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OnigiriKid

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  1. I accidentally put change instead of make a new entire archetype for this, I was so caught up in my frivolous idea that I didn't think to differentiate it, I apologize for my mistake, but even then you all assumed my original intent and even if you didn't, you all are coming up with wonderful ideas and concepts. I'd like to see more, I'm more of a suggestor rather than a planner, and rather see my idea bounce off the community. I apologize and thank you all for participating in my wacky idea~!
  2. This is basically an idea of changing the Mastermind from a supportive ranged DPS to a tanky melee support, focusing on high aggro and working on applying debuffs up close, effectively being an off brand tanker. Of course this sounds weird without any thought into the powersets, which luckily I thought of. Thugs, Beast Mastery, Ninjas, they all work well, just give thugs street fighting or club, beast mastery Savage melee, and ninjas the ninja sword. But that begs the question on what else? I was personally thinking clones (Which could have different edits cosmetically but would have to be as simple as Illusion's clones.), maybe Illusion Mastery, and so forth, they would gain typical mastermind powers geared towards their mobs but their attacks and such would be geared towards debuffs rather than straight damage. With defensive secondary sets that benefit much like a brute's would, and otherwise turn the normally squishy folk into something capable of aggro. Thoughts on this would help, I'd like to see everyone's thoughts on such a idea, and what extra powersets for the primary they could think of.
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