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Monos King

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Monos King last won the day on May 3 2020

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  1. The Frigid Wind power for scrappers and stalkers does not deal damage In PvP. The crit damage currently remains.
  2. I'm doubting it would be too much work, and with player participation it should be even easier. I could see it being mostly player submitted and dev reviewed or something of that nature. Perhaps with dev prompts. +1 for me.
  3. We were in the works for creating a Trivia Night already, but before we knew it, the 4th was here. It seemed like a good idea to do something impromptu, so what better way to celebrate Independence Day by doing some Statesman trivia! How It Works Today at 2:10 PST (5:10 ET) we will do a short lasting round of Statesman based trivia through the Lore Discord! Future Trivia contests will be both in game and in discord, so keep an eye out in game as well. Event host will put a series of 10 questions into the Event Chat on Discord Participants have 4 seconds to type out an answer Answering correctly will bestow a point, and answering first while also correct awards 1/2 a point. Whoever has the most points in the end wins the most prizes, with all participants receiving consolation awards. Prizes 1st Place- 50 Mill, Hami enhancements, Scroll of Ruin Temporary Power 2nd Place- 50 Mill, Hami Enhancement Consolation Prize- Hami or Boosted Enhancement Rewards will be mailed to participants, with the Temporary Power requiring an in-game process. Rewards and the trivia process itself will evolve for future contests. Here's the invite to the Discord once again. See you around! https://discord.gg/cdMY6WgE?event=1258525178577817600
  4. Boy, a lot sure happens in this City. You're doing your heroic duties, disembowling and head splitting a couple of Satanic gangsters, and you start to wonder... Hey, how did these losers get heat powers anyway? You can feel electrical synapses firing off in your brain, puzzled at the access of supernatural powers to common crooks. Failing middle school gives you fire powers? It hurts your head, and, if you're an AE farmer, your pride. As you attend to this query and focus, it begins to feels like the electricity is coursing through *your entire body*. Actually, now your entire body hurts. And through the spams of your eye you spot yet another bewilderment: a pile of autonomous metal scrapps. Blasting you with electrical bolts. What in the world... But there's a lot more to ponder than just those two tribulations. When you kilSkuls, just what gods were they worshipping? Did you know drugs can give you metaphysical transdimensional awareness? And what's the deal with magic anyway? Was it made, discovered, or just always around?? And why do my space aliens know it!? WHY IS THE HAMIDON A TENTACLES?? Well, we've established a little spot to help ask and answer those many mind-mulching questions. We call it The Loredom CoH Loredom is a non-server specific Discord for players to discuss and learn about all aspects of the City of Heroes storyline. We have various writers present, including most of the HC staff (and some others walking about). Our goal is to make all of the information, popular and niche, known and easy to discuss. Like how enhancements and salvage connect to the lore. _What's There_ -Easy Access to the Lore Bibles -Documented Battalion (and other unused) character designs -Access to i24 and other unreleased content -Breakdowns and Guides to complicated story concepts -Contact with experienced player writers, wiki contributors, forum guide makers, and dev members -Wiki spot -AE help and feedback -Compiled and organized places for discussion of enemy groups, objects, power systems -other stuff We'll also be hosting contests and trivia nights through the discord for any eager loreists to partake in. Trivia Prizes will be low, but frequent. Niche knowledge is welcome. If you're looking for a place to talk Trolls, interact with the devs, or get opinions on your fan writing, this is the place for you. Once again, the invite link is https://discord.com/invite/MXQDsPkUTK. Hope to see you there.
  5. Lovely read, I love how dynamic and focused transitions from one event to the next is. Makes me wish Bios in game had this much space!
  6. Hahaha yes! We're on the same page, Aeon! (Also if any of you are lurking you should definitely join the Lore discord in my signature, 10/10 has shrimp tacos)
  7. I think it would be cool if high enough CC or combinations of CC straight up disabled powers like this. The only issue I have with this idea is that it would make Paragon Protectors have a better power than Knives of Vengeance, and I feel like the endgame enemies should be generally superior for not only challenge purposes but thematic/lore ones. I like it though, and KoV have this idea going for them already pretty much, just weaker.
  8. This power is not currently doing any damage to the selected target, but does deal damage to surrounding enemies in PvP.
  9. Thanks a lot for partaking in this, amazingly cool. I have a few. 1) Some gods are actually incarnates and some incarnates are gods. For the ones that aren't, how did they come to be, and what were other planets gods like? 2) Was the team opposed to creating more power sets with a distinctly magical or technological theme? What were upcoming powersets going to look like, theme and mechanics wise? 3) I have a theory as to who killed Merulina that makes good sense. Did you guys ever come up with an answer internally? If so...who?
  10. Another interesting idea, but probably verges too much on the convoluted. At this point, for brutes, rather than health behaving the way health does, and the dmg bar behaving the way dmg bar (fury) should, and endurance behaving the expected way...everything is all mixed up. For a power to fundamentally change the way the main bars work might be a bit much, especially when people might have otherwise skipped it for whatever reason. The AT's behavior being based on a power in the primary isn't something that's been done before, even the likes of Vulnerability and Domination are ultimately just sorta buffs. Hide wasn't skippable originally, and even there are multiple ways to get stalker behavior outside of just Hide, like ATO and Placate. So I imagine if something like this were ever implemented, it would have to be from a clickable Inherent of Fury, rather than Build Up, so that it is guaranteed to be apart of the playstyle. Also, while getting more dmg buff out of fury is nice, it would be an endgame debuff because the base dmg of the attacks is lowered, but the cap is the same. I believe a debuff like this is exactly what caused the Brute problem to begin with, as people want the dmg cap to be raised back up and don't see the Fury rate improvement as entirely worth the trade-off. Increasing the amount of dmg bonus you get from fury with the same cap is sort of similar to what was already done. Honestly, an iteration of the first idea while just making fury give more damage bonus would probably be the best form of this. But I don't know if Brute players would want to see any increased complications to the playstyle, even if it's pretty cool. You'd have to take it up with the Brute forums.
  11. Really cool and creative idea, so +1 about that. I defer to others on matters of Brute balancing since I use them only enough to be knowledgeable, but it's a fun concept for certain. I will note that most Brute players are concerned about Brute damage, not survival, and while this mechanic would certainly give them a much higher potential for survival, it would be at the immediate expense of their damage buff (as the fury is ticking down), which many Brute players would not like. Obviously, near invincible slotted Brutes wouldn't need to worry about that aspect, since they won't be dying in general...but in that case all they've gotten is a health debuff and the chance to lose damage if they don't pay attention.
  12. I'm sure that could still be done for the committed and encouraged, people have some pretty cool bases. Slightly unrelated, but you gave me an idea about being in your base replenishing durations of things. Like the longer you stay in your or another's base, the more duration is replenished on certain temporary powers. To simulate going to base and re-equipping. The replenish rate wouldnt be quick enough to abuse, just a sort of neat quirk for people that decided to chill in a base. Long enough it would hamper speed runs to try and exploit it. Maybe it would even apply to these auto's Laucianna proposed.
  13. I'm someone who frequently reflects and comments on inclusions that make the game too easy. This? Pretty vanilla, nothing more than creating convenience. Would be more okay with the stacking suggestion, up to 8 hours. I think that's a good trade-off/limiter. I can't see anywhere this suggestion would realistically create power creep.
  14. Just confirmed this is happening with Nature Affinity as well; on Live. I tested bio on beta, but this behavior is happening with Nature Affinity on live as well as beta. It's probably happening on live as well, though I can't confirm that yet.
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