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magicjtv

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  1. Selecting Bonuses The second screen of the Bonus Wizard is where you enter the types of bonuses you want. Selecting An Importance The Importance value is used to indicate the relative importance of one bonus to another when you enter more than one bonus. You can have up to five bonuses. The UI provides a dropdown used to indicate what Importance option to use. The available options are: Top To Bottom - The wizard will always try to provide bonuses for selected bonuses at the top of the list. Items lower in the list will only get bonuses when no bonuses could be found for items higher in the list. Top To Bottom Capped - Like Top To Bottom, but adds a Cap field to each bonus. Once a bonuses reaches that cap, the Wizard will no longer try to add to that bonus. Twice The Next Bonus - Each selected bonus in the list is twice as important as the selected bonus that follows it and therefore twice as likely to get a bonus. Distribute Evenly - Every successful bonus is as likely to be selected as every other successful bonus. When you select Top to Bottom Capped, fields for working with Cap values appear, as does a button that provides access to the Perma Wizard. The Perma Wizard provides recharge values needed to make a power perma. These values are provided both as a percentage increase needed and as a value that can be used as a recharge bonus cap here in the Bonus Wizard. A cap value of -1 means "No cap". Adding A Bonus The Bonus To Add dropdown is where you select a bonus and add it to your list of desired bonuses. You can add up to five bonuses. To Add A Bonus Select the type of bonus you wnat from the Bonus To Add Dropdown. If you want to include PvP bonuses check the PvP box. If you selected Top to Botoom Capped as the importance, enter a cap value in the Cap field. Click the Add button. Some of the available bonuses are shown in the image below. Removing A Bonus To remove a bonus, click the Remove button to the right of the bonus. Available Bonuses And Sample Bonus Caps The sample bonus caps indicate the kind of values you could use with Top To Bottom Capped Importance. A cap value of -1 means "No cap". Accuracy: Bonuses and special IOs that increase a player's Accuracy or To Hit. Example cap: 0.33 (= 33% accuracy) Confuse Enhance: Bonuses and special IOs that increase a player's Confuse duration or a chance to spread the confuse effect. Example cap: 0.1 (= +10% duration) Damage: Bonuses and special IOs that increase a player's Damage output. Example cap: 0.5 (= 50% damage bonus) Defense (All): Bonuses and special IOs that increase a player's Defense(All) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Defense (AoE): Bonuses and special IOs that increase a player's Defense(AoE) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Defense (Cold): Bonuses and special IOs that increase a player's Defense(Cold) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Defense (Energy): Bonuses and special IOs that increase a player's Defense(Energy) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Defense (Fire): Bonuses and special IOs that increase a player's Defense(Fire) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Defense (Lethal): Bonuses and special IOs that increase a player's Defense(Lethal) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Defense (Melee): Bonuses and special IOs that increase a player's Defense(Melee) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Defense (Negative): Bonuses and special IOs that increase a player's Defense(Negative) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Defense (Psionic): Bonuses and special IOs that increase a player's Defense(Psionic) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Defense (Ranged): Bonuses and special IOs that increase a player's Defense(Ranged) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Defense (Smashing): Bonuses and special IOs that increase a player's Defense(Smashing) value. Example cap: 0.45 (= 45%, the Defense Soft Cap) Endurance Discount: Bonuses that increase a player's Endurance Discount value. Example cap: 0.15 (= 15% endurance reduction) Fly: Bonuses that increase a player's Fly speed value. Example