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Ridiculous Girl

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Ridiculous Girl last won the day on February 10

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  1. it has to do with how the map names are done. apparently hero map names are something like "city_map_1" for atlas, and villain map names are like "v_city_map_1" for mercy island. so it goes "city_map_2" is king's row, while "v_city_map_2" is port oakes, etc. which works all well and fine if you are a pure hero or stinky villain. but when you get into the in-between, "-ish" alignments, specifically rogue, this can go a bit haywire. something to do with how it searches for the map by "city_map_x..." it does this too with exploration tip missions if you are in the wrong zone
  2. just ran this myself and i could not finish because i could not find polar shift after clearing the map. with GM intrevention, apparently polar shift was killed, probably by the spines boss that i found in one of the back rooms. the GM force-completed the mission. yet another case of hostages getting offed by AOE damage when they should not be... 😕
  3. the halloween EBs are by far the best for incarnate XP. their base XP is higher than normal EBs already and their incarnate XP is even higher. so if you can wait another month, that's the season to level up your incarnates. 🙂
  4. map: Mission: Abandoned_Tech_45_Layout_04_01 Position: [10.2 0.0 142.8] mission: gold plated monocle, vigilante alignment mission as a rogue in PI found the first witch just off the stairs near entrance. i had to find her sister, clear most in the way to the end of the map, could not find the second witch. went all the way back to the entrance, still nothing. until i switched off mystic flight, which only has BoZ +4 KB prot, and then the guards and witch spawned in same place as the first. last witch was easily found at the end of the mission
  5. i just completed the agent watkins arc for the first time, got this reward message. "[20:59] You received 20 units of Reward Merit. [20:59] You received 20 reward merits." i am not at all sure if i recieved 20 or 40 merits. though 20 merits is what the wiki says is the normal reward. just odd that it says it twice, in two different ways.
  6. were you or anyone on your team doing part of this as a ouro flashback? OOPS need more coffee 😁 maybe someone missed a mission? according to the wiki... "NOTE: This badge is not available as part of the Flashback system; however, you can earn credit towards it by doing missions with another character who has Pither as a contact, so it is not permanently missable."
  7. I was running Eagle Eye's arc with my lvl 16 pyro/marine troller +1/0 settings, on the last mission i noticed that when confronting veles after i defeated the second grave knight, he summoned a second spirit while the first was still active and attacking. veles was a lvl 17 EB, and had access to a soul extraction power, which according to city of data seems to be exclusive to him. soul extractions for a necro MM only last 30 seconds, with a recharge of 150 seconds. but oddly enough they have a self-destruct after 300 seconds. the soul extraction power for veles is very similar to the MM version, though the description says they are "short lived", they do not have that 30 sec duration like the MM version, only a self destruct after 300 seconds. the other major difference is that the MM version says if another soul extraction, while another exists, is summoned it will replace the old.
  8. macros have problems with the $$ part... copying the macro creation string will likely fail, almost everytime in my case. it will drop the $$ and whatever follows. sometimes it will insert a double space, which you cannot see if you are editting, unless you mouseover the macro button and let it show you the NTSB(whateveritis) invisible string. the best means of getting past this is creating the macro button first with a minimal text first, then going in and editing and pasting the marco directly. if you are saying that the macro string changes after it has been used several times, after working correctly, can you replicate it and post screen shots of the before and after macro texts?
  9. one of my first bug reports is from like may 2019, concerning an alignment mission with freaks and their grenades killing their low level hostages immediately and breaking the mission.
  10. i was running Twinshot's second arc, second to last mission, when i noticed that hostage twinshot was taking damage. she was taking damage from the praetorian mender's AOE. it was not very much, but it added up. so in the name of science, and all of that, i let her die. 😈 after the post death ragdoll physics twisting body horror, twinshot disappeared. normally after defeating the enemies, you are supposed to talk to her to complete the mission. but since she was DEAD!, this was impossible. unable to complete the mission normally, i had to be rescued by a GM and forcing a mission complete to my eternal gratitude. 😄 i doubt this will be fixed, since it would be rare outcome, unless done deliberately. 😎 but it is another case of NPC hostage dying due to mob AOE splatter damage. oh no! oops! oh god no, why is she twisting around like that???? hmmmm...
  11. i can confirm that the controller spirit tree has the same problem. i can also confirm what @Burkmentioned, the tree will not get repelled if the altar explodes before 10 seconds expires after summoning.
  12. i was running Dr Graves 2nd arc, first mission "Survive Zephyr's Insidous Plan", on my plant/thorn dom, when one of the objective altars exploded, sending the spirit tree that i had planted near it flying. or more precisely, the explosion sent the pseudo-pet flying, while leaving the plant GRFX in place. the pseudo-pet was only stopped in close proximity because of the limits of the cave walls. no telling how far it would have displaced in open space. apparently exploding objects with a repel are +15 mag. i'll quote @Burk below...
  13. random NPC chatter in cap au diable, but the text string is cut off probably because of the character's name length. 🙂
  14. apparently this can still happen... exploding altars in dr grave's second arc with zephyr "Survive Zephyr's Insidous Plan". i think there is a +15 repel when exploding.
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