I'd like to point out that the 'easy mode' players were always there, even in the live game. Remember the AE players, the level 50s who didn't know you could leave Atlas Park? This complaint is a perennial one, because there will always be players who try to take shortcuts. If you want to do missions, do missions. I personally seek out every bit of content I can. I have a solo alt just so I can read all the clues and make sure I don't miss any dialogue. Anyone can do that.
As far as some of the other concerns, most of the freebies are giving the players back things they earned through years of play, so they don't have to start at the absolute bottom. Do you really think it is fair to tell people that they can't have, say, the Sands of Mu power until they've been in this "might vanish at any moment" server for a year? Because that's how you earned it in the non-easy mode game.
Why have an SG? For a fun place to hang out with your friends. The original SG design was a crazy plan to build a fortress to fend off attacks from other players. They thought everyone wanted to be in Wow-style guilds. Nobody - well, maybe a handful - wanted a fortress. Most people wanted a personalized hangout and a place to stash their stuff. We have that now. It's great. But if you want a big SG, you can make one. There are always people who want to be part of a group.