cap: 0.5 (= 50% flight speed increase) Heal: Bonuses that increase a player's Healing strength value. Example cap: 0.05 (= 5% increase in healing amount) Hold Enhance: Bonuses and special IOs that increase a player's Hold duration, offer a chance to hold, or a chance for a +Mag hold. Example cap: 0.1 (= 10% increase in hold duration) Hit Points: Bonuses and special IOs that increase a player's Hit Points. Example cap: 3.0 (= 30% increase in hit points) Immobilize Enhance: Bonuses and special IOs that increase a player's Immobilize duration, or offer a chance to immobilize. Example cap: 0.1 (= 10% increase in immobilize duration) Jump: Bonuses that increase a player's Jump speed or height value. Example cap: 0.5 (= 50% jump speed increase) Knockback Protection: Bonuses and special IOs that increase a player's Knockback Protection. Example cap: 10 (= 10 points of protection) Knockdown: Special IOs that have a chance to knockdown, or convert knockback to knockdown. Example cap: -1 Maximum Endurance: Bonuses that increase a player's maximum endurance. Example cap: 20 (= 20 extra Endurance) Mez Enhance: A combination of Confuse Enhance, Hold Enhance, Immobilize Enhance, Sleep Enhance, Stun Enhance, and Terrorize Enhance. Mez Resistance: Bonuses and special IOs that increase a player's mez resistance. Example cap: 1.0 (= 100% resistance = 50% reduction in mez duration) Pet Defense: Special IOs that increase a player's pet's Defense. Example cap: -1 Pet Resistance: Special IOs that increase a player's pet's Damage Resistance. Example cap: -1 Range: Bonuses that increase a player's attack range. Example cap: 0.1 (= 10% range bonus) Recharge Time: Bonuses and special IOs that increase a player's Recharge. Example cap: 2.0 (= 200% Recharge) Recovery: Bonuses and special IOs that increase a player's Recovery. Example cap: 1.5 (= 150% Recovery) Reduce Damage: Bonuses and special IOs that reduce the damage a player takes. Example cap: -1 Regeneration: Bonuses and special IOs that increase a player's Regeneration. Example cap: 3.0 (= 300% regeneration rate) Repel Resistance: Bonuses and special IOs that increase a player's Repel Resistance. Example cap: 12 (= 12 points of protection) Resistance (Cold): Bonuses and special IOs that increase a player's Cold Resistance. Example cap: 0.9 (= 90% resistance) Resistance (Energy): Bonuses and special IOs that increase a player's Energy Resistance. Example cap: 0.9 (= 90% resistance) Resistance (Fire): Bonuses and special IOs that increase a player's Fire Resistance. Example cap: 0.9 (= 90% resistance) Resistance (Lethal): Bonuses and special IOs that increase a player's Lethal Resistance. Example cap: 0.9 (= 90% resistance) Resistance (Negative): Bonuses and special IOs that increase a player's Negative Resistance. Example cap: 0.9 (= 90% resistance) Resistance (Psionic): Bonuses and special IOs that increase a player's Psionic Resistance. Example cap: 0.9 (= 90% resistance) Resistance (Smashing): Bonuses and special IOs that increase a player's Smashing Resistance. Example cap: 0.9 (= 90% resistance) Resistance (Toxic): Bonuses and special IOs that increase a player's Toxic Resistance. Example cap: 0.9 (= 90% resistance) Resistance Slow Movement: Bonuses and special IOs that increase a player's Slow Movement Resistance. Example cap: 0.5 (= 50% resistance) Resistance Slow Recharge: Bonuses and special IOs that increase a player's Slow Recharge Resistance. Example cap: 0.5 (= 50% resistance) Running: Bonuses that increase a player's Fly speed value. Example cap: 0.5 (= 50% run speed increase) Sleep Enhance: Bonuses that increase a player's Sleep duration. Example cap: 0.1 (= 10% increase in sleep duration) Slow: : Bonuses that increase a player's Movement or Recharge Slow powers. Example cap: 0.1 (= 10% increase in slow duration) Stun Enhance: Bonuses that increase a player's Stun duration. Example cap: 0.1 (= 10% increase in stun duration) Terrorize Enhance: Bonuses that increase a player's Terrorize duration. Example cap: 0.1 (= 10% increase in terrorize duration)
  2. Welcome Screen The Welcome screen introduces you to the purpose of the Bonus Wizard. If you'd like to hear Robot Woman speak the text, click the Speak checkbox on the left. The Bonus Wizard only works with level 50 toons.
