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Ridiculous Girl

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Ridiculous Girl last won the day on July 15 2024

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  1. you use boosters to "boost" un-attuned enhancements, to increase their effectiveness. copied from the HC wiki what you were trying to boost, though it is not exactly specifiied, is clearly a proc, an enhancement which has an effect that is fixed in value. it is unmodifiable. therefore you cannot boost it. even if you could boost it, it would be a waste of your influence, because it would not change the proc value, nor the set bonuses. NOTE: you can create a boosted proc, by converting a boosted enhancement to a boosted proc. but it has no effect and does nothing for you, except waste your resources. i hope that helps. 🙂
  2. are you using a macro? or just the slash command?
  3. well, you did not boost that proc, because you are not able to do that in the enhancement manage screen. but apparently you can convert in-set and get a proc like that that should not exist, which i had never tried before but confirmed that it works. i was curious as to whether that proc actually works now, but in trying with a UG 7.5% max health enc, that one works as it should. so it probably works as it should. i would say that is some ancient relic from way long ago, when SOs had a max level 53 and you could only place something +3 to your currently level. since +5 boosted enc is functioning as a lvl 55 enc, this pops up. very cool and interesting to see. 😄 you can't really do anything with it, since it does nothing for the enc. better off converting it to another and using that. 🙂
  4. NPCs just casually walking down invisible stairs and disappearing through a wall in city hall, echo: atlas. i watched several pass on the same invisible path over 3 minutes. 😄 Server: Excelsior Zone/Mission: Echo: Atlas Park Position: [-23.3 -784.0 -894.5]
  5. not really a typo but lots of inaccuracies. the red cap villain power description for gnome toss, is just a modified copy and paste of fire control smoke... and the "villains" are actually heroes in this case, so the original enemies description is probably more accurate. gnome toss is not a targeted AOE, but a single target and while the description says -ACC, the power detailed info says -to hit. which is odd because smoke is correct with -to hit. this attack also does fire damage, and CoD says "target always notified", i am pretty sure the last sentence of "if the villains are attacked" is also incorrect. attack type in detailed info should also reflect fire defense as well as smashing. add smashing DoT, and fire damage, in initial power description. this is all to say that this power description is a mess! 😄
  6. the normal path for levantra is send you to borea, borea sends you one one mission, to hunt 10 rikti. after you go back to borea to turn that in, she sends you to serpent drummer, etc... in the leventra arc, there is only one thing to do for borea. but you are now introduced to borea and she has endless, repeatable missions that are completely separate. so just to clarify, sometimes, when you go back to borea after killing 10 rikti, you cannot turn in that mission? she only offers her other missions? you do not have in your mission log to visit the next objective, serpent drummer?
  7. this has been bugging me for a while, so i finally remembered to take a screenshot... faultline, final mission of Posi 2.
  8. @GM_Bot fixed it... completely, this time. 😄
  9. i am seeing this as a "someone lost the keys!" type of situation... can't get into the building to turn off the fire alarm. 😄
  10. a GM just announced that they know about the problem and are working on it... 🙂
  11. someone ran it earlier and some people got the notice and some did not. so i assume it to mean that it has not reset, most likely not rewarding notices nor double merits if you ran it last week.
  12. the WSTs are still the same as last week's, all of the respec trials. but it does not look like the Notice of the Well earning has been reset. so word to the wise. 🙂
  13. if i keep swinging eventually i'll break something... 😄
  14. i just posted a long bug report for 17 attuned sets that slotted early. most only 1 level early, but several 10 levels early.
  15. oops... but are you sure about that? because a Miracle heal/absorb caps at 40, with a heal of +38.6%. an attuned one on a level 50 character has a stat of +42.4%, which is exactly the same stat as a lvl 50 generic IO heal.
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