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Everything posted by Rejolt
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issue 26 Patch Notes for March 31st, 2020 - Issue 26, Page 5
Rejolt replied to The Curator's topic in Patch Notes Discussion
They have already said delayed until Super Strength can get a complete rework. -
issue 26 Patch Notes for March 31st, 2020 - Issue 26, Page 5
Rejolt replied to The Curator's topic in Patch Notes Discussion
No, they were not in the forced closed version, or old version of the arc. Never were. They are now in all forms of the arcs that used the custom player made characters. -
issue 26 Patch Notes for March 31st, 2020 - Issue 26, Page 5
Rejolt replied to The Curator's topic in Patch Notes Discussion
I was showing the corrupted critter name -
issue 26 Patch Notes for March 31st, 2020 - Issue 26, Page 5
Rejolt replied to The Curator's topic in Patch Notes Discussion
[10:47] You hit Corrupted critter with your Spine Burst for 167.16 points of Lethal damage. [10:47] You Immobilize Corrupted critter with your Spine Burst. [10:47] You hit Corrupted critter with your Scirocco's Dervish: Chance for Lethal Damage for 67.57 points of Lethal damage. New critters are showing up in old farm maps doing non-fire damage. Corrupted critters were boss and lt hydra doing toxic and such damage. influence was 8k, 17k and 51k from minion to bosses. the Corrupted new guys were giving different numbers. I was gaining xp with xp off while ex'd (49 fighting 53s) I was forced dropped from the AE arc I had up before the patch. I started it again to the above changes. Will try in a non-ex'd map and report back: Back now - Non-EX'd - 50+1 vs 54s on the farm map (asteroid) Same 8k/17k/51k inf - getting exp now. Same added Hydra that weren't there before. Hydra bosses in your AE maps will kill your afk fire farmer. They also give crap rewards compared to the other bosses. (half roughly) AE created boss character 11:00] You gain 51,265 experience and 64,081 influence. [11:00] You received Ruby. [11:00] You received Take a Breather. [11:00] You have defeated Buttercup Hydra boss (Corrupted critter) [11:00] You gain 30,760 experience and 38,449 influence. [11:00] You received Hydraulic Piston. -
Discussion: Disabling XP No Longer Increases Influence
Rejolt replied to Jimmy's topic in General Discussion
I've flipped items, but it's mainly a symptom of people having waaaaaay too much influence and being too lazy to do things. Folks were paying more for recipes than crafted IOs due to this. It's their money. They can waste if they want and players and exploit that behavior - it's their call. No one forced them. I'd be more worried that someone with a few trillion due to AE farming just decides to buy out whole sections of the auction house and list for insane prices. -
Discussion: Disabling XP No Longer Increases Influence
Rejolt replied to Jimmy's topic in General Discussion
So there was something more severe than having level 54 bosses jump on my head while I get coffee and I come back to 115k influence per? -
Discussion: Disabling XP No Longer Increases Influence
Rejolt replied to Jimmy's topic in General Discussion
Sadly, the verbiage of Exploit when it was seemingly a feature since Briggs' AE farm way back in May 2019 makes even me say: "Wait... I was exploiting?" Players have all emotes, costumes, costume change emotes, can make a Crafting table for just 10 million from p2w without getting the badge, etc., so many of the influence sinks don't exist. I guess it depends if you want 1000 alts at 500 mil to 1 billion builds per that you keep needing to farm. -
Discussion: Disabling XP No Longer Increases Influence
Rejolt replied to Jimmy's topic in General Discussion
A year of afk farming, well-known afk farming, let me make 5 consecutive farming accounts of afk farming has led to a superior surplus in influence. However, you had to start addressing it somehow. -
Discussion: Disabling XP No Longer Increases Influence
Rejolt replied to Jimmy's topic in General Discussion
Just checking - if you turn off experience, that amount of experience is no longer turned into influence? I don't mean the double that used to happen, just that experience number is no longer influence? I forgot exactly how that worked. So can someone break down this for me: I'm level 50, and fighting a level 54 boss. Before this patch I would get: level 50: _______ XP and _____ Inf (will need someone to fill this in, can't remember) XP off I would get: 89k Inf XP off and double inf while exempting to even level 49 I would get: 115k influence. What would I get for those now? -
Focused Feedback: Electrical Affinity - Powers (Build 4)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
And Defib only works well if a player dies? As in the debuff. -
Focused Feedback: Electrical Affinity - Powers (Build 2)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
The pet has hit points - why a recharge timer at all? Make at least half of the current clicky powers longer duration and longer recharge for my.. er.. our.. the set's sanity. -