  3. Templates Templates are Bonus Wizard choices that have been saved to a file. You can load a template into the Wizard and click through the remaining screens to get the results. Or you can customize the template by changing options in the Wizard. You can even save your choices to create a new template. Templates are saved in files with a .bwc extension. Mid's Reborn comes with several templates located in its install directory in the /template child directory . Using Templates To load a template file, click the Load Saved Choices button in the lower left corner of the first screen of the Wizard. You can load your own template file, or navigate to the Mid's Reborn install directory. There you will see a templates directory that contains several pre-installed templates you can use. To create your own templates, use the Save Your Choices button the appears in the lower left corner of the third screen of the Wizard. Recommended Practice Use this feature to access pre-saved solutions, or whenever you have one set of settings you'd like to use on multiple toons, or when you think you'll be running the Bonus Wizard multiple times against the same toon.
  4. Introduction This guide covers three new related features in Mid's Reborn Hero Designer: The Bonus Wizard, The Perma Wizard, and The IO Bonus Spreadsheet. These features are designed to help players, new and veteran, get the most from their toons. Current release Mids AI MVP Installer version 0.1.0 - Code-named Maria after the robot in Metropolis . Recommended Practice Download the app and do the walkthrough. Then read the post on Templates. After that, you'll be able to get good results with the Bonus Wizard. You can pick up everything else at your own pace. Bonus Wizard Walkthrough In this walkthrough, we'll take a Spines/Fiery Aura Brute from Zero to Hero in just a few clicks. You can find the original build used for this walkthrough attached to the end of this post. The Bonus Wizard is an artificial intelligence package that is by far the most extensive of the three new features. It's purpose is to maximize the IO bonuses your toon gets. Here we do a quick walkthrough of the Wizard and show what kind of results it's capable of producing. The Wizard has five main screens. We'll cover each of the quickly here, and in more detail later in the guide. Accessing The Bonus Wizard The new Artificial Intelligence menu has an option for invoking the Bonus Wizard. Screen 1 - Welcome The first screen is an introduction screen. In the bottom right you see the Wizard navigation buttons. Click Next. Screen 2 - Select Bonus Types The second screen is where we tell the Wizard what types of bonuses we want and, if we select more than one type of bonus, what their relative importance is. Importance In this walkthrough we're going to select an importance of Top to Bottom Capped from the Importance dropdown. This option tells the Wizard to always try and improve the first bonus we enter before trying to improve the second, to always try improving the second before trying to improve the third, and so on. Selecting Top to Bottom Capped also reveals Capped fields that let us work with capped values. When a bonus reaches the value of the cap, the Wizard no longer tries to improve it. Bonus To Add The Bonus To Add dropdown is where you select a bonus and add it to your list of desired bonuses. You can add up to five bonuses. To Add A Bonus Select the type of bonus you wnat from the Bonus To Add Dropdown. If you want to include PvP bonuses check the PvP box. If you selected Top to Botoom Capped as the importance, enter a cap value in the Cap field. Click the Add button. For this walkthrough we're going to add two bonuses: Defense (Fire) with a cap of 0.45 (That's the defense soft cap). Resistance (Fire) with a cap of 0.9 (That's 90% resistance. It's above the Brute hard cap, but we'll go with that number anyway.) When you've entered these bonuses, your screen should look like the one shown below. Screen 3 - Select Generations And Iterations, Set Options The third screen is where we where we set various