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SeraphimKensai

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Posts posted by SeraphimKensai

  1. 22 minutes ago, PeregrineFalcon said:

    I'm struggling to figure out where the powercreep is.

     

    Not every desirable change is powercreep.

    I'm on the same page with you. I view it as a QoL change to allow someone to stack the buffs. I'm personally alright with the idea of dropping them to an hour and then stacking up as well for an increased salvage cost.

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  2. Between storm cell and frigid protection mobs are already floored for movement as the slow cap is 90% (assuming you didn't enhance for slow), so unless they have resistance to slows, snowstorm likely isn't slowing down any movement. It could be beneficial in helping slow down the mobs' recharge though as the base for storm cell is -14% and frigid protection's is -40%.

     

    That's pretty much why I went Mu for an AoE immobilize, as it seemed more useful for keeping things in cat5. Mind you ice patch definitely helps with the KD, but it's radius is only 10 feet.

  3. Just now, arcane said:

    Just to clarify, that means one Tar Patch per caster right? Apologies for my confusion lol

    That's my understanding. But to throw a monkey wrench in CoD also says stacks with existing effect. So I could very well be wrong. I'd suggest booting up test and checking it out real quick. I'm at the office so I don't have access to the game right now.

  4. 1 hour ago, JasperStone said:

    I have taken a stand.

    Last night I joined a Yin.

    Leader: "Yin forming L4M"

    Bam, I joined.

    It filled

    Leader: "Increasing to plus +1"

    Bam, I quit.

     

     

     

    I had that happen last night on a synapse. Albeit I didn't quit, but wanted to out of principle. I was more just watching Netflix and drinking, and farming up a new toon on the other accounts while I ran with it. The team was fairly competent and we finished the TF despite Babbage not appearing.

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  5. 8 hours ago, EniEni said:

     

    This sounds like really good fun and I would like to learn more 😄

    You make a macro that uses /selectbuild to hotswap between builds during a mission.

     

    There are a couple of drawbacks though in that it has a 60 second cool down and when you activate it it activates the cool down on every power you have that's not on a current cool down including things like TT, hasten, etc.

     

    So I typically time my use of it to shortly after hasten has freshly fired off, or I just reapplied mindlink.

  6. Not incarnate related but: Freezing Rain has a proc rate of 17.95%. so it's up to you if that rate is acceptable or not.

     

    Incarnates, I'd go

    • musculature radial, increases damage + end mod, very useful for storm summoning 
    • ageless core, storm is all about recharge to maximize your damage and getting 3 lightning storms up, it's also very end heavy, super useful for storm.

    Hybrid I vary on depending on if you want more damage with assault, melee core/radial depending on need of you like to play upfront with it, or support for more end discount, acc, and defense.

    • Like 1
  7. 1 hour ago, UltraAlt said:

     

    I've run into some players on monster hunting teams that have said that it takes less time to defeat them solo then when they are on teams.

    If I understand it correctly, GMs get tougher based on the number of characters that are fighting them.

    Page 7 had these changes regarding GMs....

     

    • All outdoor Giant Monsters (excluding Lusca) have been granted additional maximum HP.
    • General resistance adjustments.
    • Increased magnitudes on Giant Monster's offensive Mez effects.
    • Model size adjustments to certain Giant Monsters to be bigger and easier to see in groups.
    • Most summon powers now summon an increased number of enemies or calculate based on the amount of participants fighting.
    • Some Giant Monsters have been given additional powers, including telegraphed abilities and other mechanics. Some existing abilities have been re-tuned to provide this same value.

    So unless they are talking about GM summon powers increasing adds based on participants, I don't think they are any more difficult based on how many people are participating.

     

    I guess someone could look into CoD and check out their powers, but the last time I looked I didn't see anything that scaled HP, resistance, defense, or regen based on the number of people fighting a GM. Another option would be to use a power analyzer on one that you encounter solo, then recruit a team/league engage and use the power analyzer again to compare the numbers.

  8. I have necro/elec and 2 necro/darks myself both those pairing work well which you know.

     

    I do like the idea of pairing it with rad for the fallout esque ghouls concept. Otherwise /poison would potentially work well, but I personally prefer poison on non-MMs as I like the pbaoe version of venomous gas.

     

    Thermal could potentially work well, but then you've got flaming undead. Not necessarily a bad thing, and can work well with using a grave knight as an enflame anchor.

     

    Cold also can work well if you want a wight/white walker esque vibe.

     

    Nature can give you essentially a Spore Druid vibe if you play D&D or Baldurs Gate 3. That would work well for zombies also.

     

    Time is the last set for buffing the pets id consider with power boosted farsight and HoT from Chrono Shift they'd also work well.

     

    I'd probably stay away from pain/sonic/empathy. Otherwise kin could be interesting to use fulcrum shift, transfusion, and transference on the zombies. Forcefield can be fairly powerful but it like the other support sets better as far as concept goes myself.

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  9. This bug exists on live for Ablative Carpace as well.

    With my build using Offensive Adaptation I pop Ablative and get 1675.2 absorption points., when refreshing while its active, I end up with 198.86 absorption points.

    While using Defensive and Ablative, the numbers are: it hits 1874.07 (capped based on my hp of 2999.16, and the refresh while its active brought it to 0 points of absorption.

  10. 2 minutes ago, Monos King said:

    Just confirmed this is happening with Nature Affinity as well; on Live.

     

    I tested bio on beta, but this behavior is happening with Nature Affinity on live as well as beta. It's probably happening on live as well, though I can't confirm that yet.

    I can check tonight but I won't be able to boot up for about 6 hours as I'm at work and then have to do the feed/play/bathe/storytime/tooth brush/bedtime routine with my daughter before I can fire up my PC.

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  11. 38 minutes ago, arcane said:

    The idea of self-buffing Empathy has been pretty thoroughly rejected over and over in this subforum.

    And on the live servers back in the day.

     

    That said, given the nature of the terms empathy, I can see the empath receiving some benefit towards buffing/healing others, but I feel directly copying those effects over to the empath would be too strong.

     

    Perhaps a new mechanic (maybe named "imprinted emotions" or similar) that gives a small but stacking mez protection/absorb shield to the empath that lingers for say 20 seconds or so.

  12. I have an elec armor/rad melee on a brute  and it's alright, and can work well for MSRs if that's your thing.

     

    I also have an ss/sd brute, but the biggest issue is the defense tax on rate drops for defense based toons. Its something you have to either prepare for with inspiration use or barrier/demonic/melee radial or build around with sets.

     

    Either toon can be fun though.

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