA_RUINED_CITY". This is an outdoor instance. I was playing a Pyro controller running Incendiary Aura which has a chance to proc a "blast off" effect, which sends enemies into the air.. To satisfy one of the objectives to free a hostage, I had to defeat a spawn that included a Greater Devoured. The Greater Devoured summoned a pair of Swarm entities (as usual). I defeated everyone (I thought) and waited a bit figuring a Swarm flew away and they always return so I just stayed put. After a bit of waiting I searched around at ground level, nothing. Then I remembered I've seen odd effects on flying entities with Blast Off before, so I flew up and there it was, at the very top of the map (over 800 feet up). I remembered to do that because previously on a Hamidon Seed encounter I inadvertently blasted a Seedling to the top of the First Ward zone. Now, I don't want to get bogged into details of what the right behavior is, I just don't think it should be an entity at the top of a map that does not come back down. If I were to offer a suggestion on how to mitigate it would be a max blast off height of, I dunno, 100 feet.
  4. No, there are two different badges. You're describing Spectral https://homecoming.wiki/wiki/Spectral_Badge which is for trapping. Pirate https://homecoming.wiki/wiki/Pirate_Badge is for merely defeating.
  5. Subject heading really sums it up. I have a character who doesn't have the Pirate badge. The enemies that spawn from Treasure Chests in the current special event are in the faction "Spectral Pirates". However whenever I defeat any of these, no progress is made on the Pirate badge for defeating Spectral Pirates. To pre-emptively head off this question - no, I'm not talking about the Spectral badge, for trapping, but Pirate, for simply defeating.
  6. Erratum: These particular Spectral Pirates, despite being in the faction "Spectral PIrates" do NOT give progress to the Pirate badge. I guess that's a bug, who knows.
  7. I'll try to pay closer attention if I encounter him again, but I'm guessing he has a placate.
  8. As mentioned in the OP, there are no badges. The enemies that spawn are spectral pirates, not the same faction as any other ghosts but there is a badge for them. There's also an AV that can spawn. When he does a message will display on the zone events tab.
  9. https://discord.com/channels/572090223115239444/572123632009216040/1417524919549300796
  10. The boostability of Fade was taken away early in the HC days. One could find it in old patch notes, I'll leave that to someone else. Here's an example of how it was broken, I could consume a red insp (damage), hit PB then Fade and the damage resists would go up, not insignificantly.
  11. That Fir Bolg mission is a kill-all, just with a twist. You can speed things along by going out into the field to hunt stationary mobs once you've stopped a spawn from rushing the henge. Keep defeating for a few minutes while constantly keeping a vigilant eye for movement to the henge. When you see them moving, drop whatever you're doing and deal with them before they reach the objective. Repeat and until eventually, the mission ends.
  12. No, Katie isn't needed for the Story Teller accolade. That tf is needed for Geas but that's a whole other matter. If you have the Story Teller accolade but not the 20 merits, that's pretty surprising. Have you checked for Story Teller? You can also go to Ouro to see if the game considers you not to have complete one (or more) of the 4 main Croatoa contacts.
  13. I think the Wiki is wrong to include Percy as needed for Story Teller (and the accompanying 20 merits). His is a short, simple arc that gives a badge and 7 merits for not a lot of effort so I always include him after finishing the 4 main Croatoa contacts, but I'm 99% sure I get the accolade and merits after finishing Buck's missions before starting Percy's.
  14. Here are the hero arcs that give the 20 bonus rewards: https://homecoming.wiki/wiki/Hero_Accolade_Badges#Story_Arc_badges Villain: https://homecoming.wiki/wiki/Villain_Accolade_Badges#Story_Arc_badges Praetoria is lumped in the above 2 links.
  15. When I do this (farm these 2 missions for a lowbie) I just grab whatever I have that has good aoe and that I'd like to run a couple of missions with. This could be a dominator, a tank, a brute, a blaster, anything that mows down masses. I certainly wouldn't make a build for this. That seems significantly more annoying (imo, of course) to do than simply entering the mission with 2 columns of yellows and 3 columns of purples.
  16. While doing some converter roulette I stumbled up Commanding Presence's Taunt/Placate resist piece. While checking its price I was more than a little surprised to see the activity: Not a lot of activity by any means (5 sales [that I could see] in 6 days) but I'd expect that number to be 0. Who among you is willing to raise their hand and say "I slot this" and if I may ask, why? What are you encountering that makes this useful? I seem to encounter taunt more than placate but frankly I tend to prioritize taunters anyway and even then not so frequently that I feel a need to resist the taunt duration.
  17. The Geneva Convention makes it a war crime to target medical personnel and I for one am not looking to face trial in The Hague so that's why I leave them be.
  18. On the rare occasion I'm chasing a specific piece within a set, I don't ever stop converting. If anything, a long losing streak is fuel to see just how long the streak can last.
  19. I'm guessing (and it's just a guess) that KC is referring to Translocation. Mystic Flight has become my "go-to" over the last year because of the combo fly + tp. Fly when I want to hit the "r" button and refill my drink or use translocation if I'm active. Unfortunately the universal sets don't increase the tp range (like with the teleport pool), but your global bonuses do.
  20. The "display bug" has been fixed for quite some time, coming up on years now. As for players yoinking low ask prices with lowball bids, although I'm not active in the market sometimes I see something too good to pass up and I'll nab a few pieces at the low prices, so yes, people can grab desirable items at low prices, regardless of belief.
  21. I'll ping you in the JST Discord with the Stalker I shared about 6 weeks ago.
  22. Right, the 4 fitness powers: Hurdle Swift Health Stamina are all automatically included in your build at level 1. You don't need to choose the powers but you can choose how you want to slot them. Regarding tier 9s: Primary tier 9s are available at 26 now. Secondary tier 9s are available at 30.
  23. Stamina and all other Health pool powers are automatic for everyone, starting at level 1. The new availability for primary and secondary picks is a huge boon for MMs. IMO probably moreso than any other AT.
  24. What's funny about the timed missions to prevent farming is that that's no longer applicable. You can do your farming, exit, abandon, repeat.
  25. Week 2 is definitely not too late to join (it's never really too late to join) but there will still be lots of Praetorian action tonight (Sunday) at 8:00 pm EDT (12:00 am UTC, 5 pm West Coast).
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