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The Bobby Llama

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Posts posted by The Bobby Llama

  1. 29 minutes ago, Apparition said:

    Honestly, if there are going to be entrances added to Mercy Island and Atlas Park, and there must be entrances removed, then I'd rather see the Kings Row and Port Oakes entrances removed.  It makes little sense to have two lowbie entrances and remove the mid-level entrances.

    Yeah, this.  We don't need Pocket D entrances in consecutive lowbie zones.

     

    I like to use FF as a 'hub' zone for my blueside characters because it has a university and RWZ entrance.  Losing the ability to pop into Pocket D from there would be a bummer.

    • Like 2
  2. I have a 'designated' spot I log out in most locations.  If I log out at a train station, it's always on the 'porch', on the opposite end from where people arriving come out.  In RWZ, it's a certain location in the Vanguard base (not far from the base portal, right next to an unimportant NPC named Private Hennessy).  And so on.

    • Like 1
  3. On 4/26/2020 at 2:54 PM, Rathulfr said:

     

     I've always mained a Blaster, but I like creating other alts to change things up.  On retail I had an Invuln/Energy tanker that I loved, but then the changes in I4 and later completely wrecked tankers, Invuln, and Energy Melee.  I also had a Dual Blades/Regen Scrapper that was fun for the novelty of the combo system.

     

    On HC, I've resurrected those and other melee characters, but I invariably get bored with them and go back to Blasters (or Sentinels, which are basically ranged Scrappers without the DPS -- but that's not relevant to this topic). 

     

    I want to play melee, but there's just not much incentive to do so when Blasters seem more effective and less annoying to play (no more chasing fleeing targets).  The only melee character I play routinely is my Spines/Fire Brute, whenever I need to farm up cash to equip another Blaster/Sentinel/Corruptor.

     

    In the meantime, I keep trying to find a melee alt that's as satisfying as my ranged alts.  My most recent attempt is a Katana/WP Scrapper.

    Have you given Claws a try?  Focus is great for stopping runners in their tracks, and Spin is a nice AoE available early.  Shockwave with KB->KD is also great soft control.  I run Claws on a tanker, and with Laser Beam Eyes and IOs, I can fight at range if I want to.

     

    Since it sounds like you just want to scrapperlock, Claws/WP Scrapper would be your easy mode combo, but Claws can pair well with anything.

    • Like 1
  4. 4 hours ago, Jimmy said:

    We're One Year Old!

    It’s April 24th - exactly one year since Torchbearer, the first Homecoming shard, came online for the very first time - and conveniently, also only a few days shy of the 16th anniversary of City of Heroes’ retail launch.

     

    Looking back, those first few weeks were both immensely exciting and extremely chaotic for our community. It’s been a very long year for all of us, and we’ve come a long way - 5 shards, nearly 170 thousand accounts, over 1.3 million characters created and 5 major updates - with more to come!

    And even with all the hiccups we had at the start, we loved it!

     

    For those of you who weren't here at the time, here's the Homecoming: Week One Experience™:

    Spoiler
    1. The login servers were often too busy to process requests, so your login would fail.
    2. Costumes would fail to load for character select.  The game client would hang while it waited for the costume, then it would give up and show a white featureless placeholder costume instead.  You got to wait for this process every time you clicked a character!
    3. They turned on server queues to help with the load, but the queues would stay active even if the servers went down.  You could wait in line for hours for a dead server!
    4. But most importantly, once you actually got in, having the game back was bliss!  Everyone had to relearn the game again and nobody was geared out.  Every group you got on was messy and struggling, really reminded me of the old days!

    Please note that this is all meant in good fun, of course, and not as criticism of the HC team.  Demand for the game was clearly way beyond what they expected!

     

    • Like 3
  5. 5 hours ago, Greycat said:

    Had one person the other day ask about... eh, some Incarnate power. One of those "Which should I take?" Didn't really give any information. Try to get any out of him, get abuse in return. Copied the PWiki link, since, hey, maybe he's new and doesn't know what they do. Get "I know all that already!" in return. He gets asked "well, what is your character weak on, what do you need to fill?" and he throws back "Oh, look, the same old copout answer."

     

    Yep. You could hear ignores slamming down like a corridor full of steel doors on him at that point... I think I saw one person try for 2-3 more sentences before giving up on him.  So, ignore flags? Get rude and abusive to people who are trying to help and get plonked.

    Oh hey, was that the guy on Everlasting who asked for a good Destiny for a Kheldian?  And then called one of the people trying to get more information out of him a jackass?  And then complained about how toxic the community is and how nobody helps anybody in Help channel?

     

    I hope it was the same guy, and that there's not more than one disgrace like that out there.

