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Starforge

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Posts posted by Starforge

  1. 2 minutes ago, Techwright said:

    You seem to have a thing for purple, light green, and shade colors. 

     

    Conqueror, Saturn, and Starscourge all stand out.  Starscourge is a pretty great Warshade name.

    Well those in particular have similar color schemes but yeah, I do tend to use more muted colors for most of my costumes. I was pleasantly surprised Starscourge was available when I got it.

  2. 12 hours ago, kito said:

    All this does is make a hard to get currency for the sake of grinding.

    I thought that grind was the entire point behind the devs introducing this completely optional currency for even more completely optional NPC costumes.

    If it was something that actually affected your character like powers or enhancements I would be in total agreement that the grind for Aether Particles was ridiculous.

     

    In this instance however, play at your own pace and eventually you'll likely earn enough to get that specific costume you want. If you're wanting everything right from the outset, either spend the influence or grind through the Hard Mode TFs.

    • Like 2
  3. It's pretty simple folks. If you want to know and be involved in what's going on in Closed Beta, join the testing Discord. If you're fine waiting until Open Beta, feel free to stick to the forums only. It's your choice but you don't get to complain about Closed Beta information not being readily available on the forums if you aren't willing to go easily find it on the Discord. The link's already been posted in this thread; it's right there if you care enough to know what's going on in the continued development of HC.

    • Thumbs Up 2
  4. 16 minutes ago, battlewraith said:

     

    I'm seriously at a loss here. This isn't about whether Reddit is good or bad. It's just some people offering an invitation to join a channel there. 

    Now if people lack the basic tact to be supportive of other players and are going to suck the air out of the room by venting their grievances with the platform--might as well have a laugh. Especially when the memes are on point. If you don't want to be called a boomer, stop acting boomerish.

    After getting caught up on this thread here, I agree with your sentiment completely. A player posted a place for folks on HC to talk about HC and this thread devolved, as most things on this forum eventually do, into gripes about Reddit as a whole and completely ignoring the point was inviting HC folks to a specific area to talk about HC.

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  5. If the NPC was there for the entire year and not a minuscule three week period, I would probably say sure why not to moving her.
     

    This though just seems like a waste of time for an already volunteer development group to bother to mess with when the easiest course of action is some players will just have to move somewhere else for a couple weeks until they can get their sacred spot back.

     

    if they feel like doing it for next year’s event, sure have at it.

  6. Character name: Fracture
    Global: @Starforge
    Base or SG Name: Hall of Heroes
    Shard: Everlasting
    Passcode: Hall-22329
    Item Count: 11,974
    Category for Contest: Multipurpose Base over 7k items
    Other associated contributors (up to 4 more people): N/A
    Additional Info / Must-See Areas of Note: (Use /visscale 5 when touring the base)

    The Hall of Heroes is on an island off the coast of Rhode Island. Non-powered visitors are able to utilize the Paragon City ferry service to arrive.

    Upon arrival to the Hall of Heroes, visitors are immediately greeted by the large outdoor plaza. Food vendors line the lower sides of the raised fountain platform which itself serves as a memorial to fallen heroes (also a nice spot for Costume Contests :P).


    The main floor inside the Hall of Heroes contains a lounge, museum and training simulator. The main entrance is also lined by two elevators; one to the bottom floor which houses a cafeteria, training room and library; while the upper floor contains offices for the leaders of the Global Defense Force as well as a meeting area. Behind the meeting area is a secure access elevator to the secret base below the Hall of Heroes which contains a large medical bay, hangar and workshop/teleport hub for the GDF.

    HoHFerry.JPG

    HoHPlaza.JPG

    HoHElevators.JPG

    HoHSecureAccess.JPG

    • Like 3
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  7. 6 minutes ago, ivanhedgehog said:

    A lot of people dont have built IO set builds at 25. A lot use so's until end game. This is why balance was always vs so's. the devs broke that.

    I know I didn't have enhancement sets on my PB dealing with EBs solo in the ingame story arcs that you can do well below level 25, even below level 20. To think you need to be slotted out with set IOs to handle the Halloween ToT EBs solo is ridiculous.