Focused Feedback: Electrical Affinity - Powers (Build 2)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Ty Bopper, on a team with 4 elec affinity defenders and a dark melee scrapper. The defenders have some endurance issues which is mindboggling. We're constantly clicking stuff on a cycle too. I'm going to chalk this up to set inexperience but I feel busier than my bio armor characters and elec/time toons. click-click-click-click! -
Focused Feedback: Electrical Affinity - Powers (Build 2)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
I feel like this is an alpha test for Electric Affinity as we're not yet in a pre-launch test phase yet. -
Focused Feedback: Electrical Affinity - Powers (Build 2)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Wow, I'm quoting a lot today... 1. Yes, 30 seconds is enough to forget it. 60 same as Voltaic Sentinel should be the starting point for testing. 2. My same issue with Voltaic Sentinel. It basically floats there waiting to do something other than charged bolts. Galvanic needs a second power (same as Voltaic, static discharge maybe) 3. I'd like to name it but they just added it so maybe it's on the to do list. Good to say outloud. 4. -Dmg is more than elec pets have done before! What else do you want it to do? -Regen? -
Focused Feedback: Electrical Affinity - Powers (Build 2)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
I just looked for Affinity for MMs, Corrs and trollers and didn't see it. I'm guessing they want to lock down what the set does before they move on. I'm also curious if only corrs and def get the pet. -
Focused Feedback: Electrical Affinity - Powers (Build 2)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Had hoped for something regarding endurance drain and electrical blast powers/sets to be address while adding this set. I'm likely about to be distracted by the shiny of two floating voltaic pets so wanted to say it out loud before being distracted like a cat chasing two beams of light at once. First impression: Galvanic Sentinel lasts 30 seconds. That's half the duration of Voltaic Sentinel which is just long enough to cast between mobs most fights. Galvanic may be forgotten after an initial cast to start a mission. Galvanic on a defender is -15.63 damage debuff. I believe this was a request for a secondary effect for electrics either from the start or once you fully drained a target. This scaling with defenders at least gives endurance drains a positive for them (yes folks: Endurance blast drains do NOT scale better for Defenders and I wish it did). -
Focused Feedback: New IO Sets (Build 1)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
I'd take a 6 percent movement bonus and 8 or 10 regen bonus. Also - is the unique meant to be 15 movement or 15 run speed. In game it says and in Combat - movement - it says 15 run speed and nothing else. -
Focused Feedback: New IO Sets (Build 1)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Call of the Sandman level: 5 percent of base hp not boostable by heal bonuses or increased hp powers. It can be improve with heal resistance changes (incandescence). On a defender it proc'd 51 hit points less often than the hp/end from panacea. It's likely something you can use in AoEs like Fences, Ball lightning, fields... you know.. things Brutes and Tanks can use (hint hint). -
Focused Feedback: New IO Sets (Build 1)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
All movement helps a character in combat with travel off or modestly with things like hover, CJ and sprint. SJ caps very easily. Oddly, Ninja Run should be called Ninja Jumping. This may be a case of NR jumping too well. It is costly to use and shuts off a number of other powers. You have to turn on sprint with NR to really run well. EDIT: Derp, the synapse is 15 run speed according to the info on the IO in game. Is this intended or should it be 15 to all movement? -
Focused Feedback: Experimentation (Build 1 - 4)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Anyone tried a build with Hasten and AB yet? and if Injection has a numina unique will it work without using it on someone? -
Focused Feedback: New IO Sets (Build 1)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Need more damage inside the endurance mods. It’s one out of 18 right now. You’re not going to move me off 3 VR Pbaoe and 3 perfect shifter. And a 3rd bonus in Synapse 4 percent regen? Shouldn’t it be 12? Love the Synapse unique and think Gift of the Ancients should become 7.5 movement as well The Heal proc is weak but it’s in line with Call of the Sandman. I wish it scaled with actual HP vs base. -
Focused Feedback: Dark Melee Update (Build 1)
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Can I take it the cottage rule is weakening and can we expect transformative changes to things like electric blast and super strength? -
issue 26 Patch Notes for December 3rd, 2019
Rejolt replied to The Curator's topic in Patch Notes Discussion
Will there a badge for crafting contacts? -
I have an Elec/katana tank for theme (always wanted to pair the two and tank was the last AT I hadn’t done something with electrics with). Is it worth re-rolling as titan? I tried invin/titan and didn’t take to it besides just looking neat.