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Wavicle

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Posts posted by Wavicle

  1. 8 hours ago, csr said:

    For the record, Burn was initially there to provide Fiery Aura with Immobilization Protection in a unique way.

    Indeed.  The "makes things run away" is an INTENDED feature of the power.  It is a defensive ability, not an offensive one.  You're overwhelmed, too many enemies beating on you? Hit Burn, gives you breathing room. THAT was the original intention. I'm not saying that's how we generally use the power these days, or ever, but the Cryptic devs thought that was how Burn was supposed to be used.  And yes, immobilized? Burn your way out.

    • Thanks 1
  2. When doing the Unlucky Artifact badge mission the boss gets alerted to my presence long before I enter his room and he starts running, fortunately I have plenty of soft control to stop him in his tracks, but really he should wait until I get there to run, no?

  3. 36 minutes ago, csr said:

    I tested this briefly.  Nothing ran when I used Burn (and only Burn) on a fire Tanker.  But then, this Tanker only had trouble on teams before, so that doesn't mean much.  I'm surprised none of our hardcore Fire farmers have tested this yet.

     

    [Note:  I'm not crazy about he "improved the reliability" part of the note.  It makes it sound as if it's only more reliable, not absolutely reliable.  I hope that's not the case.]

    Is Taunt really supposed to be absolutely reliable?  Isn't that the point of CC?

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  4.  

    55 minutes ago, gameboy1234 said:

    I'm saying it's too easy, including normal leveling.

     

    One of the biggest issues is XP gain.  Doing a simple arc is enough to push me out of the level range of all of its following contacts.  XP gain for a "real" server needs to go down.  If people desire higher XP gain rates the P2W vendor can increase XP gain.  (Example starting Jim Temblor's arc at level 15 I *almost* out leveled Penelope Yin's arc immediately after his.  Did his arc with 5 people total on normal difficulty.  That's too much. (I probably had the weekday playing bonus and possibly patrol XP bonus on top of that.)).

     

    Also the default difficulty is too easy.  It needs to go up; not much but a bit.  Running on increased difficulty should scale up as well to match.  I'm not sure exactly how much but something like 10% increase in enemy HP across the board and 10% increase in enemy damage (but not To-Hit, and not to Mag of effects or Recharge or Range or anything else.)  Somewhere around there so +0 is a little harder and +4 is actually hard would be about right.  If the content continues to be easy to incarnates that's fine, I'm just talking about normal play.

     

    The solution to this problem is to make it so you can do old arcs at THEIR level, not to change levelling speed.

  5. Just now, naraganeun said:

    have yall played against the talons of vengeance in dark astoria? they summon huge auto hit fields that will demolish your team without a dominator or heals. that's a perfect example of a mob glow-up that makes the game more challenging

    And it needs to stay in Dark Astoria. Incarnates are equipped to handle stuff like, that that’s the whole point.

  6. The people saying the LEVELLING game is too easy are just wrong and should simply be ignored.  Is the game too easy at high level?  Maybe. But the idea that the game just generally should be harder is really stupid.  That's what the difficulty settings are FOR.  If you claim that +4 x8 isn't hard enough for you WHEN LEVELLING then you're a liar.

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  7. On 1/18/2020 at 9:41 AM, gameboy1234 said:

    Be careful with this kind of analysis.  We have a very small sample size.  Only 45 people voted out of what I'm sure is a much much larger playing population.  There might be selection bias in that people who want such changes are the ones who would click on a thread like this. Many folks probably didn't bother to read or vote because they weren't interested.

     

    This may give us some direction to work towards, but I don't think it's representative of the overall population's views.

    Cannot emphasize this enough.

  8. In Gordon Bower's mission Rescue the Trapped Citizens, in the last room there is a fight going on between a Tuatha boss and a Fir Bolg boss.

    The PROBLEM is that they start fighting LONG before the players get near the room, so usually by the time we arrive one of the bosses is dead.

    I suggest changing the mission so the enemies do not fight each other until the player is nearer to the room.

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