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honoroit

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Posts posted by honoroit

  1. 15 minutes ago, oldskool said:

    Yet, no other damage dealing AT (Scrapper, Blaster, Stalker) have anything other than a self-serving inherent.  

    I feel I understand where you're going here.  The Sentinel is new and there are already 3 other selfish DPS ATs.  Why play a 4th unless it brings group utility or something else that is "interesting"?  

    What I am getting at is that kind of idea can potentially hold the AT back.  There is going to be a cost to its damage in order to have this faux group presence.  So that won't do much to move the needle on "why play X vs Y" debates.  It will then circle back to Sentinels are played for the novelty of their inherent and yet they fall off later.  

    I feel the Sentinel is already pigeonholed here by design.  It was conceptually supposed to function as a Scrapper at range with a feast or famine mechanic.  That doesn't really scream team support, but like you note the inherent is lacking.  

    I guess what I'm getting at is, I'm OK with it not being more engaging but being more functional.  I actually like the idea of the ranged Scrapper.  I couldn't care less that Opportunity gives it a group role or not.  Damage is a role. 

    I've been in a lot of these debates and it seems like that is where the split goes.  Those wanting something more interesting, and those not really caring about that for the sake of basic functionality.  I don't know where a happy medium exists that ever stops the "why play X vs Y" debate.

    Anyway, thanks for the clarity on your points.

    while my experience with sentinel is low vs prior live AT, I would agree with sentiment of 'not really unique' -- i love the aoe snipe replacements, and sped cooldowns, and I suppose midrange tanky ranged dps may be usedful in some scenarios, and generally durable -- but it is overkill with current content when properly slotted. 

     - you can do some fun things with recharge time and easily get all your LoTG with the right secondary.

     

    i do not feel practical affect of the sentinel passive as a player.

  2. On 12/10/2020 at 11:27 AM, Hedgefund said:

    I see this thread originated over a month ago and OP is probably done with t4 incarnates by now.  If I had noticed this thread, I would have suggested something/Regen.  I have a /Bio and really dig it, but Regen plays so differently than on the melee ATs (it's GOOD!) that it's worth checking out.

    Elec bio is now 35, it's great. Dunno if the survivability will last but worst I ever seem to have to do is flip the adaptation. 

     

    The sentinel is... there. It seems to hit hard enough when I notice, but don't much. 

     

    Good enough aoe so far, gonna try to find some kind of melee?? with patron pool, if any exist. 

     

    32 aoe is up all the time, smacks and I don't have it right slotted yet. Not blaster huge, but maybe enough... when all the 50 S rolling... to punch hard enough more frequently. 

     

    Extreme dmg ST hold still superstar. 

     

  3. 381972e84f12ad47b5dac4817efe8768.png.1c0f26b71640b1fca6a3b650aec9a66f.png

    Pray a moment, and go head over water/sonicey heels for poisony vomit crey blaster boy: lucien crey

     

    He became too much to live on the family estate.. . mutilating servants, raising his tone with mother, other else aside, and worse we'rtold! To boarding school 

    , he was sent.

    Well'p... with a plague on in paragon, he's home early for christmas. 

     

    ! Water / sonic assault new powerset ! 

     

    Looks like vomiting or throwing blood or snot or whatever you like! 

     

    Seems good dmg, skill range. 

     

    Everything about water seems just great. Good damage, cold is low resisted and the off component is smashing, I don't know if they fixed procs yet but there's a lot going on in water. 

     

    Sonicey wise, no idea. 

     

    Anything particularly good or bad in water / the new sonic assault set that stands out to you? 

  4. I enjoy mass hypnosis. Use it all the time on teams as Dom. It's a big wave interrupt, even if it lasts less than a second amidst artillery levels of team mate aoe. 

     

    It often keeps one or two out of play at the edges missed by those aoe. 

     

    Love it, and recommend mesmerize over levitate also! 

    • Like 2
  5. +1 to prior. 

     

    You absolutely should not be abused within the game. That's always open to interpretation, there's always the other side...

     

    But the admins/gms can see all the things said via in game vectors, and unless they're entirely corrupt (they are not) will find mechanism to put halt to bullying. 

     

     

    • Like 1
  6.  

    I'd parked my tanks. In particular a staff/bio. Played again this weekend and was astounded by the aoe updates from some time ago I'd not taken time to enjoy. 

     

    At 43, I could easily do +4/8 sl, toxic is a joke so Artemis people, and pretty much anything I ran into if in defensive adaptation.

     

    Not the fastest in the world for, but ludicrous levels of sustain/mitigation. 

