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Wavicle

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Posts posted by Wavicle

  1. 17 minutes ago, WindDemon21 said:

    Because you still have lessened health because of the easily higher attacks that got through that tiny absorb.

    The absorb powers, which come with Slows and/or Minus Damage, actually prevent damage. The regen powers do not. No they don’t completely prevent damage, but they are correctly balanced against the regen powers which heal you up but do nothing to prevent damage in the first place. You are incorrect in your analysis.

  2. 1 minute ago, WindDemon21 said:

    You slotted and know what you're doing to where you worked yourself around not needing the absorb anyway sure, but that doesn't mean what I have said in regards to the current aborb amount versus the use of the regen/heal proc aren't true.

    You seem to think these are supposed to be Armor. They’re not. It’s minor constant heal. It takes a little off of each attack unless you’re taking heavy fire.

  3. 25 minutes ago, WindDemon21 said:

    Note I'm not saying absorb is a bad mechanic, simply that the stats for the absorb powers are not indicative to how a blaster works. If the absorb would stack with itself (ie like how healing does up to full), or be a larger, yet slower amount (ie same absorb per second) then it would work much better (ie not useless with almost all of the absorb constantly wasted by not stacking or being too low of a value).

    I’m unconvinced of the accuracy of this analysis.

  4. 2 minutes ago, WindDemon21 said:

    Yes cause we're always just standing around in lava for no reason as a blaster...

     

    When an even level minnion can break through that absorb it isn't doing anywhere near enough that it needs to. The way that blasters take damage they will take a burst damage and hopefully kill whatever is attacking them before more comes through.

     

    Once that happens, when the absorb already did next to nothing since it was broken in .0454 seconds and then the blaster got all the damage after that, then yay they get another tiny tic of absorb and still left with no health for future damage.

     

    Unless the absorb stacks with itself, or is large enough to at least stop a good bit of the first damage then it is next to completely useless.

     

    Otherwise the regen/ heal helps a ton to get you back to full for whatever you're fighting next (or during).

    This does not reflect my experience, which is that the Absorb powers are quite powerful. Note that they all come with significant debuffs as well which the Regen powers do not get.

    • Like 1
  5. Just now, arcaneholocaust said:

    Also, RE: blaster toggles, can we not understate the value of every secondary getting a very potent free recovery toggle? Not only is that highly valuable on its own, but far greater independence from Ageless Core can create an opening for using a Destiny power that further increases survivability.

    There’s no need to state the importance of that since in fact, with the exception of Energy Manipulation which gets a very potent endurance discount, every Blaster secondary DOES get free very potent recovery.

  6. 1 minute ago, arcaneholocaust said:

    I would still encourage you to look at making up some of the difference with procs. DP has some of the best proc potential in the game thanks to swap ammo. You can turn the stun/hold into a proc bomb for an extra high damage S/T attack. 
     

    It’s nice of AR to have a snipe but T7/8/9 all having 3-4 second animations and situational cone arcs/patches just kinda ruins everything after that.

    Well, I'm sure that's true, but personally I don't especially like having to rely on procs in that way. I feel very strongly that with SOs sets should be ROUGHLY balanced against one another.

    As an aside, on Blasters the Range buff that Sniper attacks give is VERY good for ranged cones.

  7. 6 minutes ago, arcaneholocaust said:

    Sure but now we’re just talking about water blast 😉

    Exactly.

    I've given this a lot of thought. The blast sets without Snipes are: Ice, Sonic, Water, and DP.

    Ice does great damage with no Snipe and has a ton of control.

    Sonic does ok damage and has great debuffs.

    Water is specifically designed to work fine with no Snipe.

    DP...does not get enough out of Swap Ammo to make up for the lack of a Snipe and Aim.


    I feel like the Sniper changes addressed ARs weakness sufficiently, but of course YMMV.

  8. 19 minutes ago, arcaneholocaust said:

    Yeah, IMO the only support sets in need of buffs are Force Field, then Sonic Resonance, then perhaps Trick Arrow (and by then only slightly really). But that’s only support sets. Assault Rifle is probably the worst set in the game overall IMO.

    I sort of thought Dual Pistols and Dual Blades needed more help than AR, but sure.

  9. 1 hour ago, Neogumbercules said:

    Y'know technically we could look at the internet archive time machine website and browse the old forums from around the time AE was released and see if we can figure out what OP is talking about. 

     

    Of course I'm using "we" in the same sense that my wife uses it, which actually means "someone who is not me".

    If the OP wants to supply that evidence, great.

  10. Stalker is a stealth based or "rogue" type class, and tends to have a bit more single target damage. Scrapper is more of a swashbuckler, sometimes has a bit more AoE than the Stalker (not always), has more HP than the Stalker, and sometimes can draw a little aggro, while the Stalker tends to shed aggro.

    They both do excellent damage on teams and solo.

    • Like 1
  11. So simple.
     

    Just increase the Target Cap on the Dwarf form Taunt powers to 10. Done.

    I figure Dwarf doesn't get a Taunt aura (and shouldn't have one, because we want to be able to temporarily switch to Dwarf for a Heal or a Mire without drawing aggro), so increasing the draw of its taunt could make up some of the difference and solidify the ATs presence as a tanking option alongside tankers and brutes.

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