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Communistpenguin

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  1. Also, the game is probably at one of the more difficult phases from like 18-26? 18-30? Enemies get tougher, but your build hasn't necessarily filled out to compensate just yet, especially if you don't have a sugar daddy character to supply enhancements.
  2. Pretty sure it was widely accepted that bonfire was crazy op with the KB->KD enhancement.
  3. Im used to it as it is. It works fine, I see no reason to change it.
  4. With the new issue, we are getting new things that can go inside the Think Tank head option. I would like to suggest a few more such items... -A scaled down version of the pirana head both with and without fins -miniature hydra floating in the water -a miniature version of the Hydra Head -A scaled down version of Lusca's head -a scaled down Rikti Monkey floating in the water -Some fish? Im not sure if there is a fish model/animation already in the game, I don't recall seeing any
  5. I 3 slot stamina, and for health , it depends on the toon, but I will always put SOME slots into it. I load both up with procs.
  6. I always remap my autorun to my middle mouse button personally.
  7. Take a break. There is nothing wrong with doing something else for a little bit, then coming back when you feel like it.
  8. I was paraphrasing Tommy boy, but the point stands.
  9. the bee's that DE summon. the badge should be called: "Everywhere" Badge text: BEES! They're everywhere! your powers are useless against them!
  10. I bet that no one in paragon actually owns cars. Everyone just belongs to a ride-share that can buy cheap cars at a low price due to volume sales.
  11. Would anyone be interested in more variety in inspiration type? Like a movement speed inspiration, or a boost range inspiration?
  12. I was just thinking, that it would be nice if we could set Orobouros missions to a higher difficulty and get prismatic salvage as a reward. Nothing crazy, maybe several levels of increased odds for one to drop at the end of a mission culminating in 100% guaranteed for a high enough difficulty setting.
  13. Why not just strip all mobs of mez protections, and simply give them % of mez resistance. So if you hit a boss with a minion level hold, it does hold the boss, but only for like 1/10 of a second or whatever, but hit him with a boss level hold and he would be held the entire duration. I mean, we already have mez resistance in the game, and we already have resistances scaling with level. Seems like a straight forward solution to me.
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