     

    It led me to look back at a parked dark/dark I have... 

     

    Could anything be better than staff/bio? 

     

    Do you have an !ultimate tanker! that takes advantage of the expanded aoes and target caps? 

  7.  

    It has come upon me to create fun new things for myself. 

     

    Looking over my next project, I thought about psi/dark corruptor... But then looked at the debuff %S on Def and thought that might be better. 

     

    Has anyone made a dark/psi that has thoughts on Def VS corr? 

     

    I've dark/darked before and it's quite effective, but I'm not a fan of dark blasts lineup. 

     

    You could use ice for recharge defuff, but psi looks far nicer, and has a good range amongst its powers I feel. 

     

    Feels like corruptor would obv do more damage, but would lose much of the secondary effect - importantly perhaps to a point where they're rendered middling or ineffective at higher levels? 

  8. 8 minutes ago, drbuzzard said:

    I'll second the elec/bio- it works quite well

    lvl 27 so far, had to farm some 300m inf for the getting started ios. 

     

    Hardy enough, and enough of an attack chain to not be too fussed about no attacks in the secondary. 

     

    Heal is super useful, and up often. You do move quickly. 

     

    I need lotg slots, took stealth, will probably do stupid fighting pool. 

     

    Was peeping the blaster forums. They vehemently trash elec. There's some key changes made in sentinel, but I do worry I'd see a fire torch a map and be jelly. 

     

    End drain seems effective at low levels. Emptied Babbage no bother on a synapse tf. 

     

    Extreme damage hold is the superstar right now. 

     

    I took the 2nd blast, even though some don't, as without there was gap in my attack chain. 

  9. Thank you for all the inspiration and insights! 

    So sentinels all about the recharge on nukes which hit less hard, but are up more frequently. 

     

    I love the idea of archery/en with pool powers to give you some nice slotting options and hard enough hitting attacks. 

     

    Fire is tempting... But I fear I'd feel like a blaster wannabe. 

     

    So... I must try elec/bio I think - maybe a sapper that works! 

     

     

    (edit: luck voltia seems to fit better, and is appropriately scarred and crazy. Can sort of see this in the costume designer) 

  10. 14 minutes ago, Waypoint said:

    /demorecord

    That was it I think! 

     

    There's a way to make coh game client play it back, and you did this at launch of the game with command line args. 

     

    We could at least pass about these files and it might be quite good for memorializing pvp - as you can move the camera (but are locked in the recording players viewpoint) 

  11. 1 minute ago, Waypoint said:

    Not sure what that is exactly

    There was a slash command which would make coh record what amounted to an event log. 

     

    That same file could be loaded when starting the app with an argument, and instead of loading into game, your coh client would replay the recorded file. 

     

    These days, it'd be fun as we'd likely be able to decode the format and generate record files.... 

     

    But I cannot remember or find the command to record or playback. 

     

    It was a loose recording, the outcome was me was always the same but playback to playback would animate differently as the game client chose to show a different mob in group throw a projectile for example. 

  12. On 10/27/2020 at 12:14 AM, _Kai_ said:

    Herman Miller Aero (I don't know the name of the proper one or if this is it. The proper one) 

    They have a new 'gaming' one too, but the real one... If your buns need to be seated for many hours a day pushing the buttons, it's a worthy investment. 

     

    The old style lumbar support was better than the new one, and recommend you get the head rest attachment (to remember not to slouch!) 

  13. image.png.4a0d3b2bd669a9a4e450f7392945c041.png

     

    I wonder to myself: why wouldn't they implement the 'skip hop' safely?

    (players not traveling through world but warping to destinations)

     

    Homecoming team must have thought of 'put it on ouro' or 'exit to base'. So why not functionally identical, in a way that can't result in server crash, or whatever the problem was. 

     

    There, I'd ask devs to describe the design intent, which I suspect might be: we want you in the world of homecoming, we want new players to see cool veterans zooming by... maybe helping them right quick if they're overwhelmed by a spawn.. or smacking the spawn and stealing xp share, out of badness. 

     

    Encounters, with other players

     

    I've often wondered if where doors spawn is designed so to draw traveler heros across high traffic areas, making you travel along an intercept line with where others are at time of door spawn... So chance encounters are more likely to happen. They should be. It's how you can make a big map feel more crowded. 

     

    Even simple things like you going to a place to level up rather than 'skip hop transit' - - it puts you in the overworld. 

     

    These folks are not daft or inept people. But they do not tell us design intent for this. I can only guess that this was the team's thinking. 

    • Like 1
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