Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Kaballah

Members
  • Posts

    100
  • Joined

  • Last visited

Everything posted by Kaballah

  1. This was with two characters, one that was already 50 and one that I got to 50 via the instant "level to 50)" command - I can just make a character now and level it 1 at a time though and get back to you. kind of looking like it's on unlocking an incarnate slot actually e: yeah leveling 1 at a time at the trainer to 50 didn't provoke it, it appeared once I did "Level 50 Plus" and it gives you all the incarnate slot unlocks, in between the new contact notification popups for Nolan and Ortis.
  2. Getting a message on levelup / logging in a leveled character that looks like a broken/incorrectly configured contact:
  3. Defender/Corruptor Psychic Mastery Epic pool versions of Telekinesis on the test server still have the original power behavior (5 targets etc) - seems like this is an oversight, fyi.
  4. That's a reasonable workaround for intermediate+ players but the default behavior just sucks, especially for brand new people, of which we have many lately.
  5. While you're tinkering with this set, consider making the location you can summon Storm Cell more permissive, it's really annoying to be constantly hunting for an eligible target location because there's an ineligible object or wall in front of the mouse or "target in air". E.g. the behavior of Teleport's location placement would be fine. For example, this is really annoying to be told "target is in air"
  6. No reservations from me about this set, it looks good. Smoke canister is very interesting, good to see a new form of AOE confuse.
  7. I mean, yes, that is the tradeoff. Would you rather it was harder to use and the same numerically? I'd be okay with that personally, w/e
  8. Tanker: Kinetic Melee: Quick Strike Description seems to be cut/pasted from Ice Melee ("Frozen Fists encrusts your hands in Ice") none of the other versions of Kinetic Melee seem to have this text error.
  9. Yeah Sonic Dispersion is hands down much easier to use, it's a toggle you turn on and never touch again, no comparison to Faraday Cage. e: I do agree that the concept of single-target status cleanses like Clarity has never been very fun or easy to work with, consider just making them have a moderate AOE radius
  10. Agree with pretty much all of this except honestly I don't care wither the main target gets a hold or immob, I really like the current behavior of TK on the test server and I hope it stays very close to or the same as what it is now. I know that the ~design philosophy~ puts huge weight on hold vs immob but in practice, in a full team, this is an imperceptible difference so whichever, whatever, just keep the general behavior of TK the way it is, it's super interesting and fun and unique, Mind has needed something neat and fresh like this since Live. ps: still a good time to get some parity between Mass Confusion and Seeds though
  11. Since Mind Control is getting re-evaluated (excellent change to Telekinesis!), this would be a good time to get some parity between Mass Confusion and Seeds of Confusion.
  12. IMO all of the Assault Rifle changes as of the morning of 4/9 are very good, replacing Bean Bag with Aim and the rework of Ignite make two very skippable powers into two super appealing ones that are hard to justify skipping. The other changes are fine. Everything about the Psychic Blast rework (at least on Blaster) is wonderful, the set feels very strong now and comparable to the other popular Blaster sets, and it combos very well with Mental Manipulation. The only thing I'd ask for related to this is a Psionic focused epic set just to complete the theme but the current changes are wonderful.
  13. "You have the right to respond CONSTRUCTIVELY to an idea. If you don’t like it, no problem. Just say “I don’t like it”. You don't have to say why if you don’t want to. If you have a reason why you don’t like it, please tell us why. Focus your response on the idea, not the person. "
  14. It causes critters to attack each other and sometimes they run away from each other, or shoot ranged attacks, or knock each other around. Sometimes it causes them to cluster up but sometimes it causes them to scatter or KB other unengaged groups.
  15. Confuse doesn't do this. It's a great status effect but this is not a selling point for it.
  16. Framing your disagreement with a suggestion as "rookies don't understand" is really unhelpful and unwelcome.
  17. I don't agree that Mind Control is popular on either dominators or controllers, I see it used very rarely at all. I make pickup teams literally all day long and I practically never run into anyone (besides me) playing the Mind Control set. This is totally subjective of course but some basic data mining by the admins could show this very easily one way or the other.
  18. by itself this is enormous justification for OP's suggestion.
  19. seems like providing the option for one person to do this for their own power (the owner of group fly) is a lot less onerous than expecting every other player to do what you're describing.
  20. in no particular order - bonfire - earthquake - phantom army - ice slick - various AOE stuns - and of course, seeds all of these single powers, just among explicit control powers are dramatically more relevant and useful than Mass Confusion.
  21. this is such a meaningless value for developed characters, there are dozens of builds for essentially all ATs that can trivialize content. every well-made controller or dominator reaches this point, every tank and brute, most stalkers and scrappers and sentinels, most masterminds, many defender/corruptors, many blasters
  22. Not interested in promoting a wildly unpopular nerf of Seeds. A straight, simple buff of Mind Control's recharge has been needed since Live and would be well-received, and if it proves to be *FINGERQUOTE* TOO POWERFUL *FINGERQUOTE* in testing well gosh I guess it could be reverted.
  23. seems like this would be a lot less data to track/less to expect of the playerbase than tracking every single player's rejection of it individually
  24. A more thoughtful overhaul of the Mind Control set would be nice but I'm shooting for something small, simple and immediate. This single change would be a tremendous help for the set, it's needed this since Live.
×
×
  • Create New...