  6. Many years ago, I jotted down my own ideas for City of Heroes 2, which would have featured mix-and-match ATs.  Those old notes are very incomplete, but here's the names I came up with for some of your combos:

    16 hours ago, PartyKake said:

    Control/Armor

    • Didn't have one yet for Control/Armor, but its mirror AT, Armor/Control, was Warden.

    Pets/Armor

    • Overseer.

    Pets/Assault/Blasting* (specialty more focused on offense than armor/support)

    • Commander.  The Pets/Melee AT would be Warlord.

    Pets/Control* (specialty more focused on holds/some aggression)

    • Manipulator.  Its mirror AT, Control/Pets, would be Puppetmaster.

    For those curious how my idea for CoH2 would have worked:

    Spoiler

    This was just a rough draft, so keep in mind there are plenty of things that weren't accounted for.

    1. You pick your desired primary and secondary sets, and that determines your AT (HP, damage/defense scalars, etc.).  Primary/secondary combos need to have at least one set capable of offense, so armor/support combos are invalid.
    2. No more power pools.  Instead, you can give up some powers in your secondary in exchange for powers from any other set.  (But remember they will still be subject to AT modifiers.)
    3. Travel powers are their own separate thing in the build, like how Champions Online does it.

     

  7. 2 hours ago, Peanut said:

    Alrighty!!!! So me and my friends have been getting a little burnt out. We all love this game to death but the other night we ran 6 TFs. Not the easy ones but for example Statesman took us 24 minutes. There is almost no challenge. I know in AE you can come up with some crazy story arcs. If anyone has a story arc that is super tough or you believe is better than a TF please post it here. I will try every post. Thank you homecoming community!

    The 801 missions have an enemy group that's designed to be challenging for incarnates.  Not really a story to go with them though, they're just tuned for difficulty.

    • Thanks 1
  8. I run TFs a lot on Everlasting, most of the time leading them myself.  Leaving a TF for a stupid reason is a sure way to get blacklisted via /ignore.  Some highlights:

    1. Second mission of an ITF, this lvl 50 Scrapper keeps running ahead of the team to fight crystals, dying half the time.  Team lead asks him what he's doing, and he says he's speedrunning.  When it's pointed out that the TF was never advertised as a speed run, he complains that he has to go to work in 4 hours and doesn't have time for the TF, so he quits.
    2. This guy only wants to run +4 ITF.  If it turns out the team's not up to the task and the difficulty has to be turned down, he quits.
    3. Starting out a Tinpex with the Apex TF.  We get out of the sewers in the first mission and our Corruptor goes "Wait, is this a speed run?"  "I guess?  This is how groups do it."  "I wasn't looking for a speed run.  Thanks guys."  And he quits.  I'll give him credit for being polite at least, but there's barely a difference between a "speed" Apex and what I presume a "non-speed" Apex is (I've only ever seen them done the "speed" way).
    • Haha 2
  9. 1 minute ago, Blackfeather said:

    Out of curiosity, how would one play a Controller or Mastermind in CO? Can one forgo those energy building attacks entirely? And what do you mean by flow?

    Controller:  You can't, really.  Control powers are trash in CO.  They don't last very long and there is a stacking resist mechanic that provides immunity from a control power after 3 applications.  The best 'controller' builds there are DPS hybrids that kill their targets before resistance stacks too high.

    Mastermind: This is doable, but you only have rudimentary control of your pets, attack or passive mode like most other MMOs do it.  CoH's Masterminds are something special, and you'll never replicate them elsewhere.

    Skipping energy builder: It's a required part of making your character.  Builds that can skip using them completely are rare, and they rely on energy return mechanics from attacking or being attacked instead.  Melee energy builders use a 'point and call out' animation at range instead of doing damage, so they can be used that way to keep your character from constantly attacking stuff.  The drawbacks there are that (1) nearby enemies will still be attacked with the powers' default punching behavior and (2) a melee energy builder forces you to take other powers from the same set until your options open up.  That last one is a big deal because usually you are only allowed to take more melee attack powers that early in your build.

    Flow: This can vary depending on build.  Tank builds have poor energy generation and need to use their builder more.  Support builds are the opposite.  In most cases, building your energy means letting a few quick autoattacks rattle off.  It's usually not a big deal.

  10. Do you suffer from chronic altitis?  Do you have so many characters you can't keep them straight any more?  You need help, my friend - help tracking all those characters!

     

    The Character Tracker is a Windows program I put together as my diaspora of characters spread across different games.  It's handy for keeping track of builds or associated web pages (like a Virtueverse page, or perhaps a Field Trainer link when it's done), taking down notes, or writing character bios while outside the game.

    • Track all of your characters, with a biography preview window, a field for notes, and the ability to launch a URL or external file associated with each one!
    • Add multiple games to the program and launch them directly.  You also have control over how the biography preview looks for each game.