    • Thanks 1
  8. 1 minute ago, tanglin said:

     

    But if, as you say, it's to offer a new challenge, and said new challenge is harder than what the event was before, then the intent is to make it harder, isn't it?

    He said new change, not new challenge. It's good to freshen the event up and plenty of other Halloween Event additions over the years, like the Zombie and Banner invasions, also have EBs. I guarantee the intent wasn't to make it a slog for solo ToTers. On a team/league the EBs barely exist before they're downed and the increase in rewards plus new badges is always a nice treat.

  9. 30 minutes ago, Player2 said:

    Like everyone hasn't requested stuff at one time or another.  But when you see stuff added that caters to a specific group and they were asking for it, but people who aren't happy with the change and didn't get anything they wanted, calling them whiners when they speak out isn't the way to go.

    This is where I guess there's a disconnect. I'm at a loss why people are seemingly unhappy with completely optional difficulty additions that don't change the base content experience at all for those that aren't interested in said optional difficulty additions. I could understand completely if let's use the ITF for example was just completely overwritten and you could only run the HM version. That's not what's happening though.

    • Like 3
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  10. 1 minute ago, Neiska said:

     

    I too, play on Everlasting. And I have only completed 2 stars, but not on my MM, on my Crabbermind SoA. I have yet to complete any of the new difficulties on a MM, and have been told "we don't want an MM" on several occasions, enough that it's gotten to the point I have stopped asking or even expecting. Your personal experience is not the atypical one, but I would also add neither is mine. But it is common enough that there was a thread about it. Some MM's have participated and even completed 4 star hardmodes, but I would call them the exception rather than the norm. The majority of teams I have seen are Tankers, Defenders, Blasters, controllers, and Dominators. I have yet to see a Widow, Sentinel, Stalker Warshade/Peacebringer on a team. I do see a few Brutes and Scrappers but not as many as the others.

    I would definitely recommend trying to coordinate runs through the Everlasting TFs folks.

     

    All of the raid leaders there as far as I’m aware have no issues with really any archetype as long as they can pay attention to instructions.

  11. Just now, Draeth Darkstar said:

    I can't decide if my favorite part of this thread is all the whinging about the GMs being evil over referencing the (obviously, BETA tag and build number in the title) incorrect patch notes, or the fact that the correct patch notes were pointed out in this thread 19 hours ago and no one complaining bothered to respond to the person who pointed them out.

    Funny how that works isn’t it?

    • Like 9
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  12. 56 minutes ago, Player2 said:

     

    So when people say the game content is too easy, they're just asking for things to be more challenging...

    But when people don't like changes because it's too hard and they did not ask for that, they're bitching and moaning about every little change?

    Well, is the harder content being forced on anyone? I don’t recall a game-wide increase in difficulty for everything; just optional challenges you can set for certain specific content.

     

    To clarify, I was talking about the handful of folks here that seemingly exist to whine about every change/update this server has seen since 2019. If you aren’t one of those folks, good news, I’m not referring to you in that previous post lol. For those that do fall in that category well I suppose the thumbs down reacts speak for themselves.

    • Like 6
    • Thumbs Down 3
  13. 4 minutes ago, Snarky said:

    I never asked for harder content.

    A lot of people did, particularly ones that have been playing the game since 2004 where all they had to do with their fully tricked out characters was running the same piss easy story arcs.

     

    it seems like here lately people are coming on this forum just to bitch and moan about every little change and it is exhausting. Harder content is optional, whether you like it or not, going after badges and getting extra rewards is all optional.
     

    It’s there for the players that want to take advantage of their maxed out characters and want something a little bit harder. I think that is great that we finally have that in this game.

    • Like 7
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  14. 1 minute ago, Shadeknight said:

    I solo'd it just fine on my scrapper.

    In my dreams.

    If I recall correctly, it took a teamwipe or two to understand the new optional 'Master of' difficulty. Non-Master runs were always pretty easy so it's refreshing to have some harder content you can't just blitz through with Incarnate abilities. Obviously getting new 'Master' badges is a plus too.

    • Like 2
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