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Ridiculous Girl

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Ridiculous Girl last won the day on February 10

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  1. macros have problems with the $$ part... copying the macro creation string will likely fail, almost everytime in my case. it will drop the $$ and whatever follows. sometimes it will insert a double space, which you cannot see if you are editting, unless you mouseover the macro button and let it show you the NTSB(whateveritis) invisible string. the best means of getting past this is creating the macro button first with a minimal text first, then going in and editing and pasting the marco directly. if you are saying that the macro string changes after it has been used several times, after working correctly, can you replicate it and post screen shots of the before and after macro texts?
  2. one of my first bug reports is from like may 2019, concerning an alignment mission with freaks and their grenades killing their low level hostages immediately and breaking the mission.
  3. i was running Twinshot's second arc, second to last mission, when i noticed that hostage twinshot was taking damage. she was taking damage from the praetorian mender's AOE. it was not very much, but it added up. so in the name of science, and all of that, i let her die. 😈 after the post death ragdoll physics twisting body horror, twinshot disappeared. normally after defeating the enemies, you are supposed to talk to her to complete the mission. but since she was DEAD!, this was impossible. unable to complete the mission normally, i had to be rescued by a GM and forcing a mission complete to my eternal gratitude. 😄 i doubt this will be fixed, since it would be rare outcome, unless done deliberately. 😎 but it is another case of NPC hostage dying due to mob AOE splatter damage. oh no! oops! oh god no, why is she twisting around like that???? hmmmm...
  4. i can confirm that the controller spirit tree has the same problem. i can also confirm what @Burkmentioned, the tree will not get repelled if the altar explodes before 10 seconds expires after summoning.
  5. i was running Dr Graves 2nd arc, first mission "Survive Zephyr's Insidous Plan", on my plant/thorn dom, when one of the objective altars exploded, sending the spirit tree that i had planted near it flying. or more precisely, the explosion sent the pseudo-pet flying, while leaving the plant GRFX in place. the pseudo-pet was only stopped in close proximity because of the limits of the cave walls. no telling how far it would have displaced in open space. apparently exploding objects with a repel are +15 mag. i'll quote @Burk below...
  6. random NPC chatter in cap au diable, but the text string is cut off probably because of the character's name length. 🙂
  7. apparently this can still happen... exploding altars in dr grave's second arc with zephyr "Survive Zephyr's Insidous Plan". i think there is a +15 repel when exploding.
  8. the ones that i am concerned about are not the ones that are "chance to" but the ones that should be "on", like Miracle +recovery. usually they are in health, for example, which as an auto power, the +rec is always on. but it they are in a click power they should be automatically on for 120 seconds. in this case, they are in a toggle, which if WAI they should be active while the toggle is active. they are not, they are acting like they are in a click power.
  9. Most of the time, the category of enhancements categorised as Proc120 typically work by... 1) Automatically activating continuously while slotted into an auto power. 2) Are active for 120 seconds after a "click" power is activated. 3) Are continuously active in a toggled toggle power unless it is detoggled and then the proc deactivates immediately. But... But! There are several toggle powers that will only activate the proc because that power has an auto-hit or a to-hit check, that is to say "hit" an enemy first and then activating the proc for only 120s acting like it is in a click power, or until it is detoggled. Proc120s affected: Kismet +Acc, Regenerative Tissue +regen, Miracle +rec, Numina +rec/+regen, Impervious Skin +status res/+regen. Armor Sets: Impose presence (Psionic armor) : Kismet +acc (loses proc immediately after detoggle or after 120 seconds has expired) (Tanks and Brutes affected, tested with a Tank) (to-hit for -rech) Rise to the challenge (Willpower armor) : Regenerative tissue +regen, Miracle +rec, Numina +rec/+regen (loses proc immediately after detoggle or after 120 seconds has expired) (Tanks, Brutes, and Scrappers affected, tested with a Brute) (for -to-hit) Invincibility (Invulnerability armor) : Kismet +acc (loses proc immediately after detoggle or after 120 seconds has expired) (Tanks, Brutes, and Scrappers affected, tested with a Tank) (to-hit for taunt) Evolving Armor (Bio armor) : Impervious skin +resist mez/+regen (loses proc immediately after detoggle or after 120 seconds has expired) (Tanks, Brutes, and Scrappers affected, tested with a Brute) (to-hit for taunt) There is an exception to this in armor sets: Integration (Regeneration armor) : Regenerative tissue +regen, Miracle +rec, Numina +rec/+regen (WAI, proc activates when toggled, loses proc immediately after detoggle, otherwise active continously) (tested with a Tank) (to-hit for taunt) Blaster secondary Sets: Cauterizing Aura (Fire manipulation) : Regenerative tissue +regen, Miracle +rec, Numina +rec/+regen (loses proc immediately after detoggle or after 120 seconds has expired, **with exception of the Miracle +rec which remains "on" even after detoggling**(oops i had put the enc in the wrong place)) (to-hit for fire DoT) Mud Bath (Earth manipulation) : Regenerative tissue +regen, Miracle +rec, Numina +rec/+regen (loses procs immediately after detoggle or after 120 seconds has expired) (auto-hit for -SPD) Frigid Protection (Ice manipulation) : Regenerative tissue +regen, Miracle +rec, Numina +rec/+regen (loses proc immediately after detoggle or after 120 seconds has expired) (auto-hit for -SPD, -rech, -DMG) Conclusion: All of these powers are PBAOE/AOEs and have auto-hit/to-hit elements. Other powers that use the same Proc120 enhancements in toggles, but have no auto-hit/to-hit element, function correctly, that is to say operating continuously until detoggled. TL;DR: Proc120s not behaving in toggles with an auto-hit/to-hit 😄
  10. this is now confirmed, must be in melee range with enemies for the procs to work correctly.
  11. objective merged with room object, still acessible sorry i forgot to get the exact position but close enough in same room... Mission: SL5_SI_DARRIN_WADE_STORARC_MISSION5 Position: [44.2 32.8 -267.0]
  12. one possibility is that since these are all PBAOEs they are only activating the procs in the presence of enemies in melee range.
  13. there is another older bug report with mud baths and the same thing, they only activate in the presence of an enemy.
  14. Several toggle heals in blaster secondaries do not work correctly when toggled on with the Numina (Rec/regen) and Miracle (Rec) procs: Cauterizing aura (X/Fire blaster) Mud bath (X/Earth blaster) Frigid protection (X/Ice blaster) When toggled on, the heal powers function normally but without adding the proc bonuses to their respective combat attribute category. Other, similar, secondary heal/absorb toggles are functioning properly: Metabolic acceleration (X/Atomic manipulation blaster) Field operative (X/Devices blaster) Reaction time (X/MA blaster) Wild fortress (X/Plant blaster) Sound barrier (X/Sonic blaster) Eagle eye (X/TA blaster) Temporal healing (X/Temporal blaster) NOTE: Rise to the challenge (X/Willpower brute), a Brute secondary is not functioning correctly either, which means I'll have to test those out too, later. this report is building off of the report by @brass_eagle
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