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Hedgefund

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Everything posted by Hedgefund

  1. For suggestions, I always ask myself "If I were HC's CTO would I want a dev to spend time on this?" OP says they're looking to improve marginal gains but marginal gains have marginal costs and the marginal cost here is dev time, which further has an opportunity cost. Whether it's 1 hour, or 10, or 100 I don't know, but having someone spend any time on some edge case where an SO dropped at level 3 to a level 5 is not what I want them working on. And the metaphor shouldn't be 5 bucks instead of a gazillion, it's 5 bucks instead of 8. Vote: Nay
  2. I wince every time I see or hear "MMs were originally CoV's tanks". For an intended tank, they sure didn't get any tank tools. I've once seen a summary on some "official' source (I forgot where) that can be paraphrased as "with bodyguard mode a MM effectively has a Tanker's HP" and I'm thinking that's where this myth came from. If someone can show some link where it was more explicitly stated that MMs = tanks, I'd love to see it.
  3. The pro% rate for cones is unaffected by +range. The formula is right, the additional targets for pr%cs at the extended end of the cone are "free".
  4. 5 posts above yours, AboveTheChemist linked to when it was changed in i18.
  5. Increase Recovery is a 3rd one that requires 3 pieces (2 common, 1 uncommon) https://homecoming.wiki/wiki/Increase_Recovery_(Empowerment)
  6. The mapserver event produces a lot of 50s but not a lot of "stuff". I saw someone share a screenshot of being 50 and getting a "you got your first piece of salvage" notification after MSing to 50. If I cared about the world of marketeering I would certainly view this as a good time for selling. But I don't so I won't.
  7. Regardless of what any description says they last for 90 minutes. I do like your idea, OP, and I'd be in favor or lowering the duration of one buff from 90 to 60 minutes if we could stack these buff durations. I personally am an empowerment buff addict and craft whatever I can in downtime with whatever salvage I have on hand, plus a few things I store in SG so I can make the ones I really value regardless of what's in my character's inventory.
  8. This day job accolade gives the crafting discount. https://homecoming.wiki/wiki/Entrepreneur_Badge As for which patch notes you can look for issue 13.
  9. This is easy for me - MSRs. I want 2 pieces of loot that can only be acquired by VMs (+10 salvage and the big bot) and 1 that can most effectively be acquired by VMs (Grai Matter) and VMs are, by far, most effectively acquired via MSRs, so I grin and bear it for 45ish minutes (accounting for assembling, pylons, grates and bowl) for each character as I play a mini game of "how much time is left in the raid now?" where I try to guess what's left on the clock. I actually don't care for anything with the invasion mechanics, whether Zombie, Nemesis or Rikti. Rikti at least have a good reward with the click accolade.
  10. +2 is not usual for Katie because of the previously mentioned eventual +5 AV. I personally am "nope"-ing from this scenario if it's a pure pug. Crank it up for the rest of the tf, thats fine, but Mary at +5 is pain and misery at level 34.
  11. Someone else will have to answer the "when", I don't know exactly but they've been on HC from the start. I have a hunch they were part of vet rewards on live but that's only a hunch. https://homecoming.wiki/wiki/Enhancement_Booster_Salvage Boosters don't drop from any normal content so you can buy them the AH with inf or the merit vendor with merits. The article mentions "occasional drops" but I have never once had them drop from anything. Regardless that link should tell you what you need to know.
  12. New (if p5 can be considered "new") aggro mechanics mean that it's no longer enough to have the magic "45/90" fire numbers. Mobs that see you will shoot at you even if they're not in your official aggro table. This gets to be a LOT of incoming damage. You'll need some sustain, like additional regen or power transfer procs. Note - I stopped farming before p5 but my curiosity did cause me to ask "how would I solve this?" and that's what I did and could handle any amount of additional incoming attacks.
  13. Here's my mini-guide. Run straight to the portal (it will have a waypoint), hopefully you're stealthy enough to get there without drawing fire, if not, chew a purple insp or two but it's important to get there ASAP. Kill off anyone near the portal. Wait a moment, the first wave should be coming very soon after you've done the above. Try to fight some distance away (100 feet, let's say) from the portal, ideally using an AOE to get all the mobs attention, they can be very focused on getting to the portal otherwise. You have Snow Storm and that's perfect for this. Blizzard of course is perfecter. From this point, you can choose the long way (stay at portal and only fight mobs that are trying to escape) or the quick way (fight a few mobs in the field, run back to portal before next escape attempt, repeat). Regardless of whether you choose the long or short way, I'd suggest going down the left path, as you stand at the portal looking out onto the field and defeating a couple of spawns, then go back to portal. The reason I say that even if you're electing to camp the portal, is so you can hedge up further on the right path where 95% of the mobs will go through. If you proactively get rid of the ones on the left side, you don't have to worry about them sneaking down that path. If I'm actually doing the mission I use the "short way" where I kill 2-3 spawns then run back, always with an eye to the portal's direction so if I see someone attempting to escape I can switch gears real quick to head them off. My "real talk" guide for how I do this mission - set the difficulty to +4 and autocomplete.
