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Techwright last won the day on February 21
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Mind control?
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Having reviewed a couple dozen bases now, I've occasionally bumped into something that is mystifying me: the use of Supergroup graphics as "decals". I assume they are not, since I've (so far) not found any such decal in the parts lists. So that leaves visual effects, but those items that I know to have the supergroup graphics either rotate the graphics or curve the graphics (holograms) or have the image embedded into something 3D in a way that seemingly should not display as a flat, solo graphic. So how are these created? And taking it a step further, is it the same method like the pictured, layered, double graphics, which Dacy apparently compiled? I assume the white background is the shower floor tile.
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Maximum object count for the base? And locating current count?
Techwright replied to Techwright's topic in Base Construction
No Man's Sky? Yeah, frequent radical changes are actually one of the three reasons I stopped playing last June-ish (though I still have it dormant on my computer). I might return at some point, but they've already had something like 4 major updates to the game, meaning there's a lot to relearn and a lot that should be working according to they way things had been and is not. I stepped in the game briefly, last month only to find my second most important base completely compromised by the terrain and new, regrowing plants in the base space...yet again...after I'd been very careful to build it above terrain. I've lost hundreds of hours of careful base building, literally, to their random and radical planet changes that come with updates. That doesn't engender loyalty to a game. That said, I'm very interested in their upcoming game Light No Fire, in part because it doesn't isolate the player from other players, like NMS does. We'll see whether they do better in regards to bases. Meanwhile, it's unlikely my bases here will be destroyed in such a cavalier manner, and I've 4000 piece more to work with! -
MMO Firefall. Technically, it never left open beta, but beta ran for years, and at one point was functioning pretty close to a full starter game.. I joined during closed beta for 3 years before the ultimate shutdown. So much potential wasted. The game's funds were used up for expensive, unnecessary bling during the development phase, forcing the sale to a Chinese company who hadn't a clue how to finish the game and market it. It died about a year or so after that. I've never had an MMO that allowed freedom of movement and attack like that, nor one that allowed, even encouraged hiding in the higher rocks and sniping your opponent relentlessly. MMO Tabula Rasa - The behind-the-scenes failures that deep-six'ed this game are almost legendary, but despite a lot of problems which made me feel the game released 6 months to 1 year too soon, I did find the game a heap of a lot of fun. It did have one of the earliest "storm and control the fort to open up missions" mechanics that I'd ever encountered.
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Maximum object count for the base? And locating current count?
Techwright replied to Techwright's topic in Base Construction
No crying, only a worried look when I declared that I have lots to use still. I'd built a maximum-piece base on No Man's Sky. That game is a decade newer, but was limited to 16,000, or 4,000 less than our bases. -
And I'm noticing three notable character actors in roles I would not have foreseen for them: Anthony Carrigan as Rex Mason (who of course is...IYKYK). I thought Carrigan was a good fit for Victor Zsasz in Gotham. Pruitt Taylor Vince as Jonathan Kent (loved him as the penny-carrying guy of Heroes: Reborn and the slave-driving miner of Agents of S.H.I.E.L.D. season 5. Sean Gunn as Maxwell Lord. I like Sean's work on Guardians of the Galaxy. Lord is just not something I would have seen him in. I am therefore curious. My jury is still out regarding Nicholas Hoult as Lex Luthor. I like Hoult, it is just that I tend to see Luthor as a character with a level of gravitas, for lack of a better description, that I've not seen...yet...in Hoult. I look forward to being surprised.
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Just finished another round of base visits across the servers and man-oh-man, we're still getting winners, er, incredibly good bases! (Changed that so as not to bias the judges, lol.) Considering the circumstances of one base which I just visited, this is probably a good time to mention to the uninitiated that you may want to utilize two tools when visiting bases: 1. Turning on/off the user interface (UI) - some bases, you just want to drink in the view, and the UI can tend to clutter it. To create a toggle for this (see CAUTION before beginning), on a per-character basis: go to the character's Menu, then Option, select Keymapping tab, then scroll all the way to the bottom grouping called "Other". The first line under "Other" called "Disable UI" is what you want. Most likely it is not defined yet. Click once on "Disable UI" to activate the line for receiving input. Now click on a button that you want to use to toggle the UI on and off. The game will assign that button. Click on "Close" to close the window when done. Now you can turn on/off your UI to clearly see bases, or anything else for that matter. CAUTION: make certain that the button you choose is not already doing duty for another task. Scroll through the Keymapping tab to see if the button of your choice is already assigned. 2. Visual Scale - a useful tool to command your computer to better render items with effects and at distance. For example, in the base I'm attempting to construct, there's a long room, and I cannot see the smaller items I've set at the far end of the room without upping the visual scale. This will reset with each exit of a base, so you'll have to type it in again each time. There are different levels (I hear various levels as the upward limit) but most builders who recommend a change suggest a setting of "5". You'll see a comment from them in their forum posting, or perhaps a sign just inside the base. The command is: /visscale (and then the number) So for the most-commonly asked change, the command you type into the chat line would be: /visscale 5
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I saw it the other day. There really needs to be a "normal" standing next to it for scale. It really is a remarkable creation.
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I'm so glad I'd read this before last night. I'd not previously encountered this phenomena. I was building in my unfinished base last night, was facing a wall at one end of a large room, and suddenly saw a speech balloon coming from somewhere behind me...in a base no one else has entered. I don't even have a base passcode yet, and I had the chat window closed. So it really creeped me out. I turned to find the message coming from my Vanguard enhancements NPC, and finally noticed it was Max. Because of your comment, I realized what had happened. I opened the chat window and saw Max had posted on the Help Channel.
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I do like the damage/accuracy ones. I tend to get annoyed when the game fills up my box with the standard ones, especially on those occasions when it keeps spitting out the same type 15 to 20 times before another type appears. If that happens to be accuracy, getting a damage/accuracy one at least gives me a secondary effect.
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How can Radiation heroes justify using their powers?
Techwright replied to Zombra's topic in General Discussion
You say "dangerous radiation", I say I'm fighting cancer, even in those that just don't know about it yet. (You're welcome, by the way, all you wretched, ungrateful hive of scum and villainy!) I just utilize an on-the-street, full-bodied approach as oppose to doctors using a machine in a (supposedly) sterile environment. Po-tay-toe, Po-tah-toe. -
They've got Krypto and they've got the fortress droids. This is indeed looking so on-point. With Guy Gardner present as well, I wonder if they'll reveal the Eradicator in the fortress as well? (Guy and the Eradicator interacted in the "4 Supermen" storyline from the early 1990s.)
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Seeing that photo...did you run into any guy in a suit with Horned-Rimmed Glasses? 😉
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Spidey 4: Brand New Day
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Eric Voss over at New Rockstars covers it in more depth ⬇️ , including casting calls, and speculative theories based on what is known to this point. Looks like there'll be a female villain this time. The only one I wish it was, and could not be, would be Black Cat. She's Peter's age, and the casting call is asking for one who is much older than college-aged Peter. Black Cat would have made a certain sense because (SPOILER STILL?) Peter is without friends and has left MJ for her own safety. Black Cat would likely be seen as filling that void while being able to take care of herself (despite the whole cat burgler bit). She's been portrayed as a stand-in in multiple interpretations of the Spider-man mythos. But, apparently not this time. I'm wondering if this will be a female Doc Ock? Probably not since we've had "Liv" in the animated movies recently, and "Otto" in live action recently. That suggests they'll be going with a rarer character, unless the MCU is going to do another gender swap. Oh, and if anyone sees a "trailer", there's not a real trailer nor teaser released yet.