Wavicle
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Posts posted by Wavicle
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I got it! Make Confront give both the caster and the target a big Run Speed and Fly Speed buff for 5 seconds, then AFTER 5 seconds the target gets a Run Speed and Fly Speed Debuff for 5 seconds. Done.
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44 minutes ago, Doc_Scorpion said:
Or use the instanced version.
Instanced version of the Hami raid?
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12 hours ago, StPatty33 said:
I'll just keep checking back I guess. Was a daily player before the AoE's were inadvertently broken. Game's unplayable as is for my characters now.
lol, no it's not.
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When doing the Unlucky Artifact badge mission the boss gets alerted to my presence long before I enter his room and he starts running, fortunately I have plenty of soft control to stop him in his tracks, but really he should wait until I get there to run, no?
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36 minutes ago, csr said:
I tested this briefly. Nothing ran when I used Burn (and only Burn) on a fire Tanker. But then, this Tanker only had trouble on teams before, so that doesn't mean much. I'm surprised none of our hardcore Fire farmers have tested this yet.
[Note: I'm not crazy about he "improved the reliability" part of the note. It makes it sound as if it's only more reliable, not absolutely reliable. I hope that's not the case.]
Is Taunt really supposed to be absolutely reliable? Isn't that the point of CC?
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32 minutes ago, SwitchFade said:
Huh?
Look at the pictures. They aren't the same person.
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I'm making a claim with confidence based on personal experience (I level almost every toon with SOs, or mostly SOs) and based on feedback from others.
I don't KNOW, but I believe with great confidence, lol. -
But since Oro exists that isn't exactly high priority.
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55 minutes ago, gameboy1234 said:
I'm saying it's too easy, including normal leveling.
One of the biggest issues is XP gain. Doing a simple arc is enough to push me out of the level range of all of its following contacts. XP gain for a "real" server needs to go down. If people desire higher XP gain rates the P2W vendor can increase XP gain. (Example starting Jim Temblor's arc at level 15 I *almost* out leveled Penelope Yin's arc immediately after his. Did his arc with 5 people total on normal difficulty. That's too much. (I probably had the weekday playing bonus and possibly patrol XP bonus on top of that.)).
Also the default difficulty is too easy. It needs to go up; not much but a bit. Running on increased difficulty should scale up as well to match. I'm not sure exactly how much but something like 10% increase in enemy HP across the board and 10% increase in enemy damage (but not To-Hit, and not to Mag of effects or Recharge or Range or anything else.) Somewhere around there so +0 is a little harder and +4 is actually hard would be about right. If the content continues to be easy to incarnates that's fine, I'm just talking about normal play.
The solution to this problem is to make it so you can do old arcs at THEIR level, not to change levelling speed.
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Anyway, just remember we all realize you’re wrong. The base game is not too easy for people with SOs.
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And have you tried playing an archetype that isn’t a primary DPS?
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Have you tried playing without the double XP turned on?
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Just now, naraganeun said:
have yall played against the talons of vengeance in dark astoria? they summon huge auto hit fields that will demolish your team without a dominator or heals. that's a perfect example of a mob glow-up that makes the game more challenging
And it needs to stay in Dark Astoria. Incarnates are equipped to handle stuff like, that that’s the whole point.
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2 hours ago, Call Me Awesome said:
Things like the various ranged attacks that are duplicated in Human and Nova used the same enhancements? Not sure how that would work honestly.
Well they’re doing it for one of the attacks already.
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The people saying the LEVELLING game is too easy are just wrong and should simply be ignored. Is the game too easy at high level? Maybe. But the idea that the game just generally should be harder is really stupid. That's what the difficulty settings are FOR. If you claim that +4 x8 isn't hard enough for you WHEN LEVELLING then you're a liar.
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On 1/18/2020 at 9:41 AM, gameboy1234 said:
Be careful with this kind of analysis. We have a very small sample size. Only 45 people voted out of what I'm sure is a much much larger playing population. There might be selection bias in that people who want such changes are the ones who would click on a thread like this. Many folks probably didn't bother to read or vote because they weren't interested.
This may give us some direction to work towards, but I don't think it's representative of the overall population's views.
Cannot emphasize this enough.
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It's not as much fun? You don't get to See the conflict that is the point of the mission?
My complaint has nothing to do with xp or anything like that. Just the story.
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In Gordon Bower's mission Rescue the Trapped Citizens, in the last room there is a fight going on between a Tuatha boss and a Fir Bolg boss.
The PROBLEM is that they start fighting LONG before the players get near the room, so usually by the time we arrive one of the bosses is dead.
I suggest changing the mission so the enemies do not fight each other until the player is nearer to the room. -
I'm playing a lvl 28 Elec/Elec Tanker, doing Gordon's arc in Croatoa. A Bres boss summoned Animate Stone and the icon for Animate Stone has appeared among my buff icons, and it's still there after I killed the pet.
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1 minute ago, wheresmycow said:
With the changes to Gauntlet, does that affect WP's Rise to the Challenge aura?
Pretty sure all Taunt auras are balanced now.
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So yea, I still like my original suggestion, but at a minimum:
Human form toggle suppression
Human form inherent toggle that grants punchvoke
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Just now, SwitchFade said:
Human form punchvoke is a no vote from me, sorry.
As an option, not just on all the time.
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Dwarf form needs a taunt aura.
Human form needs a way to be able to punchvoke , optionally.
These things, along with toggle suppression, are non-negotiable.
Those are the minimums.
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Patch Notes for January 28th, 2020
in Patch Notes Discussion
Posted
Indeed. The "makes things run away" is an INTENDED feature of the power. It is a defensive ability, not an offensive one. You're overwhelmed, too many enemies beating on you? Hit Burn, gives you breathing room. THAT was the original intention. I'm not saying that's how we generally use the power these days, or ever, but the Cryptic devs thought that was how Burn was supposed to be used. And yes, immobilized? Burn your way out.