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Vanden

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Everything posted by Vanden

  1. See, this is what we call a Bug and should be Reported as such
  2. Update: The menu can now be used to activate accolades as well as track their unlock progress, and on Beta shards there will be entries to immediately grant the accolades to the current character.
  3. If you're like me, you're probably sick of having to cross reference the Invention Salvage Tiers page on the wiki to help you organize your invention salvage. To help with that, I've created a mod that clearly marks each piece of Invention Salvage's tier with a number of stars to indicate which level range it belongs to. Low-level salvage is marked with 1 star, mid-level salvage is marked with 2 stars, and high-level salvage is marked with 3 stars. To install this mod, simply extract the attached .zip file into your CoH Homecoming install folder. The required folders are already included in the archive. It is also available through the CoH Modder tool created by @Michiyo. https://cityofheroes.dev/mods/modView/303 InventionSalvageTierIcons.zip
  4. If you've purchased the Hologram Matrix accolade for the costumes menu it comes with (or just used /popmenu MetaCostume to see it for free), you might know that it's not the best for casual costume aficionados. With every entry behind 2 or 3 submenus, it can be tedious to find the powers you actually own using it. To solve this, I've made a popmenu that only shows the costumes and vanity pets you own. For those of us who only grab a few costume powers, but don't want to dedicate a ton of tray space to them, this is a big help. And a feature that this popmenu has that the Hologram Matrix lacks entirely is that the Trick-or-Treat versions of every aether costume that has one is included in the list. The popmenu can be used with "popmenu DynamicCostumes". For a quick macro, try "/macro_image Ultra_Costume_Power Cos popmenu DynamicCostumes". You can find the popmenu attached to this post. To install it, download costumeMenu.mnu, navigate to your City of Heroes: Homecoming install location, then go through the following folders: "data > texts > English > Menus", and place costumeMenu.mnu in the Menus folder. If any of those folders don't exist, simply create them as you go. The mod is also available through the CoH Modder tool created by @Michiyo: https://cityofheroes.dev/mods/modView/302 costumeMenu.mnu
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  5. I've put together a popmenu to help with the common task of accolade hunting. It's a full list of power-granting accolades, with submenus for every badge required to earn the accolades. Why use this popmenu over other, more complete badge popmenus? Unlike other, similar popmenus, this popmenu disables badge entries as you unlock badges, meaning a locked entry shows that you already have the badge. When you don't have the badge, each entry can be clicked and a message will print on the System chat channel telling you how to earn the badge. As you unlock accolades, the menu entries will change to options that allow you to activate the accolade powers. (Naturally, clicking on the entries for passive accolades will do nothing.) This also allows you to see at a glance which accolades your character owns, since the entries to use the powers will have the power icons. Within each category, there is also an "All Badges" option, which opens a window describing how to earn every badge all at once. If you want to see the requirements for accolades after unlocking them, there is a static version of the menu included, which will always show the requirements. Lastly, if you should find yourself testing upcoming content on a Beta shard, an option to unlock the accolades directly will appear in each submenu. To use the dynamic popmenu, use the command "/popmenu AccoladesDynamic". To use the static version, the command is "/popmenu AccoladesStatic". Personally, I bound the popmenu to the ] key: "/bind ] popmenu AccoladesDynamic". You can find the popmenu attached to this post. To install it, download Accolades.mnu, navigate to your City of Heroes: Homecoming install location, then go through the following folders: "data > texts > English > Menus", and place Accolades.mnu in the Menus folder. If any of those folders don't exist, simply create them as you go. The mod is also available through the CoH Modder tool created by @Michiyo: https://cityofheroes.dev/mods/modView/301 Accolades.mnu
  6. https://cityofheroes.dev/mods/modView/300 This mods adds a colorable trim to the Warrior Robe, Warrior Belt (Basic), and Terra Robe costume options.
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  7. https://cityofheroes.dev/mods/mod/299 This mod partially swaps the colors on the color mask for the Tech Knight Reactor backpack pieces to achieve a better color balance. Before: After:
  8. Just get Invader instead, much faster.
  9. I already hate fighting Nemesis and avoid it wherever I can, so I voted "yes" because I doubt it could make fighting them even worse
  10. Don't you need to beat the Minotaur to get access to the contact, though?
  11. Force Fields can't be disabled by /noparticles because they aren't particles, they're 3D geometry. Same as the icicles from Blizzard and the waves from Whirlpool in the screenshots.
  12. Player character models are not set up in a way that can support stretching powers in a meaningful or aesthetically pleasing way, and that is not likely to ever change.
  13. So your suggestion is to... bring it back?
  14. I don't think webs are really that flammable, though. They can be destroyed by fire, but they don't act as an accelerant unless they've been around a while and have collected a lot of dust.
  15. In the contact dialog when you return to Blackwing Liaison after completing her initial mission, it looks like there's an extra line break at the very beginning of the text.
  16. I would actually retcon the 40+ Praetorian arcs from issue 1, instead of trying to keep them canon. The replacement arcs they made where they're supposed to somehow be sequels to the original arcs but also play virtually identically are just so dumb, imo. It would've been better to just make a clean break from the original arcs and write new ones that actually fit into the depiction of Praetoria in Going Rogue. And I hate how even if you play the issue 1 arcs in Ouro, all the Praetorian AVs still have their updated costumes and bios. Also I'd drop that "Titan Named Joe" Malta arc, it's just totally at odds with the rest of the depictions of the Malta group in-game, tonally, mechanically, you name it.
  17. Street Justice pros: Punches Street Justice cons: Weak on non-Stalkers
  18. Are you perhaps familiar with the Rune of Purification? https://cod.uberguy.net/html/power.html?power=temporary_powers.day_job_powers.archaelogist_rune
  19. Sounds like they're conflating events. In 2019, the secret server was revealed, a free server ran for like 3 days, and got shut down by a legal threat. I don't know who was running it, but apparently the legal threat was a hoax that thoroughly spooked them so they shut it down. Homecoming started up like 5 days later. Seems like WhatCulture confused HC getting the official license with them starting up.
  20. That's Cityo Fheroes, the guy the game was named after.
  21. The HC wiki should have up-to-date lists of power icons for macros. https://homecoming.wiki/wiki/Macro_image_(Slash_Command)
  22. My issue with Major Benjamin's writing is that while it's perfectly believable that a real-life bigot would out themselves as an idiot while thinking they're making a great point, fiction should strive to be a little more realistic than that.
  23. Vorpal Judgement has an absolutely massive area of effect, far larger than any other cone in the game. I suspect that, on more modest cones like Psychic Scream and Energy Torrent, you'd have a much harder time hitting anything if the target requirement were removed.
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