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Vanden

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Posts posted by Vanden

  1. 19 hours ago, ThatGuyCDude said:

     Any damage buff shunts the problem onto Scrappers.  Any defense buff shunts the problem onto Tankers.  The goal here is to sidestep that by giving Brutes a role mechanic neither Scrapper nor Tanker ever explores... a full control power.

     

    Not necessarily. Brutes at high Fury already outdamage Scrappers, but Scrappers' criticals make up for it. The criticals would still make up for it even if Brutes had the higher non-crit damage while running Build Up as well.

  2. 15 hours ago, ShinMagmus said:

    That's *fine*, but also boring.  It's possible to give Brutes some sort of identity, which they sorely lack in the current version of the game.  A Dmg proc is always going to be good though, and it's certainly an upgrade from a bugged and weak +dmg buff proc on self.  I think Recharge will be something that entices more players to play Brutes though.

     

    Boring is fine with me. As far as trying to give Brutes more identity, I don't think a weaker version of the Force Feedback proc (as you've outlined it) is gonna do it.

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  3. 3 hours ago, Player2 said:

    Really?  Is this why my Assault Rifle/Ninja Training/Arsenal Mastery blaster is shooting an invisible gun sometimes?  Because he has a rifle, a katana, and then another rifle?

    Because I'd really rather they fix the problem than work on invisible weapon options.

     

    Nah, that's sequencer jank. That setup won't run into the weapon costume option limit.

  4. So one of the few changes to the game that I personally outright hate is the revamp the Family got in issue 24. There are a couple of reasons for this; first, the Family were intentionally designed from the get-go to be an anachronism. They're a group of 50s-style gangsters operating in a 21st-century setting. Their dress, their style of speech, and their weaponry is intentionally out of place in the setting. By giving them high-tech gear like laser weapons, this core concept of the group is entirely ruined. Even giving them updated costumes undermined that, since the mid-2000s art assets they used to have were only enhancing the impression that these were guys in the wrong time period.

     

    The second reason I hate their revamp is that I feel like its goals were misguided from the get-go. The idea was to give them powers that would enable them to actually challenge players at higher levels. But in my opinion, the Family actually have no business being a challenge to heroes in the 40+ level range. Their concept just isn't that interesting; just a group of crooks trying to make money by selling illegal stuff. You know, like the kind of thing you can see in thousands of other pieces of media. They're a low-to-mid-stakes threat that's perfectly appropriate to allow to vanish into obscurity in the highest levels of the game. Other enemy groups at 40+ are cyborgs, super-soldier fascists, aliens, dimensional invaders. Guys who want to get rich by selling contraband have no business standing alongside that kind of company in a punch-up with superpowered heroes and villains. What's more, you hardly even fight these guys 40+. There's a mission in Unai Kemen's arc where you visit a world populated by Family. There's a mission for Television where you go inside an old gangster movie (where, again, giving them future guns goes entirely against the premise). And there's a mission for Mr. G. on primal Earth where the goal is to humiliate the Family on the international stage (where the enemies being weak and unthreatening to the average player character would actually serve the narrative better). There may be other missions, but those are the only ones I know about.

     

    But now let's talk about the Sky Raiders. High-tech is their whole thing. They've got jetpacks, teleporters, flying force field generators, robots, personal jet crafts. On top of that, they're the main antagonists for a high-level TF, where they are laughably incapable of challenging the typical team of level 50 characters. This combination of appropriate theme and prominent content spotlight means they are a much more appropriate group than the Family to receive a Beam Rifle-centric upgrade to make them more threatening.

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  5. 14 minutes ago, macskull said:

    No, because IO enhancement values below level 27 are pretty terrible. If I'm leveling something the old-fashioned way and not doing the "go straight to AE and do not leave until 50 and incarnates unlocked" route I'm using SOs until 27ish when I can slot level 30 IOs, unless it's a global or proc and then I'll slot it as soon as I can.

     

    Is slotting attuned set enhancements at the level the set opens up probably cheaper than doing it that way? Yeah. Is it optimal? Nope.

     

    Well, different strokes. I personally love the convenience of putting an attuned Adjusted Targeting Recharge in Build Up/Aim at 18 and then never worrying about it again until 47, and wish it were possible to do something similar on, like, literally any other kind of power. Doesn't bother me if I clear missions 2.5% slower or something.

    • Banjo 1
  6. Just now, macskull said:

    I would proceed to completely ignore a set with bonuses like that, especially in powers that are appealing now because they do things well with only one or two slots.

     

    You wouldn't even get an attuned end cost or recharge IO to slot at early levels and then not have to worry about until 50?

    • Banjo 1
  7. 3 minutes ago, macskull said:

    Some of the powers in your list don't accept enhancement sets because there's literally nothing to enhance. What enhancement types would Phase Shift, Assault, and Burnout even take?

     

    image.thumb.png.dad86d73f745a3faa4fb075b742356f7.png

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  8. 8 hours ago, Uun said:

    Note, this is purely about enhancement values and I'm not making specific proposals for what the proc or set bonuses would be. 

     

    Why not? Go ahead and make a proposal. Live a little!

     

    I will point out that Range enhancements are Schedule B, so your chart there is giving them higher values than they actually have at level 50. (They're actually 15.94% for a dual-aspect IO.)

    • Banjo 1
  9. Personally, I feel like the name of a power set is not the place to try to inject flavor. I think the most important thing the name of a set should do is communicate to the player its theme and function. The number one priority for this set's name should be to unambiguously communicate that this is the water-themed buff/debuff set. Even "Marine Affinity" might be a little too flavorful for that, and it would be clearer if the name was just Water Affinity.

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