performance options. We'll talk about these later in the guide, but for now just click Next. Screen 4 - Evolve Toon The fourth screen evolves your toon, attempting to maximize all the bonuses you requested. This process starts automatically. There are various charts and indicators that show how far along the evolution is. Once the evolution completes click next. Screen 5 - Save Toon The Wizard does not overwrite your toon. In order to keep the changes made by the Wizard you must save it to disk using the Save button in the lower left of the screen. Results The results of this sample run are shown below. The toon is over the Fire Resistance cap and almost at the Fire Defense cap. In fact, adding a single defense enhancement to Weave puts the toon over the soft cap for Fire Defense. There are also quite a few empty slots in the build that can be moved around to increase damage. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! toon: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leadership Power Pool: Force of Will Power Pool: Fighting Villain Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9) Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(11), ScrDrv-Dmg/Rchg(11), ScrDrv-Acc/Rchg(13), ScrDrv-Acc/Dmg/EndRdx(13), ScrDrv-Dam%(15) Level 4: Healing Flames -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), Empty(17), Empty(17), Empty(19), Empty(19) Level 6: Build Up -- Empty(A), Empty(21), Empty(21) Level 8: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(23), Arm-Dmg(25), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(27) Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(27), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31) Level 12: Impale -- Empty(A), Empty(31) Level 14: Hasten -- Empty(A), Empty(31), Empty(33), Empty(33), Empty(33), Empty(34) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), Ags-Psi/Status(36) Level 18: Quills -- Empty(A), Empty(37), Empty(37), Empty(37) Level 20: Consume -- Empty(A), Empty(39), Empty(39), Empty(39) Level 22: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(40), MckBrt-Taunt/Rchg/Rng(40), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(42), MckBrt-Rchg(42) Level 24: Assault -- Empty(A) Level 26: Ripper -- Empty(A) Level 28: Burn -- Empty(A) Level 30: Tactics -- Empty(A) Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(45) Level 35: Fiery Embrace -- Empty(A) Level 38: Weaken Resolve -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(46), SphIns-%ToHit(46) Level 41: Boxing -- Empty(A), Empty(48) Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48) Level 47: Weave -- Empty(A), Empty(50), Empty(50), Empty(50) Level 49: Victory Rush -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run ------------ Original Spines/Fiery Aura Brute Build Used For This Walkthrough mids_build.mxd
  5. Excluding Slots From Evolution Version 0.0.23 allows you to select slots to be excluded when evolving your toon. This is the final feature to be added to the MVP. The access to this feature is located on the Generations and Iterations screen of the Wizard. It's called Control which slots are changed during evolution. The option opens a dialog the provides a list of your toon's powers on the left. Selecting a power shows a list of that power's slots on the right. If a slot is checked, it can evolve. If unchecked, it cannot evolve. Set the slots as you wish and click OK to save your changes. Recommended Practice Use this feature when your build has slots you don't want the Wizard to change. If you save your choices to a .bwc file, your slot selections are included in the file.
  6. Current release Mids AI MVP Installer version 0.0.23 - Added ability to select slots to be excluded from evolution. Added template for Defense Capped Smashing/Resistance Capped Smashing. Bug fixes. I'll talk about the ability to exclude slots from evolution in a follow up post.
  7. I reproduced the bug and was able to fix it and run the template. Let me know if it works for you. Current release Mids AI MVP Installer version 0.0.22 - Fixed a bug introduced in the previous version.