     

    Get it here:

    CharacterTracker_20200322.zip

     

    Some screenshots of what it does:

    Character management:

    CharacterTracker-Characters.thumb.png.c695a414ec8122825bd7ca304126e990.png

    Game management:

    CharacterTracker-Games.thumb.png.5e0771e58522adc1a360d6cb4bb66e5f.png

    • Like 1
  11. 10 hours ago, kiramon said:

    which leads into 

    7: they also neglected buffs as a whole- so their supports became basically “healers” only... 

    My experience was the opposite, that the healing powers are pretty bad.  A 2.5k heal after a ~2 second charge up isn't much help to your 15k HP tank if they get into trouble.  On the other hand, bubble powers are godly because there's no cooldown and they work like absorb in CoH.  A support character can carry a bad team by spamming bubbles on whoever is taking aggro (which can also be themself for easier content like Alerts).

  12. 2 hours ago, GetRidOfWires said:

    After you hit top level the only thing to do is the Ape, the Dino and the giant in the Canadian wilderness. If you can get in the zone, which is limited. Over and over, until you'd rather play Superman 64.

    Sounds like you haven't played in a long time.  They've added some more max level stuff to do - a small Qliphoth (i.e. hell dimension) zone and a pretty tough dungeon, Teleios Ascended.  Possibly more since I stopped playing.

     

     It's not enough to really call an endgame, but much like in CoH, the real endgame is making more alts. 😁

    2 hours ago, DR_Mechano said:

    When playing CO the FIRST thing I would do on making a new character would always be to shorten the arms because of this. Mind you in CoH the first thing I do on female characters is shorten the legs because I swear the leg proportions are off in CoH, especially if you make a max height female character it feels like they become 80% leg.

    Oh yeah, people have freaky long legs in CoH.  If you ever pick the Average body slider preset, it puts them at nearly the minimum length.  As for CO, I don't get the guy who said the proportions are more realistic there.  I was never able to make a male character that didn't look like a mutant.

    • Like 1
  13. 2 hours ago, The Philotic Knight said:

    REALLY? 325 people in-game right now, with a legal game that was created and released in 2009, that's supported by a multinational corporation, that presumably has a paid staff and is still making content updates?

    Last I heard, CO's paid staff was like 2 people.  If it wasn't for Star Trek Online, the game would have been shut down long ago.  Maria Rousseau (aka Zeronius Rex) at Cryptic once remarked that since CO and STO run on the same server cluster, it cost the company basically nothing to keep CO running.  This was before Kaiserin came on board, and the game was in maintenance mode at the time AFAIK.

    2 hours ago, The Philotic Knight said:

    I think the data clearly speaks for itself. Cryptic made a bad choice in giving up City of Heroes and trying to recreate a wheel, that they already created pretty damn well the first time.

    There's a rumor out there, and I don't know how true it is, that what we got as Champions Online was originally supposed to be a Marvel MMO, but Marvel pulled out and Cryptic had to pick up the Champions IP to get their game done.  If that's true, I can certainly see why the decision was made.  If you were running a superhero game, and Marvel came along and gave you a chance to make an even better version using their IP, would you be able to pass it up?

    2 hours ago, The Philotic Knight said:

    I think that this pretty much proves beyond a reasonable doubt which superhero MMO is the greatest. Our very own beloved City of Heroes.

    👍

    • Like 1
  14. 13 hours ago, Menelruin said:

    IMO as soon as they figure out how to do "negative knockback," FF needs to have a crush/gather power that jams enemies within a certain radius onto a single point, making it easy to herd them for other folks to blast.  They also need a sort of "Force Cage" power where you have a circle radius at an area, and any enemy who tries to cross it gets knocked back towards the middle.  Like a ring of mini versions of the Earthquake pseudopet.

    Perhaps instead of negative knockback, it would be easier rig up some kind of negative repel on a pseudopet instead.  A knockdown could still be added on top of the negative repel to get the enemies off their feet as well.

     

    The Force Cage idea is fun, too, but it would be tricky to prevent speedy enemies like werewolves from slipping through between pulses.

    • Like 1
  15. 51 minutes ago, Chris24601 said:

    The correct level for true hardcore is 50 with 0 vet levels and no Oroboros badges; but still having all six incarnate slots equipped with T4s.

     

    This means you only played through Dark Astoria once (no repeating the first mission chain dozens of times for Emps/incarnate salvage) and got the rest entirely by grinding for it on repeatable content like iTrials.

     

    At least that would be MY definition of hardcore.

    That's not just hardcore, my friend.  That is Charredcore😀

    SoCharredcore.jpg.80cb97252ef1e4b00909f3fb72fb4b57.jpg

    But I didn't do it the hard way because I was looking for epic gamer cred.  I like playing the character, so the long road to incarnates gave me a good excuse to do stuff with her rather than focus on alts.

