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Guffnat

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Posts posted by Guffnat

  1. *snip*

    Overwhelming Force is a third option for Nova, but it's not a good one because it's only a chance to proc KB to KD, and I've heard reports that it's fairly unreliable.

     

    This is not true. The "chance for knockback" (20% afaik) only applies to powers that don't have a knockback effect. If the power already has a knockback effect the IO turns the knockback to knockdown, but some powers would be too powerful if they would repeatedly knockdown 100% of the time (like bonfire). The chance is reduced from 100% knockback (which would happen only once) to approximately 20% knockdown since foes stay inside the patch once the knockdown is applied and can be knocked down several times. However, bonfire is still stupidly strong with the IO and gives blasters a chance to take a reliable knockdown patch that deals damage and outperforms skills like ice slick or earthquake.

  2. Yeah. There seem to be huge inflation spikes during the weekend. I was buying "Brass" for about 500 each ... a few minutes later the search shows that the last few "Brass" went for 10.000 inf. So I tried and listed some of mine for 9,500 inf and they sold immediately. An hour later they were back at 770 inf each.

  3. Well that's the fun part about dual pistols. You can decide between knockback, dot-damage, slow or -dmg depending on your choice of ammo. Sadly I haven't found a fitting concept yet.

     

    I always thought that Dual Pistols animations were always fun.. however lacking in a little damage compared to Fire. I was wondering what other people thought or have experimented with.

     

    I tend to like secondaries that do things in addition to damage. Both /Dark and /Rad provide debuffing as well as damage. In my opinion, a /Rad defeder makes enemies melt faster than a /Fire defender because of the debuffing. YMMV.

  4. I tried stacking Artic Air and World of Confusion and didn't really feel satisfied. The range of World of Confusion is smaller than Arctic Air and the confuse of AA is too short.

    While I really love Elec control the chain confuse can be pointless on fast clearing teams. The jumping animation is quite longish and often the whole group is already arrested before all of the jumps happened.

    I think Plant right now would be your best bet. You get the power early, it has a fairly low cooldown and imho outperforms the other confuse abilities. If only they would lower the cooldown of Mass Confusion then Mind Control with two confuse spells would probably be your best bet.

     

  5. The only Controller I ever played paired with /Sonic was my Earth/Sonic "Resinance". There was a guide on the old forums "I feel the earth move" by HotButteredSoul that inspired me. I never got him to maxlevel though. It was more of a concept/rp character.

     

    /Sonic is kind of dull. I wish it was lower on the end-cost and had more utility abilities. This is sadly true for many of the "older" powersets.

    • Like 1
  6. For Earth/Storm I would consider not skipping Thunderclap since it can stack with Stalagmites.

     

    I have skipped the single target immob, salt crystals and snow storm. I might pick snow storm later.

  7. Since there is no Controller Primary that adds -Res I think this would be a good place to start with.

     

    • Increase the confused duration in AA from 3.7 to 5.0 and reduce the End usage
    • Make Shiver a PBAoE that applies -Res
    • Flash Freeze applies -Regen (comparable to Time Crawl from Time Manipulation)
    • Reduce Ice Slicks recharge to 60s and let it apply -Res

     

    Oh... in addition Ice and Storm Powers should have the same color palette for recoloring available as Earth.

  8. i find myself gravitating towards the following in every build:

    -hasten

    -combat jumping

    -leadership maneuvers & assault

    -sorcery mystic flight & spirit ward & rune of protection

     

    Same here. Although I prefer Tactics over Assault during leveling for most of my builds.

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