  8. Could you post the build and a .bwc file? With those, I can take a look.
  9. Current release Mids AI MVP Installer version 0.0.21 - Added template for Defense Capped Fire/Resistance Capped Fire. Bug fixes. Here's the results of running the new Defense Capped Fire/Resistance Capped Fire template. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! toon: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leadership Power Pool: Force of Will Power Pool: Fighting Villain Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9) Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(11), ScrDrv-Dmg/Rchg(11), ScrDrv-Acc/Rchg(13), ScrDrv-Acc/Dmg/EndRdx(13), ScrDrv-Dam%(15) Level 4: Healing Flames -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), Empty(17), Empty(17), Empty(19), Empty(19) Level 6: Build Up -- Empty(A), Empty(21), Empty(21) Level 8: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(23), Arm-Dmg(25), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(27) Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(27), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31) Level 12: Impale -- Empty(A), Empty(31) Level 14: Hasten -- Empty(A), Empty(31), Empty(33), Empty(33), Empty(33), Empty(34) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), Ags-Psi/Status(36) Level 18: Quills -- Empty(A), Empty(37), Empty(37), Empty(37) Level 20: Consume -- Empty(A), Empty(39), Empty(39), Empty(39) Level 22: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(40), MckBrt-Taunt/Rchg/Rng(40), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(42), MckBrt-Rchg(42) Level 24: Assault -- Empty(A) Level 26: Ripper -- Empty(A) Level 28: Burn -- Empty(A) Level 30: Tactics -- Empty(A) Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(45) Level 35: Fiery Embrace -- Empty(A) Level 38: Weaken Resolve -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(46), SphIns-%ToHit(46) Level 41: Boxing -- Empty(A), Empty(48) Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48) Level 47: Weave -- Empty(A), Empty(50), Empty(50), Empty(50) Level 49: Victory Rush -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run ------------ Just adding a defense enhancement to Weave puts you over the cap and there are quite a few empty slots that can be moved around to increase damage.
  10. Great guide. Thanks for taking the time to do this.
  11. With the above targets hit, it's time for a new roadmap. Development Roadmap Week ending June 28th: Add ability to tell the wizard what slots should not be changed. Produce user guide. Week ending July 5th: Publish the source and allocate this week to allow people to provide feedback. Week ending July 12th: Integrate the MVP into the Hero Designer code base, if that's what the Hero Designer folks want to do.
  12. Excluding Powers From Bonus Calculations A new ability in version 0.0.20 allows you to select powers to be excluded when calculating bonuses, while still allowing the powers to get IOs that produce bonuses. In the example below we want to try out the new Mez Resistance template, but we have a power, Rune of Protection, that produces Mez Resistance. We don't want that power's effects considered by the Bonus Wizard. We start the Bonus Wizard, load the Mez Reistance template and head to the third screen. There we see a new option that allows us to control which powers affect bonuses. Exactly what we want. We open the dialog and turn off Rune of Protection. Also notice that Health is turned off. This is part of the saved Mez Resistance template. Health gives a high resistance to sleep that tricks the wizard into thinking you have high Mez Resistance. We save our choices and run the wizard. Even though Rune of Protection's Mez Resistance effects were not considered by the wizard, the power still gets IOs that give the build Mez Resistance. Recommended Practice Mez Resistance, Defense, and Damage Resistance are common areas where a slow-to-recharge power could give better results than the build actually has most of the time. In those cases, use this new feature to ignore the effects of those powers when calculating bonuses.
  13. Current release Mids AI MVP Installer version 0.0.20 - Added ability to select which powers are used when calculating bonuses. This is distinct from selecting which powers are evolved to produce bonuses. Fixed a bug in damage bonus calculations. Added templates for Damage Buff Mez Resistance Perma Carrion Creepers Perma Epic Pet Perma Spiderlings Perma Spirit Tree I'll talk more about the ability to select which powers are used when calculating bonuses in a follow up post.
  14. Current release Mids AI MVP Installer version 0.0.19 - Added templates for Perma Eclipse, Perma Rage, Defense Capped Smashing, Resistance Capped Smashing Tanker and Brute, Resistance Capped Smashing Epic ATs, and Resistance Capped Smashing All Others. The screen shot below shows the results of running Defense Capped Smashing for an Ice Tanker.
  15. Using The Bonus Wizard Templates The easiest way to use the new Bonus Wizard templates is to load up your character, open the Bonus Wizard, click the Load Saved Choices button, navigate to the install directory, and load the template you want. From there, you can just run the Wizard without changing settings, or you can add bonuses and change the Generations and Iterations settings to customize the template. You can even save off your customizations. Recommended Practice Use the templates to help get you started with setting up the Bonus Wizard.