    • Like 5
  16. On 2/3/2020 at 10:23 AM, Night said:

    Ghost skeleton

    The ghost skeleton in the north-west corner of St. Martial, that's meant to appear (and even has an exploration badge tied to it, Dead Man's Tree), does not appear anymore at all. It's meant to show a hanged skeleton dangling off a tree, and when you get closer it disappears, but now it's just permanently gone it seems.

    There are 2 things going on here:

    1. The trick they use to make the skeleton disappear is affected by your graphics settings.  The skeleton doesn't have a high detail LOD, so when you get close enough for it to switch to its best model, it disappears instead.  Higher graphics settings means it will make this switch farther away, perhaps so far away you can't reasonably see the object before it disappears.  This is why people have erroneously reported that the ghosts in Echo: Dark Astoria are missing.
    2. The skeleton is not placed properly and is now at the base of the tree, making it harder to see from farther away.  This is the real bug.

    Here's a couple of shots of the skeleton at the point it disappears:

    GhostSkeleton.jpg.8b6a3a2f2de791ee00446ef8fec25445.jpg

    • Like 1
  17. 1 hour ago, Wintercat said:

    I appreciate your ideas and would like to sybscribe to your newsletter.

    Thanks, but the only idea I added was Lady Grey being able to control Tyrantsman, because it would be uncharacteristically sloppy of her not to.  Everything else came from dev comments from the Lore AMAs.

     

    But since the discussion here is opening up a bit, here's the other main story developments they had planned, for everyone to chew on:

    • Scirocco goes good.
    • Rularuu is the key to defeating Battalion.  The details hadn't been finalized, but the plan was for Dream Doctor to merge with Rularuu so he could be directed at Battalion rather than devouring everything.  The story threads for this were already being seeded, with Mender Silos sabotaging Dream Doctor's attempt to destroy Rularuu, and Lady Grey extracting whatever she can get out of Wade's head.
    • Thanks 1
  18. 55 minutes ago, VileTerror said:

    Don't forget that there were also plans for Lady Grey to have actually been a Battalion plant, intentionally fomenting hostilities with the Rikti to prolong the conflict.  It's alluded to in the comics, but I believe that it was also said that particular plot thread was abandoned quite a while back.  

    Just something to let stew in the back of your brains, is all.

    It was abandoned when the writers realized it made no sense - "she would have claimed Earth’s well long ago were that the case as nothing on Earth would have had the strength to oppose her."  They changed the Battalion mole to Steve Sheridan instead.

    • Thanks 1
  19. Just now, Chebeq said:

    True, but after multiple applications it stacks into a KB. 

    Only if multiple KD effects hit in the same server tick.  You can't knock stuff back by repeatedly knocking it down.

    Just now, Chebeq said:

    Side note: Yes, I actually was fighting clockwork primarily.

    Just in case you didn't know, Clockwork are weak to knockback.  So the magnitude of your knockdowns is getting pushed above 1 when fighting them.

  20. 1 hour ago, Chebeq said:

    Update: Battle Axe is not fun. ALL the powers have KB, which on a melee set is just the worst. That character has already been deleted to free up the slot.

    Were you fighting Clockwork or something?  Battle Axe doesn't have any knockback, but it has a ton of knockdown.  If you were just looking at the power info, any knockback effect with a magnitude less than 1 is actually knockdown.

     

    Anyway, I have a Battle Axe/Shield Scrapper myself, and BA is very rough on endurance use.  Using it with Ice Armor probably means bottoming out your endurance bad between Energy Absorption applications.  If you want to make it even more challenging, go BA/DA instead.

  21. 16 minutes ago, RialVestro said:

    There was suppose to be a redemption of Tyrant where he becomes the new Statesman? Doesn't that defeat the purpose of having an Evil Statesman if he's not even evil anymore... unless they were also going to makes Reichman the new Tyrant... I mean technically there were TWO evil Marcus Coles... Tyrant from Preatoria and Reichman from... well basically the Nazi universe where Germany won WWII and Marcus Cole is a Nazi.

    Not exactly redemption.  By my understanding of what the original devs have said, it would have gone like this:

    1. Earth is losing badly against Battalion, people are losing hope.
    2. Vanguard props up Tyrant as Statesman brought back to life.  I expect he would likely be coerced or railroaded into it somehow.  At the very least, Vanguard would have some way of keeping a leash on him. (If or how Vanguard keeps Tyrant in check is entirely speculative on my part.)  But Vanguard's role would be a big secret that wouldn't be revealed to either the player or Primal Earth until later.
    3. With a new Statesman to rally around, everyone comes together and we beat Battalion.  Yay!
    4. The masquerade ends somehow.  Likely with Tyrant doing the unmasking himself, with a mic drop about how Primal Earth's people had it within themselves to win the war all along.
    5. Ms. Liberty now hates Lady Grey for trying to replace her grandfather with a mass-murdering impostor.

     

    Edit: Cites

    • Thanks 2
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