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Techwright

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Techwright last won the day on October 26 2024

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About Techwright

  • Birthday 01/01/1004

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  1. I suppose it depends on the telepath. If they're seeing the images in which the other thinks, they can at least have a good idea of what's going on, but more importantly, it means they're accessing the full brain and not just the speech center. That should override any language barrier, at least for the duration of the connection. There's also the question of shade (black, grey, white) and intensity. If the color-changer has that, they can basically blind a person (in addition to what you said about the cornea) by turning everything in a room to intense black. This can hide things and mess with an opponent's depth perception. They could achieve similar results by turning everything to intense white, or create a fog effect by turning all particles in the air to intense white. Even if they lacked these, the color-changer could hide a still object in a room by turning everything the same color. Once they're extremely skilled, they can change small amounts of an object to different colors. Imaging changing a "bridge out" sign and guard rail so that it look like they are not there, re-writing interstate signs to give false information, or on the positive side, hiding people's embarrassing scars and birthmarks by re-coloring them. Lots of possibilities even if "pew pew" isn't one of them.
  2. 👆 This. After years staying clear of it, I ran the TF on a team a couple of weeks ago, and was reminded just how dull it was. I'd rather run several Citadel TFs than a Faathim TF, though I suppose I shall have to run it dozens of times so that all my characters get the badge. Honestly, nearly the whole Shadow Shard could use an overhaul, but then, most of the long-time players have long known that. By any chance, does the Battalion have a clearing in their schedule? I've got a job for them.
  3. I don't know about level 28 specifically, but its not uncommon for me to run up to any old contact, even ones with no past connection to me and try to speak with them. They usually say something like "I've got nothing for you, but go talk to [contact]." That's an active contact waiting for you. You might have to look up the name in the wiki, or ask in Help, but there's usually someone or the wiki that can point you to the new contact.
  4. I assume you're referring to the Unofficial Homecoming Wiki, and not the Paragon Wiki? Just tested it, using the link in the menu at the head of the forums, and it was working fine as of 4:50pm Eastern USA time.
  5. I'm sure he'll be lurking in the shadowy corners of the forums. It's kind of his thing, after all.
  6. Small update to that, well, a rumor really, though it might have some merit. Superherohype.com is reporting a rumor that the villain for The Mandalorian and Grogu movie is Embo the bounty hunter, which had several appearances in the animated Star Wars: The Clone Wars and was voiced by none other than Lucas' "heir to the empire" Dave Filoni. While I could see Embo brought to live action (as they did a certain blue gunslinging bounty hunter), I'm not certain I agree with the website's declaration of Embo as "the big bad", though he may be the prominent villain for the movie. The character simply doesn't have a "big bad" vibe. I could, however, see Embo as the freakish henchmen to a Big Bad, much like Jaws or Odd Job in the James Bond franchise. Since this is to be a predecessor film to the currently-unnamed one that is supposed to wrap up all, or nearly all, of the so-called "Mando-verse" section of Star Wars lore (that intermittent period from the end of the movie The Return of the Jedi, to roughly the mid-point between it and The Force Awakens). I suspect the "big bad" might have a smaller roll and be pulling strings in the background of The Mandalorian and Grogu, much like the Emperor did in The Empire Strikes Back. The real "big bad" is likely to be Grand Admiral Thrawn, with the Nightsisters leadership as his sidekicks. If you're not acquainted with Embo and his hat that functions much like Captain America's shield, see the vid below:
  7. It kind of blows my mind that failures like this are being turned out by the very company that green-lighted the Miles Morales animation trilogy. It makes me feel like they stumbled into success with the first of that trilogy, and had just enough working little grey cells to say "keep going".
  8. I'd say rounding up and ceremonially executing a group of people just to set an example makes them a lot more than "kind of jerks". There are a few leaders in villain groups for which I can have a moment of sympathy: "so much squandered potential". Not the Petrovic family. It's monsters like that which tempt me to turn vigilante.
  9. Ah, yes. I see where this is headed:
  10. Clever! There's some intriguing flavors here, ones I wouldn't mind actually having. Not really keen on the licorice idea, and the chocolate Pepsi is, well, it could go either way, so I'll say "intriguing". Also... "Bannanna"
  11. Regarding #5: While I enjoy some Kill All missions, the ones repeated ad nauseam in task forces (*glares at Citadel*) make me empathetic to your pain. I wonder if on such a modification might be made where the NPCs have...I don't know...perhaps a heighted alertness, not unlike the Nemesis army, that actually draws them in towards the players. The challenge then moves from finding and eliminating them all in a short time, to the potential of attracting too much attention and having the whole cave/warehouse/office building on alert and moving towards you. But you'd probably not be hunting strays or taking too long. Regarding #2: Without intending to malign the dev team, this is the one in your list I'm most surprised hasn't been fully addressed by now. A thorough review of the text seemingly should allow for a "simple" rewrite to improve the situation. I say "simple" because I've no idea if there's a complication to the process or not. I realize there's a lot of text to read and possibly improve, but I'm thinking in terms of chunks each update. I know some has been done in updates past, and do not wish to forget to credit on that.
  12. EDIT: It was pointed out to me privately that some of my original text below was confusing. I've rewritten it to try to improve my comment. Apologies for any confusion caused. Are you taking Ice for the defensive or offensive ability? I assume defensive due to the primary powers position in your comment. If otherwise, let me just point out that the fire defense, Fire Aura, for the "???" in your comment, it is a bit different. While it adds damage along with the defense, it also requires player intervention to boost the knockback protection. Otherwise, the tank/brute/scrapper may be tough enough to survive the harder hits, but they stand a good chance of being tossed around. For some guidance on what might work for knockback mitigation please see the contributions in this thread:
  13. Welcome Home! I understand the demands on time. I've had new ones added to me these last 8 months. I too love controllers and dominators. The challenge is that they're more team-oriented the first 20 or so levels until the pets start showing up in the options list. There's plenty of ways to compensate for that these days, however: running multiple team Death From Below (DFB) trials and later Drowing In Blood (DIB) trials to get you to the right levels quickly. Both can be completed in 20 minutes or so depending on the team skill level. I'd mention Positron 1 and 2 task forces, which, with a good team can be done nearly as fast, but it depends on the team skill and goals. These could drag out to the end of your available play time. The Synapse Task Force definitely could. For solo work when coming back into the game after a long time, I'd recommend checking out ice powers regardless of the archetype. These slow or even freeze your opponents buying you time. Some of these show up in sets that are not primarily ice, such as the storm set. Personally, I've often said that I love the Illusion/Storm controller, as the character develops into a Swiss Army Knife able to react to most any need. It does have AoE abilities with ice elements and can generate multiple pets to help make quick work of those crowds you've slowed. Fire/ice is a great solo combo as well: ice for control, fire for lots of damage over time.
  14. Kinetic melee - incarnate-level fight
  15. Thanks, lemming! So now my villain can be completely comfortable that his life will not be affected if he both takes the money and turns on others. Yeeeeessss...
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