  16. Current release Mids AI MVP Installer version 0.0.18 - Updated the Perma Wizard to include values in a scale usable by the Bonus Wizard (i.e. Recharge% / 100). Added new Template directory located in the install directory. Added templates for Perma Phantom Army, Perma Hasten, and Perma Domination. Perma Wizard showing Bonus Wizard values. Location of new templates after an install, a Templates directory under the install directory. (The double "Hero Designer AI MVP" directories are just a quark of my own personal install. You'll only get a single directory with a regular install)
  17. Current release Mids AI MVP Installer version 0.0.17 - Bug Fixes. Fixed a bug where, when working with a new toon, the Bonus Wizard would throw an exception when trying to save the wizard's results.
  18. Current release Mids AI MVP Installer version 0.0.16 - Bug Fixes. Fixed a bug that caused powers from the "Ignore Powers" list to not be ignored in some circumstances. The labels for Generations and Iterations on the third screen of the wizard are now updated correctly when loading .bwc files.
  19. Current release Mids AI MVP Installer version 0.0.15 - Bug Fixes. Fixed a bug where, when calculating multiple bonuses, one bonus could lower the value of another bonus. Added log message for bonuses rejected for the above reason. If you've been holding off on trying the bonus wizard until development started to stabilize, you may want to consider trying it now. I'm not claiming perfection, but it's starting to look like something people would actually use. Here's the output for an Illusion/Dark with Top to Bottom Capped Recharge and recovery. It's not bad. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Sorcery Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Blind (A) Fortunata Hypnosis - Sleep (3) Fortunata Hypnosis - Sleep/Recharge (3) Fortunata Hypnosis - Accuracy/Sleep/Recharge (5) Fortunata Hypnosis - Accuracy/Recharge (5) Fortunata Hypnosis - Sleep/Endurance Level 1: Twilight Grasp (A) Panacea - Heal/Endurance (7) Panacea - Endurance/Recharge (7) Panacea - Heal/Recharge (9) Panacea - Heal/Endurance/Recharge (9) Panacea - Heal (11) Miracle - +Recovery Level 2: Deceive (A) Coercive Persuasion - Confused (17) Coercive Persuasion - Confused/Recharge (19) Coercive Persuasion - Accuracy/Confused/Recharge (19) Coercive Persuasion - Accuracy/Recharge (21) Coercive Persuasion - Confused/Endurance (21) Empty Level 4: Spectral Wounds (A) Apocalypse - Damage (23) Apocalypse - Damage/Recharge (23) Apocalypse - Accuracy/Damage/Recharge (25) Apocalypse - Accuracy/Recharge (25) Apocalypse - Damage/Endurance (27) Empty Level 6: Tar Patch (A) Empty Level 8: Hasten (A) Empty (27) Empty Level 10: Howling Twilight (A) Absolute Amazement - Stun (29) Absolute Amazement - Stun/Recharge (29) Absolute Amazement - Accuracy/Stun/Recharge (31) Absolute Amazement - Accuracy/Recharge (31) Absolute Amazement - Endurance/Stun (31) Empty Level 12: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff (33) Dark Watcher's Despair - To Hit Debuff/Recharge (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (33) Dark Watcher's Despair - Recharge/Endurance (34) Empty (34) Empty Level 14: Superior Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Shadow Fall (A) Reactive Defenses - Defense (34) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (36) Reactive Defenses - Defense/RechargeTime (36) Reactive Defenses - Defense/Endurance/RechargeTime (37) Reactive Defenses - Scaling Resist Damage Level 18: Phantom Army (A) Expedient Reinforcement - Accuracy/Recharge (37) Expedient Reinforcement - Accuracy/Damage (37) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge (39) Empty Level 20: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Spirit Ward (A) Numina's Convalesence - +Regeneration/+Recovery Level 24: Group Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Spectral Terror (A) Empty Level 28: Soul Absorption (A) Preventive Medicine - Heal (40) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Endurance/RechargeTime (40) Preventive Medicine - Heal/RechargeTime (42) Preventive Medicine - Heal/RechargeTime/Endurance (42) Preventive Medicine - Chance for +Absorb Level 30: Recall Friend (A) Empty Level 32: Phantasm (A) Expedient Reinforcement - Accuracy/Recharge (42) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Damage/Endurance (43) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge (45) Force Feedback - Chance for +Recharge Level 35: Poisonous Ray (A) Empty Level 38: Dark Servant (A) Gravitational Anchor - Immobilize (45) Gravitational Anchor - Immobilize/Recharge Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff (45) Adjusted Targeting - To Hit Buff/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - Recharge Level 44: Summon Tarantula (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (50) Expedient Reinforcement - Accuracy/Damage/Recharge (50) Expedient Reinforcement - Endurance/Damage/Recharge (50) Empty Level 47: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Swift (A) Empty Level 2: Health (A) Panacea - Heal/Endurance (11) Panacea - Endurance/Recharge Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (13) Performance Shifter - EndMod/Recharge (13) Performance Shifter - EndMod/Accuracy/Recharge (15) Performance Shifter - Accuracy/Recharge (15) Energy Manipulator - EndMod (17) Energy Manipulator - EndMod/Recharge Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash
  20. Current release Mids AI MVP Installer version 0.0.14 - Bug Fixes. Bonus Wizard no longer crashes when canceling during an evolve. Bonus Wizard evolve no longer keeps running after a cancel. Fixed a comparison bug that broke Top to Bottom Capped importance. Added a log message for bonuses rejected because of the cap.
  21. Current release Mids AI MVP Installer version 0.0.13 - Bonus wizard now uses power and enhancement info. There's nothing special you have to do to make this work, other than install the new version. Additional benefits from this change will come when I tweak the AI. But bug fixes come first.
  22. Status Update: Much has been done to complete this week's task of teaching the Bonus Wizard about powers and enhancements. But, to be honest, there's still much to do. It's going to take a few more days to complete.
  23. Yes, it can be done. But I'd schedule the work for after the initial release of the .bwc template files. In the meantime, you can prevent specific powers from being modified by the Wizard. The option to do that is on the 3rd screen of the wizard, just below the generations and iterations sliders.
  24. Development Roadmap In order to give everyone an idea of where we stand and where we're going, here's a development roadmap for the next few weeks Week ending June 7th: Bonus Wizard knows about the effects of powers and enhancements and uses that info along with the bonus and proc info it already uses. Week ending June 14th: All major bugs fixed. Example: The Bonus Wizard currently crashes if canceling while an evolve is running. Additional debugging tools written. Week ending June 21st: Evolution algorithms are fine-tuned and prefab .bwc files begin to be shipped. Example prefabs: Give me perma-dom. Give me capped smashing defense. These are aggressive dates, but I think I can hit them.
  25. Just to be clear, this is asking for 75% ranged defense from bonuses, 75% energy defense from bonuses , unlimited damage bonuses, 275% recharge from bonuses, and unlimited accuracy bonuses. And it's asking for it like this: Give me as many ranged defense bonuses as you can until I get 75% ranged defense from bonuses. If you can't find ranged defense, give me as many energy defense bonuses as you can until I get 75% energy defense from bonuses. If you can't find energy defense, give me as many damage bonuses as you can. If you can't find damage, give me as many recharge bonuses as you can until I get 275% recharge from bonuses. If you can't find recharge, give me as many accuracy bonuses as you can. I'm currently working on making the Wizard know about the values that come from the powers themselves and the enhancement effects, but for right now, all it knows about are set bonuses and procs. Once the wizard knows about the effects of powers and enhancements , I can make .bwc files that say "Give me perma PA" or "Give me Perma-Dom", or "Give me capped Ranged Defense", and ship those .bwc files along with the app. But we're not there yet. Also to be clear, the size of the bars in the chart are based on the magnitude of bonus received and different bonuses have different magnitudes. Damage has one of the larger magnitudes, so its bars tend to be bigger. It's also easy to find damage bonuses, as there are a lot of damage procs. That said, I do think the Wizard should have found more defense bonuses for your build, so I'll take a look at it. AI Character.bwc
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