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Wavicle

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Posts posted by Wavicle

  1. 1 minute ago, Major_Decoy said:

    So, what if we did do the route of "Hitting all forms of damage mitigation"?

     

    Change the -25% endurance to -12% endurance, -12% health.

    Change the -10% Defense, -20% resistance to... - 5% defense, - 10% resistance, -5% max endurance, -5% max health? (I don't know, there's not exactly a formula to convert between defense and health/endurance)

     

    I think it might still be too punitive?

    It’s a solution in search of a problem.

  2. 1 minute ago, Eirei07 said:


    That’s already been debunked. It might make it somewhat better for pure def sets, it still arguably hits them harder than Res sets. And you’re ignoring hybrid sets, and regen who is quietly sitting in the sidelines trying not to attract attention to themselves.

    No, it has not. People claiming it has been debunked is not the same as having debunked it.

    • Thumbs Down 1
  3. 13 minutes ago, Spaghetti Betty said:

    Congrats! What usually ends up killing me is the double whammy of Rage and Hasten crashing at the same time and dropping all of my toggles. I can't say the same for my Shield/SS Tank, though. It ate enough dirt during crashes that I ended up shelving it.

    That’s funny because nowhere in this thread has anyone mentioned the endurance crash as far as I have seen. They all keep going on about defense and damage resistance penalties that honestly I barely notice on any build.

  4. 1 minute ago, Eirei07 said:

    1) I'm not sure where you are getting "you are supposed to be able to continue to hold agro" part. Can you substantiate how you are getting this? Also, when solo, losing aggro is a non-issue, you're still getting all the attention. And if I'm following this thread correctly, it seems that Rage's performance when solo has been the big contention point here. 

    That’s why it was changed to -dam in the first place, iirc.

    • Microphone 1
  5. 8 minutes ago, Eirei07 said:

     

    So we agree that my earlier proposal is still the most equitable option, yes? You tried to trash it and say it doesn't matter because it'll never happen, and I agree that the devs would unlikely be so genereous. But the reason I was hammering that point is because many posts prior all cite equitability as the reason for the nerf, but in your own words you already argue that it still isn't, really. So I say we dispense with "equitability" as an argument to defend the nerf, and all agree to admit that the change is mainly to impact current Rage users.

     

    Now, if I had my druthers, I would rather Rage not be changed at all. Why? Because through all the arguments and number crunching about def sets benefitting, we have yet to see a def based Rage user who has given positive feedback. The only one person so far, who did have an SR/SS Tanker using Rage, didn't like the change. 

     

    However, in my latest post above, I showed support for a proposal to pivot the -def crash to something like a -tohit debuff. I am willing to discuss a workable alternative, now we wait and see if the devs are willing to do the same.

    They aren’t going to make it minus to hit, for a couple different reasons. One is that you are supposed to be able to continue to hold Agro through the crash, so they aren’t going to make it hard to hit during it. Another is that if you are double stacking rage, that to hit crash is going to be mitigated by rage itself.

  6. 40 minutes ago, aethereal said:

     

    It is clearly the case that Brutes (and, yes, potentially in the future Stalkers and Scrappers) get more out of Unleashed Might than Tankers, as they're able to leverage the additional base damage to a far greater degree with Fury buffing it (and, maybe, in the future, with critical hits if it does get ported and crits do double the extra scale).

     

    EDIT:  For Brutes, it's straightforward.  Fury buffs the extra damage from UM's added-damage-to-powers, while Fury and Rage don't interact, except potentially negatively by putting you closer to the cap.

    For critting classes like Scrappers, it's less straightforward, because if they were given Rage, it would buff their critical damage, too, so even if UM-extra-damage is also added into crits, Rage is effectively also added in to crits.  I think it's not at all clear that UM would offer an additional benefit to Scrappers if SS were ported to Scrappers and also Scrappers were given the UM vs Rage choice.  But for Brutes, UM is like twice as good as it is for Tanks.

    There's no way Scrappers will ever get Rage.

    • Thumbs Up 1
  7. 6 minutes ago, BigJimPringle said:

    That is EXACTLY what he's saying.

    People are upset about the arbitrary nerfs, the nonsensical back and forth with the t9s and the rest? Quick! Call the e-fbi, the disgruntled peasants must be brought in line before somebody somewhere starts to suspect that not all is rainbow clouds and unicorn kisses in Paragon. 
     

    It is absolutely not what he’s saying. He’s not even talking about people who aren’t happy with the changes. He’s talking about the people who are being abusive. 

    • Like 2
  8. 10 minutes ago, BigJimPringle said:

    Ah yes, ye age olde 'it's FREE so you MUST adore it unconditionally' argument. Calm down peepaw, and wipe the brown off your nose, we love you.

    That’s not what he said at all. You’re in denial if you don’t admit that there have been numerous responses in here that are just spiteful and rude toward the developers. Even if you don’t like the patch.

    • Like 2
    • Haha 1
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