  14. If I were to be a merit hunter, I'd probably do Shauna Braun's arc. It's easily over 2MPM (20 merits, <10 minutes). Most importantly, I'd bring another account(s) along. Generally I find each account adds, let's say 5-10% more time for double (or triple) the rewards.
  15. Sharkhead as well, on the north. They're easy to find in the NE of St. M, on that hill with the Wailers, as well as the NW area having a neighborhood full of them.
  16. I may do a modified version of this. I've got a Fort I really like, but it was an early HC character and I tend to "love 'em and leave 'em" after getting all T4s. I do want to see what Fate Sealed offers though and I was hoping to make a 1-1 swap with a 1-slot wonder (like Assault) and keep everything else as is for the respec. I don't have Subdue or Scramble Thoughts so hopefully I won't be missing out on what Fate Sealed shines with.
  17. The day has come. Time to gear up and infiltrate the Rogue Isles. Make an arse pun, or don't, but bring one of these Assault Rifle/Devices Blaster Assault Rifle/Traps Corruptor Traps/Assault Rifle Defender Arsenal Control/Traps Controller Arsenal Control/Arsenal Assault Dominator Mercenaries/Traps Mastermind and meet up in Mercy by the arbiter. Get ready for a lotta ratta-tatta-tatta.
  18. A quick "well akshully" before giving my thoughts... Upthread it was said that you could enter BB at lvl 15. All PVP zones are open to all, regardless of level now, all the way down to level 1. So this doesn't turn into a round "nuh uh" "uh huh" here's a screeny of my lvl 2 in BB: I'm in the "always have a Shiv on hand" camp so I (mostly) always have Shivs available. Frankly I enjoy the task. I've got it down pat by now and I'd be surprised if it took 10 minutes from getting the scanner to trading it in for my 5 shiv charges. This obviously varies by damage ability but even the most high damage will finish, like two minutes before my lowest damagers. Anyway, my point is, I wouldn't use a P2W version and would strongly object to eliminating the BB Shivan mini-game if that were the cost. Truth be told if you want to add a Shiv to P2W and give it an exorbitant cost I wouldn't care, that's fine with me, Just leave the current shiv acquisition process alone.
  19. I've been so excited by this fix, clicking on things just to click them to see immediate and (ostensibly) accurate results. I did see something suspicious just now, this is a rare, popular piece. I find it unlikely (though not impossible) that a successful sale of 56,009 went through. I could go through the motions of acquiring and selling a bunch of these to see the floor but... I'm not.
  20. I'm here to verify observing this non-damaging behavior as well. I've seen others in chat channels ask about it too.
  21. In the absence of a thread for today's patch (March 12) I'll glom onto this one to personally thank the dev that did this, you deserve a raise, well done: Consignment House Fixed a bug that could cause the auction server to return sale history for the wrong item. All I've heard for years is how this was nigh unfixable due to "spaghetti code" but you did it, you really did it (based on what I've seen so far).
  22. My gods, I think they did it. Everything I clicked returned a result immediately and "correctly"*. *Using quotes because I can't verify their being correct but there were no entries that looked clearly wrong, 20M sales for an uncommon piece, for example.
  23. NVM, I see what you're saying, as a means of testing.
  24. Could this note from today's patch be... this longstanding bug, my personal biggest frustration with the game, has been fixed? Off to do some /AHing...
  25. Once upon a time I used to plan 3 respecs up to and including attaining level 50, One around 25, another at 40 then lastly at 50. That time is long gone though. The rationale was I could take attacks to fill in a chain for lower levels and get rid of them when the chain became full with other powers and higher recharge. Now I'm content to spam whatever temps I've corralled while waiting for the chain to fill. To respec or not at 50 is still a question that varies on a case by case basis. If I have to use something like 12 unslotters (or more) I'll respec but if it's 5-10, I'll just unslot. As a member of triple digit t4d 50s club, I don't worry at all about respeccing retired characters. I have some old characters I use for current play and for those I try to keep updated, but that's some number less than 10. I have no intention to unslot them though, nor worry about system resources which are trivial for storing this kind of data. Now that I think about it, when a set is drastically changed for a retired character, I make a new iteration. Not a complete duplication, for example after recent MM buffs I had all those primaries but made new characters for ninja, merc and necro with different secondaries from their predecessors.
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