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Posts posted by Starforge
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On 5/3/2021 at 12:31 AM, Wravis said:
@Wravis
SG: Crash
CRASH-15210
A crashed spaceship!I love that base! Such a good set piece for RP.
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I’d rather revert to the changes to Fly in Build 1 or 2 that the vast majority of people were in favor of and approved.
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16 minutes ago, twozerofoxtrot said:
Global Recharge IO mules.
*Raises hand*
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The vast majority of people seemed fine with the changes as of Build 1 so I guess the vocal minority won in the end.
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4 minutes ago, Replacement said:
So we're only giving unique names to new Issue numbers and not Pages? We'll be on Second Chances until i28?
This seems to be the protocol, based on previous pages, just wanted to see if that's going to set (like in the concrete sense).
Correct, I believe they stated instead of one large issue dump like on live they would prefer to put out smaller and multiple patches to make up new issues.
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Yeah, if you were talking about the Stance Selection changes to the prestige powers, that was actually added in the Page 1 update in November.
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12 minutes ago, Itikar said:
What happened to the project of customization for ninja run and the other prestige travel powers?
I hope it is still ongoing as I was really looking forward to it. Of course, it's totally no rush. 🙂
Check the costume editor under inherent.
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45 minutes ago, Excraft said:
Some of us just don't see this as a needed, welcomed or necessary change. And no, the new Afterburner isn't the same functionality as the old one. It's now a click with a recharge instead of a toggle we can turn on and off as desired. I like how it works now. This is change for the sake of change. Travel is totally trivial now anyway.
I don’t believe anyone said the New Afterburner was the same functionality as the current Afterburner. It’s Evasive Maneuvers that is the same functionality as current Afterburner. New Afterburner is a bonus.
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Oh yeah, I wasn't commenting on whether this change was good or not. I think it's fine. I was merely pointing out how one would currently try to maneuver themselves using Rest for a damage badge.
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2 minutes ago, UberGuy said:
Actually, it's to allow people to do things like use Rest in a lava patch for damage badges.
Currently you can toggle Rest and then use enough Break Frees to move your character.
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4 hours ago, Arctique said:
What kinds of things make RP fun to everyone else?
For me, I enjoy when people are engaged enough in RP plots I've created that their characters attempt to offer solutions or directions to take a given plot that I may not have even thought of when initially planning the story.
It's more engaging for players when their characters are listened to and you can pivot a potential plotline to include these other suggestions.- 4
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47 minutes ago, arthurh35353 said:
real value it ended up being more rare than the Catalyst
I'm pretty sure Boosters are cheaper on the market and through merits than Catalysts.
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I mean, paying for the boosters isn't a nuisance in my opinion. Applying them all as you have to currently is a bit annoying and tedious to do. I have no issue about the price of a booster though. With the update in this patch, it should be much less of a pain to apply boosters anyway.
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25 minutes ago, arthurh35353 said:
When purples are already expensive enough that most people have to have farmers to afford them?
You would have really hated it back on live where a purple recipe cost a billion influence or more. Now you can purchase one for less than 20 million influence or 100 merits. That's not expensive.
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2 minutes ago, macskull said:
While I don't have access to the same metrics the devs do, I'd bet a billion inf they'd show Teleportation to be the least-used travel pool.
That honestly wouldn’t surprise me if it was the least-used.
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I would note he said "most" and not "all".
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You might also want to check out the City of Roleplay server on Discord. It's become a sort of unofficial roleplay Discord for Everlasting players. Plenty of people there to help assist with character ideas, stories, etc.
https://discord.gg/87db2AHe- 2
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Aracknight, I think you nailed the main points of the ongoing debate.
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I'd have to do a respec to try that but if I have time this week I'll give it a shot.
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In a separate test in the Cascade Archipelago, I was able to make it from the entrance portal to the top island in the cluster in the image below in one leap with I believe one activation of Double Jump.
It took two activations of Double Jump to make it to the northern cluster of islands from the entrance portal. (Though I was still well below the Tyrant's Rock marker due to elevation of both the entrance island and that particular island.)I should add that I did eventually get to Tyrant’s Rock and it took two activations of Double Jump to get back to the entrance portal to the zone in one leap with purposely falling since the sheer elevation of that marker will have you overshoot the entrance portal island.
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It's time to develop the Shadow Shard Zones!
in Suggestions & Feedback
Posted
I'm all in on more 50+ story arcs in the Shard. My only request is that they aren't nearly as long as the Dr. Quaterfield Task Force.