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honoroit

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Posts posted by honoroit

  1. Dark armor. Good stats when properly IOd. 

     

    However, for my liking:

     

    Fear aura mag too low. Unsure of mag stacking reality when using dark melee. 

     

    Stun aura mag too low, unsure of pulse mag stacking in real play. 

     

    Don't want self rez taking up a primary power slot. 

     

    Enjoy control/debuff aspect of tanking. 

     

    With dark melee or rad as a secondary, what would be your top pick for a tanker primary, considering mob interference / disruption / debuff as a goal? 

  2. You're right, my point was that discoverability is low, a new player has to think 'is there pvp? Where?' rather than hit a menu item to queue. Hence newbies end up tacking onto dfbs et al. 

     

    LFG finder causes batched density in zone was my thought.

     

    So long as it doesn't just warp you there solo after a few mins as with the tfs. 

    • Like 1
  3. It would be lovely to have a pvp section in lfg. 

     

    Maybe there's a slash command to warp to pvp zones I don't know about. 

     

    I didn't look it up, and went yesterday to see if I could find sirens call or bloody bay hero side. I spent 15m searching striga, ip and talos. I could not locate the zones! 

     

    lfg daily / weekly quests with pvp io recipe rewards or better exclusive sets that only drop in pvp and can't be ah'd, that'd draw folks out, no? 

  4. At some point, it is time to roll an alt. 

     

    Take diablo, your all primaled, you have gear like that for all specs, youve greater rifted to as high as you can go without mainlining speed, and the loot system has dropped you hints with items for other classes you melt or that clog up your stash. It's time to reroll. 

     

    Couldn't coh have something like greater rifts? 

     

    Perhaps yes, and forever harder difficulty scaling, but what would it award you? 

     

    Also pvp. Nothing quite like facing humans. 

  5. I like the idea of dark, those pets on Dom would do well. For me tho, dark I pref controller dark secondary, it's that good. Albeit with different overall focus. 

     

    Electric control is a good option. I have one named 'tale of salt and sky' who enjoys throwing boulders now 😳

    • Chaining knockdown on very short CD and another slot for force feedback recharge proc
    • Chaining confuse on a short CD which will let you slot contagious confusion in a meaningful way at fiddy
    • Pulsing sleep location placable is very nice for keeping you safe while in melee range (good end drain too) 
    • Conductive aura plays well with being near foes (good end drain) 
  6. 44 minutes ago, JJDrakken said:

    Just because they got the code & work on keeping it active. Doesn't constitute developer. Sorry, it doesn't. But I don't hold that against them. At end of the day, until they become legit with all this, form a company, work that schedule of actual content/storyboarding/etc...

     

    They are volunteer's offering their time to keep a game up in it's current state with some bug fixes(Not developing. That's just maintenance)

     

     

    This presents twisted view of what development is. 

     

    It's not an ethereal process by which things you want come about, and core infrastructure / server backend / things that don't involve art assets are just 'maintenance' 

     

    To echo a prior post in this thread, putting a 64bit client to this was likely a large development effort, fraught with complexity, and wrought with that overcome... And you'll never have to see. 

     

     

    • Like 3
  7. Love it in concept, but scaling on the assault might have to be way down versus a dom?

     

    Part of why seismic smash hits like a truck, or gloom dots to hell, is a high dom dmg multiplier coupled with  thin def res natively from powersets in the AT.

     

    Unlike controller cousins, there's no secondary supporting cc not going according to plan. 

     

    Blasters I don't know enough about to comment on. 

     

    • Like 2
  8. 2 hours ago, AkuTenshiiZero said:

    They did this in Allods Online as well, and I suggested it here a couple weeks ago.  Adding this kind of thing to CoX would probably solve the problem.  Watch all those farmers flood to the other side.  Of course, it would also be absolutely imperative that Null lose the alignment change option, which I never agreed with him having to begin with.

    I don't think you'd need to lose nulls flip. 

     

    People move over, people move back, recalculate every hour and issue the xp mod as a an autopower. That's not such a bad thing, brings dynamism to pop movement. 

     

    They've already got the % based ones on p2w vendor, you'd just be granted an additional autopower on a schedule based on alignment, or better zone you are in (or zone where instance spawned). 

     

    Can make 0% or 50% of value in ae, like they do now.

     

    Vigilantes don't have to flip to travel both sides, disincentivive everyine flip purple align in similar way, mayhap 60% of calculated boost. 

  9. There are differences in some sets.

     

    Look at dark melee for tanker vs brute, tank has aoe touch of fear etc.

     

    Others don't, I couldn't see a diff in rad melee for example.

  10. Mind/savage assault/soul at 41.

     

    The 38 teleport attack is aoe, though the tool tip says differently.  It's nice to to into a group and see biting cold proc on more than one mob.

     

    Skipped blood craze. It's just a heal.

     

    I've not picked up 'call hawk' yet, as with levitate, dominate, call swarm its a reasonable rotation hastened. It's between this and the end pbaoe from soul at 44, leaning hawk as it's a frenzy dump and good for large mob kill attack chain.

     

    The melee attacks are good, not savage assault stalker good, but decent.

     

    Currently have call swarm frankenslotted for procs, esp the - res, which is a good contender for unkindness also imo.

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