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Monos King

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Monos King last won the day on May 3 2020

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  1. I'm sure that could still be done for the committed and encouraged, people have some pretty cool bases. Slightly unrelated, but you gave me an idea about being in your base replenishing durations of things. Like the longer you stay in your or another's base, the more duration is replenished on certain temporary powers. To simulate going to base and re-equipping. The replenish rate wouldnt be quick enough to abuse, just a sort of neat quirk for people that decided to chill in a base. Long enough it would hamper speed runs to try and exploit it. Maybe it would even apply to these auto's Laucianna proposed.
  2. I'm someone who frequently reflects and comments on inclusions that make the game too easy. This? Pretty vanilla, nothing more than creating convenience. Would be more okay with the stacking suggestion, up to 8 hours. I think that's a good trade-off/limiter. I can't see anywhere this suggestion would realistically create power creep.
  3. Just confirmed this is happening with Nature Affinity as well; on Live. I tested bio on beta, but this behavior is happening with Nature Affinity on live as well as beta. It's probably happening on live as well, though I can't confirm that yet.
  4. If you have enough recharge to use Ablative Carapace again, before the first ones buff is removed, the entire remaining absorb buff is lost, and the second use of Ablative is rendered useless. This happens whether or not you use tester recharge to auto recharge, or simply have enough recharge to stack the two. Furthermore, taking damage and losing some of the initial absorb does not change the fact the second Ablative will remove all of the initial. This has been observed on tankers, scrappers, and brutes. It does not appear to happen with stalkers or sentinels.
  5. I was on my main, pursuing King's Row, killin Skulls and all that, and one of them mentioned my appearance. Said some bad things. After I kindly skipped his prison sentence, I thought about what he said, and started looking at my mains teeth. I thought it was alright. Wasn't special though. Now, haven't seen myself reach for a brush even once in my idle animation. Could this be the cause of these cruel comments from NPCs? Should we the players have the choice to brush our teeth? I'm looking forward to hearing everyone's thoughts on this.
  6. I didn't know we could use this forum that way. Could anyone review my imp-only controller build while we're at it?
  7. Ah, I've been washed into thinking it was only 50 only due to the star run demands I always see. I feel like the second half of what you said shouldn't be too much of an issue.
  8. That's kind of a cool idea. If we let existing enhancement catalysts be used to remove chance for failure that would be interesting. I wonder how that would affect the price of catalysts.
  9. That makes sense. D-Sync is 50 and above only though right? Maybe anything that's 50 or above gets to retain 100%. Edit: Ah, I remember that all of them can fuse with each other. And Aeon is 35+. Not sure if that changes things. This is hardly something that I consider egregious or a priority, but it did occur to me "wow, not everyone is rich in game and they can just casually lose millions on each individual role". Seems somewhat needless at this stage.
  10. I had a conversation with someone a bit ago about the echo's of capitalism in City of Heroes design. I disagreed that what we were talking about was something motivated by monetization. But surely this old mechanism totally is, right? D-Sync can only fail because Hami's and the like can fail. Do we actually need this to mechanic to still exist? I'm of the opinion it's only around to further manufacture the grind. Was curious on people's thoughts on this.
  11. Well taken. I'm pretty conservative about the mechanic with stacks, so theres a lot of things weakening it here. However, the actual DMG buff can be acquired without Kinetic Potential, so it's not as much as a crux as it would be otherwise. Similar with the lockout, which is just to prevent KM from being the same as EM while having a uniquely clippable cast. The DPS numbers align well even with the lockout. But after testing, all of that might end up being unnecessary.
  12. Stealth isn't something that's mandatory for play, and we shouldn't balance around the abberance that is speed running. So I wouldn't say this is something that I would want that badly. But I do like the idea of giving passive something similar to this, even like lowering their threat level or increasing regen. I'll also note that having stealth is a unique feature of several MM pets already, and all pets just inheriting that from the user would take away from that quirk as well.
  13. I have to agree with all of the criticisms here. They're pretty much objectively correct. But what if we added it anyway? +1 OP shine on you crazy diamond
  14. Probably shouldn't be in the description for Brutes and Tanks.
  15. On the topic of fixes. Could the tank/brute Psionic Mastery powers start using PvP melee modifiers in PvP like melee epics are supposed to? They both use PvP ranged at the moment which is pretty bad. Maybe only Dominate though, both being at that scale would probably be too much. Also, in PvP leviathan stacks at any number cause the DoT to not apply.
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