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jonwol2

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  1. Hi all, I am returning to Homecoming after an elongated break and want to make some quick cash to load out some new toons. Please help me maximize my spines/fire farmer for farming on the AE meteor map. If AE farming has changed at all or if there is a new, more efficient way to farm influence I am all ears! Below is my current build - any improvements, feedback, critiques, etc. are welcome! This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Lunge -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt(3), MckBrt-Acc/Rchg(5), MckBrt-Taunt/Rng(5), MckBrt-Rchg(7) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/EndRdx/Rchg(9) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13) Level 4: Spine Burst -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(17), SprBrtFur-Acc/Dmg/Rchg(17), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Rech/Fury%(19), ScrDrv-Dam%(21) Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(21) Level 8: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Super Speed -- HO:Micro(A) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(29), Ags-ResDam/EndRdx/Rchg(29) Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dam%(31), ScrDrv-Dmg/Rchg(33), Obl-%Dam(33) Level 20: Boxing -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(34) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37) Level 28: Assault -- EndRdx-I(A) Level 30: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FuroftheG-ResDeb%(39) Level 32: Throw Spines -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40), PstBls-Dam%(40), PstBls-Acc/Dmg/EndRdx(42), JvlVll-Dam%(42) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45) Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), Rgn-Acc/Rchg(46), Ann-ResDeb%(48) Level 44: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(50), MckBrt-Taunt/Rng(50), MckBrt-Rchg(50) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Dmg-I(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Talons of Vengeance Radial Superior Ally Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 14: Speed Phase ------------
  2. Bodysuit Matte is my go too. Looks fantastic with most color schemes.
  3. Looking for a min-maxed build for an AR/EM blaster. My current build is posted below but I'm sure there are things I can change / make better. Goal is to be able to solo +4/x8 content and be a ranged powerhouse. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Assault Rifle Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Slug -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Dmg/Rchg(50), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50) Level 1: Power Thrust -- ExpStr-Dam%(A), ExpStr-Acc/KB(21), ExpStr-Dmg/KB(36) Level 2: Buckshot -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Acc/Dmg(42), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(43) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7) Level 8: Boxing -- Empty(A) Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg(11), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37) Level 12: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Acc/Dmg(13), StnoftheM-Dmg/EndRdx(15), StnoftheM-Acc/ActRdx/Rng(17), FrcFdb-Rechg%(17) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(15) Level 16: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(43), Prv-Heal/Rchg(46) Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(19), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Ann-ResDeb%(25) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(37), GldArm-3defTpProc(37), UnbGrd-ResDam/EndRdx(40) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(27), LucoftheG-Def/EndRdx/Rchg(27) Level 26: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(29), OvrFrc-Acc/Dmg(29), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(34) Level 28: Power Boost -- RechRdx-I(A) Level 30: Assault -- EndRdx-I(A), EndRdx-I(31) Level 32: Full Auto -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg(33), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34) Level 35: Boost Range -- RechRdx-I(A) Level 38: Total Focus -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40) Level 41: Flash Freeze -- FrtHyp-Plct%(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Hoarfrost -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(48), Prv-EndRdx/Rchg(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), NmnCnv-Heal(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(9) Level 50: Agility Partial Core Revamp Level 50: Diamagnetic Total Core Conversion Level 50: Assault Core Embodiment Level 50: Ageless Total Radial Invocation Level 1: Quick Form ------------
  4. jonwol2

    AR/Plant

    I want to roll an assault rifle blaster and was looking for a synergetic secondary other than the usually recommended /dev or /em. One set in particular that spiked my interest was Plant. Do these two sets go well together? If so, are there any powers worth skipping in plant? Is there another secondary that compliments AR just as well?
  5. @senseichennot to hijack the thread, but how are you liking AR/plant? I was just thinking about rolling one myself, have a neat concept I'm playing around with for my character.
  6. Here’s my latest 50 named Xeper, an earth/storm controller with powersets colored to resemble sand.
  7. Even still, it came out great! Thanks for sharing!
  8. This is epic! Any chance you could post full costume? Also how do you get a character to hold a weapon like that up to their chest? I see it in screen shots all the time but have never been able to figure it out myself.
  9. I recently created a post asking for recommendations on powersets that can be recolored to represent sand, similar to @Damoklese above. I got a lot of suggestions and am now looking for costume inspirations. Who’s got a cool sand / Egyptian / mummy themed toon they want to show off? I’m away from my computer right now but will post some designs later to get the ball rolling if no one posts! Edit: As promised, here is mine!
  10. I recently rolled up a toon based on the various enemy types from the video game series Kingdom Hearts. Attached are my attempts at the Heartless Soldier, Air Soldier and Pirate. The reference images I used have been pasted below each attempt. Any feedback to improve the heart design or the costumes in general would be greatly appreciated. The only one I am particularly happy with is the Soldier. Extra kudos to anyone who can manage to make a good Defender costume as well!
  11. Thank you! Love this guy, great name and costume. The cloud path aura really ties it together well!
  12. It is hard not to spam post all my creations.... Here is Nekreon, an alien prince who was cast out after experimenting with forbidden technology. Backstory is still in development.
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