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magicjtv

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Everything posted by magicjtv

  1. Well guys, I downloaded the source and got it to compile and run. I have to say you folks have done a really nice job with this. I was able to go in and understand the code without any outside help. My plans are to add some AI to the program to assist with slotting enhancements. You'll be able to tell the program that you want your build optimized for (say) S/L defense and it will give you enhancements in your build selected for that. While I'm interested in this, I don't know if there's a general interest in such things. If there is, I could post updates on this thread or in a new thread, whichever would be best.
  2. Thank you. I'm guessing I'll need Visual Studio Community Edition to build it? It doesn't seem to want to build in VS Code. It's complaining about not being able to find System.Resources.Extensions.
  3. I was hoping to pull the source code for this so I could experiment with it. Is this the repository? https://github.com/ImaginaryDevelopment/imaginary-hero-designer
  4. I wouldn't mind a t all, so long as they have fun playing their new Battle Axe (Scrapper)/Empathy (Controller) toon.
  5. It's not a balance solution. The game is wildly unbalanced. It's always been wildly unbalanced. It will always be wildly unbalanced. So what. The AT is a reward for hitting vet 100, a milestone my main is about to hit (with zero farming, btw).
  6. Well, there's a glitch. The way it works for me is so bad I've often thought about leaving the game. I'm not familiar with setting up commands. Is there a way I can write something like this: if (NO_ENEMY_SELECTED) Target_Enemy_Near else Target_Enemy_Next
  7. So are you familiar with how the default tab algorithm works? Is there something I can look for to see if I'm doing it wrong? What I want from the tab key is when no enemy is selected, use the Target_Enemy_Near functionality. When there's already an enemy selected use Target_Enemy_Next.
  8. If it picks the nearest enemy on Tab for everyone else, why are people setting up key binds to commands to do it?
  9. Well, I'm not convinced by balance arguments because the game is already unbalanced. Really unbalanced. But if the game engine can't support removing DR for one archetype, that's the end of the idea. So we've dropped the "no DR" idea and now we're talking about an AT that can have any primary and any secondary.
  10. If the one thing is a hold or a stun or a sleep (and they don't get woken from the sleep by someone else), but not a fear or a confuse or a knockdown or a repel or an intangible. Right off the bat you have to know all the types of control, you have to know containment exists, and you have to know how containment works with each type of control. You also need to know things like objects always count as contained and GMs never do. Or you can know none of that and use you powers in a sub-optimal way, or even select powers in a sub-optimal way. Remove Containment, double non-pet damage, and you don't need to know any of those things. It just works.
  11. When I hit tab with no enemy targeted I almost never get the nearest enemy. Sometimes, on open space maps, I get an enemy on the far side of the map. That's not sensible. Yes. And setting that will make the tab key select the nearest enemy. No matter how many times you hit tab, you'll get the nearest enemy. It never cycles through.
  12. Boiled down to its key concept, this AT is meant as a reward for hitting vet lvl 100. I suppose an AT that can combine any primary with any secondary would be reward enough, and just toss the no-DR idea, as it's unworkable.
  13. Well, I appreciate you taking to the time to explain how inflexible the game is.
  14. War Shades are one of my favorite ATs. All I'm saying is this is basic functionality. It affects almost everything you do. It shouldn't require knowing command syntax to operate in a sensible manner.
  15. Love the meme! But it's more power, not unlimited power. Like many others, I played the game before DR came along. We died back then too. But I agree that new content to support the new AT would be nice.
  16. Awesome! It should be trivial for the Devs to implement my suggestion using this. This is basic functionality. It shouldn't require players to know the command syntax to accomplish.
  17. Thx for the feedback. Here are my thoughts. Respecing Entire Powersets and Alts Another game, Champions Online, allows you to repec entire powersets. I had lots of alts in that game. So did most people. Also, a respec isn't going to give you IOs for your new powers. On the other hand, if you play a powerset to mid or high levels only to be unhappy with it, this gives you the chance to try something else without having to start all over again. This also lets you easily recover from a bad combination like the Empathy/Empathy toon, or the Fire/Fire toon (which would be killed quickly in a farm). Balance and DR Throwing out the limitations of DR for players who've reach vet level 100 is intentional. It's a reward. And in terms of actual game play rather than stats, what exactly would toons without DR accomplish that toons with DR can't? Teams already steamroll through content without breaking a sweat. Edit: Here's an example of what I'm talking about: How to Get a Level 50 in City of Heroes in 2 Hours (Spines/Fire Brute Powerleveling Guide) Will removing DR for players who've reach vet level 100 allow this person to roll another Spines/Fire Brute and get to 50 in 1.5 hours? If so, so what. Will it allow them to roll an Empath and get to 50 in 2 hours? Probably not.
  18. There's no reason why an attack against a crate should miss. ty
  19. The Incarnate The Incarnate unlocks at veteran level 100. Inherent Ability Undiminished: The Incarnate does not suffer from Diminishing Returns in IOs. Secondary Inherent Ability: The Incarnate gains the native inherent ability of its Primary power set. Primary Power Set The Incarnate may select any primary power set as its primary power set. The primary will determine the character's secondary inherit ability, hit points, threat level, and so on. Secondary Power Set The Incarnate may select any secondary power set as its secondary power set. Using a respec allows the player to re-select which primary and secondary sets he wishes to use. Examples Battle Axe (Scrapper)/Empathy (Controller). Inherent Abilities: Undiminished and Critical Hit Battle Axe (Brute)/Empathy (Controller). Inherent Abilities: Undiminished and Fury Mind Control (Controller)/Battle Axe (Tanker). Inherent Abilities: Undiminished, Containment, and Overpower Mind Control (Dominator)/Battle Axe (Tanker). Inherent Abilities: Undiminished, Domination Mind Control (Dominator)/Fiery Assault (Dominator). Inherent Abilities: Undiminished, Domination Fire Blast (Blaster)/Fire Blast (Corruptor). Inherent Abilities: Undiminished, Defiance
  20. Please add a new mini-respec recipe to compliment existing respec recipes. The mini-respec would allow you to respec ONE power with another power available at that level OR allow you to move ONE enhancement slot to another power that is eligible to receive the enhancement slot. This would save players the work of doing an entire repec just to change a power or slot. ty
  21. User Interface Under Options/Keymapping/Targeting add the following option: Target By Range true/false Functionality False is the default, indicating targeting works just as it does now. Selecting true causes the tab key to select the nearest enemy when no enemy is selected, and the next-nearest enemy when an enemy is already selected.
  22. Remove Containment completely and double all non-pet damage. Containment is needlessly confusing to players new to Controllers. Besides, Controllers already have an inherent capability: Overpower.
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