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Rejolt

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Everything posted by Rejolt

  1. Rejolt on Infinity server from May 2005 on (Friends account the first month or two in 2004 before I got my own gaming PC). Spent Champions Online launch to about Xmas 2010 going back and forth from Going Rogue to Champs before sticking back here from the f2p launch on. Was massively addicted to CoH (lets just say the odd jobs did not get in the way of me playing so many hours here from 2004-2009 you would have thought this thing was my job) and had so many alts I lost track. What I can remember: Rejolt - elec/nrg/elec blaster. Steal Dragon - the Fire/kin I would pl folks with/farm blue side. Voltjolt - main villain, all elec brute Hellborne - 2nd most played villain, all fire dom Bounty Star - Peacebringer I stubbornly enjoyed even though I know I should have made a WS. The rest were kinda sorta played: Jolt Jack: elec/nin stalker Life Jolt - emp/elec Bolt Jolt - Invin/nrg tank Ronin Blade - kat/regen scrap J0lt - elec/kin corr Spirithawk - kin/wp scrap Jericho Hazard - dark/fire brute Doc Industry - Bots/traps Had a 2nd account for 2 years called Crazy Effen Blaster but I let it lapse. Mainly for door holding, farming, etc.
  2. Seeing this a lot too. I'm playing different combinations of sets I liked before. My Live main stable of regularly-played level 50 characters: Elec/nrg/ele blaster (first hero) Elec/elec/elec dom (My praetorian) Fire/fire/fire dom (enjoyed this before and after dom improvements) Elec/elec/mu brute (my villain) fire/kin/fire controller (Farmer blue side) dark/fire/mu brute (Farmer red side) shield/SS/earth tank (Team-oriented tank) elec/kin/elec corruptor (team-oriented support) Emp/elec/leadership defender (all-in Empathy with some ability to sap endurance) My Homecoming stable of characters: SS/Elec/Mu Brute (main and somewhat of my farmer) Elec/Kin/Medicine pool Corruptor (teamplayer) Dual Pistols/Ninjitsu blaster (seriously, been waiting for this combo forever, Shadowrun theme) Elec/Time/Primal Controller (kinda glad it's easy to level stuff, this is strong but slower than I like to play) In progress characters on HC: savage/bio, Fire/TA blaster, remade all-fire dom which I'm wavering on with all the proliferated sets. I mean come on... they have Traps on controllers lol. I'm debating Plant/Traps or Dark/Traps (huntsman-like with the big dog) I think we're all making things using past experiences and trying to make new experiences using them. Eventually we'll settle into some new stuff with maybe a remade original when it's all said and done.
  3. My first character on live was an electric/energy blaster and it was thrilling and frustrating. It felt like I was playing an entirely different game from my brutes, controllers, dominators and corruptors. The chance to die or kill everything quickly with each mob is a rush. After you play a blaster anything else almost feels like varying speeds of cruise control. I haven't really played a sentinel yet (created a few, but haven't taken them far) because I'm blasting without team buffs or control and yet things aren't dead as fast as they were on my blasters. It takes getting used to having 8 years of experience here. Also, I hear people talking about how bad epic sentinel pools are but the only thing I'm disappointed in is the Electrical mastery's single-target mez is a Stun and the primary blast set has a hold. Yes, I know there's a Mu set but I preferred to try that chain heal.
  4. Yeah... I was going to make a Martial manip blaster on live but the game closed. I tried it in beta. When you see /plant, /nin, /TA and others you lose your mind on the new stuff and forget you kinda stop playing your main for long stretches in CoH lol.
  5. My main on live was an Electric/Energy Manip/Electric blaster that was my first character and became my badger. Once you've been 1000s of hours into a character and you're know for playing it it's hard to change it! Now that we've restarted I made a super strength/electric armor/Mu patron brute so I could be more durable while it did aoe damage and drained mobs (and don't hate on me, but the brute plays more like the Champions Online main I had while CoH was closed). Its nice not having to think 5 times faster than the meleers or be dead. Is there a reason to go back to Electric/Energy blasting on Homecoming? Does anyone else here play the combo? I know it got Energize and a crashless nuke (like all T9 blast nukes), and if there's a sniper change it would greatly help but should I make it again? My first two blasters have been fire/tactical (wow is that a great all-range character) and dual pistols/ninjitsu (about fainted when I finally could make a pistols/sword character and yes I know Sentinels can do it too).
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